Jump to content

Kylen2

Members
  • Content Count

    142
  • Joined

  • Last visited

About Kylen2

  • Rank
    Member
  • Birthday 05/31/1988

Contact Methods

  • AIM
    -whitmag4
  • MSN
    -
  • Website URL
    http://-
  • ICQ
    -
  • Yahoo
    -gamgeek6
  • Skype
    -kylen.phylar

Profile Information

  • Location
    Phoenix, Arizona, United States
  1. Was thinking Grisban, my bad. An we were doing damage wrong >< Go figure. Thanks for the corrections and info guys.
  2. This question came up during a campaign game that is currently on pause, so I figured I'd get some clafification: Death Rage says it does 1 extra damage for every 2 health on the character sheet for the bezerker. The question is does items/abilities that give extra health (such as Brute's +4 and Leather armor's +1) effect this, or is it literally only the health that's already printed on the card?
  3. Well, I was thinking this up more as a faster way for him to use something other then pistols at medium /close range, but I thought range was generally something like 2 or 3 x SB (I know one or two weapons are like, 4 or 5 x SB)
  4. I believe the rules state (Can't remember if it was in the book or in a errata) that while, yes, Accurate is nice, all you get is a +10. Nothing else. No bonus damage, no extra bonus to hit after the half round aim. Nothing.
  5. Let me start by saying I'm not talking about a D&D style returning, but more like a "Led by Wire" sort of system, for throwing knives/razor disks and the like. What sort of costs would a PC have to pay to make/install one, and would there be any penalties/bonuses to having them installed? Also a useful thought for characters that tend to have to drop weapons to pull different ones, as a leash. I had the thought on this because certain throwing weapons (Fedrid Razor Disks, Crimson Crowns, BEST quality throwing knives (be them normal, razor, or in my case, chain)) can be very expensive to replace/remake after every use, and the idea of having a Razor Disk/Chain knife on a wire to snap back to my hand is a cool thought (in my mind at least) I was thinking an Ag test to catch the weapon on the rebound with out hurting yourself, and it taking a half action to return the weapon. That way you can't throw them nearly as often, but you don't have to go looking for them later should you miss/your target run off with a few of them embedded/cut clean through and keep going.
  6. My opinion? The Empire would be at war with itself again, due to everyone else against the Church, before we EVEN think about Mechanicus.
  7. Macharias the Mendicant said: Velvetears said: Inquisitors Handbook with out a doubt. Yup. WIthout a doubt. Thirded
  8. Seeing as Zilla and Fill haven't posted yet, in our game our Tech Priest goes undercover as...well...a tech priest. Because, unless you're the bad guy, are you REALLY going to question why a Tech priest is at any given area? Our rebuilt Guardsman, on the other hand, now masqurades as a Skitarri (sp?), because he's about a small brain surgery away from that as it is.
  9. Just remember this: You can ward Guard Flak/Hard type armors (anything a stormtrooper would wear), but you can't ward Great Flak Jackets. Also: Hardened Body gloves at good or best quality.
  10. I also wonder if you did. I would love to help, but I'm Phoenix area.
  11. Don't forget to ever give the enemy this extra action if you are offering it to your players. I still think it ruins the balance of the game though, seeing as it is supposed to be Cinematic, kinda like a Jet Lee or Bruce Willis movie. The short amount of time everything happens in during a turn is personally just right, and you'd have to put some strict limitations on certain abilities, as shown by Rakiel
  12. Thats not half a bad wish, though. I mean, I'll still end up having two or three books out (The 'career' book, and IH and Core) due to weapons and gear, but it would make things a lot easier during end game/end campaign when everyone is trying to use the one corebook and it's a pain to have for longer then a minute or two.
  13. Kylen2

    Ascending

    Well.... One Guardswoman (our Prime) is going the Inquisitor route, and is currently a Interrigator with out the actual bonuses of being one. Our Techpriest is definately going magos, our Forbidden libraryIMEAN Adept is going Sage, there is something in the works that my Assassin is going to be takjng instead of Vindicare...Our Psyker is looking into a very odd role (not sure which one it was off hand, but ZillaPrime would remember), and our other guardsman is probably going with the Stormtrooper route, though I'm not honestly sure. Don't know what people are plotting up in our group, but I guess we'll see when each Ascension comes (because we have several at 8th and only a couple hundred or less before ascending, and we have a handfull behind that)
  14. I've always believed that 40k was ment to be more cinematic then Fantasy. You know, be closer to an action film then a fantasy epic. One where trained gunmen dance in deadly duels to the Death, dodging eachother's bullets by meer hair lengths. One where the hero runs barely in front of the stream of bullets the autocannon is putting out at high speeds, attempting to catch up to him. One where the blade is just as, if not more deadly in the right hands, as the gun.
  15. There's the problem that if the Ecclesiarcy exists on the planet at ALL, they must follow the treaty that states they may have no Men At Arms. The ENTIRE REASON BEHIND THE SISTERS.
×
×
  • Create New...