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09/20/Thanos

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Everything posted by 09/20/Thanos

  1. If you look in Developer Answered questions your will find this: https://community.fantasyflightgames.com/topic/108101-ffg-developer-answered-questions/?do=findComment&comment=3650446 RED is answered by Fantasy Flight Games, RPG Manager Sam Gregor-Stewart " Then I have questions about range bands. for example with Move Force Power. 1.) If you have the 3 range upgrades then you are at extreme range. But if you activate the range upgrades again, does it then push into the vehicle / planetary range bands?? That’s up to you and your GM. Because range bands can be exponential, it probably makes sense to introduce some sort of cut-off at some point. I would suggest letting the power work at “close” planetary ranges, but probably no further than that (unless it’s an epic and extremely important scene where the fate of the campaign rests on your actions, then maybe the GM can let things go a bit wilder). 2.) Likewise if you use the strength upgrades to throw a silhouette 5 or more at extreme range... can you do that without crushing yourself? Silhouette 5 is probably not big enough to cover everything from extreme range back to you. It also depends on the shape of the object and its orientation when thrown. 3.) Or would the entire silhouette land at for example extreme range? Generally, most of it should land at extreme range, but again, when dealing with these more extreme uses of Force powers, there is always room for GM interpretation and license. This post by Absol 197 is quite good https://community.fantasyflightgames.com/topic/273136-beyond-extreme-range/?do=findComment&comment=3277401 I hope that you can use it.
  2. Hi Sam Stewart I really hope that you can help me with this I have multiple questions 1.) in Force and Destiny Unlimited Power page 32 under IMPROVISED CONCOCTION it reads_ Once per encounter, as an action, the character may make a Hard (t t t ) Knowledge (Xenology) check,adding force dice no greater than their Force rating. If the character succeeds, they create 1 dose of any potion, poison. or drug (such as the ones found on page 81 or page 181 of the FORCE AND DESTINY Core Rule book) out of available materials. My question is the following. the potions starts on page 81 and on page 82 there is a table and then the potions continue on page 83. Is it only those on page 81? or is it supposed all the potions on page 81-83? ANSWER: The page reference refers to where the section starts, so we do, in fact, suggest using all of the potions found on page 81-83. We also suggest using other potions, drugs, or poisons from other books if you happen to have them available. Then I have 4 questions about range bands. for example with Move Force Power. 1.) If you have the 3 range upgrades then you are at extreme range. But if you activate the range upgrades again, does it then push into the vehicle / planetary range bands?? That’s up to you and your GM. Because range bands can be exponential, it probably makes sense to introduce some sort of cut-off at some point. I would suggest letting the power work at “close” planetary ranges, but probably no further than that (unless it’s an epic and extremely important scene where the fate of the campaign rests on your actions, then maybe the GM can let things go a bit wilder). 2.) Likewise if you use the strength upgrades to throw a silhouette 5 or more at extreme range... can you do that without crushing yourself? Silhouette 5 is probably not big enough to cover everything from extreme range back to you. It also depends on the shape of the object and its orientation when thrown. 3.) Or would the entire silhouette land at for example extreme range? Generally, most of it should land at extreme range, but again, when dealing with these more extreme uses of Force powers, there is always room for GM interpretation and license. Rifles 4.) EoTE p. 190 the Marksman Barrel is only allowed on blaster rifles. Most Blaster rifles seems have long range. And this attachment allows you to increase the range 2 range bands. one from attachment and one from 1 Innate Talent (Sniper Shot) Mod. Does that mean that you can shoot into close vehicle / planetary range? Nope, just to a maximum of extreme range, I’m afraid. Hope this helps!  Sam Gregor-Stewart RPG Department Manager  Fantasy Flight Games
  3. Another alchemy question in Force and Destiny Unlimited Power page 32 under IMPROVISED CONCOCTION it reads_ Once per encounter, as an action, the character may make a Hard (t t t ) Knowledge (Xenology) check,adding force dice no greater than their Force rating. If the character succeeds, they create 1 dose of any potion, poison. or drug (such as the ones found on page 81 or page 181 of the FORCE AND DESTINY Core Rule book) out of available materials My question is the following. the potions starts on page 81 and on page 82 there is a table and then the potions continue on page 83. Is it only those on page 81? or is it supposed all the potions on page 81-83? ANSWER The page reference refers to where the section starts, so we do, in fact, suggest using all of the potions found on page 81-83. We also suggest using other potions, drugs, or poisons from other books if you happen to have them available. Hope this helps!  Sam Gregor-Stewart RPG Department Manager  Fantasy Flight Games
  4. hi Absol197 I was wondering Lady Phoenix had some of these potions in her great grimoire? A love potion To make the drinker fall madly in love with first person har he/she sees. Preferable with a duration of one game session. Maybe it will make the person teenage lovesick and cast away all fear to make the target of affection notice the target even more :-) A potion of ignorance The potion or talisman would make any non-droids have a hard time to take notice of the drinker, if the drinker is not hostile. To move past patrols without them taking any note of the drinker. A shapechange potion or talisman maybe with two different effects one might allow the drinker to assume the form of another race for one session. Another might need some dna (hair or something) from a person. And would allow the drinker to assume the targets form for one encounter A potion of restoration that would restore strain Please let me know if Lady Phoenix has anything that would match my need. :-)
  5. Possible Error with Defensive Training. "When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training." When I am adding multiple ranks in Defensive Training under for example Niman Disciple the generator does not add extra defence rating.
  6. Alchemical Crafting. What tools do you need for crafting? (General and specifically alchemy) and how much does they cost? (Value?) Do you need a workshop fra Special Modifications that cost tens of thousands to make a Potion or a Talisman??? My GM and the other members of my group believe that you need a workshop no matter what kind of crafting you are making. But I can not see it in the rules anywhere. If they are right, then it will be boring to be a crafter until they group it very very very rich and can afford a workshop.... Can you plz help me out here?
  7. Hmm what kind of equipment do a character need for Alchemical crafting. I can't seem to find the answer in the book. In Special Modifications they mention a workshop that costs tens of thousands. But somehow I dont invision The witches of Dathomir in a fancy state of the art laboratory. Can someone point me in the direction of the right rules? ?
  8. Good morning Gentlemen ? Is there a way to add Battle Scars from Forged in Battle? I can't seem to find it
  9. Thanks. ? "make a Protective Amulet for the entire party for 300 credits each and make something crazy with the ALTER powers corrosive areas."
  10. Hi. I have some questions that I hope that you guys can help with. Crafted Talismans .. are they permanent? The Protective amulet.... that is insanely over powered for 300 credits! Or am i missing something?
  11. Hi. I have some questions that I hope that you guys can help with. Crafted Talismans .. are they permanent? The Protective amulet.... that is insanely over powered for 300 credits! Or am i missing something?
  12. If you appreciate his work then do like me...donate. ? It might help Oggdude
  13. I would love have the costum data as well. I have also bought the books, but I still waiting it to arrive :-)
  14. Is the character generator project dead? Or just on pause
  15. I need help. In the campaign that our group is playing my character had been allowed to buy a talent from another career. In the generator I can give a talent as GM GRANTS. But I am looking for some way to make the ability cost XP. Do any of you know a way to do this?
  16. Hey. There is a link to PayPal at the top of the window when you open the character manager.
  17. I think that I found a small error If I am reading it correctly then the talent "Overwhelm Emotions" should be displaying skill+force dice on the character sheet, like shown in the picture. But it is not showing this
  18. Hi Brice.mangin i tried the same thing. when you have the print preview window open, then press the "page setup" bottom. I got the same error because passport size was set to "letter" instead of "A4" i hope this helps you
  19. Hi Thx for this program. I have noticed something. When I add a custom item with deflection 1 and defence 1, then it does not show on the character with the equipped item. But if I increase deflection and defence by 2 on the item, then I can finally see the defence/deflection raise by 1 on the character. but if my GM inspects my character sheet it seems like have an item that give 2 in defence/deflection. Am I doing it wrong or is it an error?
  20. Hi :-) About #2 It does not on the "modern" sheet... and still it leaves out some things in "normal" sheet.
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