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About Zethnar

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    Adelaide, SA, Australia
  1. No, they don't have a co-op campaign with randomly generated missions yet. I'm a little disappointed this was targeted towards one-shot games, but I can see the reason why.
  2. Seriously, this bothers the hell out of me and has done for years (Waiqar less so than Daqan, but still). Who the hell decided to just throw random Qs into the names they were giving everything? I know this probably isn't an issue for 99.999% of the people out there, but you guys REALLY need to work on how you things.
  3. No, Warhammer Quest requires STATS for such miniatures. There are plenty of miniature manufacturers out there who I'm sure are willing to provide a wide range of miniatures for the discerning customer, Games Workshop among them. However there are a couple of things you're apparently unaware of. The first is that the base game of Warhammer Quest came with a paltry amount of miniatures compared to the list you've put together up there and it was perfectly playable, the second is that Fantasy Flight are somewhat known for producing expansion upon expansion. In fact the model they currently use for Descent would work perfectly well with Warhammer Quest, where they slowly introduce new monsters in small blister packs and the occasional big box expansion which would also add a slew of new tiles, quests, equipment and heroes for your game. It certainly does not require a huge back catalog of miniature lines and you would be fooling yourself if you believed that the majority of people who owned Warhammer Quest actually had six plus armies for Warhammer. So sure, FFG would never do Warhammer Quest in the delusional way you seem to have envisioned, but then no company would. Even Games Workshop only expected you to maybe buy a box or two of Orcs, maybe one of Skaven. At that point they were hoping you'd get into the Warhammer hobby and put aside your WHQ. The stats for extra miniatures were a bonus, not a requirement.
  4. It's not really a miniatures game, it's a game that has miniatures. Also, given the fact that GW has dumped the Old World in favor of Age of Sigmar I would think any miniatures produced for use in a boardgame based around the Old World would in no way impact their possible sales of miniatures for their tabletop wargames (it seems like they've done pretty well impacting sales of miniatures for their wargames all on their own). Plus it wouldn't be hard for FFG to go to GW and ask for permission to reprint the game. Saying "FFG does not have the assets" is ridiculous. They would build the assets to a WHQ reprint if that is what they were going to do. The line spouted by GW for years is a complete joke given that when they reprinted Space Hulk they did a complete re-design of all the game elements from the miniatures all the way down to the tokens. It doesn't matter that they don't have the assets because they wouldn't USE the assets.
  5. If you go to https://boardgamegeek.com/boardgame/71721/space-hulk-death-angel-card-game you should be able to find some video reviews of Death Angel which run through the rules and show an example of play. Scroll down till you find the videos section and in the upper right-hand corner of the videos box click on 'hot' to sort them by rank. The Rahdo runs through and Dice Tower reviews are both probably worth watching. Should give you an idea of how Death Angel plays, and maybe what WHQ might be like. Keep in mind that this is pure speculation, no one really knows what the game is going to be like, and we won't until FFG starts releasing some more info on it.
  6. I gotta say that while this new card game sounds cool, I'm kinda disappointed that FFG aren't reprinting the original Warhammer Quest, especially given how often they say "everyone loves the old Warhammer Quest" in their article and their video. I understand that they don't want to cannibalize their own market, they already have both Descent and Imperial Assault on shelves. However it seems to me that if you're going to spend a good portion of your article and half your video talking about how awesome the game you aren't reprinting is, maybe you should be reprinting that game. Plus it's something might actually draw in those of us who are looking for a cooperative dungeon crawl experience rather than an adversarial game. Now, having said that I do like the look of this new game, it's the kind of thing that's right up my alley. I'll definitely be checking it out after it's released.
  7. Wouldn't it make more sense for the Imperium to be represented BY the Imperium? I'm not saying that Space marines shouldn't be represented, they're iconic of the brand, but shouldn't they just be one of the ground units rather than a full blown faction? Not to mention that It feels a bit weird for them to be occupying planets, that's the sort of thing they usually leave to the Imperial Guard.
  8. I wouldn't be surprised to see a new base game announced at GenCon, probably Elves vs Undead (Dwarves and Orcs always seem to get shafted by FFG).
  9. I don't know why everyone is focusing on the Imperial Guard - Orks alliance. Its in the lore that IG commanders have been known to bribe Orks into fighting for them by giving them Imperial equipment. It's also in the lore that Orks routinely loot Imperial equipment and employ it against their enemies. The alliance allows for both of those (quite likely) scenarios.
  10. This needs to happen, perhaps using the new system developed for the Star Wars RPG.
  11. Clearly there is only one real answer to this question... Warhammer 40,000: Only WAAAGH!
  12. My hope is that this is just a baseline and they have a number of changes they are intending to make over the next few weeks. They amount of time they took to bring out this 'edition' (and I use the word very lightly) of the rules doesn't seem proportional with the amount of actual gaming material that has changed. With any luck they have a number of modifications in store and intend for us to test the character creation at this point, then release changes to the other game systems as we progress. On the other hand if this is intended as a straight reprint of Only War with some taped on Dark Heresy character creation, I'll be somewhat disappointed (seriously guys, its not 1977 anymore, surely we can move beyond hitpoints as a mechanic).
  13. I'm not saying the rules from DH1 need to be ported straight across, just that grappling needs to be covered somehow by the new core rulebook. I don't have access to OW as I wasn't particularly interested in any of the games beyond Rogue Trader, so I don't have the option of just grafting them in from somewhere else. Again though, that is just a hack to get some kind of grapple rules into the game. I shouldn't have to make my own additions for something which should be considered a core element of combat.
  14. Grappling isn't really an optional thing. You can't just say "I'm glad it's gone because it was a pain for x characters." Grappling is something that happens regardless of whether you want it to or not. What if I want to catch someone before they make it to a gravcar, or take someone down in a non-lethal way because I need to question him. Work arounds and hacks aren't the answer, grappling rules need to be in the book. Sure the might need streamlining from more complex rules, but it's not really something you can just pretend never happens.
  15. Well crap, I just realised we're going to get a Battle of Endor cycle. All Ewok deck here we come. Man, I hope we also get a Battle FOR Endor cycle, or at least 'saga' expansions covering the two Ewok movies… yeah that would be totally rad.
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