Jaysin1414 said:
I ran two games over New Year's and with 5 total characters (3 first game, 2 the second), we experienced 1 death and one KO with a fudged ruling to keep him alive.
The rules specifically said that once critical severity exceeds Toughness, the character dies. My player running a Trollslayer had crits equalling his Toughness, so I let him live. However, the healing check shortly after combat was failed miserably, so technically he died there...but the game was over at that point...
OK, we had 2 deaths out of 5....
Not quite true. The rules state that the *only* time you check for death is once a character is unconscious from taking more wounds than they have wound points.
So, if I have 13 wound points and a toughness of 5, it doesn't matter if I have 5, 6, or 10 crits as long as I don't fall unconscious by taking that 14th wound.