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About simulacra

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    Sheffield, South Yorks, United Kingdom
  1. There are loads of things I don't want to buy that I would like to receive because they are so expensive. These include F1 cars, helicopters and sharks with lasers. Is that what you are asking?
  2. I think that the cards exchanged should only be District cards. The next rule listed, "Discard any number of cards from your hand to the bottom of the District Deck, then draw an equal number of cards from the top of the District Deck", I think should read "Discard any number of District cards", because otherwise you could discard characters to the bottom of the District deck which makes no sense. Applying that logic I think "Exchange your entire hand of cards (not the cards in your city) with the hand of another player" , should only apply to District cards. However, I can see that there is potentially some abiguity in the rules. I think that exchaning character cards as well as district cards would create some pretty negative consequences for a two player game.
  3. Parrots said: simulacra said: Errr, all birds are bipedal. Fool. We are avian, we have no need to rely on extraneous ground ligaments for transport. Your limited ground-based form reflects your limited intelligence. Whilst you toil away, typing at your computers, we are moving into households across your world. This is but step 1 of our master plan. The article is right. That is the sort of answer a young child would give.
  4. The question is Have the Parrots become AWARE !?!
  5. From http://www.abc.net.au/news/newsitems/200607/s1693309.htm Parrots 'as intelligent' as young children By Kirsten Veness for The World Today An American scientist says the results of a 29-year study suggest parrots could be as intelligent as five-year-old humans. Brandeis University Professor Irene Pepperberg says her study of Alex, an african grey parrot, shows parrots have an impressive intelligence. "They're about the same intelligence as a five-year-old child but their communication skills, at least as far as we've looked at in the lab, are only about that of a two-year-old," she said. "So no long, complicated sentences but the ability to answer the questions that we ask." Alex can identify 100 objects, most of them food and toys from around his home. He can add up and identify seven colours. "If you put language in quotes, yes, they use English speech," Professor Pepperberg said. "So if I ask Alex … how many keys; he'll tell me 'two'. "If I ask him what colour, he'll say 'green and if I ask what shape, he'll say 'three-quarter'." Routine questions Professor Pepperberg says Alex can use simple phrases to say where he wants to go, and even has a few more complex sentences under his wing. "There are long phrases that he has that have what we call general reference, but not specific reference," she said. "We'll have what we call the goodnight routine, so when we leave at night this: 'You be good, I'll see you tomorrow' or 'I'm going to go eat dinner, I'll see you tomorrow' - things like that. "He has a general sense of the appropriateness of when these are supposed to be said, but probably doesn't understand what all those words mean." But Alex is no galah - when he does not want to do what is asked, he makes it known. "He'll generally perform with almost perfect accuracy for about the first maybe 12, 15 trials, and then he just does not want to do it … he'll sit there and he'll preen, or he'll give me all the wrong answers in a row, which takes a lot of intelligence because he's avoiding the one correct answer," the Professor said. "If he's giving me six wrong answers in a row, you know he's avoiding that seventh answer carefully. "So you know he knows it, because by chance he couldn't do that." Autistic children Professor Pepperberg became interested in parrots after realising there was little study done in the area. Her research is now being used to help children with learning difficulties. "I've been working with a colleague, Diane Sherman, who's in Monterey at New-Found Therapies, and she's been adapting our training procedures for work with autistic children, with very good results," Professor Pepperberg said. "She's helped these children immensely. None of the children have reached completely normal stages, but all of them have progressed significantly." Professor Pepperberg says she does not know if parrots' consciousness is the same as humans'. "They certainly have what we call perceptual awareness," she said. "They're very much aware of their environment, they're aware of everything around them. "Are they aware of being aware? That is the really critical question."
  6. Check out the skin tone of those arms, the presence of cutlery IT'S A TRAP!!!!!!!
  7. I am thinking about getting either Drakon or Cave Troll. From the descriptions they seem very similar. Does anyone have a view of one versus the other and which they would recommend. Has anyone a view on which is better as a 2 player game, which has a more involved strategy and also, which is more fun. I would really appreciate any opinions.
  8. What's orange and sounds like a parrot? A carrot. But here is the ultimate - a parrot carrot.
  9. If Activision treat the Transformers line and customers in the same way that they have done the Marvel line with Ultimate Alliance 2 DLC fiasco then your childhood will be befouled rather than honoured.
  10. all the Interwebs are British Interwebs, and cheese comes from great underground mines, hence the Cheddar Gorge.
  11. I was getting the same error message as Mattr0polis on editing my profile, I emailed the support through the website today and within about 6 hours it seems to have been fixed. Not sure if my email made any difference to it or not but if it did then that is pretty good support.
  12. This may be a useful article to you from a fairly mainstream media outlet detailing some of the state of table top gaming in the US, mainly focussing on Euro games and Catan in particular. http://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers
  13. I enjoy using this site and looking through the catalog at games that I could add to my selection but one thing that I think would be a useful addition would be a games finder that could recommend games based on criteria like: Number of players Length of game Depth of the rules Potential to expand Level of conflict / coop involved Potential or absence of random / luck Level of serious/humour involved And based on these answers you gave in the finder / questionnaire then the site could recommend games that you could try that you may not otherwise come across. I think it would be a neat addition to the site.
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