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Talismania2

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Posts posted by Talismania2


  1. Now that the adventure cards are loading just fine, I was curious about a couple of things.  Technically what I would love best is the ability to put the symbols into the card name instead of the body of text.  I'm not asking you to do it for me Jon.  I know my way around code and Strange Eons is obviously customizable, so I was interested in how I might get set up to modify the program myself?

     

    EDIT: I've been reading the website and starting to get everything set up, but I am likely to have 1000 questions.


  2. I am at work right now and don't like to give out the work email, but you can send anything you want to waymoot@yahoo.com.  I would LOVE it if the conversion worked since the project I am almost complete would be made much better with the use of the symbols.


  3. This is the error I get with Adventure Cards:

    Uncaught TypeError: Cannot call method "equals" of null
    at uibindings:160
    at uibindings:638
    at uibindings:654
    at uibindings:181
    at uibindings:395

     

    Uncaught TypeError: Cannot call method "equals" of null
    at uibindings:160
    at uibindings:638
    at uibindings:654
    at uibindings:181
    at uibindings:395

    Uncaught ReferenceError: "$Card" is not defined.
    at talisman4R/diy-adventure.js:214

    Uncaught ReferenceError: "$Card" is not defined.
    at talisman4R/diy-adventure.js:214

    This is the error with Character cards:

    Uncaught TypeError: Cannot call method "equals" of null
    at uibindings:160
    at uibindings:638
    at uibindings:654
    at uibindings:181
    at uibindings:395

     

    Uncaught TypeError: Cannot call method "equals" of null
    at uibindings:160
    at uibindings:638
    at uibindings:654
    at uibindings:181
    at uibindings:395

    Uncaught ReferenceError: "$Base" is not defined.
    at talisman4R/diy-character.js:201

    Uncaught ReferenceError: "$Base" is not defined.
    at talisman4R/diy-character.js:201

     I no longer have a copy of the previous plug-in unfortunately.  Hopefully someone has it archived someplace?


  4. I recently updated my Strange Eons with the newest addition from Talisman Island so I could have access to the symbols like axe, disc, etc.

    The problem is, whenever I try to open a card I have previously designed, I get a Script error window popping up and my card is simply a black square.

    Please tell me there is an nice easy fix or I've done something goofy and all my many hours of work are not lost forever!


  5. Thank you for the feedback.  I'll give it a closer look when I get home tonight and do some more editing.

    I did mean for the Characters to roll a die for movement still.  I will clarify that.

    I also did intend that once Characters were in the Netherworld, whether they got there alive or dead doesn't really matter, although after reading your comments I can see how that might cause problems not just flavorwise.

    I intially had it that a Character could go into the negative lives, but I thought that just seemed to confusing.

    I threw in the thing about a Character being able to go to the spot where they died when they leave the Netherworld as a fun way to get your stuff back if no one else had managed to grab it, but I agree that it isn't necessary and could be confusing (but he left a waterbottle....)

    As for the Nether Rifts, it certainly makes sense flavourwise  that they should be able to leave the Netherworld through them, but that wasn't the initial intention for the space.  Technically the cards I have designed that might get drawn on that spot could allow them to get away.

    i agree I should work the flavour a bit in regards to the lore sections.  A little too much fire and brimstone and not so much just a purgatory type place.  The cards themselves provide more function on the alignment of the individual.

    I will comment more later and post a re-work asap.

    Thanks again!


  6. Here are the official rules.  If any one sees any issues let me know.

    Design notes

    1) The Netherworld needs to be difficult in terms of cards and ability to leave since the players likely have not gotten here until later in the game and I don’t want it to be too easy to get back or else killing other players doesn’t have a whole lot of point. I still want it to be something bad to die instead of something that players are hoping for.
    2) Alignment must play a larger role since how you were in life should affect what your afterlife is like.
    3) I wanted to add a Graveyard, but since the Outer Region already has one it seemed redundant.
    4) I only added the ability to get to the Netherworld at the Enchantress because otherwise the board wouldn’t get played very much, and players that want to play it shouldn’t have to try to get killed to do it.
    5) The board has a symmetrical/circular look and feel because I wanted to give the impression of going around in circles or spiraling out of control/lost in a maze.
    6) Rolling a 6 on the Hall of Heroes bears watching. It seems like fun, but in practice it might just be annoying if you are the victim of it.

    --------------------------------------------------

    The Lore

    The Netherworld is a place trapped between the realms of life and death. Creatures trapped in torment and sadness, lost in madness or burning for revenge long to return to life and cannot let go of their connection to the mortal Realm. Spirits travel this damned dimension and creatures have been lured from the edge of madness to prey on the poor souls that echo through this twisted eternity. Reality has little meaning in this place and it is easy to lose sight of your sanity as you drift from place to place.

    --------------------------------------------------

    The Rules

    1) There are only three ways to get to The Netherworld. If a character dies, they leave all of their items, followers and gold on the square that they died on, and then appear at The Crossroads square on The Netherworld board. They retain the strength, craft and fate they had when they died, and have only 1 life. A player can open a portal to The Netherworld by going to the Enchantress, paying her 2 life and rolling under their craft on two dice. They move to The Crossroads and then end their turn. A player may be summoned to fight a legendary battle against a fallen enemy in the Hall of Heroes.

    2) While a player is in The Netherworld, if a player loses their last life, they are out of the game.

    3) If a player ever starts their turn with 4 lives, they must move from The Netherworld to a space in the land of the living depending on their Alignment as their move. Good Characters appear at the Chapel, Evil Characters at the Graveyard, and Neutral Characters at the Ruins. If no one has landed where you died in the Realm, you may choose to appear there instead and claim your legacy.

    4) If a player achieves the Crown of Command, all players in The Netherworld lose the game.

    5) You can only move in one direction in The Netherworld. State which way you want to travel and continue in that direction until you land on The Crossroads or a Nether Rift, then you may pick a different direction if you wish.

    6) Gold is of no use in the Netherworld. Evil Characters barter with Souls. Each trophy they have is worth one soul. Good Characters barter with their Fate. Neutral Characters may barter in either Souls or Fate.

    7) The Netherworld is not mandatory. If a Character dies they can choose to either go to the Crossroads, or simply start a new Character as normal.

    --------------------------------------------------

    The Board

    The Crossroads:

    Lore - The Crossroads is the entry point to this desolate wasteland. Spirits are often seen drifting back and forth, desperately searching for the way out or wandering aimlessly.

    Rules - All players entering The Netherworld start on this square. When a player goes to start their turn from this spot, they must state which direction they want to move in. They must continue in this direction until they land on The Crossroads or a Nether Rift.

    The Paths of the Damned

    Lore – The Paths of the Damned cut a ragged trail through the cold, dead landscape and connect the places of loss and pain that have surfaced out of the darkness.

    Rules – Characters may only move one space at a time on the Paths of the Damned. If your move would carry you past the first Path of the Damned space, you must stop your move here.


    Nether Rifts

    Lore – Nether Rifts are weak points between the dimensions that constantly pull entities from their realities and trap them in the Netherworld, usually forever.

    Rules - always draw card here, regardless of the number of cards. When you start your turn on a Nether Rift, you may state which direction you are going in before you roll.

    The Gallows:

    Lore – The Gallows is a hell for all of the murderers and prisoners that have met their ends at the hands of justice, or served this death to the people they deemed to deserve it.

    Rules - Roll a d6 to see what happens:

    1) You are hung for your crimes, just or unjust. Lose one life.
    2) A follower of yours is hung. Discard one at random.
    3) You must fight the Executioner Strength 7.
    4) Make bail. Pay 1 Soul or Fate. If you cannot, you must remain on the Gallows for your next turn and roll again.
    5) Escape! – Move to any space in the Netherworld as your next move.
    6) Freed! – Heal to 4 lives and you may move to any Outer Region space of your choice as your next move

    Hall of Heroes

    Lore - The Hall of Heroes stands as a giant coliseum for all that have died for valor, or for the sport of others. Giant statues of faceless heroes act as stony witnesses to the evils of conquerors.

    Rules - Roll a d6 to see what happens:

    1) Lose all Fate.
    2) Battle a copy of yourself. Whatever you’re total strength or craft is the copy has the same.
    3) Discard all trophies.
    4) Gain 1 Fate.
    5) Gain 2 Fate.
    6) Summon a player from any region or board, other than the Inner, to fight you. If you win then the losing player must stay in The Netherworld and you move to the space that they were at. If they win they may take a life, fate, trophy or object of their choice and teleport back to the space they were on.

    The Boatman

    Lore – The Boatman waits silently for any souls that have managed to meet his price. He strokes through the ether, creaking bones on creaking wood, gathering the souls of the defeated or stealing the fates of those that would seek to leave the Netherworld.

    Rules - The Boatman will ferry you back to the world of the living to any space in the Outer Region provided that you have at least one life and pay his fee of 3 Souls/Fate.

    Necropolis

    Lore – The Necropolis is a crumbling, foreboding city of the dead that is different for everyone that visits it. Some see ghosts drifting through shattered ruins while others see a city of demons feeding on the lesser creatures of the Netherworld for food and sport. A few powerful demons have set up shop here to offer the hope of escape from the Netherworld. Whatever the vision, it is as close to a respite as any will find in this accursed land.

    Rules - There are a number of useful services available here:

    1) Soul Trader: you may sell a follower into slavery. Leave the follower here and take 1 Fate. Any player may buy a follower that is on this space at the cost of 2 Fate/Trophies.
    2) Dark Priest: discard a follower to take another follower from the discard pile and gain control of it.
    3) Gatekeeper: trade in a Strength, Craft, Trophy or Fate for a Life.

    The Battlefield

    Lore – The Battlefield is a testament to the lives that have been destroyed by war. Ghostly battles are constantly raging here. The screams of the dying echo across the barren wasteland, followed by war cries and the thunder of hooves of long dead mounts. It is a feeding ground for all creatures that leech off the memories of death and pain.

    Rules - Roll a die and subtract the number of cards that are already on this place to see how many cards you draw when you land here.

    I haven't been able to post it on the web yet, but here is a lovely ascii representation of the board:

                                                               Nether Rift
                                                             /         |          
                                             Battlefield        |            Necropolis
                                                 /                PotD             
                           Valley of the Dead           |               Forest of Nightmares
                                         /                        PotD                    
                                       /                               |                         
    Nether Rift -PotD-PotD-The Crossroads -PotD-PotD Nether Rift
                                                                      |                            /
                                                                 PotD                       /
                            Forest of Nightmaes      |              Valley the Dead
                                                                  PotD                   /
                                            Hall of Heroes | The Gallows
                                                                       |                   /
                                                              Nether Rift

     

    PotD - Paths of the Damned

    Looks like crap I know but hey.

     


     


  7. Thank you all so much for all of the help.

    I don't have Photoshop but I think GIMP is free?  If there is a major learning curve to it, like Photoshop, I am not sure when Ill have the time to get any good at it.

    Ill have to see about posting up my VERY basic and colourful mock up of the board, and I can provide some art direction if anyone is so inclined.


  8. I really appreciate the offer JC.  I have read over the rules and there are a few changes I  have to make. Originally the Netherworld was designed to fit around the outside of the main board which doesn't really work so well now with the huge 4th edition board.  I'll have to re-work it a bit, but even then, if you do end up doing some work on it, I would be very open to design opinions :).


  9. Oh sure you can leave the site up.  I have been working on a new type of expansion that I would like to submit as well once it is complete.  The issue I have again is with the board.  My newest endeavor demands a completely new board, but other than having people draw it out on a large sheet of paper, is there anyway I can actually have it made available for download?


  10. Thank you very much sir!  I'm at work currently so I can't download them...and my kitchen is being re-modelled so I am staying at the in-laws for a few days...is it Ok to keep the site up until say Thursday Feb 4th so I can grab them when I get back to my computer proper?

    My site crafted in paint sure is hard on the eyes.  Some of the colors I chose...yikes!  I remember how proud I was of myself when I realized I could make my own buttons!  I'm going to have to give a new site a try someday.  At least my knowledge of design has grown, although I can't say the same for my sense of style :0.


  11. talismanisland said:

    Hey Mouselord (Talismania!!)

    I still have your site archived, and would add it to the section at Talisman Island, but it has always been missing the board for the Netherworld (I think). Do you still have those errant files?

     

    BTW - What bugs have you found? They could actually be features! gui%C3%B1o.gif

    It's true that the Netherworld board was never actually produced.  At the time I had no ability to do so and it just fell by the wayside.  I think that yahoo deleted my site so the fact that you have it archived is very cool.  I don't actually like a bunch of the cards I designed at the time :).  I would be interested in looking at the card and character files again sometime.

    As for bugs, I am using the latest alpha version.  I have noticed that if I edit and existing card and change the name, when I press save I get a dialog that says "This file has changed..." and Save As (the new card name) is one of my options, however when I press Save As nothing happens.

    One other thing, the File menu isn't as responsive as I might like.  I have to click File and then mouse away from it and back again before the submenu items display for me.


  12. I've been using Strange Eons with Jon's plug in.  Interesting story...I used to have a talisman fansite years ago called MouseLords Lair that had new cards and characters I'd made for 2nd edition.  I was part of the yahoo talisman group and through that heard from a Jon New that had a site called Talisman Island.  I went there and was blown away by all the great stuff that was available.  Then I started the kids/wife/school/job so didn't have much time for Talisman anymore.  I wasn't until my 4 year old asked me what the Talisman game was and I played a round with her that I started to remember the stuff I'd made.

    I went to the computer right after that game and looked up the site and saw the Fantasy flight version on talisman island.  I bought it immediately and started to make my own cards again.  Strange Eons seems like a pretty solid program, with only a few minor bugs I've come across.  Is there a better editor?


  13. Thank you for the education and I can certainly see why you would take issue with copyright laws.  I was honestly under the impression if money was not being generated it was not illegal.  Which is actually quite silly now that I think about it since I knew that downloading movies and video games is certainly illegal so why would this be an different. 

    Move along people, nothing to see here.  This is not the pirated images topic you're looking for.

    I tried to Friend you, but the server choked on me as well.  I will try again later.

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