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Lord_Lele

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  1. Thanks
    Lord_Lele reacted to drainsmith in DrainSmith's Dispensary of Everything You Need   
    Oh, good catch. All fixed. Thanks!
  2. Like
    Lord_Lele got a reaction from c__beck in DrainSmith's Dispensary of Everything You Need   
    @drainsmith all terrinoth sheets have "Decption" instead of "Deception" ūü§£
    Can you fix the typos?
  3. Like
    Lord_Lele got a reaction from TheSapient in DrainSmith's GM Screens   
    Great Work!
    A question, it's possible to have the same informations on a landscape format?
  4. Like
    Lord_Lele got a reaction from AnomalousAuthor in DrainSmith's GM Screens   
    Great Work!
    A question, it's possible to have the same informations on a landscape format?
  5. Like
    Lord_Lele got a reaction from Noahjam325 in DrainSmith's GM Screens   
    Great Work!
    A question, it's possible to have the same informations on a landscape format?
  6. Like
    Lord_Lele got a reaction from Aazlain in DrainSmith's GM Screens   
    Great Work!
    A question, it's possible to have the same informations on a landscape format?
  7. Confused
    Lord_Lele reacted to Doughnut in Star Trek as a Setting   
    Yup! I gave up trying to run Genesys because it's too much work to convert entire settings,  and when I presented the idea to my players after a mock battle to show how the dice system worked they complained that it took too long to tabulate the dice, I suggested a roller app, but they didn't want to burn their phone battery at the table. As a GM there's just not enough material available without building most of it from the ground up to really dive head first into a setting as deep as Star Trek. Instead I ran my Star Trek campaign in Fate Accelerated/Core, and we had an amazing time! We're currently on an end of Season break from Star Trek, scheduled to resume for Season 2 in the spring.
  8. Like
    Lord_Lele got a reaction from slope123 in Superpowers   
    @IndianaWalsh I think that in an superhero settings a good rule that we can steal from Mutants and Masterminds is the Power Level that put a cap on both maximum damage and maximum fortitude (or soak, in our case).
    For example, you can have Power Level 15: the SUM of character SOAK and his maximum base damage (before success are applied) must be 15 or less.
    If you have SOAK 5, you can have a weapon or an attack that has max 10 base damage.
    If you have SOAK 10, then you can have attack that has max 5 damage.
    Another way to simulate invulnerability that I was thinking about is to change the Durability tree, by removing Soak bonuses (even Armor) and instead add Immunity to damage, like for example:
    - Immunity to one hand weapon (pistol, knife)
    - Immunity to two-hand firearms (rifle, shotgun)
    - Immunity to explosive (any weapon with Blast)
    - Immunity to terran vehicle weapon
    In this way, your superhero is still invulnerable to conventional weapon, but his enemies are supervillain with Elemental/Energy/Quantic/Sonic/Thunder/etc... attack that still inflict damage.
    What do you think?
  9. Like
    Lord_Lele got a reaction from Underachiever599 in Superpowers   
    @IndianaWalsh I think that in an superhero settings a good rule that we can steal from Mutants and Masterminds is the Power Level that put a cap on both maximum damage and maximum fortitude (or soak, in our case).
    For example, you can have Power Level 15: the SUM of character SOAK and his maximum base damage (before success are applied) must be 15 or less.
    If you have SOAK 5, you can have a weapon or an attack that has max 10 base damage.
    If you have SOAK 10, then you can have attack that has max 5 damage.
    Another way to simulate invulnerability that I was thinking about is to change the Durability tree, by removing Soak bonuses (even Armor) and instead add Immunity to damage, like for example:
    - Immunity to one hand weapon (pistol, knife)
    - Immunity to two-hand firearms (rifle, shotgun)
    - Immunity to explosive (any weapon with Blast)
    - Immunity to terran vehicle weapon
    In this way, your superhero is still invulnerable to conventional weapon, but his enemies are supervillain with Elemental/Energy/Quantic/Sonic/Thunder/etc... attack that still inflict damage.
    What do you think?
  10. Like
    Lord_Lele got a reaction from IndianaWalsh in Superpowers   
    @IndianaWalsh I think that in an superhero settings a good rule that we can steal from Mutants and Masterminds is the Power Level that put a cap on both maximum damage and maximum fortitude (or soak, in our case).
    For example, you can have Power Level 15: the SUM of character SOAK and his maximum base damage (before success are applied) must be 15 or less.
    If you have SOAK 5, you can have a weapon or an attack that has max 10 base damage.
    If you have SOAK 10, then you can have attack that has max 5 damage.
    Another way to simulate invulnerability that I was thinking about is to change the Durability tree, by removing Soak bonuses (even Armor) and instead add Immunity to damage, like for example:
    - Immunity to one hand weapon (pistol, knife)
    - Immunity to two-hand firearms (rifle, shotgun)
    - Immunity to explosive (any weapon with Blast)
    - Immunity to terran vehicle weapon
    In this way, your superhero is still invulnerable to conventional weapon, but his enemies are supervillain with Elemental/Energy/Quantic/Sonic/Thunder/etc... attack that still inflict damage.
    What do you think?
  11. Like
    Lord_Lele got a reaction from IndianaWalsh in Superpowers   
    Well @IndianaWalsh I've no words to thank you for all this hard work.
    I've played as GM Superheroes RPG like Mutants and Masterminds for years and absolutely want to try a campaign with Genesys.
    I think that your work is the most advanced, complete and (for what I can understand) even playtested.
    Just a question: how do you set the XP price for each power? Ther's guideline or something like that (besides using Star Wars Force Powers as a starting point).
  12. Like
    Lord_Lele got a reaction from Benjan Meruna in Anybody with groups that made drastic changes to the galaxy?   
    My last group started an Imperial Campaign (two Imperial Agents and one Inquisitor in training) right before ANH; I've put they in a intrigue between Vader against the Emperor and they choose to side with Vader and... well... they ended by killing the Emperor by blowing up his secret base on Byss.
    The canon story was destroyed but has been our best campaign in years.
     
  13. Like
    Lord_Lele got a reaction from WKValade in Anybody with groups that made drastic changes to the galaxy?   
    My last group started an Imperial Campaign (two Imperial Agents and one Inquisitor in training) right before ANH; I've put they in a intrigue between Vader against the Emperor and they choose to side with Vader and... well... they ended by killing the Emperor by blowing up his secret base on Byss.
    The canon story was destroyed but has been our best campaign in years.
     
  14. Like
    Lord_Lele got a reaction from Mark Caliber in Anybody with groups that made drastic changes to the galaxy?   
    My last group started an Imperial Campaign (two Imperial Agents and one Inquisitor in training) right before ANH; I've put they in a intrigue between Vader against the Emperor and they choose to side with Vader and... well... they ended by killing the Emperor by blowing up his secret base on Byss.
    The canon story was destroyed but has been our best campaign in years.
     
  15. Like
    Lord_Lele got a reaction from Lorne in skills vs tallents   
    I've house rules that to raise your first skill to grade 4, you first need at least one tier 4 talent and to raise your first skill to grade 5, you need at least one tier 5 talent.
  16. Like
    Lord_Lele got a reaction from Flobio in skills vs tallents   
    I've house rules that to raise your first skill to grade 4, you first need at least one tier 4 talent and to raise your first skill to grade 5, you need at least one tier 5 talent.
  17. Thanks
    Lord_Lele reacted to JamesRBrown in Character Sheet Re-imagined for Print   
    I shared this on the Compiled Resources List thread too, but I thought I would put it here as well for good reasons (searches, discussion, etc.).
    Download the character sheet here for EotE https://drive.google.com/file/d/1uCy5ewXhupPkvAVF_owH5qOCTYRrJMGL/view.
    Here is a character sheet combining all three Star Wars RPG lines https://drive.google.com/open?id=1crcuL82Dnff-n6DK7JVRy5vICPHGCgAU.
    Here is a full color version https://drive.google.com/open?id=16oLP1FuQgNjywhyMo91HwS2qLrDzzIlZ.
    To really make this work, you'll also need to get some Specialization Talent Tree sheets and Force Power sheets. There are some really good ones here. Just grab the pages appropriate for your character and use the check boxes to keep track of your Talents and Powers. 
    EDIT: Adjusted the Lightsaber skill so that the associated attribute can be noted by the player, since it can be changed. Also, added more flavor to the logos. Let me know which one you like best: Falcon or Tie Fighter?
  18. Thanks
    Lord_Lele got a reaction from Jasper the Wasp in Very basic table-based character sheet for use in Word   
    @Jasper the Wasp really thanks for this!
  19. Like
    Lord_Lele got a reaction from player3187278 in Very basic table-based character sheet for use in Word   
    @Jasper the Wasp really thanks for this!
  20. Thanks
    Lord_Lele reacted to Jasper the Wasp in Very basic table-based character sheet for use in Word   
    I made a somewhat crude basic character sheet that is completely editable in Word and done solely using tables so that modification is trivial while I'm getting my head around the settings I'm building.
    Also - for all it's faults - Word is a lot less hassle to type into than a PDF reader!
    Apologies for any British spellings that might have crept in.
    Basic Genesys character sheet.docx
  21. Like
    Lord_Lele got a reaction from FangGrip in What other settings books do you expect to see?   
    No matter the settings, I hope for a superhero book with rules for creating superpowers Genesys-style.
    My group of players really want to try a superhero game in the next few months; for now the only way was to create superpowers by myself, but without playtesting is hard to balance.
  22. Like
    Lord_Lele got a reaction from DarthDude in Realms of Terrinoth Shipping!!!!   
    Right, I'm from Italy and we have the same problem.
    Except for a couple of beautiful product (like Shintiara RPG) all RPG came from North America...
  23. Like
    Lord_Lele got a reaction from RedJediKnight in Realms of Terrinoth Shipping!!!!   
    Right, I'm from Italy and we have the same problem.
    Except for a couple of beautiful product (like Shintiara RPG) all RPG came from North America...
  24. Haha
    Lord_Lele reacted to DarthDude in Realms of Terrinoth Shipping!!!!   
    Most of RPG books I buy come from North America anyways, so immigration is a valid option! 
  25. Haha
    Lord_Lele reacted to RedJediKnight in Realms of Terrinoth Shipping!!!!   
    Well immigration to North America is always an option. But then you'd pay and wait more for all the awesome stuff produced in Europe! 
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