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Rorschach Six

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Everything posted by Rorschach Six

  1. AlephTau said: I've listened to all of your core podcasts so far and I'm very glad to have them. For a short while I became concerned, because the podcast seemed to turn into a platform for nerd giggles with very little content. IMO the last two shows were very strong again - actually the best you have done so far. I'm happy you guys are back on track, continue the good work! Yeah we were pretty dry and repectable on episodes 0-6, then we went a little zany on episode 7 but I think we've struck a good balance. We're not a comedy podcast, but then again we're not reading the news. Thanks for listening!
  2. We've got a super-sized episode available for all WFRP fans. All about Omens of War and includes and interview with one of the contributors: Ian Robinson. You can get it in iTunes and the link to the site is in my sig below. Share and Enjoy!
  3. Sergent, Veteran, Marksman, Captain, and Duellist are all Dwarf available.
  4. I got into this a bit in Episode 5 of the Reckless Dice Podcast. The three axis of adventure are combat, social and investigation. Having a character that's only good at one axis is not going to be fun if the GM isn't focused on that axis as well. If it's a combat heavy dungeon dive, then combat it up. It's really about communication and expectation between the players and GM. Balance isn't just for adventures, but campaigns as well. Your Scholar may have a blast with the investigation of cult doings but then travelling to a new city and fighting bandits and beastmen on the way may suck. I always encourage balanced characters in my games. Combat: Be danger worthy. You don't have to be a combat god but Felix knew the right end of a sword and could hold his own. Social: Have a style. Gotrek wasn't as comfortable as Felix in social situations but he played up the surly dwarven stereotype that made him interesting. Investigation: Be curious and ask questions. This relies more on the Player gettting active and driving the character into situations more than anything.
  5. I appreciate the feedback LeBlanc (and not just because of the praise for me ). I don't have a real issue with our style of speaking over each other. I like that we avoid dead air and smoothly (most of the time) transition from one speaker to another. It's a pet peeve of mine in podcasts when the panel is obviously fumbling for the next person to speak or a topic to discuss. But there is a balance and speaking as the producer (i.e. editor) I appreciate not having to edit out dead air. The System Spotlight is my baby. As the most rules-orthodox of the crew I'm okay with taking the lead on that segment, just as Jesse herds the cats to prep the Q&A. If I do get a little lecture-y thought please let me know. Thanks for listening!
  6. Hello forumites. I'm pleased to announce our sixth WFRPv3 podcast. We dig into the mechanics of Blessings and Spells, provide an overview of the gods of the Empire, continue to speculate wildly on Omens of War and beyond, and answer questions. iTunes RSS Site
  7. One space per hour the PCs don't do anything. Not necessarily one space per hour.
  8. RARodger said: What does "Long-form write-ups" mean? Page 151-154 of the GM's Guide or page 91-101 of the Creature Guide are examples of long form creature/NPC writeups.
  9. If you haven't finished and got the dedication bonus for a spell casting career you lose the Faith/Order ability. Purchasing spellcasting actions or advancing in spellcasting skills would have non-career costs.
  10. RARodger said: So, if you start with the Player's Guide, the Game Master's Guide and the Creature Guide, what information, and from what supplements, are you missing? You're missing all the adventures except An Eye for an Eye. You're missing the long-form write-ups of the Creatures and NPCs, which includes the write-ups of all of their actions, from Winds of Magic, Signs of Faith, and all the adventures except An Eye or an Eye. (But you have summaries of all the Creatures and NPCs in the tables of the GM's Guide.) You're missing everything from Witch's Song.
  11. Great job, just a few recommendations: You need a link from "buying Guides" to the 3rd "Is that enough stuff" decision that leads to the adventures. Also you need to put Omens of War in the final "stuff" box since it's not covered by the Guides and Vaults.
  12. Edge of Night also details Ubersreik, which as the base town for my players is a helpful thing! It also leads directly from An Eye for an Eye.
  13. Yep that's correct. The main thing to worry about is if you have a character with a "dump stat" of 2, then you're looking at being distressed or fatigued very quickly. If you obtain the other (fatigue or distressed) at the same time you are strained and you're basically gaining a temp (possibly permanent) insanity for every point of fatigue or stress from there on. Misfortune dice or passing out are the least of your worries.
  14. Hey Yipe, thanks a bunch for the well measured feedback. I'm going to speak for myself here since that's what the podcast is, a set of sometimes differing opinions discussing a common topic. If Gitzman or Strolling Bones want's to weigh in they're welcome to, I'm not "speaking for RDP" here. I hope we develop a reputation as fans of WFRPv3 but we continue to show that we're not slavishly spouting FFG propaganda. We talked about the issues with copy editing and I explicitly said I thought the guides and vaults were rushed. Last episode I was freely discussing my issues with Witch's Song namely how it's tied to one location and difficult to include in an ongoing campaign. But at it's core in order to put in the work we do for no pay and little fame we have to be fans of the game. You'll be able to tell the day I get fed up with WFRP because that's the day I leave the podcast (that or I've run out of things to say ). I've read the frustration many people have expressed here on the boards and perhaps we glossed over that a bit. But for me, I was honest in my assessment: The products seemed rushed. For the amount of data they compiled, formatted, and printed in a short amount of time I thought they did an good job avoiding errors. The errors in the products were not game breaking and most could be figured out. They came out with an eratta within 8 weeks of release. Does FFG need to do better in the future? Sure. Hell, even WoTC has admitted to a number of errors and quality problems lately and has scaled back releases for this year. And if they get worse and not better then that should be discussed at length. But today I truly do not believe we've reached any kind of tipping point because I see the efforts FFG is doing to make things right and Witch's Song from my multiple reads seems error free. Thanks again for listening. I hope we can continue to meet your standards for what you're looking for out of a WFRPv3 podcast. -Paul "Rorschach"
  15. Well we'd love for you to listen to the whole 'cast, but would it be helpful if I put the segment times in the show notes?
  16. Giztman and I are back with guest Strolling Bones. We discuss careers in our System Spotlight. Our Main Topic continues our tour of the Ruinous Powers by exploring Father Nurgle (ew). Also we check out some news including the new Eratta/FAQ and answer your questions. Site: http://recklessdice.rorschach.net iTunes: http://itunes.apple.com/podcast/reckless-dice/id414617234 Email: RecklessDice@gmail.com Twitter: @Recklessdice Thanks everyone for listening and your feedback!
  17. I'm with you willmanx. As I mentioned on the 'cast not all careers are combat oriented (but all PCs must be "danger worthy") by rolling social tests up to and including a full social encounter with FEL based initiative, you give the less combat oriented characters an ability to shine. One of my dissapointments is I can't recall a single instance of an adventure where they specifically say, "Here's a social encounter." Combat is easy, social is hard.
  18. doc_cthulhu said: and possibly working CAPTCHA for comments. I highly recommend Akismet to manage comment spam. It works pretty well for the RDP site.
  19. Correct! "vs. Defense" means one Challenge plus Misfortune dice equal to the target's Defense rating. The action cards for Block, Parry, and Dodge specifically mention for only the current attack dice pool. You're looking for Guarded Position which has a defensive effect lasting more than one attack.
  20. What's the difference between a permanent injury and a critical wound?
  21. Hey Badger, Yeah we beat Jesse quite severely until he became a better GM. If you listen to Episode 3 we shame him with a pointed question. Fortunately there are no such errors (we hope!) in our regular episodes. The sessions are mostly about the flow of the game an making sure the players have a good time.
  22. We've got a full roster of four for this episode as Jeremy rejoins Jesse (Gitzman), Dan, and myself. We kick things off with a spoiler free overview/review of Witch's Song, then dig into everything your want to know about Action Cards. Our main topic is a little bit less mechanics and a little more lore with a rundown of Tzeench. We wrap it up with your questions. Thanks to everyone for the hundreds of downloads and we appreciate all the feedback via iTunes, email (RecklessDice@gmail.com) and Twitter (@RecklessDice). Site: http://recklessdice.rorschach.net iTunes: http://www.itunes.com/podcast?id=414617234 RSS: http://recklessdice.rorschach.net/feed/podcast/ Share and Enjoy!
  23. k7e9 said: Just have to ask, in the iTunes store you have this logo for the podcast, but it does not seem to follow into the iTunes library when downloading the casts. I know it's not a big deal, but it would be cool if this logo came with the casts (I like having the covers for all my cd's and stuff on my iPhone too so it just feels naked when there is no picture, especially since you gone through the trouble of creating one for the podcast ). I'll look into it. I think it's the ID3 tags that set the album cover after download and I've only set up covers for the feed. Hopefully have something for you by next week.
  24. Please, please, please be careful with spoilers. There's some significant twists and deception going on in that adventure that could be easily spoiler for players.
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