A Story-Focused Caprice Variant
Using these rules will give the player a more immersive and believable experience, with events corrolating to what Caprice is doing and where she is spending most of her time. She won't, for example, be sleeping in late with Daniel and be late for a deposition unless she has been spending time with him.
This ruleset makes her "Descent Into Madness" phase more interesting, since she can possibly still gain Daniel or Chairman Hiro favors depending on her starting plot and how it resolved. Also, she can focus entirely on her late-game Descent Into Madness cards.
Separate Caprice's light and dark cards by their plot.
She begins the game with two light cards of her starting plot. The player on her right draws a dark card of her starting plot.
Caprice can't gain light cards by entering a ritzy location, or spending one time like normal. Instead, to gain a card, she can:
- While Daniel is not eliminated, spend one time at Levy University, to gain a "Someone To Love" card.
- While Caprice has a warrant on Jinteki, spend one time at Jinteki to gain a "Property of Jinteki" card.
- While she has the "Descent into Madness" plot in play, spend one time anywhere to gain a "Descent Into Madness" card.
Every time she gains a light card, a dark card of the same plot is put face down on the center of the board. This card is now available for others to draw, when they draw dark cards as usual. The rest of her dark deck is unavailable.
Gaining dark cards works like normal, by entering a seedy location, or spending one time anywhere.
Playing Cards and Twilight
Cards no longer have costs. She can play any card, dark or light, regardless of the twilight cost. When a light card is played, she is light shifted by that amount (the marker is moved left). This is opposite direction specified in the rulebook. Twilight values are not modified by the "Matching the Plot" rule of the usual game.
When someone plays a dark card on her, she is dark shifted by that amount. This way, the twilight marker represends her mood. If something really bad happens to her, she's in a really bad mood.
When Caprice plays a dark card on someone else, it doesn't affect her twilight marker.
When Caprice enters a fight, she uses the tactics of her twilight marker. If she is on the two leftmost (lightest) spots, she uses light tactics. If she is on the three right (dark) spots, she uses dark tactics. Being in a fight doesn't move her twilight marker.
The "Property of Jinteki" plot card now has the additional text: "Once per turn, if Caprice has a warrant on Jinteki, she may sacrifice 3 Time while at any Business location to gain one Chairman Hiro favor".
Caprice's two plot cards that reduce the cost of certain cards now reduce the time required to play them to zero. For example, "The Liberty Society has filed a suit" now allows her to play Human First cards for zero time.
All of Caprice's plot cards remain in effect for the duration of the game. Don't discard them when they are resolved. For example, if she started with the plot "Someone To Love", and resolved it positively both times, to the resulting plot card "I don't card about that", she can still gain Daniel favors by spending two time at Levy University, even during week two.