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Billyzbub

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  1. Looks like I double posted. Oops. Can anyone remove one of these? Sorry about that guys.
  2. Got the new pack in my hands and some time on my hands so here are the new cards that haven't been shown yet. Enjoy! Miskatonic "Searching the Reserves" cost 0 steadfast one miskatonic Event. Action: Exhaust a misk character to return an Artifact or Tome support card from your discard pile to your hand. Agency "Machete" cost 1 support. Attachment. Weapon. Attach to a character you control. Action: Exhaust Machete to give attached character Fast and CC until the end of the phase. Syndicate "Veronica Frost" unique cost 2 character skill 2. Independent. CC. Response: After Veronica Frost is commited to a story, choose another one of your characters commited to that story. That character is immune to triggered effects until the end of the phase. "Trophy Room" cost 2 support. Location. Action: Exhaust Trophy Room to attach a character card from a player's discard pile face down to it as a blank Attachment support card. Action: Exhaust tropy Room to have a character get +1 skill for each face down card attached to it. Cthulhu "Ravenous Piranhas" cost 3 character skill 2 CCC. Creature. Fast "Feathered Serpent" cost 4 character skill 3 TTT. Serpent. Monster. Action: Change one of Feathered Serpent's T icons into CA until the end of the phase. "Shrine to Yig" Unique cost 2 support. Location. Your Serpent characters gain T. Hastur "Obsessive Playwright" cost 2 character skill 2 AA. Cultist. Lunatic. Action: Drive Obsessive Playwright insane to return a Tome or Artifact support card from your discard pile to your hand. Yog-Sothoth "Crazed Shoggoith" cost 3 character skill 3 TCCA. Monster. Tooghness +1. At the begginning of your story phase, Crazed Shoggoth must commit to a story chosen by your opponent, if able. Shub "Mi-Go Caretaker" cost 2 character skill 1 A. Mi-Go. Your Mi-Go characters get +1 skill. "Mi-Go Brain Cylinder" steadfast 2 Shub. cost 0 support. Artifact. Action: Exhaust a Mi-Go character to look at the top X cards of your deck and return them in any order. X is equal to that character's skill. Love all of the Mi-Go love! Neutral "Tattoo Parlor" cost 2 support. Location. Your Cultist characters gain A. "The Painted Corpse" cost 0 conspiracy. TCAAI. Conspiracy. Each of your characters commited to this story gains A. Sorry if these aren't layed out very nice but I'm not a very good typist. I really like these new cards and can't wait to put them in some decks.
  3. Got the new pack in my hands and some time on my hands so here are the new cards that haven't been shown yet. Enjoy! Miskatonic "Searching the Reserves" cost 0 steadfast one miskatonic Event. Action: Exhaust a misk character to return an Artifact or Tome support card from your discard pile to your hand. Agency "Machete" cost 1 support. Attachment. Weapon. Attach to a character you control. Action: Exhaust Machete to give attached character Fast and CC until the end of the phase. Syndicate "Veronica Frost" unique cost 2 character skill 2. Independent. CC. Response: After Veronica Frost is commited to a story, choose another one of your characters commited to that story. That character is immune to triggered effects until the end of the phase. "Trophy Room" cost 2 support. Location. Action: Exhaust Trophy Room to attach a character card from a player's discard pile face down to it as a blank Attachment support card. Action: Exhaust tropy Room to have a character get +1 skill for each face down card attached to it. Cthulhu "Ravenous Piranhas" cost 3 character skill 2 CCC. Creature. Fast "Feathered Serpent" cost 4 character skill 3 TTT. Serpent. Monster. Action: Change one of Feathered Serpent's T icons into CA until the end of the phase. "Shrine to Yig" Unique cost 2 support. Location. Your Serpent characters gain T. Hastur "Obsessive Playwright" cost 2 character skill 2 AA. Cultist. Lunatic. Action: Drive Obsessive Playwright insane to return a Tome or Artifact support card from your discard pile to your hand. Yog-Sothoth "Crazed Shoggoith" cost 3 character skill 3 TCCA. Monster. Tooghness +1. At the begginning of your story phase, Crazed Shoggoth must commit to a story chosen by your opponent, if able. Shub "Mi-Go Caretaker" cost 2 character skill 1 A. Mi-Go. Your Mi-Go characters get +1 skill. "Mi-Go Brain Cylinder" steadfast 2 Shub. cost 0 support. Artifact. Action: Exhaust a Mi-Go character to look at the top X cards of your deck and return them in any order. X is equal to that character's skill. Love all of the Mi-Go love! Neutral "Tattoo Parlor" cost 2 support. Location. Your Cultist characters gain A. "The Painted Corpse" cost 0 conspiracy. TCAAI. Conspiracy. Each of your characters commited to this story gains A. Sorry if these aren't layed out very nice but I'm not a very good typist. I really like these new cards and can't wait to put them in some decks.
  4. That's weird because the sheet included in Secrets of Arkham says that the story cards are the official ones for the 2010 season.
  5. Donald10 said: Finally, something that removes Willpower for Hastur, even if it's a cycle later. Good to see all our playtest suggestions were not in vain. Just most. Good to see that you are still here to complain about the past like always. Keep up the good work, Sport.
  6. Secrets of Arkham expansion will probably have more of the old Day/Night cards in it. At least that's my guess.
  7. Hey all! Here's the new pack minus the six previous spoiled cards. Agency Sleep Therapist Character cost 1, skill 2 Government. Action: Exhaust Sleep Therapist to choose and ready a Dreamer character. Miskatonic The Woman of His Dreams Character cost 3, skill 2 AAA Phantom. Independent. Response: After The Woman of His Dreams is readied as the result of an Arcane struggle, choose and ready a non-Ancient One character. Syndicate Clover Club Cardroom Support Location cost 2 response: After a player wins a story card, sacrifice Clover Club Cardroom to have each player shuffle his hand back into his deck. Then, each player draws 6 cards. Clover Club Executive Character cost 3, skill 2 CI Criminal. Forced Response: After Clover Club Executive enters play, the player with the most cards in hand must randomly discard 2 cards from his hand. (In case of tie, no cards are discarded.) Cthulhu In an Unmarked Grave Event cost 5, 5 cthulhu steadfast Action: Each player sacrifices all non-unique characters he controls. Hastur Dreams Within Dreams cost 2 event Action: Choose a non-conspiracy story card in play, and exchange that story card with a non-conspiracy story card in your won story pile. (Any sucess tokens remain in place at the newly placed story card.) Yog Wandering Gug cost 3 character skill 3 CCA Gug. Monster. Toughness +1 Response: after Wandering Gug is wounded, discard the top card from any player's deck. Ascension to Zura event cost 2 Action: Discard a wound token from an exhausted Gug character you control to ready that character. Shub Mi-Go Dreams cost 3 event Action: Return any number of Mi-Go charcaters from your discard pile to your hand. Shuggob, Ghoul Sage Unique character cost 3 skill 4 TAA Ghoul. Monster. Independent. Villinous. Night. It is Night. Discard all Day cards from play after you play Shuggob from your hand. Neutral Moon-Beast Captain cost 4 character skill 4 CAI Investigator. Creature. If you control more Dreamlands support cards that any opponent, reduce the cost to play Moon-Beast Captain by 2. Moon-Beast Galley cost 1 support Dreamlands. If you contraol more Dreamlands support cards than any opponent, refresh all Dreamer characters at the beginning of each player's turn. Basilisk cost 4 character skill 7 TCCCC Creature. Monster. Fast. Toughness +3. Forced Response: At the end of your turn, deall 2 wounds to all other characters you control or sacrifice Basilisk. Inconspicous Zoog cost 2 character skill 2 Zoog. Creature. Response: After you drain a domain to which Inconspicious Zoog is attached as a resourse, unattach Inconspicious Zoog from that domain and attach it to a story card. (Counts as an Attachment Zoog support card with the text: "Count Inconspicious Zoog's skill and icons at attached story each time it resolves. If you win thuis story, return Inconspicuous Zoog to your hand.")
  8. Did anyone catch Cthulhu's appearence on the Venture Brothers show a couple of weeks back? They didn't name him as such but the design of the creature was definetly supposed to represent him.
  9. Here is the neutrals for you guys. Enjoy! Ancient Zoog cost 2 character. 2 skill A Zog. Creature. Response: After you drain a domain to which Ancient Zoog is attached as a resourse, unattach Ancient Zoog from that domain and attach it to a non-Zoog character. (Counts as an Attachment Zoog support card with the text: "Attached character gains the Dreamer subtype and Arcane.") Zoog Burrow cost 2 support Dreamlands. Location. Response: After you draw a Zoog character, exhaust Zoog Burrow to reveal that card to each opponent and attach it as a resourse to one of your domains. Then, you may immediately drain that domain to draw 1 card. Also is a Zoog resourse match. The Night Prviously spoiled. Dream dagger cost 1 support. Attachment. Item. Weapon. Attached character gains C.(TCCA instead is attached character is a Dreamer.) Action: Pay 1 to unattach dream Dagger, and attach it to a different character you contral. Blasphemous Dream cost 2 event. Curse. If it is Night, reduce the cost to play by 2. Action: Ready a Dreamer character you control to choose and exhaust a non-Dreamer character. Assist Dreamer cost 2 event. Spell. If it is Night, reduce the cost to play Assist Dreamer by 2. Action: Choose and ready a unique character. Until the end of the phase, that charcter gains the Dreamer subtype and AAA.
  10. Syndicate Petty Thief cost 1 character no skill Criminal. one combat. Response: After an opponent draws a card as the result of a card effect, exhaust Petty Theif to discard 1 card at random from that player's hand if that player has more cards in hand than you. Ritual Initiation cost zero event Ritual. Action: Choose a unique Syndicate character. Until the end of the phase that character gains C, +1 skill, and toughness +1. Then, you may pay 1 to return Ritual Initiation to your hand. Cthulhu Dreamlands Fanatic cost 3 character skill 2, TA Cultist. Dreamer. FAST. Response: After an opponent's character leaves play, put Dreamlands Fanatic into play from your hand. Midnight Rendezvous cost 2 event. NIGHT. Action: Destroy all DAY cards, then attach Midnight Rendezvous to a story. Counts as an Enviroment support card with the text: " NIGHT. It is NIGHT. Investigation struggles do not resovle at this story." Hastur The Cavern of Flame cost 2 support Dreamlands. Location. If you control more Dreamlands support cards than any opponent, The Cavern of Flame gains: "Action: Exhaust The Cavern of Flame to choose a non-Dreamer character commited to a story. ready that character, and remove it from the story. Dream Parasite cost 2 character, one skill TT Creature. Response: After a Forced Response is triggered, sacrifice Dream Parasite to trigger that Forced Response again. Yog-Sothoth Laboring Gug cost 3 character, skill 3 CCC Gug. Monster. Toughness +1. Response: After Laboring Gug is wounded, draw 1 card. Great Stone Circle cost 1 support. Dreamlands. Location. If it is NIGHT, resolve all combat struggles before all Terror struggles at any story to which a Gug character is committed. Shub Ghoulish Predator cost 2 character, skill 4 TC Ghoul. Monster. TOUGHNESS +1. Ghoulish Predator cannot commit to stories while it is Day. Dhole Attack! cost 4 event. Disaster. Encounter. Action: Choose and destroy a Location support card. Then, put Dhole Attack! into play as a Monster character with 3 skill and TTCC. At the end of the phase, sacrifice Dhole Attack!
  11. Here goes. Agency Nathaniel Elton cost 3 Investigator.Dreamer. Skill 3 CCI Heroic. Toughness +1. Action: Exhaust a Heroic character you control to choose and exhaust a Villinous character. Night Raid! cost 2 event Disrupt: Cancel the effects of a night card just played. Then, shuffle that card back into its owner's deck. Miskatonic Dreamlands Scholar cost 3 skill 3 Dreamer AI Action: Pay 1 and exhaust a Dreamer character to look at the top 3 cards of your deck. Put 1 of those cards in your hand, and the rest on the bottom of your deck in any order. Night Class cost 1 event Research. Play only if it is not Day. Action: Put a Misk character with at least 1 Arcane icon into play from your hand. At the end of the phase, return that character to your hand if it is still in play.
  12. I wanted to post some spoilers but I've been just so busy with work, kids and a wife that I haven't gotten a chance yet. And of course Christmas coming doesn't help! I'll try though.
  13. Just curious but did anyone else get the new pack called In the Dread of Night yet? No one has mentioned it yet on here. Some nice cards in it.
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