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Doc, the Weasel

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  1. Like
    Doc, the Weasel got a reaction from bladerunner_35 in Have you made Motivation work?   
    My GM would think I was on a fishing expedition, rather than roleplaying. 
    I do not get what you're saying.
    He'd assume I was bringing up my Motivation just to get bonus XP, rather than for roleplaying reasons.
     
    I agree that this isn't a problem. I mean now roleplaying isn't enough, you have to evaluate why the player is roleplaying? 
     
     
    Motivation, and the XP award, has worked great at my table. I don't see it as a general RP award either (those are too subjective to me, and depend on the story allowing for good moments as much as it does the players). I'm also pretty loose with interpretation on whether it's fulfilled or not. If a Motivation is Fame, then framing a scene where you brag about your exploits somewhere in the story does it for me.
     
    I just go around the table and ask the player how they pursued their Motivation and 9 times out of 10 the answer is good enough. That 10th time is usually marked by the rest of the table disagreeing with the player. We also get a number of "I didn't" answers. 
     
    I don't really see the XP award as anything but a tool to give weight to the character's personal feelings. It makes it sting a little more when they have to give that up to take care of something else (like their Obligation). I like to be easy with handing it out, but then craft stories where they have to choose between the mission and their Motivation, or settling their Obligations and their Motivation. 
  2. Like
    Doc, the Weasel reacted to player1551430 in Scavenger's Feast - Begging for XP's new live play session   
    Thanks Brother Bart!  For a small fee I’ll come to your gaming group, birthday party, wedding, or Bar Mitzvah.  J
  3. Like
    Doc, the Weasel reacted to Brother Bart in Scavenger's Feast - Begging for XP's new live play session   
    I really enjoyed Lost Sons....(and would love to hear you guys finish 'Buried but Not Forgotten'). You've got a solid crew and seem to be able to get most of them together fairly regularly. Also, there aren't many examples of recorded session for this system online (at least that I have found), so thank you...and keep doing what you are doing.  Dustin is my favorite of the crew by far, I'd love to transplant him into my gaming group.
     
    That being said, I still have an episode to catch up on for Lost Sons before I start in on this new story.
     
    I'll be sure to post some of my thoughts when I do. 
  4. Like
    Doc, the Weasel reacted to ragnar63 in Weigh in on FFG not being able to keep 3e afloat   
    I'm afraid speculation is useless. FFG are a hard nosed business, that is why they are so successful. At the moment they are concentrating on Star Wars and 2nd Edition Dark Heresy. Maybe when they have the manpower they will then have a look at WFRP. From a hard nosed business point of view a 4th Edition is their only option. One potential fly in the ointment may be that by the time they start to look at it again, the license will be up for renewal again.  Who knows then! A beta test will be obligatory, particularly as the 3rd edition was not tested well enough.
  5. Like
    Doc, the Weasel reacted to Jegergryte in Beta Update #3   
    So basically you have to pay XP for something that, essentially, gives you nothing? Sure it's only 5 XP in two of the cases, 10 XP in the other two (not like lots and lots certainly), but its still an odd case in my opinion, since nowhere else is this an issue - the FSE's Insight isn't a must-take to access the tree properly, here those skill granting talents are must-takes.
     
    Which makes sense of course, basic training, gaining access, yada yada yada... but it would be odd to have to pay for talents you basically have, it would be like paying the 15XP for Spare Clip on c4/r3 even if you had it from some other spec, wouldn't you say?
  6. Like
    Doc, the Weasel got a reaction from Kshatriya in Dave Filoni says Stormtroopers suck   
    It saddens me that this is the most active "discussion" for Age of Rebellion. 
  7. Like
    Doc, the Weasel got a reaction from MILLANDSON in Dave Filoni says Stormtroopers suck   
    It saddens me that this is the most active "discussion" for Age of Rebellion. 
  8. Like
    Doc, the Weasel got a reaction from Daredhnu in Make Adversary Cards!!!!   
    I am not very interested in talent cards (which can already be easily referenced on a single page).
     
    What I think we need are cards with adversary stats on them. Some ready made baddies that I (as a GM) can whip out in a pinch, with all their pertinent data. 
     
    You could theme the packs, like Imperials, Gangsters, Corporate, Pirates, etc.
     
    Who's with me here? 
  9. Like
    Doc, the Weasel got a reaction from Maelora in Dave Filoni says Stormtroopers suck   
    It saddens me that this is the most active "discussion" for Age of Rebellion. 
  10. Like
    Doc, the Weasel reacted to Donovan Morningfire in Edge of the Empire: Enter the Unknown expected by...   
    "A late game is only late until it ships.  A bad game is bad until the end of time."
    - Shigeru Miyamoto (aka the guy responsible for the Legend of Zelda and Mario franchises)
  11. Like
    Doc, the Weasel got a reaction from MILLANDSON in Dave Filoni says Stormtroopers suck   
    To be fair, Stormtroopers are fairly high end minions stat-wise. 
  12. Like
    Doc, the Weasel reacted to Stacie_GmrGrl in Beta Update #3   
    The way I envision using the combat rules in this game is adapting the Zones rules from Fate games and using those Zones instead of Range Bands... and when people and ships move they just move by Zones instead.
  13. Like
    Doc, the Weasel reacted to Gallows in New content for WFRP, When?   
    I have all the 3E stuff and while it would be a shame to pack it up for a new edition, I must admit that a warhammer game using the streamlined EotE rules would be lovely.
  14. Like
    Doc, the Weasel reacted to Internutt in Where are the rest of the talent trees?   
    With the next 2 specialization decks released, I think that confirms what our next 2 career splat books are. Considering the first 2 used were Explorer and Hired Gun, and those were the specialization decks that were released first.
  15. Like
    Doc, the Weasel reacted to Tear44 in Starship chase ?   
    I think Yepesnopes has it. It seems to me that a chase with no obstacles wouldn't need a piloting check. Speed Is speed. Unless the pilot had a way to juice the engines to keep up with the fleeing ship, there would be no roll. (Save for the maneuver or talent roll to boost your speed to keep up.)
    Sometimes the other ship is just plain faster. The rules as written seem more apt to describe a chase where piloting around terrain, traffic and obstacles matters more than pure speed.
  16. Like
    Doc, the Weasel got a reaction from willmanx in Is there a point to the Knockdown Talent?   
    It's possible to take an initiative slot before they act again and gain the benefits of them being prone. 
     
    That said, it isn't much in the way of benefit. It's one boost die, which you could give yourself with 2 advantage. 
     
    I think part the issue here is that knocking someone down doesn't do much unless you have a group of melee people engaged who can take advantage of it. Making a whole talent around it seems like a waste.
     
     
    Maybe a cleaner house rule would be: "When you score a critical in melee combat, the target is also knocked down."
  17. Like
    Doc, the Weasel reacted to mouthymerc in Personal Scale Weapon Scores Critical on Planetary Scale Vehicle   
    The errata for the AoR beta has it that you only need to successfully hit to activate qualities unless otherwise stated. With criticals you must be successful and deal damage exceeding soak (or armour).
  18. Like
    Doc, the Weasel reacted to FuriousGreg in Supressive fire?   
    I've been thinking on this for bit now and I'm not sure that a separate Suppression rule is something we actually need in this system. Now I understand the desire for a codified suppression maneuver/action but I think it's something that in a way already exists.
     
    Keep in mind a few things: 1) a combat round is around a minute. 2) an Attack roll represents the end result of as many or as few individual shots/swings as you want within that minute. 3) you don't have to hit to gain the benefits of rolling Advantages. 4) the structured narrative style of combat allows you to do and describe things with your Attack roll in a way that other games don't.
     
    Currently if you roll an Attack and get enough Advantages, whither you hit or not, you can add a Setback die or multiple Setback dice to an Opponent(s), any opponent(s) even one(s) you are not specifically rolling your Attack against. That Setback die can represent anything but essentially it's something that disrupts the target from being able to take a clean shot, which is basically what suppression does, it keeps their head down so they can't shoot effectively. So you already can suppress an opponent with a normal Attack roll if you generate enough Advantages.
     
    I understand that on a battlefield suppression fire is extremely effective in keeping an enemy pinned down and unable to effectively return fire. However we're not really dealing with battlefield conditions in EotE it's more small group firefights where your basically shooting to hit. You can still Suppress or use Covering Fire already by spending Advantages with normal Attack rolls, so the option is there, it's just not a discrete action that you announce prior to the roll (well at least not until the Covering Fire Talent becomes available in AoR).
     
    Anyway for my group I'm going to hold off on House Ruling Firing to Suppress until I see what the Covering Fire Talent in AoR states because whatever house rule one develops for a combat action that any PC can do should not be as effective as a Talent you have to buy with EXP. Until then we'll just go with the RAW with "Suppression" being the result of Advantages from normal Attack rolls.
  19. Like
    Doc, the Weasel reacted to Pedro Lunaris in Buried but not forgotten?   
    Doc, recently I went back to listen to Buried But Not Forgotten a second time. I went through the whole of Reckless Dice looking for the continuity of the game. Such great fun listen to you guys (and Leila)!

    I'm saying this to give you another positive feedback. Energy for a come back!!!

    I'm glad to know you have your own podcast running. I like Reckless Dice a lot and would love to see the game back through RD, but I'm also relieved to know that there are other possibilities of you lot coming back to Warhammer live recordings.
  20. Like
    Doc, the Weasel reacted to Gallows in Buried but not forgotten?   
    Cheers, I'll listen to the whole podcast. I'm running TEW next and have really enjoyed listening to the reckless podcast for that as part of my preperation.
    I love maps, so will check the site out for sure :-)
  21. Like
    Doc, the Weasel got a reaction from Emirikol in Buried but not forgotten?   
    Hey Gallows,
     
    Both of those are my personal campaigns that I ran and were podcast with Reckless Dice.
     
    Underworld Rising was originally a tweak of Edge of Night. I used some of the characters and the rudiments of the base premise (Skaven in the sewers of Übersreik playing with Morrslieb), and tailored it to my group and my own tastes. The podcast starts a little ways in, since that was when Jesse (Gitzman) joined the group, but the main thrust of what happened with the Skaven is all there.
     
    Buried but not Forgotten is my own creation. It followed the characters from the last campaign and took them to a town called Bökenhoff in Ostland on the border of the Forrest of Shadow. I tailored it as a pseudo-sandbox with a bunch of threads for the players to pick up on, while highlighting one or two that constituted the "main" plot.
     
    That one never finished, since Jesse's and Leila's schedule didn't line up with the rest of the group's. I've considered picking it back up from time to time, but nothing has happened so far. 
     
     
    I have the maps we used for both of these on our group's new site. We has since started our own live play podcast and moved onto Edge of the Empire, though may have another go at Warhammer soon.
     
     
    If you listen to the sessions and wanted to adapt the stories for your own group, I'd be glad to talk through details to help you do so.
  22. Like
    Doc, the Weasel reacted to Gallows in Farewell WHFRP   
    WFRP v3 is without a doubt the most memorable game I've played. I like it so much. But long combats frustrate me a lot.
    Talked with one of my players today and we sort of agreed on that some of our systems have made the game more cumbersome. We use a battle mat for instance. This goes away completely from next session and we go vanilla on the movement and range bands. If I didn't like the system, then I wouldn't bother trying to tweak it.
    My only gripe is slow combat. Dice succes balance has been fixed. Working on my conversion the past two days also made me realize that I can't just abandon 3rd ed. Because there is a lot of fluff in the mechanics in the form of actions and talents. I like that.
    I've played this since release and have all the stuff and know the system, dice propabilities, interactivity, synergies etc quite well. But I post here because I am used to getting some awesome perspective from other GMs, how they handle it and how they have tweaked bits here and there. Sorry if it ruined your day, but would have thought that the original posters title would have given you a hint as to what to expect :-)
    But this exercise of complaining about this game that I like so much and pondering alternate systems and still returning to the conclusion that It has so many merits, does start creative processes that tweak our approach, house rules and ultimately our enjoyment.
    My pondering of tweaking the system will continue, but I will most likely keep playing it because in my heart I know it to be awesome. Check my house rules, there may be some stuff that your group finds useable - the fruit of my complaining and pondering :-)
  23. Like
    Doc, the Weasel got a reaction from willmanx in Should a GM make some checks for characters?   
    Because people will (and did) buy it.
  24. Like
    Doc, the Weasel got a reaction from Kshatriya in PCs don't know each other. How to get them working together?   
    This is one of those things that GMs always assume is their responsibility, but really the players should figure this out. If they don't, there is no game.
     
    Let them figure out a relationship that works for them rather than you having to force something on them. 
  25. Like
    Doc, the Weasel got a reaction from whafrog in PCs don't know each other. How to get them working together?   
    This is one of those things that GMs always assume is their responsibility, but really the players should figure this out. If they don't, there is no game.
     
    Let them figure out a relationship that works for them rather than you having to force something on them. 
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