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    Chandler, Arizona, United States
  1. Ok, so these three books state that if you are allowing these new archetypes, then players making archetypes from the main book should get 4600 and 3600 XP for Humans and CSMs, respectively. So, is that on top of the 1000 and 500 starting XP these characters get, or including? Also, as these characters already include extra Corruption and Infamy points, should you bother rolling on failings and whatnought for them? Thank you.
  2. I think armored regiments warrant their own book, for this very reason. The Operator, Sergeant, and Heavy careers should have modified, comradless versions. This is also why, when I ran my Only War campaign, that I disallowed the players from picking any kind of vehicle unit as the regiment type.
  3. Deathwatch works a tad differently though, as it has to do with Geneseed retrieval.
  4. So here is a house rule that I thought of. If one of your PCs dies, and the player goes out with a flourish, with a suitably dramatic end, such as an inspirational speech, diving on a hand grenade, using his last breath to drive a mortal wound into an Ork Warboss, something along those lines, award the player's new character a bonus fate point. Even in death, good roleplaying should always be rewarded.
  5. Make a stock grunt Guardsman profile for the player to use if their PC dies, so they have something to do while combat is going down. Once the session is over, you can sit down with them and they can build a fully fleshed out character. I keep track of how much XP I hand out every game, so and just give the player that so he isn't the weakest link in the squad when he joins it. Also, as a bonus if the player makes the death suitably dramatic, award his replacement a bonus fate point. Good roleplaying should always be rewarded, even in death.
  6. Be liberal with the insanity points.
  7. Like a mosquito at a nudist colony, I don't know where to begin! Ok, here goes. Rules for dogfighting, and thus, having a flying unit. In the last campaign I ran, I actually considered having the players make secondary pilot characters in order to insert cameo sessions focusing on the air war as well. A book that would provide advanced specialties for the ones not covered so far (Commissars, Storm Troopers, Psykers). More regiment options are always welcome. I would also like to see some additional specialties offered for starting characters. For example, Vox Operator, Beast Handler, Intelligence Analyst, and Combat Engineer. Solid, workable, and realistic rules for calling in fire missions and air. I would like to see the Sergeant specialty reworked entirely. A mission book where the unit is conducting counter insurgency operations. (I did three deployments to Iraq, if FFG wants help) Stop calling magazines "clips".
  8. I say just have the roles define what aptitudes you have. Simple, elegant.
  9. Excellent point about the errata. We played a game before I bothered to look at it, and one of my players one shotted a carnifex..with a storm bolter.
  10. The much more open system that was first introduced in Black Crusade, then refined in Only War, for character advancement, awesome. To me, it only makes sense to adopt this to a new edition of Dark Heresy. This to be the consent that I am seeing. Want to do a new edition set in a different sector? That's cool, it keeps things interesting, especially if your group schwacked the Calixis Sector at the climax of a Black Crusade game already, but bring back aptitudes.
  11. I am glad to see that the game takes the killing of mooks into account.
  12. Ok, so it would be a pretty good guess that the next book for this game will be Nurgle, so I am going to throw out my predictions. First off, Archetypes. There will likely be four, two human, two CSM. CSMs- Plague Marines, Obviously, and I am guessing Warp Smiths, not specifically Iron Warriors. Humans- That is a bit more of a toughy. I could see some type of corrupted Magos Biologis dealing with the spread of plague. No idea for the other. Any thoughts on what this book will add besides the general theme of plague/decay? Also, title. I am going with Tome of Decay as my first guess. Tome of Plague as the second. Thoughts?
  13. Interesting, will have to check it out.
  14. I recommend having your group watch the following three miniseries, Band of Brothers, The Pacific, and Generation Kill. It shows U.S. Soldiers and Marines during wartime, as well as the social interaction.
  15. Wow, there is some serious anger on this post. Really simple, the GM has final say, make your case to the GM as to why you should keep your MIU if he/she hasn't already ruled you get to keep it. I don't know of any GM that doesn't take the printed rules on a case by case basis. I know I do, and always have.
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