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    Philadelphia, PA, USA

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  1. I understand what you keep saying, but I am asking where does it say that in the rules or FAQ? From what I see, a player does hit 40VP and win the mission as soon as defeating a figure puts them at or over 40VP. I can't find "let's wait for additional effects to trigger after a player hits 40VP" in the rules. I'm asking for the proper resolution reinforced by rules or rulings. I have follow-up question regarding Dying Lunge on Dying Lunge in a similar end-game scenario but that depends on finding how to resolve this initial interaction.
  2. You do resolve mission rules like scoring objectives simultaneously, but in this scenario the VP are gained by one player effect. VP over 40 would be scored from either: a) As soon as the hostile figure is defeated due to Dying Lunge (before "Then you are defeated"). b) As soon as Celebration is played, after a unique hostile figure is defeated, as a card effect (before "Then you are defeated"). I am wondering where it states, or where a precedent had been establish, that a player could not win with Dying Lunge/Parting Shot or the use of Celebration, before the opponent properly defeats the friendly figure that would subsequently be defeated (if the game continued). Here are the full rules for winning a skirmish mission. The use a bold matches RRG p25. The RRG seems to stress "as soon as (possible)". The very last part also raises the question of whether if I Dying Lunge/Parting Shot with my last friendly figure and defeat his last figure, who "loses the game immediately, regardless of victory points"? I would argue there is a board-state where all my opponent's figures are defeated, but my last figure has not been defeated yet. This last rule indicated that you check the board-state immediately.
  3. I had a couple questions that would apply to abilities like Dying Lunge or Parting Shot, roughly revolving around whether you can win the game right before your opponent would otherwise. The short version would be: The long version would be all these questions I bombarded my friends with: The RRG has this clear-cut entry, but I wasn't sure if there was any precedent established to fully resolve those abilities and reach "Then you are defeated" before actually accumulating your VPs. Thanks!
  4. No. If a figure is defeated during its activation, its activation immediately ends. (RRG p.10)
  5. Smashotron

    Marksman CC and Han's Return Fire

    Yeah I'm headed to Nationals and I don't want to mess up the timing and get called out on it. It sounds like Return Fire, Marksman, attack. So there exists the slim chance that Marksman is Comms Disrupted and I spent my Return Fire.
  6. Smashotron

    Marksman CC and Han's Return Fire

    So the proper usage should be? 1) "Thank you for shooting my face. I play Marksman. Now I declare Return Fire on your face." or 2) "Thank you for shooting my face. I declare Return Fire. I play Marksman, and now declare your face as the target of my attack (nested within Return Fire)."
  7. After an attack targeting Han Solo resolves, can you play the Marksman command card before declaring, or in the process of resolving, his Return Fire ability? Marksman reads, "Use before declaring a ranged attack. Figures do not block light of sight for this attack."
  8. Smashotron

    Evaluating CT-1701: Old Dog, New Tricks

    Would you be able to resolve Urgency in this case, if you really wanted to move > Barrage > move?
  9. Smashotron

    Evaluating CT-1701: Old Dog, New Tricks

    These are always good reads. I am looking forward to getting CT into battle. Keep up the great work!
  10. Smashotron

    Why can't FFG give the Empire what it needs

    Imps just need a map where the deployment zones are adjacent, that's all guys. Help us out FFG
  11. But the FAQ Q/A makes no distinction on which figure is performing the attack. They are still special actions "that involve performing attack(s)" even if the activating figure is not the attacker. There is nothing in the rules for Interrupt that would define these special actions as _not_ involving performing attack(s) just because another figure performs the attack. My case is not about exceeding the one-attack-per-(your)-activation rule, its about what constitutes "a special action that involves performing an attack."
  12. In regards to this Q/A, "Q: Can “Single Purpose” be used to perform a special action twice if that action involves performing an attack? A: No," what makes Firing Squad/Executive Order/Overclock not count as 'a special action...that involves performing an attack'? All three say a figure may interrupt to perform an attack. It sounds like all three are special actions that involve performing attacks.
  13. Smashotron

    Evaluating Zeb Orrelios: O RLY THO

    Thanks for posting these evaluations of the new Skirmish figures. I had the opportunity to fight against Zeb and Tress in three matches tonight and Zeb was a real powerhouse. In two games, my opponent was able to Move 4, play Face-to-Face to shoot, then get off his free melee attack afterwards. It was rough, and he often had the health pool to survive until the next round and get in one last hurrah!
  14. This is a pretty crazy card for only 9pts. I would tone down the surges and give it a rule similar to "Tripod" on the E-Web Engineers.
  15. Smashotron

    Worlds Lists 2018

    Hi all - Worlds was a blast as always! This was the first time I have ever competed as a Rebel player and it felt as filthy and traitorous as expected! I went 5-2 and my lower Strength of Schedule put me at 23rd overall. I ran Han/Ranger w Mak flavor this year after consistent defeats of my Vader list to similar dirty Rebels through the Regionals season. Shout out to Tim Kennedy, John Scott, Lucas Davidson, Ryan Stripling, (a magical fifth game I can't remember), Jake Peterson, and Greg Monson for the great games! Long live Imperial Assault! Deployment: ◄12▪ Han Solo ◄12 Elite Alliance Rangers ◄3▪ Mak Eshka'rey ◄4▪ Hera Syndulla ◄3▪ R2-D2 ◄3▪ Gideon Argus ◄2▪ C-3P0 ◄2 Alliance Smuggler ◄1▪ Balance of the Force ◄-2▪ Rogue Smuggler Command Deck: ◄(3) ▪ On the Lam ◄(2) ▪ Tools for the Job ◄(2) ▪ Call The Vanguard ◄(2) ▪ Comm Disruption ◄(3) ▪ Assassinate ◄(1) ▪ Negation ◄(1) ▪ Tough Luck ◄(1) ▪ Intelligence Leak ◄(2) ▪ Heightened Reflexes ◄(1) ▪ Strategic Shift ◄(0) ▪ Positioning Advantage ◄(0) ▪ Element of Surprise ◄(0) ▪ Take Initiative ◄(0) ▪ Planning ◄(0) ▪ Officers Training