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Rat Catcher

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Everything posted by Rat Catcher

  1. Can I ask a really stupid question? If a monster is too weak to challenge a party, why don't you just up a few stats, maybe wounds, or toughness, or initiative? Is it that it would break the rules part of the game in some way, or is it a case of 'I shouldnt have to do that - it means the game is unbalanced'? Sure you can't and shouldnt up certain stats, a giant slug for example should not have his initiative raised, but it would work elsewhere. I ask because, [a] I've been modifying my monsters majorly over the years, I see this as evidence of a good design/play philosophy, and If you expect 20 trolls lined up to have the exact same strengths, well that's just a matter of perspective and opinion. A very wrong outlook in my opinion, and very unrealistic. Stuff it; just slap an extra 20 wounds on the troll and explain to the party that 'perhaps the world you live in isn't all separated into neat litle boxes for your convenience - as you assumed. Some times you just don't know, some times you get a wrong. That's life and it's unpredictable'. Why I'd be totally happy if FFG said something like 'Trolls are tough and ferocious creatures in combat with terrific strength - you have the guidelines, run with it'. Time to cowboy up pardners'! EDIT: It's actually a gripe of mine that monsters in certain games are all levelled into nice little packages with 'Come whack me I'm only 2nd level' on their backs. Imagine the excitement and shake up if a goblin actually gave a (to use an example) 5th level Warrior a run for his money. Keeps them on their toes, makes them respect the world too. Keeps them guessing, keeps them respectful of the world's minions. 'Oh look another Goblin'. Hate that mid set.
  2. Tell you what I've found with this game. It's deep and has more levels to it than the Temple of Elemental Evil. What initially seems like a broken rule/system, always turns out to be a shallow understanding on my behalf of what the system is really all about. As for a creature being too weak, simply buff his stats. This is a recommendation of most rpgs. It doesn't mean the rules are broken, it just emphasises that rules are merely guidelines, and you should feel free to remove or change them until your heart's content.
  3. Gallows said: Rat Catcher said: Well I fully expect FFG to come goodd here and sort it out. Because right now. I've given them £15 for a pdf print out I can't print out. And like I said, reading them is actually painful. Why can't you print it out? I had no issues printing all books. Does your printer run out of memory? You just need to set it up to print directly to printer, one page at a time. Because it would cost me too much in ink.
  4. Well I fully expect FFG to come goodd here and sort it out. Because right now. I've given them £15 for a pdf print out I can't print out. And like I said, reading them is actually painful.
  5. Gallows said: Print the pdf's. It's not that many pages and it's nice for your players to also have a rule book. Are you kidding? I already spent almost £15 on them. With all that colour, on my printer I'd be spending probably upwards of £30 extra to print them out. £45?
  6. Gallows said: Rat Catcher said: What! Ok this is starting to irritate me. Where's the new review? I can't find it. I keep finding the 8 minute one where the gentleman expresses his love for the game, and the one about what the tool box was for. Am I missing something? You mean because it's positive it can't be a review? I found the review. Very positive review, but still a review in the sense that he expressed his opinion on warhammer 3rd edition and gave if "a perfect four". I agree too, but that's besides the point. I didn't say because it's positive it can't be a review. I just said I found an 8 minute video where the gentleman expresses his love for the game. In my opinion a review tells you something about the game - not if you like it or not. So in answer to your question, it isn't a review, regardless if it's positive or negative. It's no big deal, I just want to know if I missed something.
  7. What! Ok this is starting to irritate me. Where's the new review? I can't find it. I keep finding the 8 minute one where the gentleman expresses his love for the game, and the one about what the tool box was for. Am I missing something?
  8. boggle said: Those will follow over the next few days just posted some more tips Awesome! For us players who haven't yet purchased the game, somehow seeing it displayed, opened up and all that, brings us that much closer to it. Perhaps a few videos on a combat example, with all the 'bits'? Wow, youtube's usage just went up in my estimation.
  9. keltheos said: I'm a huge freeport fan, don't think I haven't dug out my FP materials and am looking at where to set it in the WH world. IIRC, ooold Warhammer cannon does have Orcs as mercenaries here and there. In fact, I can think of at least one unit of orcs and one unit of goblin wolf riders (but the names are escaping me ATM) that were Dogs of War units when they had the full merc army list last edition, so orcs isn't too far off base. If you can't stomach Orcs being in Freeport, make it an Ogre settlement. But...don't Ogres drink more? And smell more? And fight more, and and... Good point though, the orcs may be a problem, don't know if ogres could replace them. What about outcast elves/dwarves, or even a displaced halfling community, shipwrecked upon Freeport's shores, liked it, stayed, or dark elves? Probably not.
  10. The Pirate's Guide to Freeport is just calling out to be located in the Warhammer World somewhere. It's awesome: Freeport It's totally systemless, and very brutal.
  11. Agreed, it wasn't a review of the game, more a review of how much you liked the game. I enjoyed it though.
  12. UncleArkie said: The thing is that they are actual printers pdf's that mean that they have layers and all the high res graphics that most windows pc's can't handle, anti-alised fonts, full embeds and so on. What you need to do is get your hand on something that can flatten the pdf into a web format, since there is no lock on the pdf you can edit it in say acrobat pro, I'm sure that there is a other drag and thing out there as well that will tighten it up for you, a little googling will net you one. As for the game you wont actually be able to play it with just the books, someone in your group will have to go and splash to get the cards and so on, they aren't just helpers, the abilities and talents are actually on the cards and not in the books. Oh I'm aware I can't play the game with just the books, I was before I bought them. Still, I got hold of the books just to find out how the rules work, how it all hangs together. Only they're a nightmare to navigate!
  13. Well I'm glad others feel the same way, I was afraid I was getting old and grumpy. Seriosuly though, FFG? Come on guys, we''ve given you our money, we'd like to be able to read your product without the frustration. Please?
  14. I couldn't afford the game so I purchased the pdfs. They're all but useless. My laptop isn't exactly slow in performance - but scrolling from one page to the next is physically and mentally painful. And I paid good money too. So I'd like FFG to look into this please. And saying they're for printing doesn't wash. They may be for printing but they are also for reading on screen. Or, put another way, making them printable but not necessarily readable is just bad design. Not happy
  15. Gallows said: mac40k said: It is important to remember that this system is designed to be actor-centric. If two opponents are equal in stats, the actor is more likely to be successful. So, if a PC is trying to sneak past a group of guards, he is more likely to succeed on his Stealth roll. OTOH, if a PC is standing watch to ensure that someone can't sneak up on the party, then he will be more likely to succeed on his Observation roll. Since the PCs are the stars of the show, I've got no problem with that. Some people do and are looking for ways to make it more difficult for the PCs. A variety of house rules and suggestions have been proposed, but I personally haven't felt the need to monkey with the system yet. But the strange thing is that it's the other way around as well. If the NPC decides to look for someone he has a greater chance. The NPCs can also be the ones actively using a skill in which case the PC's are in trouble. I am not looking for a way to normalize things and make it easier to miss in combat because I don't want the players to hit so much. I am doing it because it is thrown right back int he face of the players then the NPCs are acting. Unless of course the roll goes with the player to see if he observes the potential observer
  16. DagobahDave said: Writing and planning adventures for this game is no more difficult than for other RPGs, if that's what you're asking. Sorry, yes, that's exactly what I'm asking. The game seems to play really well - but I was wondering about the poor ol' GM, how's the game stacked in helping him be creative? More work, less, about he same? Either way, great advice from you all.
  17. gruntl said: Some people feel it is an issue, others don't. I suggest you actually play a few session by the rulebook first. Then you can make your mind up whether changes need to be done. Also, read the design diary about the dice, that gives some ideas on how the designers have thought. There are a couple of different issues that are related that are being discussed. 1. Combat hit rate, the issue being that it's too easy to hit in combat. Some people think that it should be harder to hit, the opposing view is that the wound system is tailored for a high success rate. Gallows has some house rules that makes it harder and to make the active defenses better. 2. Success rate for skill checks. Some people think it's too easy to succeed on skill checks. Even on the daunting challenge level it is quite high probability of getting at least one success if you have high skill and characteristic. The opposite view is that you can use banes/chaos stars to make that success a bit less sweet, that you can easily add more misfortune dice if you want to make a test really hard (or house rule that more purple dice than 4 can be used) or use some kind of progress tracker and require multiple successes to make the test. 3. Opposed check unscalabiltiy. Opposed tests versus a mirrored opponent do not scale in difficulty as you gain more dice. It becomes easier and easier the more dice you gain. I can't really argue with this, you probably have to switch to using competitive rolls for most checks if you want the difficulty for mirrored opponents to stay constant. Vendolis' plots are not really showing the success rates, they are more about how the stance dice affect the outcomes (with red dice giving a higher probability of getting multiple successes/boons but with a higher failure risk, and green dice giving a more certain chance for success but lower chance for multiple successes). Thank you for this - it's perfect. Could you elaborate a bit more on opposed and competitive rolls please?
  18. Gallows said: Rat Catcher said: There's been a lot of threads about success rates, maths being off, higher 'leveled' characters being gods, attempts at changing the success ratio etc, but, for myself at least, I'm still a little unsure of what all this means. At the risk of being lynched, I was hoping someone would be so kind as to easily summarise what the main issues are with the rate of success. There was the graph, but I didn't understand it. Sorry for being dense and thank you very much for your efforts A challenge die rolls 0.75 challenges average on a single die. A stance die rolls 0.70 successes average on a single die. That's an indicator that the challenge die will not scale well when more dice are added, because it's almost equal to ONE stance die. My suggestion is to increase the potency of the challenge die to deliver 1.25 average challenges on a roll. That is more balanced. To make the challenge die give the average of 1.25 you simply let boons and chaos star count as both challenges and boons / chaos stars. Well that sounds easy enough
  19. There's been a lot of threads about success rates, maths being off, higher 'leveled' characters being gods, attempts at changing the success ratio etc, but, for myself at least, I'm still a little unsure of what all this means. At the risk of being lynched, I was hoping someone would be so kind as to easily summarise what the main issues are with the rate of success. There was the graph, but I didn't understand it. Sorry for being dense and thank you very much for your efforts
  20. keltheos said: i was thinking I'd roll around on the cards in bed, but worry about paper cuts. Wrap yourself in cling film. I did.
  21. Is it easy or difficult to create your own adventures? Anyone had a go?
  22. I think I'm going to love this game, eventually. Please FFG, please speedily bring to our tables more careers, more depth of advancement, and a tidied up set of core rule books. But more than anything, it's the depth I crave. The breadth, new lands to explore, can come later. I already love this game regardless of its detractors, but I really want to play the game too. I view 3ed as the old D& D red box by Mentzer - enough to get your teeth into, but not quite enough to fill you up. In all honesty, I can see this game being a massive success in the future, it's new, it's different, and it's Warhammer. I'm putting all my trust into FFG on this one, over to you guys! Interesting point, would people complain about the lack of this or that, if the 3ed was in reality the first exposure we'd had to Warhammer? Probs not.
  23. TonyACT said: There seems to be a 'newer' release as current sets on sale don't include the extra dice packs that replaced the 'faulty' dice in the first manufacturing run. Given the timing I don't think there will have been any text changes. I don't mind the layout of the rules but would love to see the typos fixed, at very least. The set could also benefit from including the FAQ in later printings, or, even better, a few more play examples. Agreed, as soon as it's been tidied up a bit more, I'll buy it. I don't expect a perfect game - just, a more tidied up game.
  24. Rat Catcher said: Is there any update to the reprint, is it out, did they correct known errata? Do you think the layout needs changing (obscure hidden rules), and when do you expect them to change it? In a reprint, or a new edition? Thanks all +1
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