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Lord_Lele

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    Ferrara, FE, Italy

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  1. @drainsmith all terrinoth sheets have "Decption" instead of "Deception" 🤣 Can you fix the typos?
  2. Sometimes I have long combat (even 7 and 8 rounds) because player roll really bad with 1 or 2 failures and maybe a little bonus can help mitigate this.
  3. A mechanic that I really like from 13th Age is the Escalation Dice that start adding +1 from the second round of combat, until +6. This represent the escalating action and the effort PC apply in combat. Do you think this mechanic can be replicated in Genesys? Like for example, from the second round you always add an Advantage, third round a Success, fourth round an Advantage and a Success, third round two Successes and so on... only PC and really special Nemeses can use this bonus, minions and rivals cannot. What do you think? This can make combat easy for PC, but can have some drewback that I ignore?
  4. Great Work! A question, it's possible to have the same informations on a landscape format?
  5. Sorry, I play with both and I mix them up all the time.
  6. Maybe can be a Triumph used to move a Destiny Point from GM pool to Players pool? I've let this options to my players, however they always come with better use of Triumph (critical, advantage, upgrade) and never used to flip a Destiny Point. Considering that a Triumph can upgrade the next check, is the same base effect of a Destiny Point flipped (but Destiny Point can be used for many other things).
  7. @IndianaWalsh I think that in an superhero settings a good rule that we can steal from Mutants and Masterminds is the Power Level that put a cap on both maximum damage and maximum fortitude (or soak, in our case). For example, you can have Power Level 15: the SUM of character SOAK and his maximum base damage (before success are applied) must be 15 or less. If you have SOAK 5, you can have a weapon or an attack that has max 10 base damage. If you have SOAK 10, then you can have attack that has max 5 damage. Another way to simulate invulnerability that I was thinking about is to change the Durability tree, by removing Soak bonuses (even Armor) and instead add Immunity to damage, like for example: - Immunity to one hand weapon (pistol, knife) - Immunity to two-hand firearms (rifle, shotgun) - Immunity to explosive (any weapon with Blast) - Immunity to terran vehicle weapon In this way, your superhero is still invulnerable to conventional weapon, but his enemies are supervillain with Elemental/Energy/Quantic/Sonic/Thunder/etc... attack that still inflict damage. What do you think?
  8. Hope this can help if someone else play with these rules. https://drive.google.com/open?id=1C1FKQiKIVuHgiDTlPQcgt1tikRg1_rmL Please note that I'm totally unable to use a graphic software, so this is my maximum result.
  9. Well @IndianaWalsh I've no words to thank you for all this hard work. I've played as GM Superheroes RPG like Mutants and Masterminds for years and absolutely want to try a campaign with Genesys. I think that your work is the most advanced, complete and (for what I can understand) even playtested. Just a question: how do you set the XP price for each power? Ther's guideline or something like that (besides using Star Wars Force Powers as a starting point).
  10. In my game 10 Painkillers (or other encumbrance 0 items) are equal to 1 encumbrance, starting from 10 and up (so 9 is 0 encumrance, 19 are still 1 encumbrance, 21 is 2 encumbrance and so on, simply). We also have an alchemist in the group that will spend days on potion brewing so I need to put a limit on how many potions they can carry.
  11. My last group started an Imperial Campaign (two Imperial Agents and one Inquisitor in training) right before ANH; I've put they in a intrigue between Vader against the Emperor and they choose to side with Vader and... well... they ended by killing the Emperor by blowing up his secret base on Byss. The canon story was destroyed but has been our best campaign in years.
  12. I've house rules that to raise your first skill to grade 4, you first need at least one tier 4 talent and to raise your first skill to grade 5, you need at least one tier 5 talent.
  13. Lord_Lele

    So Android ??

    I hope that Genesys will receive more attention and more products, because I'm totally in love with this system and having more and more options for playing is fantastic. Right, I can create content by myself, however an "official" settings or supplement always do it better.
  14. Hi @WhiteWeasel and welcome in the Genesys world! I've also played a lot of d20 variant (Star Wars, Saga, Mutants and Masterminds, 13th Age) and with the new Star Wars (that use the same rules of Genesys) and Genesys itself it's really like fresh air. The strengths are many, most important for me is the narrative approach and the streamlined rules. All my players like it very much. The weakness can be the dices (I hate using the app) that must be buyed and, at least for the first couple of sessions, learning how to interpret the dices results like for example: success with threats, failure with advantages, failure with triumph and so on. Players and GM must thinks narratively and use the dices to create the story and this can be difficult in the first sessions. In any case, I think it's one of best RPG system in the world!
  15. I've just started two campaigns on Realms of Terrinoth, however my adventures are in Italian so of little use for sharing.
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