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phillos

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  1. I'm very interest to know who is doing the talking this year. I wonder if it will be one of the marketing people like Evan. Traditionally it's the head of studio, but they never made a public announcement about who that was so I suspect that person doesn't want to be public facing (unlike Andrew and Christian before them).
  2. I think the LCG model is fine except for the fact that they quickly become unapproachable for new players. That's the real issue. Other than that the monthly pack format was fine and I don't really wanna see the return to random distribution. I do think FFG is learning and adapting. Things like Skirmish mode, marvel champions hero packs, the AH intro packs are all attempts to bridge the gap.
  3. We are about to get a big infusion of player cards with the intro decks so I'd think you'll be fine if you skip a cycle going forward. You might not have the most optimal tools but at the same time working within constraints breeds creative. At least that has always been my opinion. The core set still has alot of power tools.
  4. I forgot about Return to TFA. Yeah it's a nuts time for AH releases. I still haven't taken Dexter out for a spin yet. I better get on that or the poor guy will get lost in the shuffle.
  5. yeah Though We do get Blob and all the intro investigator decks in the lull between cycles. So there's still a wealth of AH content. Also Barkham at some point. The intro investigator decks in particular will be insane since that will be the biggest dump of new investigator cards we've ever gotten all at once I think.
  6. The lore livestream was actually really good IMO.
  7. You mean upcoming livestreams? We just had a livestream last week for Innsmouth lore. They've been putting out streams at a reasonable rate. Though they don't seem to schedule alot in the future, and I don't recall them having articles on the front page advertising them in a while. You gotta look them up on the livestream page off the front page. Right now nothing is scheduled in the future. I assume that's because livestreams are usually tied to releases (to help hype them) and the release schedule for FFG is still disrupted even though we've started seeing releases again.
  8. yeah certainly it feels like there's an opportunity for Skirmish Starter decks with a core set geared toward Stronghold. It is nice that they got it into size with that format. That would be an interesting model if they go toward a core 2.0 for L5R.
  9. I understand the reason for wanting to structure symmetric releases across factions. I've seen games where the economic incentive to support the popular factions create a disparity in the product pool. Take Warhammer 40K for instance. For decades it felt like constant Space Marine releases contrasted by almost no support for the Dark Elder or Sisters Of Battle until recent history. Also at the same time I understand the need to lower the SKU count on FLGS shelves to keep it friendly for them. That said wouldn't it be so much nicer for a new player to have a faction starter deck on the rack instead of the core set. A more affordable and playable deck that's tournament legal. If only the clan pack was that. I really appreciate that they are doing this for Arkham Horror. Too bad it's coming so late into the game's life. Also it's great Marvel Champions was structured that way from day one. That said the co ops don't have the same sort of problem with new player buy into the game. FFG is definitely listening to the concern. I don't know if we'll see the launch of another competitive LCG, but it's be extremely curious to see if and how they change the way it's distributed to address these issues. Could we see a competitive LCG where every new pack was a playable deck and still useful in constructed and non-random? Would be interesting.
  10. So the net in Android just like the internet in the real world is one big interconnected web. Technically the runner could be anywhere in the world that has a connection to the net. You just daisy chain connections until you get to your destination. Right now in the real world if you have a camera on your dogs that you can stream to your phone then someone in the world could potentially hack into that camera feed and watch it without your knowledge. There was big news about people hacking into networked baby cameras in nurseries and talking to people's babies through the microphone in the US. As creepy as that sounds that's an unfortunate reality. You create a lock and someone will figure out how to break it. The runner could technically hack into a server on the Moon from a cafe in the San San city grid if they are clever enough. I usually account for how complicated I think the connection will be to route into the difficulty of the hacking test. When narratively I need the hacker to be somewhere specifically in the world to hack then I specify that she's hacking into a closed system. A system with no wireless access. That forces the hacker to find a physical connection to that network at the facility where it is housed. That's not an uncommon thing for proprietary or classified information repositories in the real world. That's usually my go to for endgame encounters where I want all the PCs to be part of the action. That said if the runner wants their character to do everything from their console at their safe house there is still ways to endanger them. That is what tracing and net damage is designed to accomplish. So if they start failing those tests they might see some NAPD detectives knocking on their door sooner rather than later (or hired mercs infiltrating through their window depending on the reacting party). A little run down on how I see the Hacking skill in this game. The runner will always have a console on them and that's their wireless access point to the net (taking the runner's console away as part of the story feels wrong IMO since it effectively depowers them). That's how they get into the smart locks, hoppers, smart guns, camera drones etc. Without their console they wouldn't have their hacking tools. If you want to break a smart lock without a console and a network connection (or a dumb lock without a network connection) then there is equipment for that and it would be narratively different. That's more of a Skullduggery roll. The same for "hot wiring" a Hopper to force manual control instead of Hacking into it's navigation systems from the net and giving it a new flight plan. I'd say that's not Hacking. It's Skullduggery. I could see an argument for Mechanics as well if your character feels they would know how the wiring in a Hopper works. Just keep in mind Hacking is specifically the destructive use of a computer skill (the constructive use of the computer skill would instead be Sys Op). They have structured net encounters and narrative net encounters in the rules. I would only do structured net encounters when there is significant protection on the server or the information you are going to get from the server is very significant to the investigation. Also while this is happening you might want to figure out some structured encounter for the others to do as well so the time pressure of the Hacking job makes sense (i.e. combat or social encounters). For hacking a lock, hacking a hopper, hacking a camera drone etc I would just come up with a difficulty on the fly and do a narrative skill check for the hacker to keep things moving. The player and/or GM can come up with the flavor of how the Hacking goes down but for such a small effect a structured encounter isn't worth it. So is the Hacking skill a potentially very powerful skill in the setting. Yes, but that's also the Runner's main job. I think when coming up with scenes you gotta account for the fact that the players might come up with a Hacking solution to the problem. So when writing an encounter go into it assuming technology is unreliable. That locked door won't stay locked, that drone will probably be hijacked, the players may use a facilities surveillance equipment to their advantage etc.
  11. I mean it's been pretty evident that the core set is where most of the issues are in the card pool. I don't think this is at all surprising. I really want them to just do an updated core set with all the knowledge they have about the game now. I know their rationale for slowing rotation down for this game, but I was looking forward to that milestone. I have fond memories of Netrunner immediately post rotation so that might be coloring my opinion. The bans help the environment. Not banning problem cards would definitely do more damage if history is any guide. I agree that no events is very concerning. Such a long break for a competitive game is gonna have an effect. There will always be a floor of dedicated L5R fans, but I hope this quarantine doesn't attrition too many people out of the game. Especially since I don't feel they've really addressed how they get new people into this game without it feeling like climbing mount Everest.
  12. It's a hard perspective for any of us to see, but in your opinion Mon no Oni is this novel a good introduction. Could you hand it to someone after their first game of L5R? Does it take prior knowledge or does it try and introduce a new reader into the setting?
  13. Notably this is the same author as Norman's book Ire.
  14. That was exactly my complaint for Ire and Dirge. I believe Blood is the point in the product history where FFG flipped from asking authors to write about particular characters to asking author's for pitches for character stories. I remember Matt discussing that in one of his interviews. I feel that shows here.
  15. It's worth noting that this is the author's second book in the series. He also wrote Ire. That's the Norman book. Between the two I like this one better, but that said I did enjoy Norman as a main character. I did have two gripes with Ire though. One was that I wasn't liking a character choice he makes for Norman later in the book and two I thought the pacing was slightly off. In Blood I had neither complaint. He also wrote Undercity for Netrunner. Steeljaw I think you'll probably have that complaint for all the books. While I agree the source material usually features darker endings those same stories usually ended with a protagonist dying or going insane. These protagonists need to stick around to start an AH:TCG scenario. So they need to still be in the middle of their horror story development somehow at the end. As far as which one to read next I think I liked Black Wind the best, but I really like Dreamland stories and Carolyn. I think people tend to rate Deep Gate higher though. I do like Abigail and Silas. Dirge has some fun cameos and it is the most like an actual horror investigation story.
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