castertroyt
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Posts posted by castertroyt
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I won’t call this an AGOT or RS. Looks similar, yes.
Compared to both, it’s a lighter version in terms of complexity and components. Not necessary a bad thing.
I think TI4 is a great game, but the game is still too long and cumbersome for my liking. This and the new civ game fits well to my appetite and game time.
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Sinceraid resolves first, it is possible to raid an opponent’s capital if it is adjacent to your province or with shinobi and there’s nothing you could do to stop it?
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The art of controlling how much fate to spend and how much to save for the future is hard to grasp in this game. It’s a big departure from other mainstream ccg where having your killer combo out doesn’t neccesarily win u the game.
Most who don’t get it finds it more comforting to attribute it to luck.
Togashi Gao Shan reacted to this -
I can only say that based on current ffg pattern, the first revised core set occurs on netrunner after 7cycles I think? And I do think the 6weeks 6 packs is a new strat they are trying just to have a larger cardpool for a new game rather than a persistent one.
FFG is smart enough to figure out a different way of doing cardgame. I don’t think they will revert to ccg style of discontinuing cards every 2 years
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Base value is without mod, stated clearly in reference
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Didn’t bother reading his wall of text... just glancing through it tells me enough that he’s missing the point.
You know nothing John Snow
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Too many people can’t seems to manage uncertainty/probability and yet blame it on something else
Togashi Gao Shan reacted to this -
If he leaves star war to focus on l5r, I would say good?
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How many part time hour does it take to buy a single expansion pack?
If that's an issue, I think you have bigger problem to think about rather than FFG's business decision.
My next point being, marketing a product to everyone seems logical. But a key aspect of making a business decision is which consumer group to focus on and which to give up. For someone in serious financial crisis or gets passed over thus, I don't think that's going to be my key customer group. I'll be more interested in keeping my key group happy.
I for one am glad a larger card pool is out before Christmas to keep my interest rather than letting it decay. If all their future cycles are as such, then yes I think FFG is playing with the fire ring. If the intention is as per how I speculate, good job.
For now I choose to trust them.
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Dueling mechanics has poker element into it.
Op is claiming what's called an optimal play depending on two initial conditions, which would result in 2 expected outcome. Generally it is correct.
The poker element comes in where you have to play a mind game of you know that I know that you know... to change your action to result in an unexpected outcome for your opponent.
I think that's a good mechanic that mimics the dueling of the old but with more at stake. Good improvement I would say, bad for some who doesn't know how to play the player
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If the reanimating warrior is dealt damage and dies in HQ, where does it moves to? Last planet?
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Every race and alliance combination has their own strength and weaknesses if you know to look for it. Hacan/Lazax alliance might sound nice on paper…but anyone allied with Hacan pays deployment to the bank…meaning Hacan will lose a big chunk of his income. Sol alone has the capability to fight an attrition war with 2 race at the same time in sector 13-17. Being Letnav allows you to big high on a single card and gain two card to circumvent Lazax.
Anyway, in your setting, I'm assuming that you are in the sol/hacan alliance. Sol replenishes their unit quite cheaply…in fact you only need 2 influence to purchase and deploy 5 troops. Focus your income in sec13-17, fight an attrition war with them. For Hacan, run inteference since he has the mobility, and can siphon influence from all three of them. Keep destroying their units and force them to spend on deployment.
I personally thinks the game is pretty balance as far as the first 5 race is concerned. DOn't know about XXcha yet as we haven't been able to sit in a six player game.
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Vic's protege's ability is a forced response which says "After Vic's Protege comes into play, return 1 hastur character to its owner's hand". So the ability kicks after she's in play, so she's a legal target to bounce. Also, you could use her to bounce your opponent's hastur character.
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Duke_Rufus said:
Reasoning:
1. Out of the entire 2010 tournament, all four Top Four players were using an agency/hastur deck with 3 copies of 'Magah Bird.' (www.fantasyflightgames.com/edge_nrep.asp)
Yes, other powerful cards were in the fray - 70 steps, sledge dogs, etc. But these decks are defined by a rush strategy primarily enabled by 'Magah Bird.'
2. Only one other card has been banned in the game thus far, also Hastur - 'Aspiring Artist,' which is arguably less powerful.
Aspiring Artist was a mediocre character with an unbalanced way to give you a free cardMagah Bird, in effect, gives you TWO free cards, AND lets you PUT THEM INTO PLAY, as characters.
3. Call of Cthulhu LCG is a game defined by its resource choices, which Magah Bird circumvents and breaks. Since Magah Bird costs 1 and creates 3 characters, even without icons it is by far the most cost efficient character in the game.
And you only need one magah bird in your starting hand to launch all of them. No other faction is given this chance. Decks with consistent strategies win games... by nature, 'Magah Bird' is uniquely primed to enable a consistent rush setup unrivalled in severity by control or combo setups.
4. Already, many in the French CoC community has institued a soft ban on Hastur due to Magah Bird. Again it is arguable that Hastur will be still very, very powerful without magah bird (especially in combination with agency), but at present entire communities find it unbeatable, unpleasant, and impolite to play as or against. Also, good luck getting Americans to soft ban anything (Four Loco?).
1. So we should be penalizing players for creating great decks? Maybe Agency/Hastur pairs up very well...but there are ways to deal with the bird, not easy, but possible. Maybe your deck just isn't prepared to deal with that. So on the next gen con, should we be re-examining the cards that top players use and ban them just because they find a way to make it work?
2. You have no idea how much more powerful Aspiring Artist is in the hands of a right minded Hastur compared to the bird. I would gladly trade the bird for the artist.
3. Cost efficient yes. They don't win the game by themselves.
4. You and maybe some other (maybe a lot) finds it unbeatable, unpleasant, and impolite. I use it, and even when faced against that, I find it beatable even when paired with 8 dogs and seventy steps which came out on the first turn.
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I'm glad that it helps.
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Say for some reason, a contested area (containing units from both side) does not contain an activation/route counter of mine. It is still my initiative to act. Can I issue an attack/move order that originates from said contested area?
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For thunderhawk flights, it was stated i the flying transport rules that it transport units. Can we transport heroes as they are not officially unit, but count as unit when moving?
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Artemis said:
a) Moment of an activation of the hero's special ability:
At which exact moment are activated abilities of these heroes: Fulgrim's "conversion" ability and Magnus's bombardment ability?
The written timimig "at the start of battle" or "when the hero X enters battle" means amoment BEFORE drawing combat cardsor a moment AFTER drawing combat cards?
Those abilities reduce a number of opponent's units, so that they could influence a numberod drawn combat cards.
b) Fortification and Dorn's marines.
Is area with fortification token (received via Fabricator General hero ability or viaReinforce order) considered fortification? What if in such an area is also present RogalDorn with at least one his marines - may they count their rank 1 higher (or is thisability allowed only in "real" fortifications)?
c) Does Mortarion's or Dorn's (decreasing/increasing marines rank) ability activate BEFOREor AFTER drawing combat cards. In other words, may this "change" of rank influence number of drawn combat cards?
d) Coexistence battle (Chaos = defender, Imperium = attacker). If all Imperium units in that battle have to rout, what will happen? As an attacker they have to stay in origin (= target) area. Are they eliminated or is only placed an Imperium routed token to that areaand those Imperial units survive?
e) Coexistence battle and change of initiative.
It is a change of initiative step. The Imperial initiative token has overtaken the Chaostoken. Imperium player is still current player. One coexistence battle is resolved during which the Chaos initiave token is moved 2 spaces forward, so that is now closer to the endthan the Imperial one and is placed on the "Event phase" space. What happens now?
Is there another change of initiave step (because the Chaos initiative marker has overtaken the Imperial one)? Then another coexistence battles might occur. But who is nowthe current player: Chaos or Imperium?
This situation occured at the end of game on the Vengeful spirit. In one area Horus with 3marines, in the other area Emperor, General and Dorn with 3 Custodes and 2 marines. Last event card was drawn (Titans stride the earth), which enabled another battle betweenheroes. But current player had to choose whether he will fight or not. If Chaos were the current player, he would not fight, while if Imperium was the case, the battle wouldsurely follow.
a) and c). I would believe both occurs before drawing combat cards. That's how we play it.
b)I believe a placed fortification counts as a fortification for Dorn's ability
d)don't know. We allow imperial unit to retreat as if they are defending units
e) Change of initiative only occurs once, which is before the coexistence battle. Whatever happens after the coexistence battle does not triggers another change of initiative. In your case, when a new turn begins, active player will be determined again, in which case Imperial player is stil the active player. The event which the chaos token lands on or moves pass does not trigger because only the current player's initiative marker can trigger events. Ref: Pg15 of rulebook.
I'm trying interpreting the rules strictly on what the rulebook claims. You can always make houserule for the grey areas if you don't agree with it.

Raid
in Battle for Rokugan
Posted
Ah... so a shug can cancel it... thx. Was just reading the rules, haven’t check the cards yet