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Rovin

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Everything posted by Rovin

  1. Avi_dreader said: Veet said: Oh god could you immagine if this game actualy was like Jumanji and came to life? Arkham Jumanji would be rated R. It would also make for a movie that I would *really* want to watch. Unless the movie was like Last Action Hero (not in terms of quality, in terms of things coming out of the screen). It'd be like the final scene of In The Mouth of Madness.
  2. Villain said: Rovin said: I'm not sure if it's not called that in the base game manual or something, but I swear I recall it being in the Dunwich Expansion manual under the name Monster Surge and not in the base game manual. While the rule has always been in the base game rulebook, the actual term "monster surge" wasn't used until the Dunwich Horror manual came out (it has then been included in the revised base game rulebook as well), so you're partially correct. But the rule has never been optional, it's one of the most basic game concepts. -Villain In all honestly I had a great deal of trouble figuring the game out from the manual alone and found myself relying more and more on the Dunwich Horror's index on the last page, a couple of video tutorials, and a flowchart that was recommended.
  3. Dam said: "B. Location Has Open Gate If there is already an open gate at the location, a monster emerges from every open gate currently on the board. This is called a monster surge. When a monster surge occurs, the number of monsters drawn and placed is equal to the number of open gates or the number of players, whichever is greater" (p. 9) Ah. Thank you.
  4. Villain said: Rovin said: I'm CERTAINLY incorporating Monster Surges in all games from now on, but it seems as if the expansions will be a great help in ramping up the challenge as well. Umm, Monster Surges are not an optional rule, it is just the term for the base game rule for when a gate is about to open on a location that already has a gate and you draw a number of monsters equal to the number of gates or investigators (whichever is higher). I'm not sure if it's not called that in the base game manual or something, but I swear I recall it being in the Dunwich Expansion manual under the name Monster Surge and not in the base game manual.
  5. Avi_dreader said: Eh... I was just discussing how the base game sucks with someone a couple days ago. Gate bursts won't solve the problem (they don't add doom). Just add a doom token ever 8 or so turns. That'll make the base function with a challenge (even though the AOs will still be weak in final combat). I've actually worried we've been playing incorrectly somehow with the base game as, in the three sessions we've played, the terror track has barely moved and the Ancient Ones we've played against - Hastur and Nyarlathotep - have been handily defeated without a single investigator loss. I'm CERTAINLY incorporating Monster Surges in all games from now on, but it seems as if the expansions will be a great help in ramping up the challenge as well. My wife and I have played two of those times using two characters apiece. You start getting two monsters per gate at five characters, of course, and it has occurred to me that maybe the four character number makes the base game easy enough that maybe two monsters would be better off enacted at maybe that number, instead.
  6. After a couple of games we decided to merge the movement and Arkham Encounters phase into one singular phase. For some reason it just feels right.
  7. Tibs said: But using a guardian with Yog's first game and then no guardian with his second game would make him more difficult. I was actually thinking... what if the "lurker" for my purposes was... Quachil Uttaus??? Pretty creepy huh? That could be a cool option... check out the story they got him from... javascript:void(0);/*1266697265902*/
  8. Tibs said: Well that's annoying. I don't want two different expansions in my regimen to have Yog-Sothoth. And LatT will have to come before DH (because DH has the board). I would add a herald onto Yog in the DH game, but there isn't one more appropriate than the Dunwich Horror herald, but I don't want to use that herald for the first DH game. Maybe a Guardian with the LatT expansion? I haven't seen the Black Pharoah expansion, but maybe there's a creative way to make it seem more generic and perhaps work Rhan-Tegoth in? Rhan-Tegoth WAS "The Horror in the Museum," after all. Or perhaps Ghotonothoa.
  9. Tibs said: Wow, I don't even remember where I posted that! Yeah, that's how I do it all right. And tonight might be a new player group's step 3 with Hastur the Unspeakable! I think I might have made 1 be Yig again so that the game would end early and the players would be given a teaser, and want to come back for more! Step 8, incidentally, should then be Azathoth and every expansion. Now the players have to cope with everything, and if they fail to stop the doom track from filling up it will be all over. Plus, putting Azathoth the destroyer last seems thematically fitting. After that final step, the game will be all expansions with a random AO, a random herald if the team won against that AO before, and a random guardian if they lost against that AO before. If the players have seen that herald before, a guardian will be added, and vice-versa. Unfortunately (and I say that facetiously), there is a new expansion coming up, so I have to change the regimen! It will add another step to the list and probably occupy step 4 or 5, depending on the expansion's difficulty (I don't imagine it to be less difficult than King in Yellow; most likely there will be gate bursts). Now it looks like I have to find out which AO resonates thematically the strongest with this expansion, too! The Lurker At The Threshold, in regard to the novel, is Yog-Sothoth I believe.
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