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About Taki

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    Boston, Massachusetts, United States
  1. I think that it makes things like the Unicorn champ and fallen in battle more important when there's so much tec to keep characters in play, it's just that they're so hard to use
  2. Backhanded compliment isn't for the same job op. You use it on yourself for cards as you don't care about honor as much. Or it's a coup de gras if the enemy is low
  3. Forget shoju, I am and always will be loyal to Kachiko first! I guess you can call me aramuro
  4. Conflict in the Shinomen Forest PS 4 Forest. Earth Action: The defender may bow a character at this battle to remove a fate from an opposing character or bow a character with no fate
  5. Isn't planetary invasion a tactical action? Doesn't that mean every time they take MR their ability triggers?
  6. For dragon I'd rather see Daini and Hitomi, but yeah I agree on Mitsu
  7. Don't agree with this one, I would instead propose Bayushi Kachiko Cost 5 Military 0 Politics 8 Glory 3 Seductive. Courtier Covert. Sincerity ReAction: during a conflict which this character is not participating, discard a card to cancel an action taken by a character with lower politics. Limit once per conflict
  8. Half in jest, but I don't think it's out of the question.
  9. I bet spider strongholds is in tears of amaterasu, you heard it here first
  10. Speculation for fun time, what do you think this dude will do and conflict or dynasty? My guess, conflict, text; you may pay honor in place of fate when paying this card's cost, covert
  11. I would tweak some of the costs especially for the neutral cards, especially wandering Ronin, I would put flavor text on every card with room for it, and I would make ties in does count as a lose for both sides for karmic strikes
  12. No IA compatibility = no purchase

    I agree with the OP, I don't think this is a worthwhile investment for me, I'm out.
  13. I think the clan coop is going to be a story prize event this time around. They've gone to great effort to show that every great house has good reason to flip out, flip table and flip the emperor off
  14. @psychie Thanks for the apology, I really appreciate it. Perhaps I was being overly sensitive in any case. There's a couple of serious design problems with Dragon that I see, despite the great posts here about them. The first is that when someone builds tall instead of wide, they are inordinately vulnerable to a lot of card effects. While this can be overcome, the ability to overcome that takes up a lot of real estate in a person's deck, especially since dragon only have one decent card to do it with (tranquility). Most of the solutions have to come from out of clan or neutral cards. If this were the only problem, that would be fine, but that leads to the second problem, that of economy. Again the dragon have a shortcoming here. With the need to build tall, and the everpresent danger of assassination, your money is tapped. You can't afford to risk fate on a two cost character, as an assassination will leave you ruined and your opponent with serious tempo advantage, so you need to invest in 3 cost'ers or higher. Unfortunately those cards for dragon don't have impressive stats at all, and are fairly luke warm on powers as well. Further, many of your cards require you to pay fate to active said luke warm powers. While doing that does help seeker of enlightenment, no other cards work with that engine, and to make matters worse, if you use those powers offensively, you're often paying your opponent as he can claim those rings before you. Both of these are a great hurdle that I have yet to find a way to overcome. Every other clan has personalities with powers equal to the dragon, but without the restrictions based on attachment, and without paying your opponent