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Curator

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Posts posted by Curator


  1. Curator said:

     

    [ADMIN: Curator's previous post was not deleted for the ideas it shared, but for the language used to share them. We understand players won't always agree with everything we do, but we expect that forum members' remarks will remain civil, avoid personal attacks (rather than discussion of policies or actions), and avoid language not appropriate for forum members of all ages.]

     



    Where was all this moderation during the Warhammer 3rd edition changes back when we were friends and I was happily writing strategy articles for you guys, huh? Should I pull up the archives of the crap people were saying and getting away with? The stuff I begged my contacts (mods btw) to take care of before I lost my cool.

     

    Your CEO made a mistake and now the customers suffer? Makes a lot of sense. Then you want us to remain "civil". I am not the one censoring here.

    Just encase people are curious as to what started all of this modding.

    http://penny-arcade.com/2012/02/22/the-flashpoint

    You didn't think Mr. Sirlin would let your CEO accuse him of plagiarism and get away with it. Nope, just like the smart man he is, he waited for the perfect opportunity. Penny Arcade gave him the opportunity to write an article on the matter of cloning game design.

    I would also like to, again, point out

    Xwing vs Wings of War
    Merchant of Venus Controversy
    Forbidden Alchemy errors
    Blatant exclusion of token types in Wizwar
    Fortress America fluff changes

    ...and something about don't throw stones at a glass house.
     

     


  2. Doc9,

    In FFG's defense. I am sure they have forum policy and etiquette guidelines that I care not to read. Therefore I reposted with less mudslinging. All seems fine now. I refuse to remove the mudslinging towards Mr. Petersen though. I would go as far as to say he is the main reason FFG is looking like a typical money hungry corporation rather than a community based production company. Get a CEO that cares enough to have their devs triple check for mistakes and written errors, then watch FFG become the largest beast in the gaming industry. 

    Also in defense of the devs. I understand they have a lot on their plates, but maybe this is FFG's problem. Over expansion...something I learned about from RISK.

    [ADMIN: Curator's previous post was not deleted for the ideas it shared, but for the language used to share them. We understand players won't always agree with everything we do, but we expect that forum members' remarks will remain civil, avoid personal attacks (rather than discussion of policies or actions), and avoid language not appropriate for forum members of all ages.]


  3.  Haha they deleted my post..

    Basically FFG is the new Games Workshop. To sum up what I had posted: 

    It is not fair to the other dedicated employees to have to listen to the pubic calling them lazy and such due to Mr. Petersen's ego. Also many games currently in development have a storm of controversies following them. Merchant of Venus and X-wing in particular. After the Mansions of Madness fiasco, they don't need the negative comments on their front page when they start posting about these new games. Just take a trip back to Fortress America and worse the "bait and switching" for Warhammer Fantasy Roleplay.

    Also calling the editors out makes them look bad on the front page and hurts the companies title "lead publisher of table games"


  4. It is sad, but true. 

    My FFG history starts with Twilight Imperium First Edition and Disk Wars.

    Mr. Petersen states the following in the TI3 rulebook:

    "At that time, our "Diskwars" game had become a big success, stabilizing the company and allowing me to consider a rework and improvement of TI itself. After years of playing TI and listening to feedback from players, I felt that improvements in game length, balance, and components could be made and would be appreciated."

    I really connected with Battlemist and let my creative juices fly. I was not able to purchase a copy of the expansion due to it selling out, so at the time I could only find a copy of the rules in German. I learned how to translate German to English. I crafted my own copy of the components using reference images from various sites. Learning how the components were made and having to balance the units to fit the playstyle, I started creating my own units for the six faction. I shared much of my fan made material online and among the gaming store I visited. Most of the material I borrowed from Disk Wars. 

    I am sure Mr. Petersen and Co. did not know that for instance, I had made rules for neutral units and diplomacy rules for acquiring them. Nor do I believe he knew about other very similar ideas Runewars (Battlemist 2) incorporates now.  Had he even directly stolen these from me without credit, I wouldn't care. This is an important point that I will come back to later. Although I am sure Mr. Petersen knows where this is going now.

    Moving on, around the launch of Runebound, I adopted the forum handle, DaDarkKami on Board Game Geek. A site I could share my ideas willingly and free of charge with other gamers and aspiring developers. I created sites of interest and tokens for the heroes to adventure to like barracks to mage towers. They worked very similar to the locations in Runewars, just with weaker art.

    I was happy as ever when FFG announced their partnership with Blizzard. I personally know developers from Blizzard and so I have been a huge fan of the worlds they had crafted. The World of Warcraft Board Game had a few flaws, but Corey created a gem through the World of Warcraft: Adventure Game, and fixed said flaws.

    I fell in love with the adventure game and supported it like one of my very own creations. So much so that I was asked by an FFG dev (who shall remain nameless) to write articles for the game. This was where the downfall and my appreciation for the company began to nose dive. I was treated with no respect. I submitted articles and asked questions to guide me down a road of self improvement. Questions that went unanswered. 

    At the same time editors were wording my articles in ways that made me look ignorant toward the rules I claimed to understand. One time, I wasn't even given credit for an article, although that was quickly remedied after an email. While this two faced fan appreciation was taking me for a ride, FFG announce the cancelation of the Warhammer Roleplaying Game. Shortly after 3rd edition was announced and fans of the old felt betrayed. Fans of the new began to post nasty comments and for the first time in FFG history we had flame wars on this very site.

    I did my best to try and get my FFG contact to stop the wars, but went unanswered, so I decided to play 'Dark Knight'....and got burned. 

    I knew I had to do something to keep my image, so I created a new forum handle, Curator. Using this forum handle I tried only to stay positive and objective and leave the infighting alone. I posted only support for a very long time. Among my contributions I posted more articles and variants for various FFG products. 

    As years passed and more products released, I began to notice a trend. FFG was becoming more and more greedy/corporate. They closed down forums and support for products without warning. They remained silent. Worst of all their products became riddled with errors and rule oversights. 

    Example:
    Shards of the Throne wasn't playable until the FAQ following it. 

    The Descent Quest Compendium was full of errors and in fact required FFG to redo the book and throw the original creations from minds' of people like ... well I will let FFG do the talking.
    "The Descent: Quest Compendium features scenarios designed by giants of hobby gaming such as Monte Cook, Keith Baker, Mike Selinker, John Kovalic, and more!"
    Most of those "original ideas" were scrapped in the 10 page errata that was required to make sense of the 90 page book. I am glad Gygax passed away before FFG could sucker him into that group of very talented minds only to be wasted.

    It doesn't stop there though and if you are reading this then you most likely own an FFG product which has no excusable errors in it, be it art, rules, or printing.

    I have let all of this go. 

    Til' now. 
    Before I continue remember that point I made earlier? About not caring if my ideas are borrowed or used.

    Well. It appears Mr. Petersen feels it is his duty to speak for others and has attacked the integrity of David Sirlin on Board Game Geek. Accusing Mr. Sirlin of stealing En Guarde's rules and gameplay for Flash Duel Second Edition, despite the fact that Mr. Sirlin credits Dr. Knizia at the beginning of the rules.

    Mr. Sirlin is known for speaking his mind and encourages innovation through his blogs. His hit game, YOMI, never received a single negative review and yet he provided it for free to play on his site. He has stated his position on Wizard of the Coast, Riot Games, and even FFG, however he has NEVER accused a developer of stealing ideas. He calls out the greed where it exist and ensures his products remedy that. I have done my best to support this company  and even dreamed of working with Corey, however, this classless act not only shows how little Mr. Petersen cares for this industries innovations and works shared from one game to another, it also shows how careless he can be with the support and future of his company. 

    Mr. Petersen perhaps the next time you speak for someone else or accuse your competition of cheating, you should think about your company and those who rely on you to put food on the table. Cool Stuff Inc. is literally walking distance from my home. I am well known among the community in Orlando (though I will remain nameless), be lucky I am not as ignorant as you and actually care about your employee's families and income more than you obviously do.

     I was told this by your nameless dev at one point in time.
    "Funny thing about the net? Once it is posted you can't remove it from the memories that have seen it".

    Enjoy. Oh and I am not breaking any of your forum policies. So do play fair and leave this topic posted.

    Corey and Co. I wish you the best. See you at Gen Con Mr. Petersen. gui%C3%B1o.gif

    http://boardgamegeek.com/thread/721312/new-bgg-page-for-second-edition

    javascript:void(0);/*1323517395000*/









     

     


  5. This game still needs and should have had reserves. Units that get played face down as developments and can be revealed at any time, they most likely have reaction abilities much like instants from Magic.

    It needs support units with powerful lasting abilities that are forced to turn into developments after X number of turns.

    Then it needs cards that destroy/reveal/flip developments.

    I posted this idea when the game was still under Nate's control. It takes an aspect no other game has and makes a very strategic and tactical game out of it. Only flaw could be slowdown as players keep checking their face down cards. I think this can be used to bluff. 

    The main issues I have with this game is the lack of activity between the the players and the developer. You look at most expansions FFG has done for board games and they are pretty much reworked player variants or demands. Why this doesn't apply with the LCGs is beyond me. The other thing is this game SHOULD be tactical and not feel like a card game. Empire shouldn't be the only army to move units around. Instead they should be the only army that has units that don't corrupt when they move. Dwarves shouldn't be the only ones to encourage development building. They should just have more "sturdy" developments.

    Warhammer is a very tactical table top game. It feels like a battle is taking place. Warhammer Invasion could have felt even more war like, especially if it had reserves and defensive face up developments that can be destroyed to protect zones like moats and tar pits for example. The ability to move non-cavalry units but have to corrupt them would have made for a very different but more realistic game and separated the type of units to feel unique (cavalry don't tire) 

    ...instead it's just "Magic with three life dials" and unfinished or underdeveloped concepts.


  6. A simple filter effect. This only took maybe an hour to do and I don't have a template to work with. This is why I got upset in the other topic with how they pushed this error through production. The artist, if I had to guess, lost the file for Waiqar's Capital. 


  7. That was exactly what I need to see Trantor. Thanks a ton buddy! (can I call you that?)

    I have decided it is better for me to stick to my Raid decks for the WoW TCG and the new dungeon decks. I was torn having to decide between the two games, however, I have a ton of WoW TCG cards and don't feel like investing in a 'iffy' co-op LCG...especially after having spent all that money on the Warhammer one that still suffers from major issues. 


  8. FFG likes the heat I guess. Burn fire burn. 

    Wow I didn't even catch all of this...LOL. Still on FFG's side Sig? Guess I better get busy editing the tiles too. The cards can wait. 

    GLAD I BOUGHT 2 RUNERWARS. 

    I already replaced the undead tokens with actual reanimate figs and added an additional mountain. Working on new harvest and rally support order cards with new info that can just be sleeved over the originals and be taken out when playing the base game. The undead capital is fixed and I posted it already. My co-workers are going to be ticked that I am fixing FFGs mistakes while having a game of my own I should be working on. 

    In all seriousness, I know it sounds like I am angry, but that is just the internet that makes me appear that way. Honestly, ask yourself, would I post fixes for the oversights found in FFG's products if that were true? 

    I just hate mistakes and I know others do to, so, I fix them and provide the fixes for free in support of the game and the community.


  9. I was looking for some updated reviews for this game, but could only find core set reviews. I noticed that this is a trend for LCGs. They get a review when the game releases and rarely a second look review after being out for a while and receiving expanded content during that time. 

    So rather than ask is it worth buying, I would just like to know what has changed.

    What issues did you have with the core set? 
    If any, what issues have been resolved and what issues still exist?
    Has the game felt balanced after 6 packs?
    Have the packs made anything worse or feel underwhelming?
    Is there a defining OP deck(s)?

    Thanks 


  10. Although it  is your right to do so, I think you guys let FFG get away with too much. Runebound required a second edition. Descent Quests Book required 10 page FAQ. Then Sea of Blood map was missing the whirlpool and instead had two dungeons entrances. Runewars came with replacement components and even then had the error on the tiles with the number of giants. 

     
    I guess it just bothers me more than others that other lesser know game developers make error free games or at least games without illustration errors, because of how competetive and tight the industry is, but FFG feels they can exclude themselves from the same market because they are popular.

  11. I would get Chaos in the Old World.

    I have played a ton of sessions and even designed guides and variants for the games you have listed. 
    WoW Adventure Game is simple to setup pick up and learn in minutes, especially if you play the MMO.
    Talisman requires a longer setup (shuffling all of the decks) but plays itself and again is quick to learn.
    Starcraft is pretty easy to learn and Runewars borrows many mechanics from it (orders and card combat system).
    However I don't feel Runewars is your cup of tea. I could be wrong so I will provide an explanation.

    Runewars takes a good hour and a half to get through the first year of your first game. You have to pretty much flip back and forth through the rules as each season changes what rules you need to focus on.
    Spring is for refreshing and setup (moving and taking territory)
    Summer plays like the WoW Adventure Game (heroes set out to venture and quest)
    Fall is usually the war side of the game as people tend to cut down to their stacking limit for Winter.

    Runewars pretty much takes Talisman, WoW, and Starcraft. Then mashes then into one game. To win you have to collect the dragon runes. How you acquire these requires full understanding of the rules. Titles is one way but to learn about titles you need to understand the acquire power order. And then you need to understand that you can only acquire a title if you meet the pre-reqs of the supremacy bonus. Another way to get runes is through questing which mean you need to understand the heroes and what they can do. The last way is with influence bids, which means you need to understand the system for influence and then how ties are broken. Nothing you do in the game's first turn will be self-explanatory. Expect a ton of pausing to read the rules. And this is just to understand the options to win the game. 

    I say Chaos is better because the rules can be read page by page as you play. You learn about summoning and moving, then placing cards, then ruination, and finally combat. In that order too!

    I recommend watching a few videos on Runewars here http://boardgamegeek.com/video/2188/runewars/board-to-death-tvs-video-review-full

    Then watch Chaos here http://boardgamegeek.com/video/9706/chaos-in-the-old-world/hemvideo-presents-chaos-in-the-old-world-in-hd

    In the end both are amazing games but I feel Runewars will scare your group who is used to smaller compact games. Other games to look at are Smallworld, Cosmic Encounter, Dungeon Quest, Super Dungeon Explore.

     

     


  12. Steve-O said:

     

    Sometimes I worry about the newest generation of board gamers.  Has the internet and online gaming in general really isolated people to the point where they don't go out and make friends locally?

     



    Trust me I see this all the time. I just had this conversation with a buddy about why Skyrim is overrated. And why I prefer a game called Wakfu over it for my video game addiction.

     

    Thanks to Facebook, MMOs, and blogs, society has found a way to be who they "WANT" to be. They can pretend to be someone they are not, they can voice their true opinion, and some horrible face to face liars can get away with lying to others about who they are or their (lack of) accomplishments. Having access to this ability to forever remain behind an anonymous screen has created a false sense of security.  As a side effect, this has instilled a deep-seated fear into the subconscious about never being accepted for who they really are.

    This is why the newer generation of gamers would rather play epic board games solo rather than face to face. Many newer faces to gaming are afraid of embarrassing themselves and would rather not take the risks presented to them by mingling with a crowd.  

    Roleplaying games will eventually be catered to groups of friends and not so much a local community thing. This is why the new 4.0 is made with improv put on the back-burner for DnD. Magic and card games on the other hand, won't be affected because they require very little speech and thus hold very low chance of saying something stupid. The funny thing I have noticed from my observations of these anti-social personas is how unafraid they are when it comes time to bragging and usually making a fool of themselves in the process.

    For others it is just the fear of losing that keeps them in their "safe zone".

    Some days I really wish the internet would crash for a week just to see people climb out of their shells.


  13. I try to keep quiet and keep my tongue bit, but I cannot stay silent this time. 

    FFG prides themselves as the "Lead Publisher in Board, Card, and Roleplaying games". 

    I would think after being a customer and very loyal fan since Battlemist, they would be able to back those words up. However, I just purchased the new Banners expansion. 

    Every addition was exactly what the game needs and takes no additional learning to implement. The expansion is a blast and I still recommend it, despite the following issues I have. So why the "U mad bro" attitude?

    As the Lead Publisher in all of Gaming, I would think this company could afford to make the game a little bit user friendly and pay more attention to the product. 

    A few examples of Lead Publisher's laziness and lack of care for customers and their product. 

    Waiqar's Capital Stronghold is obviously the first glaring issue. They didn't even use the right art. Take a look in the rulebook for the expansion and you will see they actually reused the elves capital and didn't even notice this after applying the purple screen layer to it. 

    After including a replacement card for nearly every component for the base game in the Chaos in the Old World expansion, I would think FFG would include updated order cards. A harvest card to remind me that I can purchase development cards during harvest order. Or gaining commanders from the rally support card. 

    One of the new region tiles has a space for a large mountain that isn't punched out. 



    I just felt compelled to voice my opinion...as ignored as it will go. 

    I always recommend FFG products to my friends, co-workers, and other inspiring or new game designers, because FFG does develop very fun, interesting, an semi-original games. I am left to wonder why they still have errors and issues in the product lines when other major and non major companies have so few errors. So, even with heavy criticism towards the company's lack of care for this expansion, I still MUST recommend it as the perfect supplement to a great game. 

    I don't even desire anymore races after this expansion because so much variance has now been added.

     

    Kudos

    Corey and Andrew for the great rule concepts brought to the base game. 

    Luke 'Firedudewraith' Edlin for the continued excellence in the region tiles. 

    The fans for pouring in enough loyalty and support to warrant this expansion. An expansion which gives us more of what we desired to be added through our various variants and idea posts in the community forums.


  14. FFG isn't the company that goes out with a bang. They show less an less support for a product until the hype fizzles so that the backlash isn't too bad when they pull the product. It is not my place to say if I agree with this way of marketing or not, but I would like to point out that products that go out with a bang tend to have huge cult followings that keep the life of the product going forever. 

    One of my favorites to date is Exalted. They went out with a book that sets up for a cataclysmic campaign. More importantly I liked reading the farewell from the authors. 

    I personally can't wait to see the cards this cycle brings.


     


  15. Mallumo said:

    Curator said:

     

    Be honest, most of you never thought this game was going to be anything more than a substitute for the tabletop. Unlike Lovecraftian mythos, Game of Thrones, or Lord of the Rings, Warhammer only has so much material FFG can draw from before they start to cross the line of risking the breakage of the lore and fluff. 

     

     

     

    While I too would appreciate more support (news etc.) from FFG, I think the picture is being painted way too black.

     

    I've never played the tabletop, I don't care for it, and I certainly don't need a substitute for it, nor do I think W:I can function as such for anyone, the games are way too different. I like the setting, but I wouldn't be playing W:I if it weren't a **** good game, which it is. Most of the people I got interested in it share my indifference to the tabletop. As well as the indifference to whether the fluff is based on some previous other product. I don't care if some unit can be bought as a miniature for the tabletop or has been mentioned in a novel, or is a new creation. As long as it fits, it doesn't matter. I assume the majority of Invasion players aren't tabletop or roleplaying refugees looking for a substitute. If there is a problem with W:I, I hardly think this is it.

     

    We certainly do have to accept that Game of Thrones is more popular and successful, and as long as that is the case, it receives more attention. Big deal. Monopoly is even more popular and successful. Neither should diminish our enjoyment of Invasion, nor does it mean Invasion isn't working financially for FFG and in danger of being canceled. Invasion is a niche product. That won't change. Doesn't matter as long as it does well in its niche.

     

    There's not much activity here on the forums, true, but as far as I can tell, it's always been like that. Doesn't mean that a) people aren't active on other forums about the game, and more importantly, b) aren't playing a lot and buying the products. I myself have been less active here of late because my playing circle increased. If you want to talk about substitutes, discussing the game online can certainly be one for playing the game. When I am playing more often, and discussing the game more often in RL, I have less of a need to talk about it here. Not to mention that for many people, if they do want to discuss a game online, the official forum isn't the first place they think of. They turn to BGG, or if they aren't American, to local online forums. If they even feel a need to discuss it online at all.

     

    It's also quite natural that people mostly speak up when they want to complain about something. No one comes here to tell us he's happy with the game and playing it a lot. Those people just play it. We get the ones that are unhappy or bitter, like f7eleven, and in a not very active community, they stick out even more. This does not mean they are representative, and it doesn't mean the game is losing steam. Are you playing it? Are you enjoying it? Has FFG announced they'll stop releasing new products? That's what matters. What never matters is a few individuals complaining online.



    You have convinced me to reevaluate my opinion. I stand corrected.

    Fair warning to your last point, FFG NEVER has nor will they tell you the state of a game. They HAVE never told customers when the end of a product line is. This would be poor marketing, because you never know when a surge can arise. Do not expect FFG to say "So and so will be the last of the Warhammer Invasion product line". 

  16. Doc9 said:

    Listen up you's all, I never said anything about doom and gloom. That's your own knee jerk interpretation of my original post. I simply questioned why I wasn't getting the same updates for my favorite game that others are getting for theirs. Read before you write. unless of course you weren't responding to the original post. If that's the case...***** away.



    Hard to listen when no sound is produced gran_risa.gif

    Joking aside. I honestly want this product line to end. I already treat it like a board game. If more expansions come I have no complaints, but if it ends I am satisfied with where it has concluded.

    Right now the World of Warcraft TCG seems to be the best card game in my opinion. Cryptizoic has handled the IP much better than UDE ever did. The mechanics are still blending smoothly and the crowd it attracts are the ex magic players (in other words less serious) that tend to be very friendly. The art is top notch too, but Warhammer Invasion trumps all in the art department. 

    Unlike with the abrupt ending to the Warcraft license and the Warhammer Fantasy Roleplaying 2nd Ed line, I don't see this game just ending out of no where. If FFG has already sent or paid the artist for the cycle taking place after the Capital Cycle then we will see those cards on our tables next year. If they have not hired artist or booked a date for the printers then it is never too late for them to cancel the production.

    However, many of you bring up a great point. 

    No single group is to blame for this. FFG promised to do more than they did with this games tourney support. As a result competitive card gamers fell out. Those that remained acted like the alphas and so the infighting started. Now, even with all that left in the past, FFG still visits the forums and sees petitions.

    I will take a wild guess and try to predict the situation.

    Kragg and most of the competitive players have dropped out of the game. The game is too difficult/imposing for a newcomer to feel a desire to purchase. And due to the switching around of lead designer the game is just a collage of unfinished concepts.

    To get the competitive crowd back FFG would have to buckle down and really cater to their needs for tourney prizes. Unfortunately they are very busy with other products.

    To make the game easier for casual players to get into FFG feels they need to produce faction boxes like Game of Thrones. They no W:I sales numbers and I am guessing they would be taking to much of a gamble to try to start that now.

    The lack of focus I believe will be fixed after the Capital Cycle based on the few previews we have seen. 

    Overall the fans have the fate of this game in their hands. These petitions, the infighting, and the demands for errata need to stop. I don't blame FFG for remaining silent. The fact that they have gone through so many designers for this game tells me they are trying to just please the fans at this point, but are not sure how to fix the issues. As a designer I would be very quiet if I got all these petitions and demands thrown at me when all I wanted to do is make a good product, and thought I had.

    I wouldn't panic unil we are into the next cycle, and see no previews, if you feel like panicing. At this point previews open the gates for more criticisms. The newest GTM didn't have any previews either.


  17. First off as long as they complete this cycle I am fine with the game ending. They got my checklist completed.

    Khorne has its bloodletters and thirster.

    Nurgle still needs Plague Bearers. No doubt this will be remedied this month with the chaos themed BP.

    Tzeetch got its Horrors, Screamers, Flamers, and Changer of Ways

    Keeper of Secrets just needs its mounted units.

    Wood elves were added

    Lizardmen were added

    Skaven were added

    Most of the table top equivalents for each race are in the game and I have no doubt all will be in by the end of this cycle. 

     So really, as a long time Warhammer fan, I am totally fine using what was released to substitute the over priced (imo) table top game.

    All I ask is that FFG gives a month warning before taking down the forums if they need to at all. 

    _______________________________________________________________________________________

     

    To the fans. 

    Be honest, most of you never thought this game was going to be anything more than a substitute for the tabletop. Unlike Lovecraftian mythos, Game of Thrones, or Lord of the Rings, Warhammer only has so much material FFG can draw from before they start to cross the line of risking the breakage of the lore and fluff. 

    The game never got the multiplayer  rules promised. Or the draft rules updated to work with the expansions. The tourney's were mostly fan organized. 

    I never wanted this game to be anything more than what it is. A substitute for the expensive minis. Eric made an amazing product and FFG's art team brought the warhammer fantasy universe to light. To which I am thankful and I hope I am not the only one in this boat.

    If they really wanted to make this game POP, they would have given each faction a theme to chase. 

    For example

    Dark elves should have had way more scouts and hand removal cards. For a nice hand control deck. A dark magic based deck.
    A deck based around the sacrifices to gain bonuses and also more cards that steal opponents forces for the sacrifices. A witch deck.
    A beast based deck that works around the weaker units biding time for the beast masters to bring in the creatures.

    Each chaos god should have had a theme to base decks around. 

    Goblins should have been empowered by orcs with a style like a green deck in Magic.
    Orcs should have had a focus on development destruction to counter their long time rival dwarves strategy.

    Dwarves could have had rune based decks. Decks based on developments and engineering. Or grudge themed decks.

    etc etc. 

    Instead, most of the factions only rely on a single playstyle. Note I said most. And it didn't  help that the traits on many cards didn't make sense. Many knights are not given knight trait and even more cavalry are missing the cavalry trait.

    Of course that is just my humble opinion and I welcome others to counter mine with their own. Just please respect it as I will with yours.


  18. Danalorn Darkrid said:

     Well whenever my own son starts to cheat at games which have defined rules, then I give him a warning and if he persists I stop playing.  Simple as that.  Regardless of whether or not a games company or a sports body have defined a set of rules, the players of which should do there best to adhere to those rules whether or not they are playing in the world championship or their back yard, and even when those rules change over time.

    Regardless of whether or not a company or sports body can enforce rule changes at non-official events, it shouldn't mean that they have no obligation to issue rules changes to correct mistakes and/or balance issues in rules.



    Just like the Italians that use to post here, you really need to accept that you made your point. No one agrees, so move on.

    Your basketball analogy was stupid too.

    Almost every game of streetball I play we don't foul or goal tend due to personal pride. I have traveled quite a bit as I was a navy brat. Everywhere I go "make it take it" is commonly used. Why, because it seems fair to street ballers. So should all of the street ball players demand that the NBA concider "make it take it" a part of the official rules. Also there is no ref to enforce anything on the streets. Wanna know why we don't goal tend? Because its sleazy and  you risk having a personal foul directed at you later in the game. Sometimes a goal tend equals an ass kicking. 

    A better question to ask. Should college football have to follow the NFL rules? It doesn't why not? 
     
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