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supergoblin

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Posts posted by supergoblin


  1. Does the combat alertness talent add a difficulty die to every attack directed to the characeter as long as no active defences are recovering in melee? If so, what is the point of using an active defence? The normal defences only add a misfortune die, and the advanced defences also add a difficulty die, but have to recharge?

    It seeems that this talent is very good compared to many others. Or that I do not understand it correctly of course :)

    The only real difference is that the talent can only be used against melee attacks, but that seems a small point.

     


  2. Thanks for the info. I have looked up the price sheets of CapNZap, and might convert them to the new system.

     

    It is a bit of a shame that the prices of everything changed. It makes using the previous source books a bit harder than it should be.  I don't really understand the reasoning behind this change, but I am sure somebody thought this through :)


  3. I like it that a spear has an advantage over a 'normal' hand weapon, in the middle ages it was used commonly on battle fields and by guards, so it may have been a better weapon in certain situations. But it seems that a hand weapon has no advantage game-wise over  a spear, being more expensive, having a higher CR and not having fast, so that is a bit odd.

     

    The normal way to gain soak is indeed with armour (that sometimes also provides defence). Your example would be correct. Having a high agility by itself does not provide any bonus, but it can be necessary for some action cards that would help with defence.


  4. So,

    has anybody tried assigning a 'fixed' penalty (for example a misfortune die) per range after short range? We tried it, and it seemed that the penalty for shooting at longer range seemed not that great.  A challenge die on the other hand was too much then, so we are looking for a balance perhaps. 

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