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Daedalum

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  1. Like
    Daedalum got a reaction from Benjan Meruna in Forum being closed   
    Yes when it somes to WFRP, history shows, if its worth writing down, its worth writing it down at an independent forum with a good track record
  2. Like
    Daedalum got a reaction from GRAAK in Forum being closed   
    Yes when it somes to WFRP, history shows, if its worth writing down, its worth writing it down at an independent forum with a good track record
  3. Like
    Daedalum got a reaction from Gurkhal in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  4. Like
    Daedalum reacted to Noelyuk in New WFRP Podcast Goes Live!!!   
    The Enemy Within Revisited Ep 35 - A Bone to Pick - is Live!
     
    Fresh from the Skaven attack the group have a bone to pick with some undead skeletons and a soundly sleeping Falco.
     
    http://www.theorderofchaosgamers.com/podcast-home/tewr-ep-35-a-bone-to-pick
     

  5. Like
    Daedalum reacted to GrimAndPerilous.com in ZWEIHÄNDER Grim & Perilous RPG complete! (Warhammer Fantasy Roleplay Retroclone)   
    ZWEIHÄNDER fans!
     
    As of 3:26PM central, Matthew Pook completed his edits for ZWEIHÄNDER! He managed to cut out a lot of the redundancy, eliminated the more confusing elements and massively swept out font errors, typos and removed excessive use of semicolons. We also backed in many of the errors the community caught, and updated several rules in the book that were confusing. We are so incredibly lucky to have him onboard to bring ZWEIHÄNDER to market!
     
    In the meanwhile, take a look at a few snapshots from our early proof of chapters 1-3. Dejan and our Mother of Dragons Milena have been working hard to whip this book into shape, and it shows. Note that we still have a long way to go, as we're still working on font sizing, image nudging, borders and other technical changes for print. They are by no means final:
     
    https://www.kickstarter.com/projects/grimandperilous/zweihander-grim-and-perilous-rpg/posts/1741878
  6. Like
    Daedalum got a reaction from Richardbuxton in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  7. Like
    Daedalum got a reaction from Noelyuk in WFRPv3 the first RPG for dyslexia   
    Not the books particularly. Well I can only speak for myself, in that it is in part the dispersal of information across not only playing items (cards) but also the highly graphical presentation of information. With visual reinforcement from both sets of symbols, designs and images and colour coding. Its in the kinetic requirement to manipulate the parts physically around the players. The physical representation of piles of tokens and a dice system that is colour and symbol coded, highly tactile (pools) and that keeps things numerically light. The use of multiple symbols to represent numbers. The use of number tracks. So many aspects.
    Its not something particularly new to gaming as a whole, but pretty rare in RPGs. Afteral it turns out to be $$
    It is in what others might consider the overdesign of the whole confluence.
  8. Like
    Daedalum got a reaction from Corg Ironside in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  9. Like
    Daedalum got a reaction from spaceratcatcher in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  10. Like
    Daedalum got a reaction from Sturn in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  11. Like
    Daedalum got a reaction from deraforia in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  12. Like
    Daedalum got a reaction from Noelyuk in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  13. Like
    Daedalum got a reaction from k7e9 in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  14. Like
    Daedalum got a reaction from cparadis10 in WFRPv3 the first RPG for dyslexia   
    Discovering this RPG was like coming home in a way you won't understand unless you have been impacted by dyslexia growing up.
     
    In what might appear to the non dyslexic as unnecessary excess of parts &  processes, WFRPv3 overcomes issues of short term memory, the need for haptic reinforcement and a broader language of symbols, colours, physical representations that I hit in other systems. Even simple systems like windows file system.
     
    As a father who is realising his own history with dyslexia through watching his daughter, I can say the impact ranges from suboptimal participation in life to a deep existential alienation from mainstream culture. After 20 years of slowly parsing rules and rulebooks not built for my learning type, this was the first time an RPG made the effort.
     
    This game showed me a lot of things beyond and bigger than just gaming. Im optimistic we can find more strategies and understanding for my daughter's learning than the negative labels and ignorance my generation put up with. Games will play no small part.
     
    Thank you FFG and J. Little
     
     
     
    It takes all types. And it takes all types of games.
    http://dyslexiaassociation.org.au/how-is-dyslexia-evaluated
  15. Like
    Daedalum got a reaction from Xyd in Fantasy Flight Ends Warhammer License   
    Hmmm v2 and v3 are quite different beasts, don't know I could say one is better than the other, not beyond personal opinion. Though this discussion does wet my appetite to try a WFRPv4 just to see where things go next.
    ****. I guess that means Im hooked.
  16. Like
    Daedalum got a reaction from Corg Ironside in Fantasy Flight Ends Warhammer License   
    Hmmm v2 and v3 are quite different beasts, don't know I could say one is better than the other, not beyond personal opinion. Though this discussion does wet my appetite to try a WFRPv4 just to see where things go next.
    ****. I guess that means Im hooked.
  17. Like
    Daedalum got a reaction from Noelyuk in Fantasy Flight Ends Warhammer License   
    Hmmm v2 and v3 are quite different beasts, don't know I could say one is better than the other, not beyond personal opinion. Though this discussion does wet my appetite to try a WFRPv4 just to see where things go next.
    ****. I guess that means Im hooked.
  18. Like
    Daedalum got a reaction from Vorzakk in Fantasy Flight Ends Warhammer License   
    I couldn't resist misquoting that forgive me. .
  19. Like
    Daedalum got a reaction from Noelyuk in Fantasy Flight Ends Warhammer License   
    I couldn't resist misquoting that forgive me. .
  20. Like
    Daedalum got a reaction from Noelyuk in Forum being closed   
    Yes when it somes to WFRP, history shows, if its worth writing down, its worth writing it down at an independent forum with a good track record
  21. Like
    Daedalum got a reaction from GRAAK in Fantasy Flight Ends Warhammer License   
    You know, what I find ironic is, after all the saying "No" to contributions from fans and licensees, all the back and forth writers have had to go through with GW while working for Flame, Hogshead, BL, FFG. After all that energy in approvals, disapprovals, modifications and sign-off to achieve what in terms of the IP? To preserve or maintain what?
    Would GW have actually done itself a disservice _at all_ if they had said "Yes go for it, make it your own, just remember to say thanks, we retcon everything periodically anyway and the IP boat sailed years ago anyway with the likes of Blizzard"
    Could it be any more of a limping zomboid RPG legacy than it is now? Great job GW (thumbs up)
  22. Like
    Daedalum got a reaction from Ceodryn in Fantasy Flight Ends Warhammer License   
    You know, what I find ironic is, after all the saying "No" to contributions from fans and licensees, all the back and forth writers have had to go through with GW while working for Flame, Hogshead, BL, FFG. After all that energy in approvals, disapprovals, modifications and sign-off to achieve what in terms of the IP? To preserve or maintain what?
    Would GW have actually done itself a disservice _at all_ if they had said "Yes go for it, make it your own, just remember to say thanks, we retcon everything periodically anyway and the IP boat sailed years ago anyway with the likes of Blizzard"
    Could it be any more of a limping zomboid RPG legacy than it is now? Great job GW (thumbs up)
  23. Like
    Daedalum got a reaction from valvorik in Fantasy Flight Ends Warhammer License   
    You know, what I find ironic is, after all the saying "No" to contributions from fans and licensees, all the back and forth writers have had to go through with GW while working for Flame, Hogshead, BL, FFG. After all that energy in approvals, disapprovals, modifications and sign-off to achieve what in terms of the IP? To preserve or maintain what?
    Would GW have actually done itself a disservice _at all_ if they had said "Yes go for it, make it your own, just remember to say thanks, we retcon everything periodically anyway and the IP boat sailed years ago anyway with the likes of Blizzard"
    Could it be any more of a limping zomboid RPG legacy than it is now? Great job GW (thumbs up)
  24. Like
    Daedalum got a reaction from Noelyuk in Fantasy Flight Ends Warhammer License   
    You know, what I find ironic is, after all the saying "No" to contributions from fans and licensees, all the back and forth writers have had to go through with GW while working for Flame, Hogshead, BL, FFG. After all that energy in approvals, disapprovals, modifications and sign-off to achieve what in terms of the IP? To preserve or maintain what?
    Would GW have actually done itself a disservice _at all_ if they had said "Yes go for it, make it your own, just remember to say thanks, we retcon everything periodically anyway and the IP boat sailed years ago anyway with the likes of Blizzard"
    Could it be any more of a limping zomboid RPG legacy than it is now? Great job GW (thumbs up)
  25. Like
    Daedalum reacted to Noelyuk in How to Fix "the WFRP mess"   
    Whatever the limitations of WFRP 3rd edition the dice aren't one of them and are in fact the singular strongest reason for me liking the system. It's all about personal preferences of  course but one of the biggest turn offs for me in RPG game design is the steadfast reliance on the pass fail d10s and percentile dice as sacred. The amount of number crunching that goes on in game is often so jarring that you'd think people were doing maths homework rather than sitting playing a game about heroic adventures.  So whatever happens to the licence in the future it would be a sad day if the game reverts back to the dice of old. 
     
    So keep your number crunching, let the maths stay in the background and i'll keep my narrative dice thank you very much. 
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