However, I went and checked the current rulebook, and...... you're not going to like this...... the same example is there...... on Page 13
(In fact both examples I gave are there - the Warrior example is on page 6)...
...For me, that FAQ ruling directly contradicts the example in the rulebook (including 4R edition) and weakens the space.
I don't have my rulebook, so bear with me. Do you mean these examples are presen int R4th rules?
The examples in the book refers to a character who has already actually encountered the Cursed Glade, am I right? Once you have, you then follow the instructions on the space even if those instructions refer to events after your current turn . This is not surprising - many, many other spaces on the board will give you instructions for the future.
In contrast, the example in the FAQ refers to a character who never actually encounters the space. In that case, he doesn't follow the instructions on the space, so they do not effect him.
So I don't really see a contradiction. The FAQ could have been more clear, but between the example in the rules and the FAQ, we know what to do.
JCHendee said:
That doesn't answer the main question. Is Character A still on the space when Character B encounters it? If so, then that encounter is taking place in the Cursed Glade.
That answers that! Character A has encountered the space and is therefore under the literal interpretation of the the instructions "while there". Player B, though also there, is not under the influence of the space. Between the FAQ and the examples, this is FFG's intension.
so character A the wizard, strength +2 (trophy hand ins) has three spells from 6 craft, toadify, fireball, counterspell, encounters the cursed glade first, he is under the effects fo the glade and as such can not cast spells until he leaves., character B Warrior, craft 4 has two spells, fireball and syphon strength also lands on cursed glade, but instead of encountering space, decides to encounter Wizard, as he is not under the effects of the curse glade he can cast his syphon strength, to gain the Wizards strength, then cast fireball on the wizard to make him loose a life, then fight him normally with all his onjects.
The Wizard, meanwhile cant cast any spells in return as he is still under the effects of the cursed glade as he has not left the area, (AS PER PAGE 13 RULE BOOK)
This presents a really unbalanced situation for the wizard.
What our group does, is any space that has any special effect on it., such as chappel if evil loose 1 life, desert, graveyard, glade, ect, all have the effects to all characters that ARE ON the space, then, a character can either encounter the space, (pray at chapel/graveyard, draw card at desert or glade)
Talisman FAQ v1.0 (pdf, 228KB)
in Talisman
Posted
crimhead said:
BanthaFodder said:
However, I went and checked the current rulebook, and...... you're not going to like this...... the same example is there...... on Page 13
(In fact both examples I gave are there - the Warrior example is on page 6)...
...For me, that FAQ ruling directly contradicts the example in the rulebook (including 4R edition) and weakens the space.
I don't have my rulebook, so bear with me. Do you mean these examples are presen int R4th rules?
The examples in the book refers to a character who has already actually encountered the Cursed Glade, am I right? Once you have, you then follow the instructions on the space even if those instructions refer to events after your current turn . This is not surprising - many, many other spaces on the board will give you instructions for the future.
In contrast, the example in the FAQ refers to a character who never actually encounters the space. In that case, he doesn't follow the instructions on the space, so they do not effect him.
So I don't really see a contradiction. The FAQ could have been more clear, but between the example in the rules and the FAQ, we know what to do.
JCHendee said:
That doesn't answer the main question. Is Character A still on the space when Character B encounters it? If so, then that encounter is taking place in the Cursed Glade.
That answers that! Character A has encountered the space and is therefore under the literal interpretation of the the instructions "while there". Player B, though also there, is not under the influence of the space. Between the FAQ and the examples, this is FFG's intension.
so character A the wizard, strength +2 (trophy hand ins) has three spells from 6 craft, toadify, fireball, counterspell, encounters the cursed glade first, he is under the effects fo the glade and as such can not cast spells until he leaves., character B Warrior, craft 4 has two spells, fireball and syphon strength also lands on cursed glade, but instead of encountering space, decides to encounter Wizard, as he is not under the effects of the curse glade he can cast his syphon strength, to gain the Wizards strength, then cast fireball on the wizard to make him loose a life, then fight him normally with all his onjects.
The Wizard, meanwhile cant cast any spells in return as he is still under the effects of the cursed glade as he has not left the area, (AS PER PAGE 13 RULE BOOK)
This presents a really unbalanced situation for the wizard.
What our group does, is any space that has any special effect on it., such as chappel if evil loose 1 life, desert, graveyard, glade, ect, all have the effects to all characters that ARE ON the space, then, a character can either encounter the space, (pray at chapel/graveyard, draw card at desert or glade)