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Keffisch

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  1. Thanks
    Keffisch got a reaction from Marinealver in How not to fly Oicun in Epic (or Ramming Speed Pics)   
    Aye.
     
     
  2. Like
    Keffisch got a reaction from anthemius in Showcase: TIE Advanced Prototype   
  3. Like
    Keffisch got a reaction from nitrobenz in Showcase: TIE Advanced Prototype   
  4. Like
    Keffisch got a reaction from nitrobenz in Showcase: TIE/in Interceptor   
    The original Stealth Fel
     



  5. Like
    Keffisch got a reaction from dingo with a joint in Showcase: TIE Advanced Prototype   
  6. Like
    Keffisch got a reaction from Malabor in Showcase: TIE Advanced Prototype   
  7. Like
    Keffisch got a reaction from Quarrel in Showcase: TIE Advanced Prototype   
  8. Like
    Keffisch got a reaction from RuusMarev in Showcase: TIE/in Interceptor   
    The original Stealth Fel
     



  9. Thanks
    Keffisch reacted to Commander Kaine in What IS "Rebel Bias"?   
    Some of you have poked fun at my 102% serious claim of Rebel Bias, and with the advent of 2nd edition, I feel the need to explain what do I exactly mean by this term. 

    Now, as you have pointed it out, rebels sometimes get shafted, and other factions are sometimes great. How could I still see rebel bias everywhere, when there are clearly examples of great imperial and scum ships? Well... here is the explanation, you've been all waiting for. This little piece is about 1.0, mostly because we know more about it. Also, there is maybe 1.5% chance of the designers actually abandoning their wrongful practices, but don't get your hopes up. 
     
    Contrary to what you might think, Rebel bias doesn't actually mean that ALL rebel ships are supremely overpowered. It means, that certain notions of balance, lore accuracy, and design principles are often abandoned when creating rebel content. This is done in comparison to imperial content, which is very conservative. 
    "Now hold up" I hear you say. "Isn't that the same?"
    No. Not at all. But first, let me insert a disclaimer here, because I have a feeling you will mention this otherwise. I don't think that every rebel ship is the result of this process. There are exceptions. 
    Rebel bias means that when designing ships, the devs rather err on the strong side with rebel ships... Now if you think I am some crazy person, think about it for a second. 
    This phenomenon is not unknown by wargamers. In EVERY edition of Warhammer, spacemarines were viable. They might not have been the best, but they weren't atrocious. It's because they are the mascot faction. Most of their IP revolves around space marines, they manufacture most of the figures for that faction. It would be financially unwise for them to make them unplayable. Their most recognizable product, is always viable. Maybe not the best, but just to be safe, they cannot be bad. 
    Star Wars, as I'm sure will come as a surprise to noone, is a bit skewed towards some factions. In a given time period, the main guys are always the Rebellion, Republic or the Resistance. (ReReRe... Haven't even noticed that before)

    This translates to X-Wing very well. Now I'm going to give you an example, and just to beat on a dead horse, i'm going to illustrate my point with the Punisher and the K-Wing. Why? Because they were released at the same time, and they are supposed to fill a similar role. 
    I can believe that the K-Wing was supposed to be stronger by a tiny bit in design, and this is represented by the point cost difference. However, one does not need to be a rocket engineer to realize the difference between them is a tad larger than what the point cost lets you to believe. Many of my peers will say that this is just sheer incompetence, and that the Punisher was just THAT much weaker because the designers are THAT bad. 
    So. 

    PWT. Turret slot. Crew slot. Slam.
    Vs.
    Front arc. Double missile slot. System slot. Boost. 
     
    Sure enough, looks quite similar. They have the same amount of stuff... but the stuff is much better on the rebel side. So much better than pretty much everyone can immediately realize how uneven this comparison is. Just looking at an arc coverage, the K-Wing covers 4 times the area of the Punisher, while being more mobile. (A frequent problem with 1.0 design). Rebel crew slots are also famously powerful. Plus regeneration on Miranda... Now ask yourself the question... Do you think that anyone seriously believed that the Punisher is worth just a single point less? Now, if yes, what makes you think these people are even able to create any semblance of balance, lacking such fundamental understanding of game mechanics? This is a BIG difference. 
    Why? Why does such a big difference between power even exist? How could they not see it? 
    Or was it that they were aware of the discrepancy between the ships, but they choose to under cost the K-Wing on purpose, to err on the side of the heroes? 
    If you doubt that, think about the TIE aggressor. Why didn't it get an EPT on the second generic? Well, I guess they were afraid of the TLT-Ruthlessness combo... But do you think that the same people who wouldn't be concerned by releasing miranda, would be by a relatively weak synergy? Consider that in the same wave they made several lapses in judgement, again, erring on the side of rebel power. 

     
    Star Wars lacks nuance, and this can be seen in how the fiction treats its factions. There is a reason why they call a tanky rebel list Plot armor. There is more rebel crew, because there are more rebel characters. Simple is that. There are things inherent to the universe that favor rebels, and the designers in 1.0 didn't do a good job of balancing these factors. They have been enhancing this effect, especially by being careful with SOME cards, and not others. 
     
    Do you ever feel when you are flipping through imperial cards that these are ALMOST good? They just have a bit too many restrictions. If you wanna have fun, go and read imperial only upgrades and abilities, and compare them with similar abilities from others. 2.0 Wedge vs Soontir is a very good example of this, and a reason why I am worried about 2.0.
    Luke Gunner is also suspect. 
    If you have above average perception abilities, you might notice how both Wedge and Luke are rebel characters. 
     
     
    so, I don't know what is your explanation to these things... Can they just be this blind, as to create blunders like the Punisher, without even realizing what are they doing? I seriously doubt it. To me it doesn't seem so far fetched, when you look at certain Rebel crew cards... They are way more efficient than most other crews, and they are well known characters... Is it an accident that the famous quasi protagonist of a TV show called Rebels, is a meta defining card with insane value? 

  10. Like
    Keffisch reacted to Boom Owl in Kylo Silencer Is Still Cooler Than Everything Else   
    Wrong, Kylos problem is his optimal build is only worth 47 points...
  11. Like
    Keffisch reacted to shaunmerritt in X-wing Second Edition GRIPE CHECKLIST!   
    so in order to make your current ships "legal"... it will cost you $150.... how anyone can say this is a good thing is beyond me. 
  12. Haha
    Keffisch got a reaction from Lego Leonidas in Any point of using Tie Bombers in 2.0?   
    Why are you still playing Punishers ala X-Wing 1.0 ? :p
  13. Like
    Keffisch got a reaction from Cusm in What Was The Most Broken Thing In 1.0?   
    And you seem to forget which one won worlds, was released first, and was a hard-counter to Whisper throughout the game.  
  14. Like
    Keffisch got a reaction from CaptainJaguarShark in What Was The Most Broken Thing In 1.0?   
    You are absolutely right, Han Solo (+ Engine Upgrade & the plethora of passive modifiers).
    Han started it all.
  15. Like
    Keffisch got a reaction from JJ48 in What Was The Most Broken Thing In 1.0?   
    You are absolutely right, Han Solo (+ Engine Upgrade & the plethora of passive modifiers).
    Han started it all.
  16. Like
    Keffisch reacted to MaxPower in Do Reapers deserve the hate that Rebel Fenn Rau gets? Point-Counterpoint.   
    The key point is ps11. At ps11, a reaper would be ridiculously broken.
    The ps11 coordinate into boost to arcdodge is what makes fenn+ghost such an npe to deal with.
  17. Like
    Keffisch reacted to TasteTheRainbow in Do Reapers deserve the hate that Rebel Fenn Rau gets? Point-Counterpoint.   
    Reapers are as bad, but nobody cares overly much about the 1.0 meta. I think that’s the primary reason for the lack of concern. 
  18. Thanks
    Keffisch reacted to Boris_the_Dwarf in Strike 3   
    After the May announcement, I was cautiously optimistic for second edition. I’d been saying for about a year that the game needed a second edition, so the fact they were making one was good news to me... until i saw what their idea of second edition looked like. Conversion kits that still run the risk of alienating new players who have to go backward to buy ships that haven’t been reskinned, higher pricing on ship packs, and the requirement for an online app just to handle some of the most basic operating requirements of the game. In my opinion, the app is there as a cop out mechanism to allow the designers to be even sloppier with design. Now they can just change everything on the fly.
    The one area I still held out hope for and defended FFG on when the topic came up was the idea that it would take multiple conversion kits to maintain playability. I based my response on the comments made by people who were in the room for the announcement. Because of the app, you won’t need multiple copies of the same upgrade card like you do now. That’s what I was hearing.
    And then I opened my TIE Reaper and examined the second edition contents. I stand corrected. What a disappointment. One conversion kit for a faction might not be enough after all, if there’s a really good upgrade card that a top tier list will need 4-5 copies of.
    My plan is to purchase the new starter, one imperial conversion kit and one rebel kit. Beyond that, I’m done. No more ships. No additional kits. This version has a year of life in it at best, as it has alienated veterans and new players alike. New players will have to backtrack to pick up old ships to go with the kits or wait out some future release date unless there is some other cash grab power play in the works that hasn’t been announced yet.
    For me, 1.0 still has a lot of life left in it and I plan to continue enjoying that for years to come.
  19. Haha
    Keffisch reacted to LordBlades in What Was The Most Broken Thing In 1.0?   
    Soontir Fel. The insane amount of defense it could stack was the catalyst for the stronger offense mods>stronger defense mods>even stronger offense mods>etc vicious circle that is the root of most 1.0 issues IMO. 
  20. Sad
    Keffisch got a reaction from Infinite_Maelstrom in Got It Where It Counts - Preview the Lando's Millennium Falcon Expansion Pack   
    So far 2.0 is turning out to be quite a mess ruleswise - and it isn't even out yet. :/
  21. Like
    Keffisch reacted to Jike in Got It Where It Counts - Preview the Lando's Millennium Falcon Expansion Pack   
    It's not looking great, but we don't have the actual rulebook yet so it may well be that many of these issues are cleared up there.
  22. Like
    Keffisch reacted to Sasajak in This bickering is pointless....   
    Fear of how much he will cost
  23. Like
    Keffisch reacted to Dr Zoidberg in When is releases?   
    Honestly.  All the information you seek has already been provided officially by FFG.  A two-minute search of their product page would bring it up.
  24. Like
    Keffisch reacted to Commander Kaine in People like to complain about Luke Gunner, Fenn Rau and Dash, but   
    Except it's an action and you can counter it with stress for example. 
    You can also use range control to deny it.
    There is counter play. How do you counter Luke?
  25. Like
    Keffisch got a reaction from Jo Jo in Arc-Dodgers Through History   
    RAC /w PTL, Engine, 1+ Hull damage and Ysanne.
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