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About Keffisch

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  1. Keffisch

    X-Wing Worlds 2018

    Dear American friends, Welcome to the European Meta(tm). 😛
  2. And hopefully it shows in the design of the core rules. But that has very little to do with the speed with which they are going to release future waves - not to mention the quality of playtesting and balance (i.e. powercreep). going forward.
  3. No? Would you care to elaborate?
  4. I'd be interested in a balance mod, because - I fear that at the rate they're planning to push the product - proper playtesting and balance issues have not been a consideration.
  5. Keffisch

    X-Wing 2.0: They got everything right.

    While it does sound good, I fear it will be classic FFG all over again - that is to say - that the game will likely be unbalanced competitively and poorly playtested (as in not enough resources & time devoted to playtesting). Just like most business out there, it is all about the eternal pursuit of dosh & how quick you can push your product.
  6. Keffisch


    8 points.
  7. Keffisch

    poll: how long have you been playing?

    Since day one. I wouldn't say I am unhappy about X-Wing in its current state as it has always been unbalanced. (with solid balance always within reach) But I find myself drifting away from the game as I am getting tired of flying the few Tier 1 ships available to each faction, using a limited selection of viable upgrade cards. I do have fun playing casual games from time to time but even there the imbalance rears its ugly head. Sidenote, I also have mountains of upgrade cards that aren't viable - what is up with that? The alternative to flying Tier 1 ships is flying meta counters and risk running into non-meta lists in the preliminary rounds (which has happened so many times now). Then there's the mirror matches, of which I've played so many. My biggest issue is that - when I can consistently cruise to victory without practice, using a netlist, against someone that has been playing variations of the same (but slightly inferior) netlist for a year - and anyone else not flying Tier 1 ships for that matter, then I know that competitive X-Wing is not for me. Yes the Sheath/Fennipede is broken, yes Miranda is broken, yes TLT is vastly superior, so is Harpoons, yes the Falcon was broken once, as was Dash, as was Poe, as was the JM5K ToiletTerrors(tm), as was the pre-nerf decloak, etc. etc. etc. And that won't change in the near future - and imho, would require a rework of the game from the ground up. TL:DR X-Wing casual play is sort of fine, but it is not enough to keep me interested.
  8. Keffisch

    Xwing is alive and well despite what the clickbaiters say

    Only a Sith deals in absolutes.
  9. Keffisch

    Imperial Control - WIP

    Why though? Vessery's PS means that he's often in the arcs of enemy ships, whereas QD has both a better dial, higher PS, and the same statline vs 3+ dice attacks. Vess has a focus token for defense, QD has the same AND the implied threat of a return shot. + that rear arc. I think your problem is that Imps pay premium for control, they don't have any super duper Tier S ships like the Fennipede. The best Imps can do is settle for average, e.g. https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!195:100,22,-1:34:-1:;194:100,22,-1:34:-1:;49:-1,-1,-1,-1,-1:35:17:u.95,u.-1&sn=Unnamed Squadron&obs
  10. Keffisch

    X-Wing a Dead Game?

    We're sorry, we can't hear you over the sound of LEGIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON!
  11. Keffisch

    Top three stay top three.....come on FFG.

    An undercosted multi-arc support ship that lets a large base ship boost at PS 11 and denies token use, AND can be made into a control ship as well? I don't see any issues...
  12. I don't want to see the imbalance which is plaguing X-Wing.
  13. We have always confirmed phase end and phase begins. Always. Why wouldn't you? With regards to Crack Shot, I always ask - and if needed - tell my opponent how it works with regards to not spending his/her tokens . Then, if they miss the window or don't spend the required tokens to avoid a hit there can be no confusion and it is 100% on them - and vice versa. It seems to work well.
  14. It depends on the rest of your list - and TIE Strikers are a trap. (cue the famous Ackbar quote). In general, here's how I would rate them: #1 Sienar Specialist — TIE Aggressor 17 Twin Laser Turret 6 Lightweight Frame 2 Ship Total: 25 ------------- #2 Gamma Squadron Veteran — TIE Bomber 19 Deadeye 1 Extra Munitions 2 Plasma Torpedoes 3 Guidance Chips 0 Ship Total: 25 ------------- #3 Tempest Squadron Pilot — TIE Advanced 21 XX-23 S-Thread Tracers 1 Accuracy Corrector 0 TIE/x1 0 Ship Total: 22