@psychie Thanks for the apology, I really appreciate it. Perhaps I was being overly sensitive in any case.
There's a couple of serious design problems with Dragon that I see, despite the great posts here about them. The first is that when someone builds tall instead of wide, they are inordinately vulnerable to a lot of card effects. While this can be overcome, the ability to overcome that takes up a lot of real estate in a person's deck, especially since dragon only have one decent card to do it with (tranquility). Most of the solutions have to come from out of clan or neutral cards. If this were the only problem, that would be fine, but that leads to the second problem, that of economy.
Again the dragon have a shortcoming here. With the need to build tall, and the everpresent danger of assassination, your money is tapped. You can't afford to risk fate on a two cost character, as an assassination will leave you ruined and your opponent with serious tempo advantage, so you need to invest in 3 cost'ers or higher. Unfortunately those cards for dragon don't have impressive stats at all, and are fairly luke warm on powers as well. Further, many of your cards require you to pay fate to active said luke warm powers. While doing that does help seeker of enlightenment, no other cards work with that engine, and to make matters worse, if you use those powers offensively, you're often paying your opponent as he can claim those rings before you.
Both of these are a great hurdle that I have yet to find a way to overcome. Every other clan has personalities with powers equal to the dragon, but without the restrictions based on attachment, and without paying your opponent