Lionyx
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Posts posted by Lionyx
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I ran this encounter last week (without knowing about this post) and here's what happened:
The party (3 players) was able to sneak up to the edge of the clearing with the cart and decided to try and assassinate Iska from range (they really are brash young fools). They did about 3 damage before the Wargor was on them. Using all their available fortune and talents, they managed to bring the Wargor down the same round Iska dropped their "tanky" initiate of Sigmar. I played the remaining Beastmen (interpreted from the book as 5 per player) as circling the clearing, expecting their leader to deal with the intruders. We ended the session with the Beastmen in shocked disarray, the players in serious danger with a man down and surrounded.
To be honest, I'm not sure what I'm going to do next session. I told them from the start that this was going to be a very dangerous world and that the threat of PC death was very real. At this point I could go easy on them and have the Gors start fighting among themselves or have Foaldeath show up (as they sort of made friends with him), but I may just have the Gors attack and see how the players react. They didn't get to the stone yet, so if they run now, without it, I'll have some tweaking to do with the story, but that's the risk of running a pre-canned scenario.
The advice I'd give is similar to others, make it very clear to the players that this is VERY serious threat and playing it hack and slash would probably be a very bad idea. If you think they're going to try to fight the whole group, be prepared to gimp the encounter or players will start dropping (which may be fine, making new characters is a WFRP tradition).
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I still have the originals as well a few more that I made for later in the campaign. I'll compile them and post them somewhere that actually exists (google docs should work right?) later today or tomorrow. Also, the link to that flash character editor I linked in the original post now gives a security warning so you may want to avoid it (is an edit post button really too much to ask for FFG?)
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I've played a number of pen and paper RPGs over the years and this one is one of the more complicated for the GM to learn. It's true the editors don't do you any favors when trying to learn the rules either. Valvorik has a good point though, I currently play with a group who have very little interest in learning new rules and for the most part, they can get away with it in this game since most of what they have to do is on a card in front of them. That has put a bit more stress on me as the GM. If you (or whichever of you're friends is GMing) are willing to put in some decent "study" time before you start, you will be rewarded with a decent game on top of a great world.
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Another option would be to take the advice from some of the other disengagement threads and make disengaging in that situation a skill check. Allow the PCs to disengage normally when they choose to move back into the room (as there is room to maneuver there) but require a skill check to disengage past the guard through the door. You could allow the PCs to choose an appropriate skill (say Guile to feint past or Athletics to push past) and judge the difficulty based on the NPC (the one you mentioned would probably be more susceptible to the use of Guile) or just make it a normal opposed check using the NPC stats. You might also want to browse the other couple disengage discussion threads for even more good ideas.
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Wait a minute, this smells like designers actually listening to the players! We can't have this FFG, you will ruin all other game companies, please go back to ignoring our requests like all the other publishers.
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I always have a hard time keeping NPCs straight when I run a boxed campaign so I decided I would add some faces to the names and made some avatars. I wanted some info to go along with each of them as well so I threw together a deck of cards with the name, profession, location and stats of each of the NPCs. There is a card for each of the named NPCs in Stromdorf along with one for each of the Holtzes.
The style of the cards is a bit more cartoony than I perhaps would have liked given that it's Warhammer, but they are much better than if I had tried to draw them all myself. I tried to follow the descriptions from the source book and I like to think I was mostly faithful given the limitations of the software I was using.
The NPC’s stats are on each card so “clever” players may take advantage of them if they take time to study the cards. Personally I use them by showing the players the card each time they meet a new NPC so they can get a face to go along with the name, then leaving the NPCs that are involved in the scene arrayed in front of me so I can remember who’s there. Overall, I don't think there are any spoilers on the cards, but be sure to look over them before handing them out the the players.
I used Inkscape to design the cards then used an online avatar creator to make the portraits. I spent some time to try and find the author or source of the avatar creator so I could credit them here but the original author seems to have been lost on the winds of the intertubes. After exporting each card from Inkscape, I put them all into a Word document for layout and printed to PDF. I’m sure there is a more elegant solution for card creation, but this worked well enough for me. I looked into Strange Eons briefly before realizing that creating custom card types was not a simple process and bailed out since I needed to get the cards done quickly for my own campaign.
I uploaded the deck (as a PDF) to Hammerzeit in the Background & Locations section so it should show up for download there soon.
Here is a sample card:
I hope at least a few of you running The Gathering Storm find this useful.
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I will have to cast my vote for leaving out background image as well.
While I like how background images can look, they cause more grief then they are worth in my opinion. I often look at PDFs on a slower laptop and background images can make my PDF reader slow to a crawl. Also, when printing, none of the printers I use have edge to edge printing (they all have a small margin) so background images when printed always have a white border and don't look very nice unless I trim all the pages to a strange size.
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Only one action is allowed per turn.
The only exception that I am aware of is the use of active defense cards where you use the action on another player's turn.
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I assume you have already read the excellent play example by Simon Crowe over at geekdo, if not, here's a link:
http://rpg.geekdo.com/thread/471955/an-eye-for-an-eye-first-session-with-pics-and-so
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Please note that this question was answered here:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=167&efcid=3&efidt=259534
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I, for one, would welcome such an endeavor .
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Don't worry, the box contains all the materials you need to play. It does assume you have access to a place to play, a few writing utensils and some imagination though, so you may need to get one or more of those before you get started ;-)
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Since my first post seems to have generated a VB error, let's try this again:
Simple question, but I can't seem to find the answer for sure.
If an attack action misses (rolled but no successes) does it get "used" and have recharge tokens placed on it?
I assume from the FAQ, (under the Fast item rule change: "No recharge tokens are acquired if the action misses") that a miss does not cause a recharge, but I can't seem to find any other reference to this rule besides a FAQ entry dealing with a specific weapon quality, implying that this only applies to Fast weapons.
If someone could point me to a more concrete rule, that would be great.
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Simple question, but I can't seem to find the answer for sure.
If an attack action misses (rolled but no successes) does it get "used" and have recharge tokens placed on it?
I assume from the FAQ, (under the Fast item rule change: "No recharge tokens are acquired if the action misses") that a miss does not cause a recharge, but I can't seem to find any other reference to this rule besides a FAQ entry dealing with a specific weapon quality, implying that this only applies to Fast weapons.
If someone could point me to a more concrete rule, that would be great.

The Gathering Storm - NPC Cards
in WFRP Gamemasters
Posted
I couldn't find the original PDF that I had made but I did find the source images so I threw them together into a new PDF. I made this one larger than the original so it's more readable to print from (turned off image compression). It's much larger, but what's a few megabytes nowadays?
Anyway, here is the link (hosted by google docs): Stromdorf NPC PDF Link
And here's an attempt at linking a sample image since the original seems to have broken: