Jump to content

Doc, the Weasel

Members
  • Content Count

    1,914
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Doc, the Weasel got a reaction from OB-1 in Space Combat - Speed Issues   
    If your players are gaming the system to allow slower ships to outrun faster ones, then there isn't any immersion to break.
  2. Like
    Doc, the Weasel got a reaction from capnhayes in Space Combat - Speed Issues   
    It's assumed that in space combat, ships aren't moving in perfectly straight lines. They are diving and weaving around trying not to get shot. You are right to switch to a Chase when you did.
     
    Also, this game isn't like SAGA in that there is a robust rule system that is universally applicable for everything. This one is designed around a GM who makes common sense rulings rather than tightly adhering to a rule-book.
     
    If doing the thing that makes sense causes a problem with a group, I'd be more apt to blame the group.
  3. Like
    Doc, the Weasel got a reaction from Rikoshi in Space Combat - Speed Issues   
    If your players are gaming the system to allow slower ships to outrun faster ones, then there isn't any immersion to break.
  4. Like
    Doc, the Weasel got a reaction from Jegergryte in Space Combat - Speed Issues   
    If your players are gaming the system to allow slower ships to outrun faster ones, then there isn't any immersion to break.
  5. Like
    Doc, the Weasel reacted to Krieger22 in EotE to AoR retraining?   
    I don't quite understand your situation. If you want to keep your current character then you simply need to learn the Medic specialization. If you want your character to be a Soldier career character with the Medic specialization then you clearly want to play a different character. Reassigning all your XP and starting a new character is pretty much the same thing - you end up with a character with completely different skills and talents than you started with.
  6. Like
    Doc, the Weasel got a reaction from Daredhnu in Make Adversary Cards!!!!   
    I am not very interested in talent cards (which can already be easily referenced on a single page).
     
    What I think we need are cards with adversary stats on them. Some ready made baddies that I (as a GM) can whip out in a pinch, with all their pertinent data. 
     
    You could theme the packs, like Imperials, Gangsters, Corporate, Pirates, etc.
     
    Who's with me here? 
  7. Like
    Doc, the Weasel got a reaction from Internutt in Renaming Duty?   
    I think Duty fits. Neither Dedication or Devotion carry the idea of acting for the benefit of others that Duty does. 
     
    It also has more significance as a term in regards to the military. 
  8. Like
    Doc, the Weasel got a reaction from Split Light in Stimpacks   
    How many maneuvers does it take to use a valium after reading the little war in this thread?
     
    Answer: TOO MANY!
     
     
    This is one of those questions that cuts to the heart of one's play-style.
     
    Are you in a group that tracks minutiae of equipment or walks into combat with a blaster in one hand, and a comlink or stimpack in the other on the off-chance that you need it? Then it's 2 maneuvers. 
     
    Are you in a group that flows from event to event, blowing over unimportant details in pursuit of the greater narrative? Then it's 1 maneuver.
     
    I've had fun playing both ways. RAW apparently has two versions of how it works (not the first time), but more importantly it's whatever makes the game work for your group.
  9. Like
    Doc, the Weasel got a reaction from Split Light in Got my "Beyond the Rim" in the mail yesterday   
    I'm kind of with you here, but I can see why they are wanted.
     
    There's a difference between gridded out maps for fights, and maps that show general layouts. The former isn't needed for this game at all.
     
    The latter, though, can add a sense of place and context that pure description doesn't, much in the same way good artwork can. 
  10. Like
    Doc, the Weasel got a reaction from OB-1 in Got my "Beyond the Rim" in the mail yesterday   
    I'm kind of with you here, but I can see why they are wanted.
     
    There's a difference between gridded out maps for fights, and maps that show general layouts. The former isn't needed for this game at all.
     
    The latter, though, can add a sense of place and context that pure description doesn't, much in the same way good artwork can. 
  11. Like
    Doc, the Weasel reacted to awayputurwpn in Cybernetic enhancements   
    Repli-Limb prosthetics don't give any statistical advantage. Some cybernetics do (like the Cybernetic Arm Mod V/VI or something along those lines). So as long as he doesn't want a hard mechanical benefit from his cybernetic attachment (like + to a skill or characteristic) you should be fine just giving him a "Repli-Limb." All you're doing is making him more vulnerable to ion weapons
  12. Like
    Doc, the Weasel reacted to Jaenus in Apply Face Directly to Tabletop   
    A player of mine seduced the overseer and tried to ram the TIE fighters.
     
    You're doing it right.
     
    Let the dice help tell the story and say yes, or yes but, and you'll be OK
  13. Like
    Doc, the Weasel reacted to Lorne in How Many Skill Checks   
    This.  But, I'll put a finer point on it.  Skill checks, especially in EotE are comprehensive resolutions to the player's attempt to solve a specific problem in a particular fashion.  Your character either can or cannot slice that particular computer at that time; the rare goods are either avilable to you, or they aren't, and a single check tells you this.
     
    In combat, which is turn-by-turn, feel free to narrow the scope down to exact applications, just like you do with attacks.  If slicing a door* is the only obvious alternative to killing all the thugs, then it's okay to slice at the door round-to-round until it's open or everyone is dead.  That's a great way to ratchet-up the tension.
     
    (*For extra fun, reveal it to be the janitor's closet. )
  14. Like
    Doc, the Weasel got a reaction from Lorne in How Many Skill Checks   
    Generally, once. Rolls should have consequences (good and bad), and allowing a do-over both eliminates the bad consequences and reduces the significance of success. If failure doesn't matter, then why bother rolling?
     
    One place I break this rule, though, is in combat where it's time that matters. If you are trying to hack open a door (either way I suppose), failure means you have to endure another round of fighting. In those cases, I go for a "keep trying until you succeed" task.
  15. Like
    Doc, the Weasel reacted to syrath in Specializations Duplicated from other Products   
    The recent podcast from order 66 had the developers explain this. They wanted there to be a pilot option in AoE and they wanted a pilot option in EotE , however they did not want there to be an option where someone could create an uber slicer or an uber pilot by combining both talent trees effectively doubling up on everthing.
  16. Like
    Doc, the Weasel got a reaction from Aservan in Ithorian Bellow – Is Ranged (Light) the right skill for it?   
    Am I the only one who thinks Ranged (Light) is an odd skill to pair with the Ithorian Bellow ability? 
     
    Resilience would make a lot more sense. I can imagine a brawny and stout character being able to damage people with sound more than an agile marksman.
     
    Does anyone else think this is odd, or have alternate ideas to what skill it should run off of?
  17. Like
    Doc, the Weasel reacted to mrvander in BBY and ABY why oh why?   
    Umm, no. The answer is no, we don't number our years since the Normandy Beach landing. Also AD is not After Death by the way. It means "In the Year of Our Lord" (Anno Domini) which is actually based on his conception or birth, NOT his death which happened roughly 33 years later. You may want to read up yourself a bit.
     
    Even if it was "after death" as so many wrongly believe, that's not a single battle in a war is it? It's a significant event to those who had the power to write history (the Catholic church) that took hold over most of known civilization at the time. The Battle of Yavin by comparison does not hold that same relevance. You're on the right track though with the Ruusan reformations, read my second post above....
  18. Like
    Doc, the Weasel got a reaction from Utsanomiko in Ithorian Bellow – Is Ranged (Light) the right skill for it?   
    Am I the only one who thinks Ranged (Light) is an odd skill to pair with the Ithorian Bellow ability? 
     
    Resilience would make a lot more sense. I can imagine a brawny and stout character being able to damage people with sound more than an agile marksman.
     
    Does anyone else think this is odd, or have alternate ideas to what skill it should run off of?
  19. Like
    Doc, the Weasel reacted to BigKahuna in Nightmare players in a galaxy far, far away...   
    Bad players are bad players and while it can suck to find your group short handed on players, its far better to run a 2 player game then it is a 3 player game with one person their determined to screw it up for everyone else.
     
    The advice is probably obvious, I'm sure you don't need to hear it but just for the record, boot his ass out and don't look back.  Booting a player for being a jerk intentionally is not only a good lesson for him, but its a good way to establish yourself to the other players as a guy who cares about their time, which was wasted by having a jerk at the table.  Unfortunately these stories aren't always so black and white and I understand that.  For most of us that "jerk" player might actually be a good friend, cousin, brother or otherwise.  Its not always so simple.
     
    My story is what amounts to one of the biggest lesson I learned as a GM and one of the worst gaming experiences I have ever been a part of as it was a kind of catch 22 I couldn't get out of.  
     
    I had a very good friend of mine that is a bit of a power gamer who greatly desired to join an ongoing campaign I had run for nearly a year.  I had managed to keep him out of the game not because I had anything against him joining, I can handle power gamers, but because the other players all knew him as well and didn't like playing with him.  He however kind of played the puppy eyes and pulled the friendship card so I convinced the group to let him join the game for the final chapter of this very long campaign.  
     
    Right out of the gate I laid down the law for him about power gaming.  We where using 3.5 rules which was a very easy system to manipulate.  He created a reasonable character, so I thought and the first session with him in it started.  What he actually did was create a perfectly deadly combination of feats that at a first glance one might not notice.  He had a lot of system mastery and I overlooked it.  In the first scene of the game, he met the existing players, this was supposed to be more or less a formality as we had agree that he would be an old men at arms that one of the characters in the group was familiar with.  However in the first scene he opened up and attempted to conjule payment for his services that he was about to render.  The players didn't buy it and told him no thank you, services not needed.  He promptly threatened the group, drew his weapons and effectively became the bad guy.  Now I stopped the game, but the other players, rather miffed and pretty confident they could win a fight with this character wanted to ride the fight out as if it was a monster fight.
     
    Spells where thrown, swords where drawn and the fight started.  Now I'm a fair GM and I pride myself on running the rules straight.  I don't play favorites, we rolled in the open and I told them before the fight started.... we can stop this right here and now, boot this player out of the game, erase the scene and pick up where we left off before he joined.  But the players insisted the fight took place.  What followed was 3 hours of the most intense arguing, rules lawyering and aggressive behavior I had ever seen out of any of these players.  When the fight was over, people where storming out of the house, telling each other to F-off.  The campaign never recovered and the group itself was never really the same after that.  Things where said that went far and beyond simple role-playing, things that I took personally, they took personally etc..
     
    Morale of the story is, be a good GM.. keep bad players out of your game.
  20. Like
    Doc, the Weasel reacted to Jegergryte in species book   
    Should? Nah... not really. I prefer books with a little bit of this and a little bit of that, some species here, some gear there, a starship (or five), some locations, some adventure seeds, perhaps a small mini adventure.
  21. Like
    Doc, the Weasel got a reaction from Hungry Donner in Roll Players not Role Players   
    I just want to point out that there is nothing wrong with what they were doing before as long as everyone was having fun. I don't believe in a proper way to roleplay, there are only issues when different people want different things from the game. Saying one is superior to the other is elitist BS, and is limiting the wonderful diversity this hobby has to offer.
     
    That said, it's clear that you weren't having fun in their play-style. It is great that you got everyone on the same page and it is working. Bravo.
  22. Like
    Doc, the Weasel got a reaction from DoctorWhat in Roll Players not Role Players   
    I just want to point out that there is nothing wrong with what they were doing before as long as everyone was having fun. I don't believe in a proper way to roleplay, there are only issues when different people want different things from the game. Saying one is superior to the other is elitist BS, and is limiting the wonderful diversity this hobby has to offer.
     
    That said, it's clear that you weren't having fun in their play-style. It is great that you got everyone on the same page and it is working. Bravo.
  23. Like
    Doc, the Weasel reacted to Donovan Morningfire in Brace Maneuver vs. Cover   
    Amen to that notion.
  24. Like
    Doc, the Weasel reacted to Donovan Morningfire in Brace Maneuver vs. Cover   
    Except that Cover is listed under the category of "environmental effects" in both the EotE core and AoR Beta rulebooks, where other sources of ranged defense quite specifically aren't.  Though I guess if you say that Brace doesn't work because Cover specifically provides ranged defense instead of directly applying setback dice, then you could also make an argument that Skilled Jockey does nothing about negating the Handling penalties from a bulky transport, since Handling and Defense (Ranged and Melee) both function by applying setback dice equal to their rating to a given roll.  In the case of Cover, saying "ranged defense" instead of "setback dice" is both design shorthand as well as preventing the stacking of cover and ranged defense from armor, something that Sam and Jay said was very much intentional.
     
    For what it's worth, in principle I agree with you that Brace shouldn't have any effect on cover, and is exactly how I've run it in my games in the past, and how I'll continue to run it, possibly even if a dev says something to the contrary.
     
    However the OP asked a question based upon the RAW, and my answer is that RAW says "yes, by RAW the Brace talent would work to remove the setback dice enforced by cover."  And it doesn't even need the linguistic gymnastics that the recent Pierce arguments needed to justify some of the opinions expressed there.
  25. Like
    Doc, the Weasel got a reaction from Rikoshi in Potentially game breaking Combo?   
    I think it's silly to errata "problems" that haven't cropped up in any game. I could understand if this were someone complaining of an issue that appeared naturally through play, but this is purely theory. 
     
    Houserule it if you want, but asking the developers to change the core game because of something that could happen, but won't is a bit much.
×
×
  • Create New...