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Artemesia2

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About Artemesia2

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  1. Concept render for Dark Millennium online, actually.
  2. I seriously cannot believe this is still going. What a waste of bandwidth.
  3. Stole your squad mode sheet as the PDF one I've been using is missing it. Thanks.
  4. I have no experience with image editing whatsoever; you can see where I attempted to glue bits of the paper together in MSPaint after print screening the sections of the PDF because it's too big for my monitor. I also won't try and pretend I did anything impressive. All I did was up the contrast by a whole lot after converting it to a greyscale, and here's what I got. I'm not satisfied with it enough to do it to the other sheets nor the experience/ability to make it better. I also can't make the FFG link disappear for some reason. Clever bastards. i645.photobucket.com/albums/uu179/Temesian/lamedeathwatchsheet.jpg Hopefully that's all you'll need to figure out how to do it to the other sheets yourself, or some kind and infinitely more talented/bored individual can shame me with their superior take on this "project."
  5. Every time I read the title of this thread I can't help but think the only acceptable answer is "EVERY MODEL YOU HAVE."
  6. They said 8-10 weeks after the release of the standard edition release, I believe. Sometime around the middle of November is when I expect mine.
  7. I would support this. I bought the CE and want to get into playing the game as soon as possible, but don't have the money for a normal copy on top of the $200 I already spent on the CE, which is two months away from arriving. It seems almost unfair in a sense that I payed more money yet don't get the opportunity to enjoy my product until after everybody else.
  8. darkrose50 said: This reminds me of the debates I used to have when playing a Star Wars RPG (before movies I-III). Q: Can I play a Rebel Storm Trooper? A: No you can not. Storm Troopers are all fanatically loyal clones, and would never be a Rebel. . . . later we find out that Storm Troopers can indeed have personalities, and go rogue. Q: My Jedi likes to play around with merchant stuff as a game. Is that a cool concept? A: Jedi are all like Luke and Obi-Won. All Jedi only care about the stuff that Luke and Obi-Won care about. . . . later we find out that Jedi can indeed have personalities, and some disagree with Luke and Obi-Won (further, this is normal). No you can not play X, because we have not seen X yet. Is stupid. I am sure I can see a situation where a Sister of Battle does something remarkable, is granted a boon, and she uses the boon to get chitin, and armor. The deed is so cool that the Space Marine chapter is honor bound to comply. Pretty much the mindset I have when I GM our games, and my group is exactly like that. I've taken to just telling them "Look, we could spend 40 minutes arguing over whether or not it COULD exist or you could shut up and keep playing." I am part of the controversial group that will tamper with the setting if it makes the game/story more interesting though, so take what I say with a grain of salt. Also please don't hurt me.
  9. Oh boy, now I get to wait two months for my CE.
  10. Darq said: Artemesia said: Darkshroud said: kenshin138 said: This topic reminds me painfully of a player who wants to mount heavy weapons on his Secutor's gun mechandrites #shudders#. Our group had the idea during the first battle in Final Sanction to use the Devastator's magnetic boots to stand on the back of the assault marine while the other members hoisted the assault marine up in a "Superman" pose before throwing him and activating his jump pack, allowing the Devastator to surf on his back while unloading into the hordes of rebels. We are terrible, terrible people. I'm just not sure in what way. If my group tried this I would hurt them very, very, badly. It didn't go through nor was it serious. It was one of those "hur hur hey guys lets do this" bull ideas that we explored for a few minutes and then said "okay but seriously."
  11. Meph said: Artemesia said: Darkshroud said: kenshin138 said: This topic reminds me painfully of a player who wants to mount heavy weapons on his Secutor's gun mechandrites #shudders#. Our group had the idea during the first battle in Final Sanction to use the Devastator's magnetic boots to stand on the back of the assault marine while the other members hoisted the assault marine up in a "Superman" pose before throwing him and activating his jump pack, allowing the Devastator to surf on his back while unloading into the hordes of rebels. We are terrible, terrible people. I'm just not sure in what way. *Blinks* *Gasps* *Blinks again* That's.... wow... It didn't happen because I'm better than that, but the fact that my players came up with it fills me with both pride and shame.
  12. Darkshroud said: kenshin138 said: This topic reminds me painfully of a player who wants to mount heavy weapons on his Secutor's gun mechandrites #shudders#. Our group had the idea during the first battle in Final Sanction to use the Devastator's magnetic boots to stand on the back of the assault marine while the other members hoisted the assault marine up in a "Superman" pose before throwing him and activating his jump pack, allowing the Devastator to surf on his back while unloading into the hordes of rebels. We are terrible, terrible people. I'm just not sure in what way.
  13. I would never let any player dual wield a heavy weapon. That's just common sense.
  14. angryface323 said: A conflict with the Tau Empire rages across the northern Voldaris hemisphere of the Jericho Sector. Most of the sectors military resources have been focused here, to gain superiority over hated xenos' army's. Routine system scans have also recently picked up a rogue asteroid entering this area. Further evaluation of the object reveals the asteroid to be an Ork war vessel. The newly discovered Ork space craft appears to be hurtling itself through space using primitive, yet incredibly massive thrusters strapped the to surface of the planetoid. It's current trajectory leads the kruza on a direct course of impact with the Hive world Ormalia. Ormalia has very limited planetary defenses, due to it's imperial guard regiment being used to assist depleted forces in the northern conflict with the Tau. An attack on the hive world could not have come at a worse time, and it will fall into the orks hands unless an outside source can intervene. The planets fate seems grim indeed. The worlds only hope is a Kill Team that was en route to this , when they received the planets distress signal. If the Kruza makes planet fall, all is lost. Countless hordes of orks will crawl from the carved out bowels of the asteroid, and spew out onto the surface of the world and slaughter everything in their path. The orks will be unhindered in their plan to butcher everything in sight unless the Kill Team can figure out a way to stop the asteroid from reaching Ormalia. The Kill Team must find a way to stop the Asteroid / Kruza while it is en route to the planet. They must land on the surface of the kruzer and strategically place detonation devices on the massive thrusters to destroy, or at least divert the asteroid on it's current path of destruction. This does not at all sound like something I recently played in a video game. EDIT: Once again I fail to realize at the time of posting that I'm coming off as confrontational. I'd be lying if I said a great deal of what I GM isn't based off of things I saw in video games.
  15. A Kill-Team is sent to deal with a Tau incursion on one of their border worlds, Imperial intelligence having picked up that an Ethereal is present; destroying them will cripple Tau efforts in the area. When they arrive, however, they find the Warp has been fickle and the planet has already been conquered and reinhabitated by the Tau, the remaining human population either keeping their true allegiances quiet or converted to the Tau's Greater Good. Shot down in orbit and miraculously making it planetside with their lives, the Kill Team will need to find a way off world and back to the Imperium on an almost entirely hostile planet with minimal supplies. If any word gets out that the Astartes are on the planet, the situation will most likely become terrible for the group; subterfuge and espionage will be key to escaping the planet by whatever means they can find. I imagine stowing away on a ship or simply commandeering one, or sending out an Astropathic message somehow and waiting for reinforcements, though this would take a very long while. And hey, if they can manage to take out that Ethereal on their way home, that'd be pretty cool too.
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