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Artemus Maximus

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    Columbus, Ohio, United States
  1. I think on my last 10 games i've played when i deployed her, i've averaged between 1-2 attacks with nat 10s on them…devestating - if you can pull it off as Miah said. btw - if you play against Asteros, Eva is unique in being one of the few characters that can reduce his Schock Roll dice by (bull)-whipping him with a 10. While of course this is extremely risky with her (since she'll likely be toast if she doesnt kill him), Stamina Ozo could make good use of the Strafe
  2. sorry guys - was out of the country. still interested in playing
  3. Miah999 said: I've been feeling pretty inspired lately so here is another Scenario… http://miah000.blogspot.com/2012/06/operation-give-me-back-my-bullets.html Been out of the country for a bit … looks like I have some things to catch up on! Will try this tomorrow Thanks for the contributions as always Miah!
  4. I've only played a couple games of Descent 1.0, but am familiar with the FFG proprietary fantasy world Terrinoth and own Dungeonquest, and this seems to fit well with that - but more modern, refreshed, clean etc. Keeping in mind this FFG fantasy setting has always been characterized (at least to me) by the use of mostly clean, bright, primary colors. IMO, the characters look the same as in 1.0, but with more dimension; they look equally 'cartoony' to me - just with more light/shadow contrast - kind of like they have a japanese anime style influence maybe? I've always felt they decided to go with an aesthetic that a younger demographic would relate to…why not try to reach a wider audience i guess that being said, i've never really liked their aesthetics and prefer something like Rackham's Aarklash universe much more, with its dirt/grime and less saturated colors.
  5. yes, you may of course repost Miah sounds good as well Moebius! Anything that requires skills to be used IN ADDITION to other objectives is good in my book your way seems like it takes slightly more effort/time to get flags on average, which is neither good or bad, but something to factor in The reason I went with Primary Objectives is that they have a 'back-up' skill, so there's a fallback in case your one guy with the main skill is eliminated, to make it possbily easier(faster) to complete. And the same character must complete thing is really for thematic purposes tbh, as i figure there isnt enough communication between characters across the map in this time period (although admittedly, that would argue against other mechanics already in place ) Adding free CP upon obj completion is to help compensate for variable CP caused by Hero loss, so there is a possible way to overcome that. 3 CP & no CP tokens is certainly simpler i figured have the possibility to get a flag in same amt of time (1 turn) up to...well depending on how well you roll, never lol for some reason, even though its 6+ to accomplish 1/2 of an obj = 50% chance, it always seems to take me much longer in that situation lol
  6. Do you like the idea of Modes with their 'universal' and quick setups? Do you like Capture the Flag (CtF) Mode, but find it can be over sooner than you'd like? Do you like the use of skills in Objective Mode, but want a more tangible reason for completing the objectives? Do you want combat to play the role of deterrence (as opposed to the primary objective, as in Deathmatch)? Then try this mode! A hybrid of CtF and Objective modes, Advanced Capture the Flag Mode is a race to capture your flags and return them home. However, unlike normal CtF mode where flags are in plain sight and can be simply picked up, your opponent has created obstacles that must be overcome first in order to obtain the flags. ADVANCED CAPTURE THE FLAG MODE As with other modes, complete steps 1-7 of game Setup, found on pp. 8-9 of the Revised Rules. The Rush & Go variant may be used. MODE-SPECIFIC SETUP a. Command Points During the Refresh Tokens step of each turn, each player resets his CP pool equal to the number of Heroes he currently has alive on the map. Players start with 3 CP, but as your Heroes die, you'll have less & less CP, making it more difficult to be flexible and use Counterattacks, Overwatch, buffer randomness, and of course bringing in Reinforcements. b. Action Circles On each Action circle, place one random Equipment Crate Token (or Secret Door Tokens if agreed upon). Be sure to exclude the CP Crate Tokens for Action circles!c. Objective Circles Each Objective circle on the map will contain 3 tokens in a stack: a random CP Crate Token, a Flag, and a Primary Objective token on top. 1. Randomize all Crate Tokens depicting CP and place one face-down on each Objective circle. These are not intended to obscure the skill of the objective circle during setup2. Starting with the player who won the Setup Roll, players take turns placing their own Flags on Objective circles (on top of the existing crate token), one at a time, until all Objective circles have one flag on them each. It may be wise to locate the Flags you place near your own entrance(s), so that you may defend easily and the opponent must travel farther to obtain them. Also, be aware of your opponent's available skills on his characters - if none of them contain a skill that is on the map, this should be a prime location to place your flag. On the contrary, it is good to choose a team that has all skills present for the particular map, to remain as flexible as possible in your strategy3. Finally, each player takes the Primary Objective Tokens of his opponent, and places one on each Objective circle containing his own Flag, the larger Skill corresponding to the skill printed on the map. Secondary Objective Tokens are not used in this mode. Since there are two tokens for each skill, players may choose which one to use. Players may place these tokens simultaneously. Example: Castle Ksiaz - you've decided to claim the Sneak objective near your entrance by placing your flag on it (on top of the random CP Crate token). Although this Sneak objective is technically a Secondary objective, it is considered to be Primary for this game/mode. Your opponent has 2 Primary Objective tokens with the Sneak skill as the larger icon - you choose the one that has the Sangfroid skill also, since none of your opponent's characters have this skill, making it possibly harder for him to accomplish, once you kill his one & only character that has the Sneak skill this game.When players are done placing Objective tokens, each Objective circle should have a stack of 3 tokens on it: a face-down CP Crate Token, 1 player's Flag, and a Primary Objective token belonging to the other player. SPECIAL RULES To win, players must capture the opponent's flags and carry them to their entrance. However, in order to capture a flag, an objective must first be completed. Follow the process of accomplishing objectives as in Objective Mode, with the following rules: Players may only attempt to accomplish their own objectives A single character must complete both halves in order to accomplish When an objective is completed, the character gains the flag underneath it automatically (does not need to spend an Action to pick it up), and the CP from the Crate underneath. Remove the Objective Token from the game. Each Objective can be accomplished only once. Once Flags are obtained, they are treated exactly as they are in CtF mode. VICTORY CONDITIONS A player immediately wins when he has planted two of his opponent's flag tokens on his own entry point(s).
  7. you know it wouldn't be too hard to use the miniature photos and convert to the TH line-art style w/ photoshop, then drop them onto some background
  8. good idea on the character sheet back! might actually consider making the stuff for this guy for the first time - that means i dont have to worry about color matching the backs when setting up sides . I know there's timeline issues and don't know about Captain's fluff in ref to his sidearm(s), but that new Colt token you made recently for MacNeal would be much cooler than the SI version (might have to tone it down a bit for him - seemed like it was firing explosive rounds to me - compared to other weapons in TH - i personally think there's no way a pistol can ever be as powerful(ie deadly, relatively high chance for 4+ successes on a roll) as the almighty Flash Machine Gun A6A edit, just re-read it, i think for Captain, natural 10s = 2 succ. sounds reasonably-powered on the mean roll...
  9. argh....post didnt go through... some thoughts & suggestions: - i like the packs/items, esp shield & enhanced problem solving for objectives - REALLY high stat values at top health level - higher than Asteros...increase com/stam by 1 w/ CP and you're looking at everything except 1s count...yikes. Maybe something inherent in Cap'n that reduces this - Doesnt make sense to me either that epic heroes' weapons can't be picked up by anyone...but 'can't be used by anyone except epic heroes' makes sense to me. - Union's mental values that show them getting more focused as they get wounded: I like, esp for epic, hard to kill character so i'm wondering if the following would work : Health (top - bottom) 7/7/5/8 6/6/5/7 6/6/6/7 5/5/6/6 5/5/7/6 Vibranium Shield - Epic, Weapon, Hand-to-Hand, Armor. [same rules, plus:]. When equipped, Captain America receives a +1 bonus to his Combat and Stamina characteristic values. EPIC trait - anyone may pick up, but only Epic heroes may use these items and their abilities. (can turn token over to indicate when non-epic hero picks up). Items with this trait may not be destroyed. the Red Skull guy - going to be working on him, or is he too similar to Heizinger?
  10. trying out the Cemetery map soon for the first time, on Tannhauser Online v. Moebius! coincidental that this post be revived now background: game 1 - CtF, Tesla Priory (Custom) Moebius Matriarchy (Zorka: stamina, Gorgei: combat(?), Irina: bonus, Zazigag: commmand(?), Voivode(?)) + some bonus tokens Me Union (MacNeal: combat, Brown: combat, Aponi: combat, Alpha: combat, Delta: command) + some bonus tokens I won, possibly partly d/t discrepancy of rules understanding. MacNeal & Brown did take out Zor'ka rather quickly though. game 2 - objective, Catacombs (custom) Moebius Reich (Eva: combat, Yula: combat, Hoss: command, Stosstruppen (x2): command), i think. + bonus tokens Me Matriarchy (Zorka: stamina, Irishka: stamina, Irina: bonus, Voivodes (x2): bomb/move + repair/move) + bonus tokens Moebius won. We played using my Melee rules which created a couple interesting situations, but I lost the objective race. game 3 - Objective + CtF Mode (complete an objective, get your flag, bring it home. do this 3 times. you have 4 objectives), Cemetery. (your objectives are semi-randomly picked & placed - by your opponent - since there are none on map) This game will determine best 2 out of 3 in a sense! Map looks pretty **** good, elyeti - a pretty symmetric spiderweb of narrow paths with lots of action/objective spaces including a central one & up to 4 entrance points - versatile thanks for your contributions!
  11. nicely presented - thanks! what's the best way to have custom cards printed & created so they look similar to the FFG-made ones?
  12. Say you have a mission where you need to defend something - the bomb works as path control. The damage it deals is really just a deterrent not to end adjacent to it on the turn it blows up, kinda just there because it's a bomb . After it does blow up, the rubble should really slow down your opponent: it takes 7 movement points to move from one side of the bomb's rubble to the other side! This is its main purpose.
  13. couple of things - as Moebius said, the 2 expansions are really independent of the miniature expansions you mentioned that you don't want. So really, for you, what i'd consider most are the maps themselves and then the tokens included. The scenarios/campaigns included are all pretty fun to play (until you decide you really want campaigns where heroes level up and get more equipment etc and you make your own campaign rules...) Anyways, Which types of maps do you like to play on the most? Indoor(closed, short paths) or outdoor(open, long paths)? Symmetrically designed or Asymmetrically designed? Does number of entry points matter to you? Do you like/dislike obstacles? Does theme matter? Do you want all your crate tokens to look the same? You need Daedalus for that. Do you want to spice up the maps from the Core set & Novgorod with special circle modifier tokens, as a bonus? Hinansho is the one for that. Want to have official, additional entry points for Castle Ksiaz & Catacombs? In Daedalus. Want official tokens to bridge 2 maps? In Hinansho. More 'Bonus' tokens - Hinansho ... just get both this game forces enough hard decisions as it is.
  14. repost away! note clerical error: Svarog EM Field Generator Hardware. Once during Irishka's activation, you may spend any number of remaining movement points to move Zor'ka and/or all Voivode models and destroyed tokens 1 circle towards Irishka for each movement point spent. Zor'ka and the Voivodes must be on her path, and all present models on this path must make the full movement, if able. This movement does not ignore movement penalty circles and can trigger Overwatch. DISCLAIMER!: (Move 1 model/token at a time - Irishka's choice. Destroyed tokens can move through enemies. Models cannot. If a model/token can't move the full points, move it as close as possible. Void where prohibited.)
  15. I like Bonus Tokens. I like to maximize. Wolf has his Wolftrap (even though Gorgei can use it, meh...it's Classic Wolf) and Gorgei doesn't have an analog. Irishka doesn't have a proper 'command' pack, imo. I got some tokens from Novgorod & Gorgei expansions just sitting in the bag, not being used that much soooo.... GORGEI: BONUS TOKEN KS-3 Bomb (use the 3 bomb tokens included for Gorgei's Scenario) The Khimicheskoe Soedinenie - 3 (KS-3) Bomb slowly mixes three chambers of chemical compounds into one increasingly unstable solution, causing a delayed, but highly destructive, explosion. Hardware. As an Action, place the three KS-3 Bomb tokens on an adjacent circle. At the beginning of each following turn, remove the top token from the stack. When the last token is removed, the bomb explodes: place a Double Rubble token on its circle, a Single Rubble token on all adjacent circles and each character on these circles suffers 5 successes. Characters with the Engineering Skill may spend an Action to deactivate the bomb and remove all KS-3 Bomb tokens from the circle. IRISHKA: BONUS PACK Kaali See p. 61 of Revised Rulebook. Svarog EM Field Generator (use the red Core Token included with Novgorod, for the Thunderstruck scenario) Irishka has retrofitted a Svarog Electro-Magnetic Field Generator, developed for moving large amounts of the special-alloy metal used in the Svarog Project, into her R.U.R., increasing productivity for repairs. Hardware. Once during Irishka's activation, you may spend any number of remaining movement points to move Zor'ka and/or all Voivode models 1 circle towards Irishka for each movement point spent. Zor'ka and the Voivodes must be on her path, and all present models on this path must make the full movement, if able. This movement does not ignore movement penalty circles and can trigger Overwatch. Prime Strelsky (use the Challenge Token with the Matriarchy symbol included with the Gorgei expansion) "Having entered the holy orders at age seven, Irishka was named Prime Strelsky of the Tellruci Monastery of Pskov-Petchory 14 years later." Rank. Once per turn, you may re-roll your Initiative Roll at no CP cost. You must keep the new result.
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