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KommissarK

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  1. As far as I can tell, they've only said you can Sunder armor because they were asked specifically about the Cortosis quality, and it specifically saying only weapons with Cortosis are immune to Sunder. I posit that the devs are human, and humans are fallible. I highly suspect that when answering the question on Cortosis, they forgot that armor actually isn't in the classification of items that can be sundered. Thus they just answered with the obvious case, that since it doesn't say its immune, clearly it isn't. Whereas at the time of the initial writing, this was known (that armor can't be sundered), and thus needless to make Cortosis armor immune to Sunder, as by nature it armor couldn't be targeted by Sunder. This explains the lack of the book saying what happens when armor is damaged, fits with the list of valid targets for Sunder, explains why Cortosis armor doesn't include immunity to Sunder, and prevents the game from going overly bonkers with weapons that do have Sunder.
  2. When I made a character, my idea was that he technically wasn't a padawan or a jedi, but rather a force sensitive who was missed by the jedi recruitment system that received some degree of training from a jedi during the clone wars. He was an indigenous resistance fighter that had made contact with the clone army (and the attached jedi) and was helping as a guide and liaison with the rest of the local resistance. The fighting continued for some time, and during that, the jedi noticed the PC's abilities, and opted to teach him at least some of the basics of interacting with the force ("reach out with your feelings," blah blah blah). As this sort of training wasn't technically permitted, there was no record of the characters association with the jedi, and he was able to avoid being Order 66'd (although he did see it first hand at a distance).
  3. As far as I'm aware, there hasn't been a good statement saying it is or isn't possible to Sunder armor. Personally I'd say its just petty, and bogs the game down. Edit: Checked the EotE Dev Response thread, there is a statement saying its possible to Sunder armor that has Cortosis, but I coulda sworn I've seen a pretty strong argument that they might of just forgotten/not realized when asked that Armor isn't in the list of things that can be Sundered. The question posed to the dev was only looking at the wording in the Cortosis quality, instead of cross-referencing it with the Sunder rules.
  4. As a reminder, its not that lightsabers "ignore" soak, but rather that by having the Breach quality, they cut through most personal scale soak values. If you somehow managed to have Brawn 6 and armor with soak 5 (for a total personal Soak of 11), you would soak 1 point of damage after being hit with a lightsaber. As far as I'm aware, wearing armor with the Cortosis quality makes the wearer immune from Breach (and verified seeing SEApocalypse's quote above), which applies to the character as a whole, not just the armor. The system isn't so crunchy that you consider armor soak separate from Brawn soak, but rather that armor -adds- to your personal soak value (which by default is equal to your Brawn stat).
  5. Again, the thing to recognize is that it just means that the attack was able to produce a result equal to what the dice say. It may be the archer shot a particularly sensitive power conduit which caused an overload and that took out the minions, or even that the wound inflicted by the archer was so alarming that it forced a minion out of cover and they were promptly gunned down by some other shooter. This is a highly narrative system, and there isn't really a need to rigidly state what an action is before hand, but rather to narrate what the action did from the dice pool results.
  6. The thing to realize is that an "Attack" in this system represents a series of individual attacks over the course of the round. Its not merely shooting once. It might be taking multiple shots with your blaster pistol from behind cover, it might be making a single well aimed shot; whichever it is, all that really matters is its overall effect is equal to the result of the dice. A "round" in the SW RPG could easily represent a couple seconds, to a couple minutes. The actual definition of an round's length is that it long enough for a character to do something interesting. This isn't Pathfinder where a round is explicitly 6 seconds. Consider that the detention center shootout as the heroes escape in ANH could probably have just been depicted as about a 2-3 round combat, the characters fleeing after the escape route is created by Leia. But despite being 2-3 rounds, you saw each character shoot numerous times, and many minion STs dead. Admittedly, its been a long time since I've had a chance to play this system, so I'm not confident to make exact statements of how it works. I've always been under the impression that: -1 crit = dead minion (subtract the wounds from the group total). And yes, that crit and damage are applied on their own, so easily could be looking at multiple dead. -Each interval of lost minion health = 1 dead minion, i.e. if each minion has 5 wounds, and the group suffers 6 wounds after soak, then the group has lost 1 minion. If it suffers 11 wounds, it has lost 2. If it suffers 2 wounds in one attack, and 4 wounds later, it has suffered 6 total, and has lost 1 minion. And yes, groups of minions are the same target, its really supposed to make the game go quicker, not bog you down in tactical dice simulator.
  7. Same here, definitely didn't see that section as romance. Which actually made me kind of appreciate the sequence more, because I was worried they were going to turn it into a romance.
  8. Generally, I've seen players do the following: -Ignore talents, only buy skills -Buy single, cherry-picked trees of talents from a given specialization (often to get Dedication) -Buy multiple specializations to get more specialization skills, and focus on those and early talents. I don't think I've ever seen a case of "buy an entire specialization" and move on.
  9. As a note, read that section very carefully, as Attachments and Modifications are two very different things, and do need to be tracked when being used. The system used here is remarkably different from modification systems seen in other RPGs and other traditional games. Don't have my book with me, but I'm pretty certain that Attachments indeed can be removed and even refitted to other equipment, but Modifications are fixed to the Attachment they are added to (although I'm uncertain what happens to Modifications on Attachments that are removed from whatever equipment they were on - I would assume they just stay with the Attachment).
  10. It depends on if the talent can be bought multiple times (as listed on the talent itself in the talent section). Pretty sure Toughened can be bought multiple times, so you would need to buy it in each spot you find it. You can't just buy it in one tree and ignore it in other trees. If the talent can't be bought multiple times, then yes, you do treat it as if you bought it already and can keep moving through the tree.
  11. Liked how they were able to incorporate the Ralph McQuarrie concept for C-3PO into Warhead, was neat for them to call that an older model of protocol droid. Really I thought the episode was all around pretty solid, despite not a whole lot happening. It was fun seeing interchanges between Zeb, chopper, and that other droid the name of which I can't remember. Also it certainly does help illustrate Thrawn as quite a cunning strategist with regards to recognizing the value of narrowing the search vs. a single lost star destroyer.
  12. I've always classified an encounter as any segment of the game that if this were a Star Wars movie, would be book-ended by a screen wipe of some sort (and I even narrate the screen wipes when I GM, I literally say "And as the meeting at the cantina concludes, a clock wipe occurs and we find our heroes approaching the First Imperial Bank on Courscant"). Not merely cuts between shots, but clearly denoted passage of time where nothing of interest happens. It should be pointed out, wipes are a pretty common technique used visually in Star Wars, and make for an excellent way to make the game feel like the movies. Also, I would say this question is by no means embarrassing. Building a good understanding of how to frame encounters and most effectively leverage the rules you're using to allow for the most entertaining level of play is quite fundamental in GM'ing any RPG, and of particular importance in the FFG Star Wars system.
  13. Isn't there some mechanic in the rules relating to modifying the lightsaber crystal that lets you substitute/upgrade the Mechanics skill for something like FR or Discipline? Doesn't that same segment mention some degree of attunement?
  14. Any given weapon table will list the skill used to wield that weapon. There are some weapons in the line that use the Lightsaber skill, but clearly do not fit into the traditional form factor. The core rulebook has this in the ancient sword, it actually uses the lightsaber skill despite otherwise just being an actual sword (which basically exists as a way for an entry character to have a weapon that uses their lightsaber skill, while not actually giving them an actual saber)..
  15. Do you then get the +1 Force benefit from that specialization? Allen No, should be that those specs state that you gain a FR of 1 if you don't have FR1 already.
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