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Rat Catcher

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Everything posted by Rat Catcher

  1. UncleArkie said: Soon I hope, real soon. That said I wonder if they will be followers.. Ohh! Halfling cook as a follower.... I want. Forigive me I don't have the game as yet, though I can barely wait! I can't find it in stock at my usual U.K. online stores. But what do you mean by followers? I would like the option to play a fully generated halfling player character
  2. I was hoping we could put together a few 'bug bears' we have about the game. It's all done in good taste and may even be a benefit in the long run. So what if anything would you like to have see changed before release? Personally: I don't understand (nor agree) why halflings were left out of the core rules, they are a mainstay of WFRP Ditto with magic using Elves. The elves taught humans magic but there's no elven spellcaster in the core rules.
  3. Anyone else find the forum's web site very slow lately? Takes an age to refresh
  4. Mal Reynolds said: Now why would you roleplaying something mundane and boring as haggling? I find your remark quite staggering to be honest...
  5. ragnar63 said: The players manual details what happens if you want to haggle when buying an item, but what happens if you want to sell an item for cash. Any ideas, including chances for selling rare or exotic items and/or adding challange or misfortune dice to the dice pool. Why don't you just roleplay it? That's a concern I have about this game, does it have rules for most roleplaying situations? Why would I need a rule to decide how much coin I can get from a merchant? I can just roleplay it, haggling
  6. How much table room is required with all these cards n' counters building up? Looks like a space problem for most 4 player games
  7. heptat said: Rat Catcher said: That's fine with me, as long as I can learn how to play the game from the PDFs. Might not be able to actually play, but to learn is ok. One question, in the opening pages it mentions 'The boxed set for Warhammer Fantasy Roleplay is best suited to a group of four players. One of the players assumes the role of the Game Master (abbreviated as GM), while the other three players...' If I was to play with just my son, would I be missing out on anything gameplay wise? It's one thing to say you can still play, but to what detriment? Well, I don't think there is anything specific about WFRP3 that you would be missing out on if you only had one player. It would be typical of any rpg - a group of characters means having a broad range of skills to handle any situation. But sometimes the adventuring party stereotype can feel forced, and playing with one player/character can be great. For WFRP3 you would either want to start the single character a bit more powerful than normal, or at least give them access to the occasional NPC to lend with missing skills. If it's a combat focused game, the character would need to be pretty tough - the combat seems quite deadly. The line about "suited to a group of four players" is really about the fact there are three copies of the basic action cards in the box, one for each player (plus the GM). Just what I wanted to hear
  8. That's fine with me, as long as I can learn how to play the game from the PDFs. Might not be able to actually play, but to learn is ok. One question, in the opening pages it mentions 'The boxed set for Warhammer Fantasy Roleplay is best suited to a group of four players. One of the players assumes the role of the Game Master (abbreviated as GM), while the other three players...' If I was to play with just my son, would I be missing out on anything gameplay wise? It's one thing to say you can still play, but to what detriment?
  9. Absolutely love WFRP, always been my favourite, so when I heard about 3ed I almost did cart wheels. Slightly put off by the price tag, I realised that FFG do put out some awesome material, and decided to take the plunge. Well, sort of take the plunge, because I've just downloaded (drivethru) the PDF rule books. Looking forward to all things Warhammer Game on!
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