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Doc, the Weasel

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  1. Like
    Doc, the Weasel reacted to habs1009 in Story Advice   
    Ok, maybe some workers weren't kicked out but they are enslaved. They still cannot land in the colony and when they go to the colony they are not allowed in. This could allow for some stealth and/or deception to get in and find out what is going on. Two of the four players have a family obligation so perhaps one of the players brothers is working for the smuggler.  
     
    The group has a 'history' with the Hutt's so maybe the smuggler is selling to the Hutts. Just mentioning Hutts should get them riled up enough to complete the story.
  2. Like
    Doc, the Weasel got a reaction from JaceMoonstrider in New Live Play Podcast - Edge of the Empire: Lost Sons   
    Our group has taken up podcasting our play sessions and we have started with our current EotE game, the home-brew story Lost Sons. (here's the opening crawl)

     

    Some of you may know the group from the Warhammer podcasts at Reckless Dice (where we did Underworld Rising and Buried but not Forgotten). 

     

    Lost Sons is the first adventure based on a player generated setting. Our first session (which, unfortunately wasn't recorded) was the players and I creating the setting and NPCs along with their characters (the process was documented on the forum in this thread). 

     

    We have parts 1 and 2 up on our new site, BeggingForXP.com, and I hope to have part 3 up in a day or two. Please head on over and take a listen. 

     

    If I do say so myself, we have a great group of players that add a lot of flavor to the session (though competence isn't always their specialty). 

     

    Thanks for listening and good gaming.
  3. Like
    Doc, the Weasel reacted to doc_cthulhu in Farewell WHFRP   
    This is like the "who-is-who-at WFRP forums" giving advices of how to play something completely different.
  4. Like
    Doc, the Weasel reacted to Desslok in Dave Filoni says Stormtroopers suck   
    This word debate - I do not think it means what you think it means.
     
    Also relevant:

  5. Like
    Doc, the Weasel reacted to Yepesnopes in Combat is too deadly   
    Combat is never deadly enough! 
  6. Like
    Doc, the Weasel reacted to Jegergryte in Dave Filoni says Stormtroopers suck   
    I bet we'll see the rebels run away from them time and time again.
  7. Like
    Doc, the Weasel got a reaction from bladerunner_35 in Throat-slitting kills   
    The problem for me on this one is that there is not a significant enough difference between sneaking up to the guy and not killing him and being found sneaking up. Failing the second roll pretty much invalidates the first. The guy is going to fight back/sound an alarm if either fails.
     
    Yes, there is nuance, but that can be determined from advantage/threat or triumph/despair. Fail with threat, he hears you and gets the drop on you before you can approach. Fail with advantage and you are right on him, but don't quite have the knife in place when he realizes you are there. Succeed with a despair, and he calls out as he dies.
     
    I realize that a lot of people here are coming from a SAGA (d20) background where everything has to be a discrete roll, but two rolls in this system is just dice for the sake of dice. You don't get that much more from it.
  8. Like
    Doc, the Weasel reacted to Amanal in Should a GM make some checks for characters?   
    Open dice rolls always, you explain the situation and have a risk that presents itself to the player. You explain and narrate the risk and dangers, you then suggest that a dice roll is in order:
     
    If you pick up the dice and roll them you will lack the player buy in, the player will just have to accept the results and deal with whatever comes of it. There is a danger here that should something go wrong the player will resent you for it. You may be telling a great story but the players are not participating.
     
    You ask the player for the dice roll. You negotiate with the player the skill to be used, you allocate the blue and black dice and most importantly the player gets a chance to spend destiny points. There is a danger here that a player metagames, but that will diminish over time as the players grow to trust you in your effort to tell a great storey and involve them in it.
     
    I made this mistake in a chase between my players and some Tie Fighters, I should have just had the player make his piloting roll and had the Tie Fighters oppose this roll, that way the Player had his skill in the spotlight at all times and he had his moment to “shine” because of my error I diminished that somewhat.
     
    Consider this example: You are on a Star Destroyer, you have retrieved the invasion plans and are making your escape as an explosion racks the ship. Alarms go off and an evacuation is called for. Lights start going off and back on, secondary explosions can be heard from time to time. The ship will take about 2-3 minutes to explode and there is a chance that a secondary explosion will cause a hull breach.
     
    I would consider this to be bad: GM rolls dice and says “you are all ejected into space and die!!
     
    I would consider this much better: GM: OK I think now we have an idea as to what is going on we should roll and see what comes of it. Would this be a knowledge test of some sort? Player: How about survival? GM: Sure who will make the roll? Player: I have 2 green and a yellow dice. GM: This could be pretty bad, so even though it is an average difficulty I’ll make one dice red to represent how bad it could be if things go wrong. Another Player: Perhaps if I make a Knowledge roll I could help trace the shortest path to the escape pods? (This ends up adding a boost dice.) Player rolls and gets 3 successes and a despair. GM: You hear a loud bang behind you and feel the rush of air going past you, it will sweep you off your feet in an instant.
     
    GM: Now there is a blast door between you and the large hole to space, if one of you could make a hard athletics test you could perhaps get to it and shut to blast door or you could all make average athletic tests to move to the escape pod and avoid further trouble….
     
    If you allow the players to control the dice rolling they take on the problem and start seeking solutions. I think the other thing I have done is to show that even a bad dice roll isn’t and should be the end of things, you take your players out of the frying pan and put them into the fire and yes there is always a bigger fire.
     
    Now, the droid player realising he will survive lunges for the door controls….
  9. Like
    Doc, the Weasel reacted to Desslok in Dave Filoni says Stormtroopers suck   
    Actually, stormtroopers are deadly when allowed to be and Dave Filoni is wrong. Lets look at the time we see Stromtroopers in action (originally from Reddit):
     
    Boarding of the Tantive IV:
    Are Stormtroopers trying to kill people: Yes.
    Do Stormtroopers actually hit people: Yes. Despite the rebels defending a natural chokepoint, the Stormtroopers are able to brush them aside while suffering only light casualties. Stormtroopers demonstrate an ability to easily land kill shots while advancing forward.
     
    Jawa Sandcrawler:
    Are Stormtroopers trying to kill people: Yes.
    Do Stormtroopers actually hit people: Yes. Obi-Wan Kenobi even remarks upon their accuracy and precision.
     
    Death Star:
    Are Stormtroopers trying to kill people: No.
    During the initial confrontation in the security room the imperial forces were likely trying to kill the protagonists, but were unsuccessful due to the good guys having both the element of surprise and a wookiee. After this point, Imperial forces are well aware of what is going on and are under orders to allow the good guys to escape while putting up enough of a fight to look convincing because a tracking device has been placed on the Millennium Falcon. Han and Luke fall for this ploy, but Leia remarks on how they were allowed to escape.
    Do Stormtroopers actually hit people: No.
     
    Battle of Hoth:
    Are Stormtroopers trying to kill people: Yes.
    Do Stormtroopers actually hit people: Yes. They are able to enter Echo base and overrun the remaining base defenders so rapidly that they almost succeed in capturing Leia and Han.
     
    Cloud City:
    Are Stormtroopers trying to kill people: No. They are under orders to prevent Luke from linking up with Lando, Leia, and Chewbacca and to herd Luke into the carbon freezing chamber.
    Do Stormtroopers actually hit people: No. By scoring many near misses, they are able to use disciplined and accurate blaster fire to prevent Luke from linking up with his friends and instead pushing him into the carbon freezing chamber.
     
    Endor:
    Are Stormtroopers trying to kill people: Yes.
    Do Stormtroopers actually hit people: Yes. Of the four main characters present who are worth shooting at (Han, Leia, Chewbacca, and R2-D2) two of them are hit by Stormtroopers that are firing from the hip at relatively long range. This once again demonstrates excellent marksmanship and skill in modern day point-shooting techniques. Its also worth noting that despite being ambushed by a significantly numerically superior indigenous race that knows the terrain, the Stormtroopers are able to relatively easily fight their way out of the initial ambush and push the Ewoks back into the woods. It is only after the Stormtroopers split up into smaller groups in order to chase down fleeing Ewoks that the battle turns against them. Admittedly pursuing the fleeing Ewoks was a terrible tactical decision, but that suggests severe overconfidence on the Stormtroopers part rather than poor marksmanship.
     
    Overall, Imperial Stormtroopers consistently demonstrate excellent marksmanship when they are actually trying to shoot people. In addition, they demonstrate a willingness to, without hesitation, follow orders that put them at an extreme risk (deliberately not trying to shoot people who are shooting at you). The actions of the Stormtroopers in the movies (most of which were later fluffed to be part of the elite 501st Imperial Legion), is consistent with their description of being an elite, fanatically loyal fighting force.
     
    Also: read this article from Cracked: http://www.cracked.com/article_18858_the-biggest-star-wars-plot-hole-explained-by-science.html
  10. Like
    Doc, the Weasel got a reaction from Sturn in Game needs a rebel equivalent of the TIE Defender   
    People are using the TIE Defender in their games? Ugh.
  11. Like
    Doc, the Weasel got a reaction from Otzlowe in Throat-slitting kills   
    The problem for me on this one is that there is not a significant enough difference between sneaking up to the guy and not killing him and being found sneaking up. Failing the second roll pretty much invalidates the first. The guy is going to fight back/sound an alarm if either fails.
     
    Yes, there is nuance, but that can be determined from advantage/threat or triumph/despair. Fail with threat, he hears you and gets the drop on you before you can approach. Fail with advantage and you are right on him, but don't quite have the knife in place when he realizes you are there. Succeed with a despair, and he calls out as he dies.
     
    I realize that a lot of people here are coming from a SAGA (d20) background where everything has to be a discrete roll, but two rolls in this system is just dice for the sake of dice. You don't get that much more from it.
  12. Like
    Doc, the Weasel reacted to thedearth2 in The Dearth presents: NPC, Vehicles and Starships Custom Card Template   
    Next and last (planned) update before I upload the new template files.
     

     
  13. Like
    Doc, the Weasel reacted to Echo2Omega in Throat-slitting kills   
    So much over thinking for what ?
     
    A storm trooper...
  14. Like
    Doc, the Weasel got a reaction from Ogrebear in Compiled Resources List   
    Could you add my talent trees?
     
    Doc the Weasel's Talent Trees – Color
    Doc the Weasel's Talent Trees – B&W
     
     
    I also have some combat handouts (advantage/disadvantage charts, maneuvers, ship combat, etc)
     
    Doc the Weasel's Combat Cheat Sheets
     
    Thanks
  15. Like
    Doc, the Weasel reacted to HappyDaze in Player Character Death & Experience   
    Or worse. Its not the roll-player that tends to use the "It's what my character would do" justification for asshattery.
  16. Like
    Doc, the Weasel reacted to FangGrip in Minion question from the Official FAQ and Errata   
    Unless you happen to be a Sith. 
  17. Like
    Doc, the Weasel reacted to HappyDaze in Handling Large Amounts of Damage to a Minion Group   
    I play that you have to exceed the WT of a minion to drop them. This means that against 4 minions with WT 4, you drop the first one with the 5th point of damage after soak, and the last drops with the 17th point of damage. We like to stay consistent that WT needs to be exceeded to eliminate an opponent. With minion groups, it just happens that the point that exceeds WT also starts nibbling on the next member of the group, but that's fine for us.
  18. Like
    Doc, the Weasel got a reaction from PrettyHaley in Gaining New Obligation   
    The way Obligation is written is specifically vague. There is no hard and fast formula for it. Every table is going to have their own way that suits them. Considering how much narrative impact Obligation has, I think that's a good thing.
  19. Like
    Doc, the Weasel reacted to awayputurwpn in Dangerous Covenants!   
    The careers in Edge of the Empire are similar to the careers in Age of Rebellion in the same way a helicopter is to a submarine: they are both products of the modern age, they both get you places, they are both made predominantly out of metal, and they can both travel rather quickly. 
     
    The Hired Gun has the Body Guard, the Marauder, and the Mercenary Soldier.
    The Soldier career from AoR has the Commando, the Medic, and the Sharpshooter. 
     
    Significantly different skill sets, vastly different talent trees, and really very different career concepts. 
     
    So where one person might look at say, "potayto, potahto," another could point out that one of them is a Russet potato and the other is a sweet potato. 
  20. Like
    Doc, the Weasel reacted to thedearth2 in The Dearth presents: NPC, Vehicles and Starships Custom Card Template   
    First draft for item cards, started with weapons:
     

     
    (sorry for the typo in the description, too lazy to correct, save and upload it again...)
     
     
  21. Like
    Doc, the Weasel got a reaction from Ralzar in What's the best investment for a next purchase?   
    I would agree with Ralzar, except I would place Lure of Power and Omens of War over the other sets. Winds of Magic and Signs of Faith are both great, but they are servicing at most 1 player each, IF you even have a wizard or priest in the party. Lure of Power has something for everyone and will be the most useful overall, followed by Omens of War.
  22. Like
    Doc, the Weasel reacted to thedearth2 in The Dearth presents: NPC, Vehicles and Starships Custom Card Template   
    Hi!

    While waiting to continue with the Menagerie, I looked around for another project. Some days ago mfluder posted Custom NPC Cards (http://community.fantasyflightgames.com/index.php?/topic/91545-custom-npc-game-cards-for-players/). I really liked the idea, so I decided to design some of my own.

    EotE: NPCs, Vehicles, Planets, Weapons, Armors, Gear and Starships.





    The pictures used are from Wookipeedia (Tie) or from the Under a Black Sun PDF. Teemo stats are place holder.

    TWO LAYOUTS
    I created the cards in two versions: One with the original EotE Fonts and one with Windows Standard Fonts everyone should have on his computer.

    Updated, version 2 is available for download!

    Link to the PSD-File which uses the EotE Fonts (you need to have them on your computer so that you can use them)
    http://www.mediafire.com/download/xpnzhcixbv95vfd/EotE_Custom_Cards_Original_Fonts_v2.zip

    Link to the PSD File which uses the Windows Standard Fonts (I tried to fit the look as closely as possible)
    http://www.mediafire.com/download/3tzgqtas0vrafbc/EotE_Custom_Cards_Standard_Fonts_v2.zip

    The files were made with Photoshop CS 6, but should work with most of Photoshop versions. All orange layers include information which needs to be changed for your own cards. To get the blurry edge of the picture insert the picture into the PSD, rescale it so that your picture is slighty larger than the blurry template. Then hold CTRL and click into the mask of the original picture layer (the black/white one next to the thumbnail) and click on "Mask" which is located at the very bottom of the layer tab.

    I see my work as Work in Progress, so Feedback is, as always, appreciated.
    I also plan to collect NPCs, Vehicles and Starships and put them all together in one big PDF but that needs some more time.


    The Dearth
  23. Like
    Doc, the Weasel reacted to OriginalDomingo in Dangerous Covenants!   
    So with the inclusion of Aqualish I can finally make the one-armed Tatooine Architect concept.
     
    "Today's the day I get that promotion..."
  24. Like
    Doc, the Weasel got a reaction from Daredhnu in Make Adversary Cards!!!!   
    I am not very interested in talent cards (which can already be easily referenced on a single page).
     
    What I think we need are cards with adversary stats on them. Some ready made baddies that I (as a GM) can whip out in a pinch, with all their pertinent data. 
     
    You could theme the packs, like Imperials, Gangsters, Corporate, Pirates, etc.
     
    Who's with me here? 
  25. Like
    Doc, the Weasel got a reaction from mfluder in First time ''GM'ing'',.... Man this is a lot of work!   
    " My question is this... Exactly how much work should a GM be putting into the skeleton of a campaign?
     
     Should I make an ''on rails'' story? Should I give control to the players and just provide npc's for them to shoot at? Whats more fun? The three players in my group that DO have rpg experience say they have only played games where everyone just kinda ran off doing whatever but they where happy with the structure of the story i worked up as it helped keep things moving. 
     
    I'm just curious what other GM's do"
     
     
    The answer to this is really dependent on you and your group. 
     
    My suggestion is to do what you think will be fun, and see what the group thinks. Adjust accordingly. 
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