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Duciris

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Posts posted by Duciris


  1. This mission destroyed our team.  My rules question pertains to the agenda deck.

    59a07afe8bf63_022371.jpg.afb843d6ffe23f6728844c28f3b43dbe.jpgI read this as "Move all Brood once toward the same random location."  Consequently, they moved in a pack and we moved from location to location to try and head them off.  Well, we did until there were 2 running around in a pack each with 2 copies of Tower Beast attached to them.  That pumped them to 8 Fight, 6 HP (3-player game) doing 2 Damage & 2 Horror to each character present during the Enemy Phase.

    Esoteric Formula, the only way to damage to a Brood, is a will-based attack.  We were running Jenny, "Ashcan," and Daisy, none of which has a great Will stat.  We killed the first 1, but were unable to kill any more with them running in a pack.

    So, am I reading that correctly, or does each Brood move toward a different random location at the end of each Enemy Phase?


  2. Man!  Undimensioned and Unseen ate our lunch money.

    Got ridiculously lucky on the placement of the story items, so I entered UU at max hurt.  What killed though, was that our characters (Jenny, "Ashcan," and Daisy) and their decks were not built to handle the increased skill test.  Then, all 4 copies of Tower Beast came into play at quick succession.  We had 2 baddies roaming in a pack and they were virtually un-killable.


  3. On ‎7‎/‎31‎/‎2017 at 11:03 PM, HappyDaze said:

    The greatest trick the Bothans ever pulled was to convince Disney that they didn't exist.

    I have to rain on this parade (because every time I bring it up other people rain on mine).  The bothan line was from Mon Mothma in Return of the Jedi, and pertained to the second Death Star.

    I bring this up often in my gaming circles because I have a working theory that postulates bothans are alternative fuel source to rhydonium.  That theory does not remove the accepted knowledge that bothans are sentient.  It just makes it more interesting when I refer to Mak Eshka'rey (while playing Imperial Assault) as "the fuel source."  Then I'll pick up a cup and remark, "Many bothans died to bring us this latte."


  4. On ‎8‎/‎19‎/‎2017 at 4:56 PM, Doma0997 said:

    I do not recommend spoiling labyrinth at all.  Go in 100% blind. It's the best way. 

    You've convinced me!  However, would it be too much for logistical questions?

    I'm curious how players are situated - is it three pods working with four players each like that LotR one people were referencing?  And is it playable with, say, three people total?


  5. 2 hours ago, C2K said:

    This guy is the one investigator that can pull off the Taunt Lv2/Survival Instinct Lv2 combo with ease.

    I like that idea!  That feels right for Yorrick, and as both are events, they can't be recursioned (i.e. not exploitable).


  6. I'm looking at the neutrals from Dunwich and I happened upon *The Red-Gloved Man.  I feel there may be errata on this card quickly, with respect to Yorrick - changing "discard" to "remove from game" (I forget how that's specifically worded).  With 1+ Bury Them Deep, you could conceivably get this card before you leave the deluxe box.

     

    59946c472457a_023101.jpg.4dbbfb61c4406a201e5b56654dee0e26.jpg

    In response to my own comment, I remind myself that Yorrick's ability is only triggered on his turn, therefore you only have a max of 2 standard actions after putting him into play.  You also must trigger Yorrick's ability without *The Red-Gloved Man.  Perhaps you spoke to soon, me.

    However, given the situation, you could kill an easy beasty at the start of your turn and explore your location twice with a base of 6.  2 actions also allow you to move and then deal with Obscuring Fog, Locked Door, or Arcane Barrier (the latter is actually dealt with simply by moving).

    In response to that, I point out that *The Red-Gloved Man is fast and can be used to deal with everything just listed.

    Ah, says me, but those things are a 1 round only miracle working.

    Of course, I reply, which is why I pointed out the potential "remove from game" errata.  This allows him to be used as intended and not spammed multiple times per game, which there will be certain games where he will be spammed with the introduction of better recursion.

    Thoughts?  (Other than our own, I mean.)


  7. On ‎8‎/‎8‎/‎2017 at 4:49 PM, Julia said:

    Agreed. Definitely not a chance it's available at GenCon (otherwise they'd have put it loud and clear in the preview article)

    Actually, after a moment of reflection, I am stunned this wasn't announced at GenCon.  It's what, 1 week in advance?  Seems like they could have blown people away with that news there.  I get that video game players and board game players aren't a perfectly overlapping Venin Diagram, but it still seems like something they should have done.


  8. 7 minutes ago, DoctorHam said:

    Is there any chance it might be sold at Gencon, you think?  I know they do early sales of some of their other lines at Gencon each year, but if I can get my hands on this bad boy I'd be delighted.

    Probably not.  We know the Legend of the Five Rings LCG launches at Gencon, and they've been releasing information on that for months.  This was just announced, plus it's slated for 4th quarter.


  9. 21 minutes ago, Klarkashton said:

    "Introducing 'Mallgrout': a boardgame where players compete to grout tiles in a postapocalyptic mall bathroom"

    Surely you meant "postacrylic" mall bathroom.  That's the game where you play as 1 of 5 classes to scour through Dillard's and Victoria's Secret for materials to build your restroom mosaic!  Navigate through spawned mobs of tweens and avoid mutated guards, but be careful - lest you be forcibly brought down and judged by the Food Court!  Only those with nerves of steel will be rewarded as they brave the Hot Topic to open its hidden chests of loot!  Arm yourself with explosive ketchup packs, asian kabobs, and the elusive spork each giving its own edge in the new trick-taking style combat!

    But stealth and combat aren't the only challenges in Mallgrout!  Oh no!  Pass persuasion checks to convince the Auntie Anne's clerk to follow you, with empty promises of helping her win over the falafel guy!  Position the kiosk selling remote control cars, such that it trips up the phone-case worker for ample acrylic for your mosaic!

    Available for the Holidays, this real-time adventure will set you against Mall Walkers and Apple Geniuses to claim your ultimate victory!


  10. 21 minutes ago, Klarkashton said:

    "Introducing 'Mallgrout': a boardgame where players compete to grout tiles in a postapocalyptic mall bathroom"

    Surely you meant "postacrylic" mall bathroom.  That's the game where you play as 1 of 5 classes to scour through Dillard's and Victoria's Secret for materials to build your restroom mosaic!  Navigate through spawned mobs of tweens and avoid mutated guards, but be careful - lest you be forcibly brought down and judged by the Food Court!  Only those with nerves of steel will be rewarded as they brave the Hot Topic to open its hidden chests of loot!  Arm yourself with explosive ketchup packs, asian kabobs, and the elusive spork each giving its own edge in the new trick-taking style combat!

    But stealth and combat aren't the only challenges in Mallgrout!  Oh no!  Pass persuasion checks to convince the Auntie Anne's clerk to follow you, with empty promises of helping her win over the falafel guy!  Position the kiosk selling remote control cars, such that it trips up the phone-case worker for ample acrylic for your mosaic!

    Available for the Holidays, this real-time adventure will set you against Mall Walkers and Apple Geniuses to claim your ultimate victory!


  11. On 6/22/2017 at 0:10 PM, Duciris said:

    I will say this, as a detractor of MOM2:  I am disappointed to see the number of investigators in both small and big box expansions halved.  In MOM2 it was 4 & 8, here it reinforces the 2 & 4 tempo.  I am wanting minis for my other Arkham Files games, and I think there are some 49 (48+1 exclusive) investigators from FFG's original Arkham Horror forward.  If they're worried about running out of investigators and that they'll have to create new ones, the LCG will hit that headlong first as they release some 10 or so per year.  I'll allow that they'll probably release some alt variant of the existing characters, but creating new ones is not particularly blasphemous to our great lord, Cthulhu.

    Just a thought.

    I need to correct myself on this matter.

    Both of the original expansions, big and small, had 4 characters.


  12. On ‎4‎/‎24‎/‎2017 at 10:20 AM, GooeyChewie said:

    FFG likes to introduce new factions (whatever they may be called in their respective games) in their big boxes, so I predict we will see both Spider and Mantis fairly soon.

    I don't think Spider would retain any immunity to dishonor.  Even if they can avoid being dishonored, you can't just bid 5 every time.  Your opponent would gain honor every time and you'd lose as they honor out.

    This is the premise of my expectations as well.  I expect Mantis in the first deluxe expansion - like the first Warhammer Conquest deluxe which introduced my longtime faction, the Tyranids.

    I also expect that we'll see several minor clans in other deluxe expansions - the same way they introduced 3 mini factions in the fourth Android Netrunner deluxe, https://www.fantasyflightgames.com/en/news/2015/6/1/data-and-destiny/.  Those factions have each received 1 card in each subsequent cycle of the game.

    As for Spider, FFG released Nekrons in the second Conquest deluxe.  I suppose they could do the same for Spider, but I'd rather they didn't.  Somebody posted the idea of having Shadowlands being some multiplayer boss.  If they could do that (think Archenemy from Magic or what FFG tried in their second Star Wars LCG deluxe with Challenge Decks) that would be neat.  Archenemy decks are (or at least the first ones were) controlled by 1 player against an average of 3.  Meanwhile, the Challenge Decks were autonomous.  After playing enough Arkham Horror LCG, my faith has grown in what FFG could do with a Challenge Deck since its inception.


  13. https://www.gencon.com/events/111678

    Quote
    Short Description:        Investigate the Labyrinths of Lunacy in this epic 12-player scenario.
    Long Description:        Event registration closes at 12:45pm on Thursday, August 17th. Participants will be free to form their own groups to play through the scenario, there will be support staff on hand to help put people into groups of 6-12 players. Can you escape the labyrinth’s many chambers? Can you solve the Paradox and survive? Or will you perish in agony and despair? The special Gen Con scenario deck, "In the Labyrinths of Lunacy" will be provided to each participant.

    However, if you continue on, the group minimum is 2 players...


  14.  

    1 hour ago, Cremate said:

    My question, is whether you think that anything prevents you from investigating even if there are no clue tokens nor any other mechanical reason to do so (such as Burglary). Thematically it made sense to me that Duke could at least help you through the fog, even if he was otherwise useless at tracking down the paths. But does it make sense, rules-wise?

    You sure can.

    Quote

    From the FAQ:

    • Can I investigate a location with no clues on it? If I do, what happens?
    • Yes. You can investigate a location even if there are no clues on it.  However,you won’t be able to discover any clues there, because there are no clues on the location to discover.  Investigating a location with no clues might still be useful to trigger card abilities such as Burglary (Core 45) or Scavenging (Core 73).

    Before I saw the rest of your post, I was planning on commenting that you can perform a normal investigation action (through whichever means) to remove Obscuring Fog.


  15. 5 hours ago, Matrim said:

    just finished my first playing. 2 of us forged into the carriages while our jenny decided to stay in the first carriage to gear up to deal with the damage she could see she would take in the next carriage. You all know what happened to her next. I found it hilarious myself.

     

    that left my son who was playing Pete. He was a bit downhearted as there were 2 monster things in the car waiting for him and duke had been wiped by the card that says discard an asset (duke was his only asset). He went for it by chucking dynamite next door before moving across and evading the two. Turns then went evade, evade, get clue (interspersed with hitting weaker monsters and evading) and he got the last clue just in time.

    Both of those events are so cool.  What got me to play Red Dead Redemption was the miscellaneous stories that my coworkers were telling each other.  They were never about the major plot points or story missions, they were about the little interactions with random NPCs and the like.  I love hearing (well, reading I guess) stories about how other investigators navigated Arkham, in addition to their successes or failures.


  16. 3 hours ago, awp832 said:

    it's been FFG's history to release major expansions for their LCGs at GenCon, which is in August.   I would be surprised to see it before then.

    Yeah, the pessimist in me says the same thing, but they have L5R launching at GenCon and the Arkham POD The Labyrinths of Lunacy at GenCon already... so maybe sooner?

     



  17. The rules reference, quoted by Adny (which I can't seem to requote correctly) says: 

    Quote

    If an ability causes a card to take direct damage or direct horror, that damage or horror must be assigned directly to the specified card, and cannot be assigned or re-assigned elsewhere.

    Light of Aforgomon says:

    Quote

    Treat all damage as direct damage and all horror as direct horror.

    The trigger ability on Beat Cop (lvl.2) says: 

    Quote

    Exhaust Beat Cop and deal 1 damage to it: Deal 1 damage to an enemy at your location.

    I read that linearly as:  "Deal 1 damage directly to Beat Cop (lvl.2), and the preform consequence of the action (deal 1 damage to an enemy)."

    My reasoning is that we are dealing direct damage to the Beat Cop card.  It cannot be assigned or reassigned elsewhere.  (Which we haven't seen yet as available option, but may someday.)

    I think there was an assumption made when we learned the rules (yes, I thought differently about this topic before I started reading and researching this post) that Direct Damage/Horror is assigned to the investigator.  However, that's because what we usually look at is an attack or cards like Umordoth's Wrath: "Test Will(5).  For each point you fail by, you must either (choose one): Choose and discard a card from your hand, or take 1 damage and 1 horror."  That damage can be reassigned (so long as Light of Aforgomon isn't in play).  I believe that Beat Cop (lvl.2) and the like still perform normally, but if you could otherwise redirect their damage/horror, you can't when Light is in play.


  18. ahc11-crisis-of-identity.png

    I have a question about Lola's weaknesses Crisis of Identity.  It reads, "Discard all cards you control of your current role.  ..."  It goes on, but my question pertains to the first sentence.

    What, exactly, is being discarded?

    Rules Reference, page 16:

    "Ownership and Control

    • "A card's owner is the player whose deck (or game area) held the card at the start of the game.
    • "A player controls the cards located in his or her out-of-play game areas (such as the hand, deck, discard pile).
    • "The scenario controls the cards in its out-of-play game areas (such as the encounter, act, and agenda decks, and the encounter discard pile).
      • "Cards by default enter play under their owner's control.  Some abilities may cause cards to change control during a game.
      • "If a card would enter an out-of-play area that does not belong to the card's owner, the card is physically placed in its owner's equivalent out-of-play area instead.  The card is considered to have entered its controller's out-of-play area, and only the physical placement of the card is adjusted."

    Literal interpretation: discard all cards from her hand, play area, and deck of her current role.  And I suppose, if we're being literal, her previously discarded cards of that role are also discarded.:rolleyes:  While this would explain why you must have at least 7 cards of at least 3 different roles (as it can be triggered through normal gameplay twice (via 2 copies) per game) and why her deck size is 35, I think this would make her virtually unplayable.  The exception being if you had 3 other investigators capable of finishing each scenario without her to compensate for her low survivability.

    So, let's assume that her deck is not part of this card exodus.  Is it limited to her in play area or her hand or neither?


  19. ParinorB's dilema is the same as Peril mechanic.

    Peril is a keyword ability.

    While resolving the drawing of an encounter card with the peril keyword, an investigator cannot confer with the other players. Those players cannot play cards, trigger abilities, or commit cards to that investigator’s skill test(s) while the peril encounter is resolving. 

    My solution would be to present the card to the camera without ever looking at it.  Then the player reveals if it is Peril or goes-to-hand, etc.


  20. On 7/2/2017 at 0:33 PM, Jobu said:

    This is a good catch.  Are they looking at having DoC and two Mythos out in August?  That's half the scenerios.

    Those are both good catches.  It's realy neat to see how much of the characters, not just investigators, keep their personalities across franchises.

    Third-quarter?  Time and Space realeased the first week of third-quarter.  If Oath comes out before October, I'd have to assume that Carcosa & Echos would come out before it.  That would imply an average of 4 weeks, at the most, between expansions which would put Carcosa out last week of July!

    No!  We must not allow our hopes to get that high.  I expect Carcosa to early release at GenCon and full realese 1-2 weeks later, and I will not permit my internal optimist to get a word in edgewise.  Quiet, you!

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