ciryon

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Everything posted by ciryon

  1. The L5R RPG forum is gone. Where can i find it, I have rule questions to ask but nowhere to post them. Thanks and regards.
  2. It is about exploding tens. Does the Initiative and the damage rolls explodes ?
  3. French GM of the 4th edition L5R RPG and players of 1st to 3rd, I hope you will keep Roll & Keep and make some books for 4th edition and not make a 5th with your strange dices
  4. ogryn and armour

    Hello Doe the ogryn can wear the armour provided to him by his regiment ?
  5. ogryn and armour

    Thanks for your answers .
  6. I saw nothing concerning ogryns on the latest errata.
  7. ogryn and armour

    Thanks sir
  8. Lets start our own FAQ. Ask your questions here!

    Hello, I have several questions : - does the lasgun variable settings can be used with bursts fire ? - does the hot-shot las weapons can use variable settings ? - are standard Imperial Guard equipment and armour adapted to ogryns and ratlings? - can the aim action can be used with auto burst, semi-auto burst, swift attack, lightning attack, called shot, suppressing fire ? - why does suppressing fire and overwatch overwatch provoke pinning tests and not semi-auto and auto bursts, basically all these attacks are bursts (this is a question I have always asked myself before with dark heresy, rogue trader and deathwatch deathwatch) - how many targets can be affected by suppressing fire ? - does fire damage ignores TB ? Because (especially in Deathwatch (tyranids) and Only War (big orks mainly) the very tough creature have mainly more chances to be fatigued and collapse unconscious than to die from burns
  9. ogryn and armour

    Hello First I want to apologize, I have posted on the wrong forum ( I posted in house rules instead of rules questions by mistake (so if a moderator can move it in the right section). The second point is that I am the GM in fact . I have mainly game mastered DH, RT and DW, but I mainly know 40K through the role-playing game and I do not play the TT so I do not know if Imperial Guard equipment and armour are adapted to ogryns (or ratlings in fact )
  10. In the errata appendix, the exotic weapons are not listed. Shall I use RAW for their stats ?
  11. Errata exotic weapons stats

    Use the RAW stats
  12. Errata exotic weapons stats

    I have found the answer but I cannot delete the topic ^^;
  13. Blast weapons is explicite on telling that location must be rolled separately for each target but there is no advice for flame weapons. Do I make random location hit like blast weapon or do I consider Body by default ?
  14. Look at both of them in MOTX
  15. Orks in a Deathwatch Game...

    There are orks in MOTX
  16. Necrons

    Look in the outer reavh
  17. Necron Rules

    Necrons are in The Outer Reach
  18. Flamer location hit

    In fact the 9 jamming and the body by default are in DH v1 an RT core rule books... I wonder why it was not in DW core book.
  19. Flamer location hit

    Thxs :-) What about Righteous Fury with flamers ?
  20. Fixing Horde Combat

    There are new hordes rules in motx
  21. Legion of the Damned

    I found on a 40k wiki that the legion of damned is the remnants of the fire hawks chapter However it happens much later ( in 963m41) than the Deathwatch timeline (817m41). So except if they can travel time there is the question of who can be the legion of the damned before the fire hawks disparition...
  22. Hello there For thos who are old enough to know old Task Force Games generics rpg books Central Casting. Are anybody tries to create a RT character using this book ?
  23. Unholy Insight

    Hello ! Where is this Trait please ?
  24. identi.ca

    From France, I am not sure this is the right place to post this but. FFG is present on Facebook and Twitter but why not Identi.ca. Identi.ca is twitter like but it is free software based Would it be possible to have FFG create an account on Identi.ca to post FFG News ?
  25. Unnatural Characteristics

    From France, I read just know in the core rule books of Dark Heresy and Rogue Trader and the rules fort unnatural characteristic are the same. A doubling of the first digit of the affected characteristic and a bonus to the opposed checks equal to tthe unnatural level (2 for x2 ; 3 for x3 etc.)