Daedalum
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Posts posted by Daedalum
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phild said:
JasonRR said:
Not sure is JH read this wrong, but the PCs should not have access to all NPC actions. NPC actions do a number of things to make NPCs easier to run, such as having wording not requiring the NPC to generate power or favor. NPC actions also add a lot of +1 critical because NPCs weapons are generic and don't have a CR. The PCs should not get NPC actions. Many NPC actions are daemonic in nature as well and these powers have no place on PCs.
Was worried this might be the case. Which is particularly silly where the NPC's overlap PC careers.
The PC Soldier meets an NPC Soldier and discuss how they deal with unruly commoners. The PC goes into gruesome detail as to how he kills them by stabbing them in the face. The NPC explains that he just disarms and overwhelms his opponent using the Subdue technique. The PC soldier looks at the NPC with disbelief. "What on earth is Subdue," he asks quizzically? It's the NPC's turn to be astounded, as he explains that every soldier from the most junior rookie to the most grizzled veteran knows how to Subdue.
(similar situation arises with the Arcane Bolt for Wizards in particular)
Can see that I'm going to have to create a card to cover this and probably other actions as well. Sorry to insult the guys responsible for a cracking game, but in my mind this is shoddy game design. If an NPC human can do it, a PC human should be able to do it. And not because the GM writes his own rules to make it so. That's just basic game-world verisimilitude.
Creature Action Cards define what the NPC is capable of, not what the players are incapable of . Anyone can attempt anything reasonable via the inherent freedom of core mechanic. That philosophy is carried right through the game in a suggestive rather than prescriptive manner.
Examples: freedom to access most actions regardless of traits, no set default difficulty to rolls, high level of negotiation between players of actions attempted and results interpreted, liberal use of additional dice to pools encouraged,relative creature threat levels instead of creature vs PC threat level measured, few defined career paths, freedom to invent skill specialisations and so on and on.
I think people forget, Action Cards are not the core mechanic.They are illustrations of implementation of the core mechanic.
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I would be guilty of various forms of (in my case) ineffectual over-prepping.
Ideally I would just fast for three days, stay awake for two, attend a witch trial, a thief hanging, couple of hour flagellation and then a good roll around in some mud. That should do it.
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Hows this sound for a prediction of what will be included in Lure of Power?
Rules for social conflict with cards similar to location cards. Cards would convey bonuses and represent positions such as Didactic Rant, Receptive to Negotiation, Moral Highground, Hold the Floor, Calm and Clear, Raised Voice, Imploring etc.
Cards would be located close to each other, requiring a manouver to engage.
Maybe covered by action cards and progress trackers already but somehow I imagine manouvering and placing their stand up on a descriptive card of their characters social agenda might aid roleplay. Or might just be more junk on the table and distraction from roleplay

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my 2 cents:
I think multiple location cards in play is to make abstract combat interesting and tactical. Placing upwards of three location cards on the table makes abstract movement meaningful. The key is to place them close enough distance from each other, so players will actually move to them to gain the tactical advantage of the card without feeling the fatigue cost is too high. Then your combats may move easily from street -> roof top -> street -> beer garden just so your player with the drunken trait actions can get them in play

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Yeah, I'll look into creating a set with a clearer font set, with dominican as only symbols and perhaps header.
Any suggestions of a free font that looks good as tiny bitmaps welcome
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How does this sound:
Manoeuvre - Interacting with the largely passive environment or altering your own state relative to the environment.
Action - Interacting or attempting to effect an environment or being(s) in a dramatic manner in an attempt to alter the targets state.
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Is ironic, I've bought all this three times over; as cards, as guides and as pdfs. And now I have it as my own personal FG database. Although this isn't how the game was designed to be played, I think you will find the result very satisfactory. I recall someone else on these forum observed that this game would lend itself very well to augmented play. Funny thing is that I enjoy accessing this stuff in all four formats. -
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once you have Notepad++ installed and have read Neils pdf you will be ready to extract the WFRP v3 - Library.mod using FG PEM Utility and then open up the common.xml in Notepad++ and start adding stuff.
I'd recommend getting the Player and GM Guides as PDFs as it will make life easier. Though as another thread points out, the Creature Guide PDF doesn't allow copy/paste. I'm just entering what is really essential from the core at first (wounds, conditions, Insanities) Then skills and talents. Everything else (Careers, Actions, creature, locations etc) will be on an as needed basis as we play. Though I will put place holder entries in from products not in the guides by coy/pasting from the component list. Time permitting I'll go back and add everything, but I think it s best to get up and playing as I don't have a lot of time for data entry.
Its a big job though, only for the keen GM.
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k7e9 said:
Sometimes I even feel that I want to buy the two vault boxes I don't have just to have "everything".
Hah, I'm tempted to buy the P/GM vaults to have a easily transportable core set to take to one shots. I'd leave them unsleaved and not worry about how players handle them. My other full collection would just be for regular games at the homestead, as it is getting too big to lug around.

Regardless of customer confusion, its nice to have these purchasing options.
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Yeah,I do lie the logic behind your colour scheme. Man this will be my go to Char sheet.
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I assume buyers of this game are a minority, but tend to buy everything. A small loyal customer base perhaps?
Myself, I have spent somewhere over $700 not including over $100 on storage, Fantasy Grounds upgrade, plastic tokens, sleeves etc, only other RPG I'm so wallet loose with is Trail of Cthulhu - and there isn't as much product from that line(unless you take collectors editions into account!).
Plan to buy everything released for WFRP3, but doubt I'll spend this much on a RPG again. How much have others spent? Would you spend this much on another RPG?
Apologies if talking $$ makes you uncomfortable

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Looks sweet.
Very very minor quibble: I'd suggest changing the colour of the Basic action scrolls, or the scroll background behind them. To make em pop more. Scroll on scroll isn't working for me
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Cheers! No objections
Let me know if you prefer the text to be a clearer font, and just use Dominican for symbols and as a nice larger point burgundy header font. -
Trenloe said:
There is no need to put this extension on the player's FG install. When the player's connect to the campaign, they download all extensions enabled for that FG campaign (even ruleset data if they don't have the ruleset installed locally) and the downloaded data is stored in a cache directory locally.
Thanks!
Version 1.1 in Final Release Testing. Cool

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New Zombie said:
for the guide enthusiasts, i'm curious, how do you see the guide format working going forward?
new guides that render the old ones obsolete e.g. the players guide v2 has all v1 content corrected plus player content from black fire pass, omens of war, lure of power, heroes call.
or
simply a new guide that only has the content from black fire pass, omens of war, lure of power, heroes call.
Well I think the guides are a done deal, here on out additions are in the decks and supplement books. Which is fine with me, the players guide really offers more than enough for new players, and once they are up to speed, they can hunt through the decks and books for further options. I don't really feel anything is rendered obsolete, its the nature of the printed word to be fixed. I wouldn't want an amended players guide, as it would realy compound confusion.
But a further compendium of stuff released after the guides, I'd buy that if it came out some time down the track. Do I need it? nope. Do rules lite groups need it? dunno, I'm not a rules lite player.
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Charbs said:
I absolutely love the guides - great quality and binding, easily understood explanations and examples of mechanics, and they look great on the shelf next to the 40k RPG line. They were certainly a release that contributed to my further financial support of the product line.
Agree.
The Boxed set is THE best place to start, but once you start buying all the supplements, the guides make life easier, and are a pleasure to use, IMHO. I no longer really need the books from the core.
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- Download WFRP v3 - Thete Font.ext
(rename extension if download manager renames as .zip)
- Place WFRP v3 - Thete Font.ext file in the 'extensions' folder of the Fantasy Grounds install
- Run Fantasy Grounds, at launch screen after selecting rules set, make sure extension 'Thete Fonts' is selected
- Once the program is running you will notice description text that you create in Story entries and Items, Locations etc from the Library is displayed in Dominican font. If you select the appropirate lowercase letters and set to both Bold and Italic, the symbol font will be displayed.
- Or, if you are editing the actual xml, you can simply use the tags: <i><b>q</b></i>
Hope this image is a bit clearer:

- Download WFRP v3 - Thete Font.ext
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With Neils help I've taken the excellent symbol font from Gitzmans site and created a set of fonts for Fantasy Grounds. Enlarged, rejigged the symbols and edited them to suit the monochrome text of FG. Symbols unavailable in chat box though, so be mindful when dragging blocks of text into the chat box.
Place the extension file in the extension folder of your Fantasy Grounds directory. You will then be able to select the extension each time you load the ruleset.
Link: dl.dropbox.com/u/43520673/FG/WFRP%20v3%20-%20Thete%20Font.ext
I haven't confirmed whether extensions are automaticly available to players connecting to the GM or if they too must install the extension. Any FG people able to answer that one for me?
**edit** heh oops, just noticed an error in the image above, code equired to view fonts should be <i><b>*</b></i>
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Cards.
Product packaging/release strategy.
Maybe custom dice, Like a unique one to collect for each and every class, why roll a vanila d20 when you can roll on expensive custom ones?

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Fenderstat said:
Does EON have a good description of Ubersreik? I don't own it but I want my Pc's to spend some time in the city and I'm keen for as much info on it as I can. So far the Liber Fanatica material has been excellent.
Eon book has a good amount of info on the town for a reasonable priced PDF, though be warned that particular pdf doesn't allow copy paste. Major locations and NPCs are described, with plenty of room left to make the town your own.
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Really?

I prefer practical releases like this rather than teasers or even publishing a release cycle. Not that I would knock back either

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Really nice, visual learner heaven. Great choice of colour pallete too.



Questions & Observations
in Warhammer Fantasy Roleplay
Posted
A daunting task, one that in my case may cook my brain. I find observing and experimenting with the dice pools and their results during play more useful. And something that gives me an instinct for balance. It took a few games of bad calls from me but hey we were all learning.
I opt to just use the Basic Cards as a template, avoid over thinking challenge or recharge and add both a black die for attempting something unusual and a white die for player creativety. Basing things on the modest basic actions means players will still find appeal in cards other than Perform a Stunt. I'll let long term play reveal the nuance of more fancy cards for both myself and players
Oh, it also helps to think: "how hard do I want this unusual action to be on this occasion, in this situation" rather than "what is the general base challenge of similar cards".