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Gallows

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Everything posted by Gallows

  1. Still working on it, but work has been insane, so had to put it on hold for a few weeks.
  2. Hannhäuser is interresting. I have the board game and all expansions and like the game and the setting
  3. Gallows

    Talent Pyramid

    That makes a lot more sense - free form and just a simple requirement of not having more on top that bottom. I like that.
  4. Gallows

    Talent Pyramid

    My guess is thematic pyramids.
  5. Gallows

    Talent Pyramid

    A pyramid is better than a tree, although many trees look like an upside down pyramid. It does mean however that the top talents will be very common, which I don't like.
  6. Gallows

    Page Count

    251 not counting the index is my guess.
  7. Updated the original post with conversion files for all NPCs and items in the God of Mitnal, New York, Mauretania, London and Cairo chapters of Masks of Nyarlathotep. Rest will be uploaded when the PDFs are done
  8. Perhaps it will explode once the game is out
  9. Added some trucks, horse and carriages, motorbikes and a bicycle. Updated the vehicle sheet to include pdf text fields to input stats. Exported the character sheet as a separate pdf. A few minor tweaks.
  10. Gallows

    Genesys OGL?

    Haha the multicoloured dice could resemble the nads of a fool though That will certainly catch on... "Alright boys you attempt to impress the bar main - time to roll those NaDS"
  11. Added an additional 30 Agent Talents for a total of 79. More may be added later. I'll add trucks and other vehicles on the empty Other Vehicles page. Next I'll go through the document, fix errors and reorganize the document with more explanation to make it more reader friendly. Once I have the Genesys book, I'll go through the rules again and tweak, change and add based on those rules.
  12. Gallows

    Genesys OGL?

    Agreed, perhaps it will catch on.
  13. Gallows

    Genesys OGL?

    Well I'll go with NDS as Nar means fool in my language ?
  14. I think the closest I'll ever get to run a supers game will be something like vampires, werewolves and similar, but perhaps the Genesys rules can still offer valuable inspiration for something like that.
  15. I like their description of horror and super heroes and two very different tones. It seems like Genesys is a very complete toolbox.
  16. Gallows

    Genesys OGL?

    Oh yes, I agree completely. I am simply looking at things from a general perspective of RP evolution. Having a system like Genesys be OGL could influence the Industry massively towards innovation and less fear of thinking outside of the d20, d10 and d6. It could also potentially set up FFG as having a dice system that can be used in many different ways. You can easily use just some of the dice for a simpler system and still get the same type of experience. I am just of the opinion that FFG should release their NDS on the world and make it completely free to use. If they don't we will certainly see several generic NDS systems in the near future. For the Industry as a whole, it would just be a great starting point, with FFGs system as OGL instead of several different systems, fragmenting the evolution. Chin up FFG and release the beast on the world and hopefully see your system rise as a great example of innovation and a lot of dice pushed over the counter.
  17. Gallows

    Genesys OGL?

    I am not quite sure what you're asking or pointing out I'm working on a big project myself, but it is not going to use Genesys or custom dice, although optional custom dice has been prototyped. I don't mind making free stuff for Genesys, and I'll keep working on my small Cthulhu project in my spare time. My point of view is not really personal, but just my opinion on the industry and what can make it evolve.
  18. Advancement math: 1 green = 50% 2 green = 25% 3 green = 12.5% 4 green = 6.2% A different system could either use intellect for all or an appropriate characteristic against the skill level. That would take into account natural ability to learn, so perhaps the characteristic against the skill level in red dice. Perhaps testing against the skill rank you're trying to get to. Lets try with an average characteristic of three. 1 red = 66% 2 red = 46% 3 red = 30% 4 red = 19% 5 red = 12% A characteristic of five 1 red = 86% 2 red = 72% 3 red = 56% 4 red = 42% 5 red = 30.6% Not quite what I like for long term play, but perhaps something along those Lines where success grants an advance. maybe just Rolling three green against the new skill score of red dice would be fine. Blue dice for advancement rewards.
  19. As a GM you can award a player with black, purple or red dice for advancement checks as a reward for doing something clever with the skill. I like this advancement system for CoC, since it means getting to 5 in a skill is really quite elite. Making it success based would not really work. With a low skill your chances of getting an advancement is lower, but as your skill increases the chance of learning from that advancement becomes more difficult. It's not really pretty with the NDS, but from a mathematical point of view it works The reasoning behind it is that as you begin mastering something, progress becomes slower and some people may never reach an elite skill level. Instead if thinking of it as a failure, consider it a test to see if whatever bright idea you had during the session was actually something new or ground breaking for your character. If you succeed the advancement test you already knew the clever idea you had, but just used it in a different way perhaps. I would have used purple dice on the advancement test and then award positive dice as a bonus, so it isn't so wonky ? Unfortunately the probability on the purple die is 3/8 whereas it's 4/8 on the green. I'll see if I can work it out, because the current curve is fine, but failing seems odd in this system I agree ? there will be more explanation and advice once the core stuff is done. Still have a lot of stuff in one-note, but since we're already playing with the system I just put stuff in there so my players have access to the rules. I have Pages of feedback from our sessions and what people have written here and elsewhere. Once the base is done, I'll go through everything and try to tweak it before reorganizing and making the document more readable. EDIT: Great idea Forgottenlore, cheers
  20. Thanks Zhentil. Working on the rest of the Agent Talents (Aiming for 100 talents). When the talents are done, I'll do the other vehicles and finally get around to balance the whole thing. As it is now, the balance is a rough estimate of how I want it, so it will be tweaked once it's all done. I'll most likely also reorganize the document to make it more reader friendly instead of this "personal notes" style.
  21. Gallows

    Genesys OGL?

    You're not a bad guy. As long as you don't copy text from the genesys book you can freely get inspired by their ideas and make your own system, using similar dice or standard dice. It's fine if people put stuff out there for free, but I fully understand that people want to sell their books if possible. If you copy the whole concept of genesys it's pointless, but if you use the idea, tweak it and transforms it into your own thing, it's fine. It's more than fine really - it's evolution and generate better games in the long run.
  22. FFG knows, but my guess is within a week or two.
  23. Gallows

    Genesys OGL?

    @2P51 I do think you are right, although there are examples of systems with great success because people can freely use them. Another option would be licensing. Like the first dice pool systems changed RPGs so has FFGs system. We will see other systems using quite similar systems in the future, and I do think FFG could profit from their dice and core book at least being essential.
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