Daedalum
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Everything posted by Daedalum
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Having Fantasy grounds and the Call of Cthulhu rules set, I can say its a great program. Would be tempting to use it as a combat tracker at the table. Keep up the great work Gitzman and neilgfoster
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Any point to Adventurer's Toolkit anymore?
Daedalum replied to bladerunner_35's topic in Warhammer Fantasy Roleplay
I guess it depends on interpretation as I got the impression from the info that the rules from all the releases up to "Faith" would be included. The way I see it the relevancy of all the boxed sets remains the same: depends on the type of gamer you are. If you are into the playing aids and cards then all the releases are as relevant as they ever were. "Play without the ease of grabbing a card off the top of a deck with all rules at players finger tips? no thanks..." "Update my decks with each release!" If you don't like all the additional stuff, well you probably never intended to buy any of WFR3 and the books allow a familiar entry point. "Let me just roll and look up in are chart, done! I don't care if future releases of bits and pieces make what I'm playing with redundant to other groups" "Get this stuff out of my face, I cant find my eraser!" I was relieved with the PG/GMG as the disperate nature of the books and deepening decks was starting to get overwhelming. Now I feel ready for the next wave of boxed releases and have a go-to book to hand to new players who want to really explore their options while other players aren't disadvantaged by being rule book allergic. And less thumbing through the cards by one and all to discover their options. Does it mater that some of the charts will soon be redundant? thats the price of playing lite in a system designed differently. No way I would of bought the PG if it didn't pull together data from a reasonable amount of the releases. -
The Enemy Within Epic Campaign 3rd edition
Daedalum replied to Morffe's topic in Warhammer Fantasy Roleplay
Try ebay. I'd love an anniversary release of TEW all updated to v3 with lots of FFG goodness After l not everyone was an oldie and why should the new blood miss out on a good thing. (and I regret selling my copies long ago) That said I want a new campaign. Basicly I'd like the cake and to eat it. =D. -
Thanks for putting out this Demo adventure and supporting GMs to support WFR3. The game seems to be designed around one committed member of a gaming group buying all the Expansions for their friends. This will usually be the GM! It's also who will do the hard yards to evangelise the game. So please, please keep producing material that makes this game a pleasure for GMs, they are the ones with the passion and the wallets! Cheers D
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Yes agreed. I like to focus on urban encounters for a good while before introducing anything monstrous and to emphasize the contrast of town to wilderness. Normally I would of swapped out the beastmen from A Day Late, but on this occasion my new players would of found it more horrific to be killing humans. Once they are desensitized to killing beastlies I'll have them garroting poor folk in not time though >8P. I plan to Drop the undead and maybe the orcs from TGS so that the Beastmen from Eye for an Eye, TGS etc are all part of an unusual surge in Beastfolk in the area.
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willmanx said: felix.fdez said: I am talking about the small career card, the small one with the ability That ability is written on the Pregenerated PCs at the end of the adventure. (Those ability cards should have never existed. They could have been written down on the Career card. You may copy it down on your sheet if you keep it with the dedication bonus) Well the cards are useful for showing when the ability is exhausted. Also, who knows there might be some future mechanic that allows socketing those abilities.
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Have them flee in all directions, make the players pick a quarry and throw an expendable npc in front of the players to keep them busy if they chase anyone important. If the players continue pursuit explain that they are at a disadvantage as the locals know the lay of the land, ducking and hiding and generally outfoxing the players, have them take repeated perception and agility tests, maybe even set up a track.
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How is the Core still the best value?
Daedalum replied to RabidWookie's topic in Warhammer Fantasy Roleplay
Sure if you want to play the "lite" version, though you still need to poney up for dice and will only have one players book for the group. or need tobuy extra vaults. If you are buying for a group it sounds like much of a muchness, even with the price of extra expansions. Time will tell what works and what doesn't. But what ever choice is good. Oh by the way Rabid, FFG always is $$ if money is a problem I'd advise run away now, sorry dude. -
Peacekeeper_b said: Personal thought: I imagine FFG will try to get all they can out of these titles while they can. I would imagine the contract is only 3, 4 or 5 years with GW and eventually everything they write/design/create will be the property of GW (GW would definately have that in the contract). As the contract nears expiration, unless it seems likely it will be renewed (and it wouldnt surprise me if GW doesnt renew) FFG would be miss to not just release whatever they can, cheaply at times, crappily at others, to gain a last few dollars from their product license. It would not surprise me at all if near the end of their license we see all the "fan competition scenarios" bundled together and sold as a book. And so forth. With that logic in my mind, and the four previews we have had in the past two weeks, which take us up to almost January 2012, I am in my insane vision of the future, seeing the beginning of a last push forward to make more money by flooding the market with game books. Hopefully I am wrong. Heh hows that insane future sight doin for ya Peackeeper?, us gamers love our conspiracy/doom theories. Ynnen should open up a subforum "The End Is Nigh!" where we can fall over and foam at the mouth, pronouncing our predictions of disaster, deception and betrayal. With a stickied thread on "Placard making 101". ...instead of doing it all over the site. Seriously though, I think as long as FFG keeps the revenue healthy GW will renew the license
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Chill-axe Commoner . Its gonna be fine, FFG are obviously very committed to the token/card based style of play, since future releases will be in the boxed format. After all it is the games point of difference. I fully believe the approach will allow gamers to choose the level of card/token use on an individual player by player basis within even the same group. Some with a deck in hand while the player next to him clutches his Player HC. Regarding resellers only stocking the books, thats unlikely. Resellers get a far better margin on the boxed sets than they do on RPG Books. The return of the sale of one core set would blow the sale of a set of HBs out of the water.
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It makes total sense. Otherwise how could you expect an easy entry point for new players three years down the release track. I'd look at the CoreBox, Keepers Set, Adventures, 4 chaos sets, various adventures etc and feel a bit overwhelmed at the prospect of getting up to speed. If every year the key rules were consolidated into a few hard-backs, it'll make buy-in easy years into the product line.
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Hard Cover Books . . . No Bits, Thanks ! ! !
Daedalum replied to Oathwin Oakheart's topic in Warhammer Fantasy Roleplay
zombieneighbours, are you asking me to penny pinch when it comes to my choice of RPGs? I don't want to read the tombstone "Here lies RPG hobby. Died of gamer alarmism & miserlyness" -
I doubt there would be much extra necessary content, at least in the Hardbacks and Player vault. "This supplement contains the key player character focused components from the Warhammer Fantasy Roleplay core set". The Keeper and Monster Vaults sound like they will have extra useful stuff for us early adopters/purchasers of the boxed sets. I'll be buying the Hardbacks either way as they will be useful. The older manuals could easily be passed on to fellow players looking to just pick up the Vaults. I see this game as a luxury RPG, rather than a budget RPG, so the price/product plan griping doesnt really wash with me. But more options is a win-win.
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LeBlanc13 said: I do try to keep my posts from becoming huge essays.... and I'm not always successful. I'm not a fan of reading large posts and I'm not a fan of writing them either. See what you made me do! at that point I was thinking of Commoners post regarding 40k rpgs rather than you. Was typing in a rush. I just think critique that comes mainly from a personal reaction can become an emotive slippery slope. Yay for cold analytical judgment
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Just reread your first post Le Blanc, it is not off-the-cuff but hopefully you'll recognise what I mean about the ease of misunderstanding. For a first time GMs I'd suggest Savage Worlds since the Explorer edition is cheap enough to pick up on the off chance you'll use it. Also Spirit of the Century has lots of great advice for GMs, though you'll need to kitbash in Cyberpunk since it's set in early 20th century.
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Because people have used the board game analogy to be dismissive of WFRP. Posting short off-the-cuff posts like your first response increases the odds of people assuming this. Your reply to the Dev. would have been more helpful to the OP and less likely to be mistaken as flamebait Its unfortunate that posts may get misunderstood but its not about you so much as about the history of the reception this game got on various forums. I find it best to avoid long descriptions of why i don't like a game, its pretty subjective, and does it really help inform anyone else? After all they will have an entirely different subjective reaction. Thats what i admire about the Yog-sothoth forums. Multple cthulhu RPGs are featured and discussed with a "no raggin' on each other" policy. it works
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How transport friendly is WFRP 3?
Daedalum replied to Older Nick's topic in Warhammer Fantasy Roleplay
commoner said: I do wish FFG would commit to making card boxes though. Hard, durable card boxes for their large and small cards. Just my two cents. I prefer the thin card boxes for most expansions since the production costs can be focused on content which all ends up packed in the core box anyway. But 12 months down the track a nice box for all the books would be cool. Shifting the books out of the core box would free up plenty of space. Mind you, other than travel by car, I wouldn't want to lug this game round public transport. -
Rolling Opinion thread of WFRP3 II
Daedalum replied to Bindlespin's topic in Warhammer Fantasy Roleplay
Oh, another thing I'm digging is the detailed focus, in location, imagery, careers and cards, I think that provides a rich and immersive experience for the players since most of it is laid out in front of them, instead of buried in slabs of text in a book that only the keeper bothers to read. I’m glad FFG are taking their time to do the Riekland region justice and feel it bodes well for other regions becoming well supported further down the track. -
Rolling Opinion thread of WFRP3 II
Daedalum replied to Bindlespin's topic in Warhammer Fantasy Roleplay
I like never having to create props and visual aids to get the players into the mood and quickly familar with the rules as they are already in th box -
my bad look like the old link + google's top search result doesnt work but the newer http://www.strike-to-stun.net/ works fine
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is for me anyone else?
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Long term play for this edition...
Daedalum replied to Magnus the Pious's topic in Warhammer Fantasy Roleplay
With regards to players relying on the same action cards over and over, hopefully FFG will devise monster action cards that could negate or make common actions, forcing the players to try new tactics. A topic on the subject of what actions players are reliant on and what ideas GMs can try to mix things up might be cool -
ah yes, sorry mykelsss. Wow, this is a fantastic set of game aids. Thanks Universal Head!
