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Tristelune

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About Tristelune

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  • Birthday 05/14/1981

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  1. Thank you for your suggestions. I'll go with the power as described, but it cannot affect enemies immunes to mental powers (which is very normal). Also, targets will be able to test their willpower if they are attacked, damaged (in which case they receive a bonus to the willpower test equal to the damages they received) and if someone shake them vigorously or slap them.
  2. The way i read it, Precognitive Dodge uses an available Reaction, it doesn't give a new one. So, basically, no.
  3. Hi, The psyker of our group wants to take the powers Labyrinthine Conundrum and Force storm. He has the pre-requisites for this. Yet, i'm hesitating to allow him to get these powers as they are described in the books. To me, they are overpowered and would ruin the balance between characters (not that the balance is that much important, but i don't want one player to get all the glory and spotlights while the others are just powerless spectators). So, i'd like to mitigate the power of those 2 powers to a more decent level. And i'd like your opinion about the how-to. Force Storm has been debated in this topic. Someone suggested to have a damage multiplicater at 2 x Psy rating instead of 3 times. I think it's the way to go, but was considering reducing it at 1.5 time the Psy Rating. What do you think? For the Conundrum, i don't have any idea so far. I don't like it because a stunned character is basically dead. And the save againt death is pretty hard: Intelligence (or Logic) Test with a penalty in function of the number of success achieved on the Focus Power test. That means that for the vast majority of opponents, that will be a 10 or 20% chance of saving... or die. That's way to powerful to my opinion. If i want a big bad (nice?) evil (good?) guy to be able to withstand this, i'll have to boost his Intelligence and buy levels in Logic. That might not seem very realistic, but then, if i don't, the opponent is stunned and executed in the blink of an eye. What can i do to mitigate the power? I considered making it a sustained power needed a half action to sustain. I also considered suppressing the penalty to Intelligence/Logic tests. But those solutions seems unsatisfying to me. Any idea? Thanks for your comments.
  4. Well, yes, i did, but Blood Loss rules are very situational and rather rare occurence. It's interesting on a visual and narrative point of view, but less on a mechanic point of view. Although i'm trying to make a balanced advanced archetype, i think the Blood Substitution is less than interesting for such archetype. Now, that's just my opinion
  5. Thanks all for your answers. Here is another attempt: Plague Marine, Advanced Archetype +10 Toughness, -5 Agility, +15 Corruption, +9 Infamy Wounds: 19+1d5 Skills: Survival Medicae Medicae +10 Intimidate Intimidate +10 Common Lore: any Forbidden Lore: Daemonology OR Forbidden Lore: Heresy Scholastic Lore: Chymistry Trade: Chymist Scholastic Lore: Chymistry +10 OR Trade: Chymist +10 Talents: Cold Hearted Ancient Warrior Hardy True Grit Fearless Traits: Nurgle's Blessing: Within their massive and disgusting Power Armour their bodies are bloated with disease, swollen with corruption and rank with decay even as they no longer are capable of feeling pain, the greatest mutational "gift" given to them by the Plague Lord. The Plague Marine gets Unnatural Toughness (+1) trait and once per combat encounter, a Plague Marine may spend an Infamy Point to get the Regeneration (4) trait for 4 Rounds. Moreover, the character cannot be harmed by diseases, poisons or toxic effects. Child of Toxicity: The body and armor of the Plague Marine is filled with toxins, diseases, poisons and bacillus. At the cost of one Infamy Point, the character can exude the toxic properties of its own body during its melee attacks. All his melee attacks benefit of the "Toxic (+0)" Quality for the duration of the combat. The character can spend up to 2 additionnal Infamy Points to gain the "Toxic (1)" or "Toxic (2)" Quality, for respectively 1 and 2 Infamy Points. Aligned with Nurgle. Comments: I first added a willpower bonus because Plague Marines are Fearless in the tabletop game. But the Talent Fearless works better so i can skip the willpower. Then, a +10 bonus to Toughness seems appropriate, but since it's, imho, more powerfull than 2 boni in 2 different characteristics, i would put a -5 in Agility. There might be no precedent for that, but in the tabletop game, Plague Marines have an initiative of 3 instead of 4. So, it seems appropriate. More wounds seems to be on the right way. I put 19+1d5. Maybe too much? I slightly adjusted skills (now has both Scholastic Lore: Chymistry and Trade: Chymist, and has one at +10). For talents, i kicked out the fighting talents and added True Grit. I think it's important to keep Fearless if i wanna mmake the plague marine on part with its tabletop equivalent. But True Grit fits the concept very well too. So, it's down to only 5 talents, but 2 of them are rank 3, so it should make it ok. Any thought? Now, the most difficult part is the special abilities. I think an ability making the Plague Marine immune to diseases and poisons is mandatory. I considered to give him the Trait "Undying", but it's slighty out of concept, with the ability not to need breathing. So, i just give him an ability inspired by the first part of the trait Undying. I like the suggestion of BrotharTearer, and used it, just reducing the regenaration amount, to compensate for the immunity to diseases and poisons. I modified the "Child of Toxicity" ability to make it requests the use of Infamy point(s). Any opinion on this new version?
  6. Agility drop is something interesting that i'll consider. Well, ok, but could you suggest anything else fitting the concept of Plague Marine? Moreover, it appears that the Mark of Nurgle as stated in Black Crusade fits perfectly with the very concept of Plague Marine. The bonus to Toughness and "The Stuff of NIghtmare" couldn't be better to describe a Plague Marine, imho. So, what do you think? Surely you cannot criticize without proposiing something constructive in turn
  7. Oh, yes, you're right. This is actually the reason why i didn't put it on my first essay! So, here's another try: Plague Marine, Advanced Archetype +5 Toughness, +5 Willpower, +15 Corruption, +9 Infamy Skills: Survival Medicae Medicae +10 Intimidate Intimidate +10 Common Lore: any Forbidden Lore: Daemonology OR Forbidden Lore: Heresy Scholastic Lore: Chymistry OR Trade: Chymist Scholastic Lore: Chymistry +10 OR Trade: Chymist +10 Talents: Cold Hearted Ancient Warrior Deadeye Shot OR Sure Strike Hardy Counter-Attack OR Hip Shooting Fearless Traits: Nurgle's Blessing: the character gains "The Stuff of Nightmares" and "Unnatural Toughness +2" (That's basically the effects of the Mark of Nurgle) Child of Toxicity: All the melee attacks from the characters benefit of the "Toxic (+0)" Quality. Aligned with Nurgle.
  8. Well, after checking, "The Stuff of NIghtmares" does make Iron Jaw irrelevant. But not Jaded, Fearless and Coldhearted. Also, Fearless makes Jaded irrelevant. But Nerves of Steal is missing as a prerequisite for Fearless. So, here is a new attempt: Plague Marine, Advanced Archetype +5 Toughness, +5 Willpower, +15 Corruption, +9 Infamy Skills: Survival Medicae Medicae +10 Intimidate Intimidate +10 Common Lore: any Forbidden Lore: Daemonology OR Forbidden Lore: Heresy Scholastic Lore: Chymistry OR Trade: Chymist Scholastic Lore: Chymistry +10 OR Trade: Chymist +10 Talents: Cold Hearted Ancient Warrior Deadeye Shot OR Sure Strike Hardy Nerves of Steal Fearless Traits: Nurgle's Blessing: the character gains "The Stuff of Nightmares" and "Unnatural Toughness +2" (That's basically the effects of the Mark of Nurgle) Child of Toxicity: All the melee attacks from the characters benefit of the "Toxic (+0)" Quality. Aligned with Nurgle. This one is only 6 Talents, but Hardy and Nerves of Steal are talents level 2 and Fearless is level 3, so, it seems reasonnable to me.
  9. Hi all, One of my player would really enjoy playing a Plague Marine of sort. But as you all know, book of Nurgle is not available, not even upcoming. So, I took on myself to figure some experimental rules for it, and wanted the community opinion about it. I inspired myself with the other advanced space marines archetypes appearing in Tome of Fate, Tome of Blood and Tome of Excess. Here we go: Plague Marine, Advanced Archetype +5 Toughness, +5 Willpower, +15 Corruption, +9 Infamy Skills: Survival Medicae Medicae +10 Intimidate Intimidate +10 Common Lore: any Forbidden Lore: Daemonology OR Forbidden Lore: Heresy Scholastic Lore: Chymistry OR Trade: Chymist Scholastic Lore: Chymistry +10 OR Trade: Chymist +10 Talents: Jaded Cold Hearted Ancient Warrior Deadeye Shot OR Sure Strike Iron Jaw Hardy Fearless Traits: Nurgle's Blessing: the character gains "The Stuff of Nightmares" and "Unnatural Toughness +2" (That's basically the effects of the Mark of Nurgle) Child of Toxicity: All the melee attacks from the characters benefit of the "Toxic (+0)" Quality. Aligned with Nurgle. So, what do you think about it? Would you make any adjustment? I'd like to add the "Regeneration" trait, but i'm afraid it would make it too powerful.
  10. To balance characters on this matter, i gave human base archetypes the following: 5000 XP, 1000 of which were spent by the player, 4000 were spent by me. On these 4000 XP, i used some to raise Infamy and Corruption on par with advanced characters (arbitrarily costing this 1000 XP), and spent rest on various skills (never above a +10 bonus, generaly only at a +0 level), thus extending the versatility of the characters, and a few talents that would fit the character background. I used a variation of this for chaos marines. So far, it works pretty good.
  11. Hi, I don't have the book with me, but i'm fairly sure that if you're the attacker, you cannot select the type of critical damage (with the notable exception of Murder Servitors), but you get to chose which component is affected by the critical damage, among the components listed under that specific critical on the critical damage chart. The whole point of Tenebro Maze is to safeguard your most important components from being disabled or destroyed (Munitorum, engines, bridge…) and somewhat redirect the critical effects to a less needed component. Example: Attacker: I fire my lance upon your ship. It's a critical hit! *roll on critical hit chart" A Fire! I can select which component i want to be on fire. Well, i decide that it's gonna be your munitorum, i expect it to generate a chain reaction that will cripple your ship. Defender: well done, but thanks to my Tenebro Maze, what you thought was the Munitorum was actually my Trophy room…
  12. Thank you for your answer. That will help me a lot. I think i'll get Lathe Worlds for my next purchase.
  13. I'd like to add that i don't exclusively aim for leads or ties to published adventures. Any tie or connexion to various NPC or plot device is interesting to me and might determine my next puchases in the W40K RPG. Also, my apologies for typo, for the keyboard i use today doesn't function very well and several letters i press just don't appear correctly on screen…
  14. Hi, I'm currently in process to start a Black Crusade Campaign (we already have experience with Rogue Trader). As we often do, i'm creating several characters, with stats and background, and the players will chose among them at the actual beginning of the campaign, and have a range of freedom to adapt those characters i create to their taste. I do believe that, throught more or less deep modifications, most of Rogue Trader adventures and several of Dark Heresy adventure can be transposed to be suited for Black Crusade campaign. Hence i plan to make several of these adventures available to them if they choose so. Of course, Black Crusade is mostly a sandbox game, but i wish to offer them many leads that, if they choose to follow them, could lead them to some FFG adventures, including some adventures from Dark Heresy and Rogue Trader. In the process of generating interesting and flavourfull characters for players, and include some leads to various adventures inside their background, i humbly request for your assistance Indeed, i don't yet possess all the available adventures yet (i'll be buying them if i think they can be integrated within my campaign) and i certainly don't have enough time to read them all beforehand and spot all the interesting leads that i could insert in PC backgrounds. So, for those of you who have already read or played through the various Rogue Trader adventures (well, not Into the Maw, Whispers on the Storm and Lure of the Expanse, since we already played them in our RT campaign), what leads would you suggest me to insert in players background? One note beforehand: i'll start the campaign through the adventure "Broken Chains", which means the PC will awaken from a 200 years slumber, within an inquisitorial ship lost in the warp. The characters i'm currently considering are as such: - A Rogue Trader like character (but without the actual Warrant of Trade), born from the infamous Haarlock family. I'm thinking about making her an aunt of Erasmus Haarlock, who turned renegade and was captured by inquisition. Since she was in stasis crypt within a ship lost in the warp for 200 years, she escaped Erasmus' Haarlock famiy purge. I'm considering her to be strongly related to Mathias Haarlock (perhaps his mother?). Althought she is from the Haarlock Family, she soon turned as an infamous pirate captain in the Koronus Expanse, and committed various atrocities and chaos/sorcery/dark pact things that put the inquisition on her track. - a fallen inquisitor. Previouly a radical inquisitor, he spent a lot of time studying the Tyrant Star, before even the Tyrantine Cabal was created. Indeed, several of his writings and his analysis of the Hereticus Tenebrae. Dabbling too much with the warp, sorcery and daemons (he had a daemon weapon and a daemon-host at his service) as well as some xenos, he ended up corrupted and was himself hunted by Inquisition. I'm considering linking him to some extend to Ferran Ghast or other rogue inquisitor, but there is a 200 years slumber in my way. - a magos, probably from the Lathes, who was a free thinker and researched and studied archeoech, xenotech, warp and sorcery in a never ending thirst of knowledge. Judged as an heretek by his peers, he ended up in Inquisition custody. I'd like to link him to Magos Vathek, but i have no idea for now since Vathek doesn't seem old enough. - a woman psyker. I'm considering making her a Malfian noblewoman, maybe an ancestor or relative to Myrchella Sinderfell. She has the Eye of Chaos and Slayer Limb (a combat claw)mutations (chaos mutations from Black Crusade rules). Possibly, she could be the former owner of various estates here and there in the Calixis Sector, and she might have hidden some occult artefacts or books before to be arrested by Inquisition. These could be a motivation to drag PC on various worlds - an Astartes from the Death Guard, who took part in th Horus Heresy. He used to be an Apothecary back then, and since that time his hobby is to cultivate new toxins and biological weapons, or creating new chemical weapons. He could be behind any plague that stroke the Calixis Sector or Koronus Expanse - an Astartes warlord from the Sons of Horus (he despises Abaddon and his so called "Black Legion"). He used to command many warbands across the ages and led many strikes on the Imperium. - a genius voidship pilot and marksman. Not much idea for him yet, but considering to make him a Perpetual (a sort of mutant who seems unable to die, ala Highlander), like Ollanius Persson from the novel "Know no Fear". The guy could be around for a long time, but as time passed, he realized the tyranny and horror of the Imperium and slowly started to revolt and became a renegade. Being a Perpetual, he could have been anyone or anything through the time, from a soldier during our antiquity to a pilot during the Dark Age of Technology or Mordecai Haarlock personal buttler. - a fallen Siste of Battle, loosely based on Miriael Sabathiel. - an Heretek especially interested in genetical research and engineering - a former psyker/assassin who worked in an Inquisitorial retinue, was transfomed into daemon-host before to be exorcised. She was arrested by Inquisition as well as the radical inquisitor she worked with (who may or may not be the inquisitor mentioned above). So, i'm trying to connect all these characters to various published adventures, famous NPC or plot devices in the Calixis Sector and Koronus Expanse. This could be from (old) family ties, former friendship or antagonism, subjects of research or studies, personal estates, stolen possessions, etc. I'm especially interested in creating connexions and/or bonds with NPC, one way or another. From what i have read about it, i think The Soul Reaver and the Warpstone Trilogy could fit my campaign very well, but i didn't buy them yet. Yet i'd like to prepare some leads towards these adventures, and include these leads into character's background. I have no clue about Vaults of the Forgotten (Edge of the Abyss). Thank you for your answers.
  15. Hi, I'm currently in process to start a Black Crusade Campaign (we already have experience with Rogue Trader). As we often do, i'm creating several characters, with stats and background, and the players will chose among them at the actual beginning of the campaign, and have a range of freedom to adapt those characters i create to their taste. I do believe that, throught more or less deep modifications, most of Rogue Trader adventures and several of Dark Heresy adventure can be transposed to be suited for Black Crusade campaign. Hence i plan to make several of these adventures available to them if they choose so. Of course, Black Crusade is mostly a sandbox game, but i wish to offer them many leads that, if they choose to follow them, could lead them to some FFG adventures, including some adventures from Dark Heresy and Rogue Trader. In the process of generating interesting and flavourfull characters for players, and include some leads to various adventures inside their background, i humbly request for your assistance Indeed, i don't yet possess all the available adventures yet (i'll be buying them if i think they can be integrated within my campaign) and i certainly don't have enough time to read them all beforehand and spot all the interesting leads that i could insert in PC backgrounds. So, for those of you who have already read or played through the various Dark Heresy adventures, what leads would you suggest me to insert in players background? One note beforehand: i'll start the campaign through the adventure "Broken Chains", which means the PC will awaken from a 200 years slumber, within an inquisitorial ship lost in the warp. The characters i'm currently considering are as such: - A Rogue Trader like character (but without the actual Warrant of Trade), born from the infamous Haarlock family. I'm thinking about making her an aunt of Erasmus Haarlock, who turned renegade and was captured by inquisition. Since she was in stasis crypt within a ship lost in the warp for 200 years, she escaped Erasmus' Haarlock famiy purge. I'm considering her to be strongly related to Mathias Haarlock (perhaps his mother?). Althought she is from the Haarlock Family, she soon turned as an infamous pirate captain in the Koronus Expanse, and committed various atrocities and chaos/sorcery/dark pact things that put the inquisition on her track. - a fallen inquisitor. Previouly a radical inquisitor, he spent a lot of time studying the Tyrant Star, before even the Tyrantine Cabal was created. Indeed, several of his writings and his analysis of the Hereticus Tenebrae. Dabbling too much with the warp, sorcery and daemons (he had a daemon weapon and a daemon-host at his service) as well as some xenos, he ended up corrupted and was himself hunted by Inquisition. I'm considering linking him to some extend to Ferran Ghast or other rogue inquisitor, but there is a 200 years slumber in my way. - a magos, probably from the Lathes, who was a free thinker and researched and studied archeoech, xenotech, warp and sorcery in a never ending thirst of knowledge. Judged as an heretek by his peers, he ended up in Inquisition custody. I'd like to link him to Magos Vathek, but i have no idea for now since Vathek doesn't seem old enough. - a woman psyker. I'm considering making her a Malfian noblewoman, maybe an ancestor or relative to Myrchella Sinderfell. She has the Eye of Chaos and Slayer Limb (a combat claw)mutations (chaos mutations from Black Crusade rules). Possibly, she could be the former owner of various estates here and there in the Calixis Sector, and she might have hidden some occult artefacts or books before to be arrested by Inquisition. These could be a motivation to drag PC on various worlds - an Astartes from the Death Guard, who took part in th Horus Heresy. He used to be an Apothecary back then, and since that time his hobby is to cultivate new toxins and biological weapons, or creating new chemical weapons. He could be behind any plague that stroke the Calixis Sector or Koronus Expanse - an Astartes warlord from the Sons of Horus (he despises Abaddon and his so called "Black Legion"). He used to command many warbands across the ages and led many strikes on the Imperium. - a genius voidship pilot and marksman. Not much idea for him yet, but considering to make him a Perpetual (a sort of mutant who seems unable to die, ala Highlander), like Ollanius Persson from the novel "Know no Fear". The guy could be around for a long time, but as time passed, he realized the tyranny and horror of the Imperium and slowly started to revolt and became a renegade. Being a Perpetual, he could have been anyone or anything through the time, from a soldier during our antiquity to a pilot during the Dark Age of Technology or Mordecai Haarlock personal buttler. - a fallen Siste of Battle, loosely based on Miriael Sabathiel. - an Heretek especially interested in genetical research and engineering - a former psyker/assassin who worked in an Inquisitorial retinue, was transfomed into daemon-host before to be exorcised. She was arrested by Inquisition as well as the radical inquisitor she worked with (who may or may not be the inquisitor mentioned above). So, i'm trying to connect all these characters to various adventures in the Calixis Sector and Koronus Expanse. This could be from (old) family ties, former friendship or antagonism, subjects of research or studies, personal estates, stolen possessions, etc. I think there is big potential with the Haarlock trilogy and House of Dust and Ash, but i don't possess them yet. I consider them for next purchased. Yet i have almost no clue about the Apostasy Gambit, Purge the Unclean, The Light of Reason (The Lathe Worlds) or The Red Wake (Ascension). All the insight you could provide to tie characters to these adventures would be invaluables (and might result in me buying the book ) Thank you for your answers.
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