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Duciris

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Posts posted by Duciris


  1. Just got my Shipping Soon notification for Barkham & Under Dark Waves (the first big-box expansion for AH3).

    pahc01_main.pngahb05-box-left500.png

    (My Red Skull (release date of tomorrow) still hasn't been shipped.  If it doesn't come in time for some of the holiday weekend, I will be particularly putout.)


  2. 11 hours ago, BCumming said:

    Yep.  This right here is why I didn't pre-order RotRS from FFG after doing so from Thor through Hulk.  I don't mind receiving things a day or two after street date but when I live in the metro area of which FFG's headquarters is a suburb and my pre-orders don't arrive until at least a week after release date, I'll take my chances driving 20 minutes to FFG to buy on release date.

     

    10 minutes ago, KimJoshIl said:

    I’ve debated doing this also. My Doctor Strange pack arrived a month after release. Have you had luck with the FFG building having product in stock?

    If I didn't live 3 hours away I definitely would, too.


  3. On 9/1/2020 at 12:10 PM, maniakmedic said:

    On the one hand I like that I'm in on MC from the beginning so I get to know the cards gradually over time, but on the other hand I really want a LOTR LCG level card pool so I can really play with making a Spidey-tastic Aggression-Protection Spider-Woman deck. So boooo on no protection cards.

    Also, booo that I haven't gotten my shipping notice yet. I was a little excited this morning when I opened my email and saw a shipping email, but it was for the Fallout: Atomic Bonds expansion for that board game. I do want that, but I want RotRS more.

    I still haven't.  Filled with confidence, I am not.


  4. 16 minutes ago, Allonym said:

    They are all basic weaknesses and so intended to be "generic" weaknesses, so I'll certainly be including them in the general pool. I don't see how Obsessive is too specific to Harvey Walters to include for other investigators - it's in the same broad design space as Amnesia which has been around since the core set. Certainly it could be more of a problem for big-hand seeker decks (or less of a problem for them depending on the situation) but it's always been the case that certain weaknesses hit certain investigators harder than others or interact with investigator gimmicks in specific ways - Stubborn Detective ruins Calvin, Drawing The Sign and The Tower wreck Patrice, Paranoia hits big money decks, Unspeakable Oath (Cowardice) is awful for Leo, Hypochondria is bad for Mark, and so on.

    Has anybody run Doomed with Patrice?  Does she make it more than 2 scenarios?


  5. 2 minutes ago, Dr Dee said:

    Yes. My FOGS (Games Lore) has had this pegged for the 18th for a while. I think if we have learned anything from the Investigator Packs it is that you shouldn't hang around waiting for release before getting your order in (in fact many people couldn't get their pre-orders fulfilled for the Investigators). My guess is that demand will outstrip supply for this, even though it is a quirky comedy sidebar rather than a real addition to the LCG. I'm really looking forward to giving it a whirl...I wonder whether FFG are going to be a little more careful with future April Fool's Day spoofs now that they understand the community reactions they provoke.

    It's been sold out on Asmodee NA for a while.

    I hope they swing bigger on April Fool's Day from now on!  This was a silly little thing, let's aim for the moon, Man!

    • A steam punk robot invasion in Arkham Horror 3e!
    • The coop defense of Rex against a single invasion force destroying planets and races as they go through Twilight Imperium 4e!
    • The blitzkrieg-ing panzers of the Afrika Korps led by Rommel through Descent: Journeys in the Dark!
    • A faction of 2D stick-figure people armed with lightsabers for Keyforge!

    Let's go big or go home on April 1st!!!


  6. Updated from the https://hallofheroeslcg.com/the-rise-of-red-skull/ rulebook photos section!

    On 8/21/2020 at 12:32 PM, Duciris said:

    Clint Barton/Hawkeye

    1. Hawkeye's Bow
    2. Hawkeye's Quiver
    3. Mockingbird
    4. Sonic Arrow
    5. Sonic Arrow
    6. Explosive Arrow
    7. Explosive Arrow
    8. Electric Arrow
    9. Electric Arrow
    10. Cable Arrow
    11. Cable Arrow
    12.  
    13.  
    14. Target Practice (translation best guess)
    15. Target Practice

    Jessica Drew/Spider-Woman

    1. Captain Marvel
    2.  
    3.  
    4. Jessica Drew's Apartment
    5. Venom Blast (Aggression)
    6. Venom Blast (Aggression)
    7. Pheromones (Leadership)
    8. Pheromones (Leadership)
    9. Contaminant Immunity (Protection)
    10. Contaminant Immunity (Protection)
    11. Inconspicuous (Justice)
    12. Inconspicuous (Justice)
    13.  
    14.  
    15.  

    Clint Barton/Hawkeye

    1. Hawkeye's Bow
    2. Hawkeye's Quiver
    3. Mockingbird
    4. Sonic Arrow
    5. Sonic Arrow
    6. Explosive Arrow
    7. Explosive Arrow
    8. Electric Arrow
    9. Electric Arrow
    10. Cable Arrow
    11. Cable Arrow
    12. Vibranium Arrow
    13. Vibranium Arrow
    14. Expert Marksman
    15. Expert Marksman

    Obligation:  Criminal Past

    Nemesis cards:

    1. Crossfire (nemesis)
    2. Marked for Death (side scheme)
    3. Crossfire's Rifle
    4. Sniper Shot
    5. Sniper Shot

    The rest of her deck:

    1. Hawkeye  [Leadership]
    2. Black Knight  [Leadership]
    3. Goliath  [Leadership]
    4. U.S. Agent  [Leadership]
    5. Sky Cycle  [Leadership]
    6. Sky Cycle  [Leadership]
    7. Sky Cycle  [Leadership]
    8. Team Training  [Leadership]
    9. Team Training  [Leadership]
    10. Team Training  [Leadership]
    11. Ready for Action  [Leadership]
    12. Ready for Action  [Leadership]
    13. Ready for Action  [Leadership]
    14. Lead from the Front  [Leadership]
    15. Lead from the Front  [Leadership]
    16. The Power of Leadership  [Leadership]
    17. The Power of Leadership  [Leadership]
    18. War Machine  [Basic]
    19. Avenger's Tower  [Basic]
    20. Earth's Mightiest Heroes  [Basic]
    21. Earth's Mightiest Heroes  [Basic]
    22. Earth's Mightiest Heroes  [Basic]
    23. Energy  [Basic]
    24. Strength  [Basic]
    25. Genius  [Basic]

    Jessica Drew/Spider-Woman

    1. Captain Marvel
    2. Finesse
    3. Finesse
    4. Jessica Drew's Apartment
    5. Venom Blast (Aggression)
    6. Venom Blast (Aggression)
    7. Pheromones (Leadership)
    8. Pheromones (Leadership)
    9. Contaminant Immunity (Protection)
    10. Contaminant Immunity (Protection)
    11. Inconspicuous (Justice)
    12. Inconspicuous (Justice)
    13. Self-Propelled Glide
    14. Self-Propelled Glide
    15. Self-Propelled Glide

    Obligation:  Uncertain Loyalties

    Nemesis cards:

    1. The Viper (nemesis)
    2. The Viper's Ambition (side scheme)
    3. Hydra Regular
    4. Hydra Regular
    5. Hail Hydra

    The rest of her deck:

    1. Spider-Girl  [aggression]
    2. Combat Training  [aggression]
    3. Combat Training  [aggression]
    4. Tac Team  [aggression]
    5. Tac Team  [aggression]
    6. Press the Advantage  [aggression]
    7. Press the Advantage  [aggression]
    8. Press the Advantage  [aggression]
    9. Piercing Strike  [aggression]
    10. Piercing Strike  [aggression]
    11. Piercing Strike  [aggression]
    12. Spider-Man  [Justice]
    13. Heroic Intuition  [Justice]
    14. Heroic Intuition  [Justice]
    15. Skilled Investigator  [Justice]
    16. Skilled Investigator  [Justice]
    17. Skilled Investigator  [Justice]
    18. Interrogation Room  [Justice]
    19. Interrogation Room  [Justice]
    20. Clear the Area  [Justice]
    21. Clear the Area  [Justice]
    22. Clear the Area  [Justice]
    23. Strength  [Basic]
    24. Energy  [Basic]
    25. Genius  [Basic]

  7. So there are 8 campaign only player cards.  2 rewards per scenario (not withstanding the final scenario)?  Do you choose 1 each time, or are they both added?

    Nope!  Each player gains 1 of the unique 0 cost upgrades after defeating Crossbones.  They have the  "Setup" keyword.

    Defeating Absorbing-Man, scenario #2, unlocks the other 4 the same way.  This second set are "permanent," "setup," and double-sided.  You can flip them to their "improved" side after scenario #4, Zola.

    New Keywords:

    • Incite X – When a card with the incite X keyword is revealed, place X threat on the main scheme.
    • Permanent – A card with the permanent keyword cannot leave play
    • Piercing – An attack with the piercing keyword discards any tough status cards from the target before dealing damage.
    • Ranged – An attack with the ranged keyword ignores the retaliate keyword.
    • Setup – A card with the setup keyword begins the game in play.

    265 Cards:

    • 92 Player cards
    • 15 Villain cards
    • 168 Encounter cards

    Looks like EXPERT CAMPAIGN involves not healing at the end of each scenario!  Each player may choose to permanently (for the remainder of the campaign) add 1 random card from their obligation set (4 cards that act like weaknesses in Arkham Horror) to their deck fully heal at the start of the next scenario.  These cards are player-backed encounter cards that can only be dealt with by the card's owner!  You do not replace an obligation when you draw it.

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