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ugrosh

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About ugrosh

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    , Buenos aires, Argentina
  1. Hello im doing a gothic horror setting ambiented in Late sXIX in Buenos Aires is for the aperture of a new club. The question is, How Treeat wirs science? As a skill or magic skill?
  2. The talent idea could be, but talents are suposed to be linked with skills, so skill for language and talent for better understanding Or family of lenguages like Ancient, Latin, slavic, etc.
  3. I would try this setting at a convention. With intention that involve in a campaign.
  4. i dont know much about dark tower, but can be.
  5. I was thinking about a setting that combine horror tones, with modern and space opera. a kind of frankenstein setting. Kind of war of reality rifts opened by terrorist attack or something alike, maybe some secret society . The players should guard those rifts and prevent the opening of news. from those rifts came al things of monsters, entitys or species thta threat the reality.
  6. I thinking more in fortune telling, cursing and the like.
  7. Ive finished a mini fantasy campaign, now Im starting a gothic campaign, originally plannned for Leagues of Gothic Horror. I think that ubiquity its a fine system. But the narrative dice system has me in love. The campaign would be based in the turnoil of Buenos aires at the end of XIX century. and using the supused net of jesuist tunnels from the colony times. No interested in lovecraftian horror. Im not saying that Lovecraft isnt a good author, but they tales arent my cup of tea, im more a romnaticism guy, with Lefanu, Dickens, Becquer, and the like as isnpiration. Now, how you handle things like mysticism? I think that wierd science is covered in in the CRB
  8. Would be interesting see a campaign with blood bound?, i dont have the cards game, and i don't know about the clans. But another vampiric game. Or gothic setting rather than a lovecraftian game, that are too many, almost as fantasy. IE CoC, Trail Of Cthulhu, Tremulous and all.
  9. I wouldn't say that is game, is more like a toolkit, in the same way as Fate, and as toolkit, is complete. Remember that Fate basic hasn't equipment of any type, vehicles and such are like characters and extras, and magic only in the fate toolkit, but i dont like none of the magic system in fate.
  10. i think that isn't an incomplete game, is almost say the same for Fate. All the rules are in the book, and the book is more a toolkit than a game as fate. i almost hate generic games, but this book and fate changed my mind. For the lack of equipment or magic talents, fate hasnt neither . And i don't see the completeness of fate, although with the stun and extras, i think that both fate and Genesys are more toolkits than a game per se.
  11. I would made careers and let choose those one or the ones that are in the book. However what <grimmerling said is very good choice too
  12. zombieneighbours said: ugrosh said: zombieneighbours said: '(absence of gnomes, half-orcs and so on But, but this is warhammer, no d&D so there arent gnomes or half-orcs, ok i know that in early editons of WHFB where gnomes and half-orcss, but no more, so no pPHB 2 for races that doesnt exist, and is hard that ina same party where a dwarf and a skaven together...., Perhaps if you had read that section as a whole, you would understand that half orcs, and gnomes are given as an example of material missed out by players handbook 2. The issue isn't that WFRP has missed out either of these race, but rather that it has fallen into the same trap that DnD 4th fell into, by not including well liked careers and races which had historically been core element, for instance, halflings and Rat Catchers. It is also worth noting that Gnomes have never(to my knowledge) been officially removes from the warhammer world, they have simply not be detailed in a while, it is entirely possible that in the grey mountains of 3ed WFRP, that a dwarf sub-species tinkers away, far form the holds of their ancestors, and it has simply not come up, because it isn't an area that has been detailed by the war game. Halflings neither where so core besides the moot aren´t comon, and a dwarf sub-specie tinker would be a chaos dwarf, but again you wpoouldnt see a chaos dwarf side by side with a dwarf, well neither with a high elf, but with the situation after the chaos storm isnt so uncomon than before...
  13. zombieneighbours said: '(absence of gnomes, half-orcs and so on But, but this is warhammer, no d&D so there arent gnomes or half-orcs, ok i know that in early editons of WHFB where gnomes and half-orcss, but no more, so no pPHB 2 for races that doesnt exist, and is hard that ina same party where a dwarf and a skaven together....,
  14. orangefruitbat said: Text on the map on p. 95 of the Rulebook ("Political Borders of the Empire, circa 2521"). To me this implied that that is the official "start" date of 3E. I haven't actually finished reading Tome of Blessing yet, and there may be other dates scattered throughout the book. In general, exact chronologies seem to be de-emphasized compared to previous editions. Which is probably a good thing for most campaigns. As far as i know thw storm of chaos hasnt changed the political boundaries, so, that map works for before or after the SoC.
  15. I would say that 1st edition is an alternative Warhammer, that doesnt match exactly with WFB background, ther area lot discrepancies between both settings KF weak and sylvanis its still an Empire province, Karl Franz dies, Bretonia isnt a land of Chivalry Where the lady of the Lake has no poder, et, etc, etc. 2nd edition fits better with WFB Background, and is sett a litle before tha Chaos Stormt/after too. And i would say that 3rd edition is set after Chaos Strom with anew threat arising, ther´s the alliances seted on Council of light between empire, High Elves, Wood Elves nad Dwarfs, there arent much setting info, but its mentioned that Nordland was alved by reiklander army on the last chaos invasion, presumubyli Chaos strom
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