Jump to content

Doc, the Weasel

Members
  • Content Count

    1,914
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Doc, the Weasel got a reaction from Rikoshi in Enough dice in a single dice set?   
    We (5 people) played the beginner set with 2 sets of dice, and it worked out fine.
     
    Where you run into issues is if people want to set aside dice as "theirs" rather than sharing the pool.
  2. Like
    Doc, the Weasel reacted to player695261 in Repeated Pages - Seriously?   
    It's not the press spitting a thousand out a time where this happens. It happens in the binding phase. Someone just mis-stacks a stack of paper, mixing one set of page with another, and boom. Bad books. Likely to be at least a few books that got bound incorrectly. They may have caught most of them before shipping them out, so a bad book at retail is probably rare.
  3. Like
    Doc, the Weasel reacted to DoctorWhat in Repeated Pages - Seriously?   
    I think my book might be faulty too.
    I've looked through all of it carefully and a can't find a single picture of Carrie Fisher in the slave girl outfit.
    Does anyone else have that problem?

  4. Like
    Doc, the Weasel reacted to Gallows in How Much Obligation is Too Much?   
    Yep then you've fallen in with a bunch of scoundrels and that's another role playing hook... awesome :-)
  5. Like
    Doc, the Weasel reacted to Tenrousei in Thoughts on the Lightsaber   
    Given that currently, at best, a character could get 7 ability dice in a roll with a lightsaber base, with 5 being the cap that a starting character could muster, which would really focus the character in that area. With no proficency dice, the idea of a triumph is basically moot, unless there is something I'm missing.  the only enemy I've seen that has a lightsaber to drop is a Forsaken Jedi... Adversary 2 on top of the ongoing effect for senses which upgrades the difficulty of atacks targeting them by 2 more... Managing to take one of those out would be a very worthy adventure.
     
    If one of my characters wants to use on euntrained, they are welcome to.  but a vibro ax would be easier.
  6. Like
    Doc, the Weasel reacted to mouthymerc in Thoughts on the Lightsaber   
    Just give the lightsaber the Dangerous quality. When the weapon is used untrained you upgrade the difficulty once (or twice for Dangerous 2). This way there is a chance of a despair. Once you have training in the lightsaber skill the quality jo longer applies.
  7. Like
    Doc, the Weasel got a reaction from Ahrimon in Thoughts on the Lightsaber   
    Rather than be punitive to players who want to do things that the GM doesn't want them to do, why not just not introduce any Lightsabers in the first place?
     
    It seems like people are trying to solve a problem that they themselves would have to create.
  8. Like
    Doc, the Weasel reacted to Sinosaur in Thoughts on the Lightsaber   
    I don't think you should bother putting in a mechanic to prevent non-force users from using a Lightsaber. First off, finding even one lightsaber is a huge challenge, and as GM you can easily just say they won't find them. Second, using a lightsaber at all paints a giant target on you, and having looked at the Emperor's Hand's stat block... that target is scary. Third, the reason why people in Star Wars who aren't Jedi don't use Star Wars is that they're pretty rare and having a blaster to shoot someone across the room is usually more effective.
     
    The bits about the lightsaber that should require the Force are the whole deflecting blaster bolts thing... which isn't a base characteristic of the weapon (I believe you can get those effects in the FSE tree and from the Sense power). And getting actual lightsaber skill is also entirely up to you as a GM.
  9. Like
    Doc, the Weasel reacted to whafrog in Stealing from WHFR 3e   
    You said it!  All that paraphernalia is a big turn off to me.  If anything, I'd rather see the mechanics go the other way, and see a new WFRG 4e based on EotE.
  10. Like
    Doc, the Weasel got a reaction from DylanRPG in Co-Pilots   
    Since there is a co-piloting action, I would just do that.
  11. Like
    Doc, the Weasel reacted to mrvander in Opening Crawl   
    Personally, I use After Effects. However, I do understand that may be a bit on the high-end for this single purpose. I'm also green-screening a ship flying towards a planet after the camera scrolls down the starfield. However, my players chose the Wayfarer as their starting ship and I don't have a model or mini that even resembles that. Time to kitbash, I suppose.
  12. Like
    Doc, the Weasel reacted to SteelePhoenix in Alarm klaxons and squealing pigs....   
    Lord above please help me for I have unleashed the evil..  Click on the link below for Trex's favorite Gomorrean Opera... minor key I believe...
     
    You have been warned...  This is not pleasant  
    https://dl.dropboxusercontent.com/u/7109438/Klaxon_and_Opera.mp3
  13. Like
    Doc, the Weasel got a reaction from Rikoshi in PC Droids and built-in weapons   
    I think the question is what does the player gain from doing this that is exploitive?
  14. Like
    Doc, the Weasel got a reaction from Callidon in Turning to the Dark Side?   
    It's a mechanic they will explore in FaD.
     
    "Full-fledged Jedi and other powerful Force users suffer unique penalties for this [using dark side results] that are not detailed here." pg. 278
     
    So Force Sensitive Exiles are too minor league for it to matter much, outside of roleplaying. That fits the films. It's not until he gets a little training that Luke is in danger of falling. "This is a dangerous time for you, when you will be tempted by the Dark Side of the Force"
  15. Like
    Doc, the Weasel got a reaction from DylanRPG in Turning to the Dark Side?   
    It's a mechanic they will explore in FaD.
     
    "Full-fledged Jedi and other powerful Force users suffer unique penalties for this [using dark side results] that are not detailed here." pg. 278
     
    So Force Sensitive Exiles are too minor league for it to matter much, outside of roleplaying. That fits the films. It's not until he gets a little training that Luke is in danger of falling. "This is a dangerous time for you, when you will be tempted by the Dark Side of the Force"
  16. Like
    Doc, the Weasel reacted to Ineti in How long is my adventure?   
    There's also the question of how much your group likes to roleplay. If you present a cool NPC or two for them to interact with, you can fill some time if needed bantering and offering some RP opportunities. If you're running short of time, cut the RP at a good point and screen wipe to the next part of the adventure.
     
    And, GM protip--if you do find you have time to fill or you need to regroup if things go off the rails, call for a bathroom break. Hide in the bathroom for a few minutes and regather your thoughts and think through how to make the session even better, different, back on track, etc. A timely bathroom break has helped more than one of my game sessions.
  17. Like
    Doc, the Weasel got a reaction from Dex Vulen in Obligation for Cash or XP   
    I think it's good to have low starting credits because it gives the PCs more incentive to take that first job or opportunity that gets everything rolling. It's basically a built-in plot hook/motivation.
  18. Like
    Doc, the Weasel got a reaction from Hrathen in PC Droids and built-in weapons   
    It depends on whether it's retractable or not. If they have gun arms – guns instead of hands – then no I wouldn't have them pay more (it makes life harder than just owning guns). 
     
    If they were retractable, it would depend on if they are well hidden. On the one hand, they could be as concealable as a normal weapon, which doesn't require an extra expenditure (since anyone can hide a gun in their clothes that way). It would still take a maneuver to deploy it (without Quick Draw).
     
    If they are just as concealable as cybernetic weapons, then I'd make them pay for that.
  19. Like
    Doc, the Weasel reacted to fjw70 in Heresy   
    As both a Star Trek and Star Wars fan I have been considering putting Klingons on the edge of the Star Wars galaxy. Maybe this is a group of Klingons that went through a worm hole into a new galaxy and established New Qo'nos.
    Anyone other sci-fi heretics out there?
  20. Like
  21. Like
    Doc, the Weasel got a reaction from cikeo in Picking Canon for Your Game?   
    I like the cut of your jib.
     
    There was a wonderful thread on RPG.net about what setting facts we have if we only use what appears in the first film (and just the film, so no novelization). It's amazing how little that is, and how much was made from it.
  22. Like
    Doc, the Weasel reacted to fjw70 in Picking Canon for Your Game?   
    The purge wasn't mentioned by name but Ben did say that Vader helped the Emperor hunt down and destroy the Jedi Knights.
  23. Like
    Doc, the Weasel got a reaction from DylanRPG in How long is my adventure?   
    If you are worried about running short, then have one of the optional encounters (or make a third) that is an open ended social one, where the characters wander around and interact with people. There's one in the Long Arm of the Hutt that's worth looking at.
     
    Something like a bar scene or party where the group has to get info, or is waiting to meet someone. You can stretch that out if need be, or end it quickly by delivering the thing they are waiting for.  
     
    Plus, in my experience, they end up being the most memorable parts because it lets the PCs put themselves out there and do interesting things.  
  24. Like
    Doc, the Weasel got a reaction from billw2 in How long is my adventure?   
    It really does depend on your group, you as a GM, and the nature of the encounters. With that in mind, this is what I'd do:
     
    I would have 2 "hard-point" encounters. They have to occur. They are the first and last encounters. The entire session can consist of these two if need be.
     
    Then, I would have 2 optional encounters for the middle. They can be brought up depending on how much time there is. I would make sure they are not as complex as the hard-points.
     
    Then, you just play it by ear. If you end encounter 1 (hard-point) at the 1hour mark, then go ahead and dish out the first optional encounter. Maybe that one takes an hour and a half, so you decide to skip the other optional one and go straight to the last encounter (the 2nd hard-point). 
     
    If the 1st encounter takes 2 hours, then assume the next one would take as long and just do the last one. You still get a full story in.
     
    This way you cover all your bases, and still have an engaging story.
  25. Like
    Doc, the Weasel reacted to Lorne in Picking Canon for Your Game?   
    I'm going with the least amount of canon as possible:  Episode IV.
×
×
  • Create New...