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About simpatikool

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  • Birthday 03/19/1970

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    South Riding, Virginia, United States

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  1. I love the list, have tried similar in the past. Here is my only observation. With Demolisher on your GSD, you need to take Engine Techs. Otherwise, it just is not going to pay off the same. Engine Techs gives that sucker the ability to get to the battle when and where it needs to be.
  2. I am getting ready to run my firsat adventure and I have a player with this same issue. I could not find any references, so, I went a similiar route as Richardbuxton. I was giving the character a lesser lesser rune, essentially a lesser rune without the augment. Just an implement that can cast spells. In the gear section, I gave the option for Alechical Kit (Which is there) or Minor Rune...I figure all other spell casters can cast as new players, so why the hellnot.
  3. I have some old HARN setting RPG books from years back. Full of interesting maps and plot hooks etc. They have been pressed into service for me.
  4. Why no Robot as a starting character? I mean, why the heck not?
  5. I think the Envoy was meant to have the VERSE skill as part if its background. It references the gift of song as part of its description AND can start with an instrument.
  6. Hey Deadborder, I just went over your items posted to see how you developed your ideas. Very well done sir.
  7. Just to play devils advocate (and not sound like a fanboy) why would a precise Map be a stopping block here? Terrinoth's run so far has been Runebound, Runewars, Runewars the card game, Runewars the Miniatures game, Descent and Battlelore 2nd edition. None of these game feature prevcise world maps, but just hints and pictures of the world. A precise map of the world at this point would almost be anti climatic. It would have a precedence on every past piece of IP they have created and force them into defining something that has an advantage at this point by being vague.
  8. The vagueness of it all lends itself to an opportunity to do with it as you will.
  9. Thank you. Will be using these this upcoming weekend.
  10. Well multiple prep battles over the weekend using Tourney format. I lost a couple of close battle 5-6, was not tabled but never really was able to pull out a win. The multiple movement shenanignas was definetly useful, but I could not finish off enemy ships.
  11. The game is still pretty strong which is surprising due to the fact that there really has not been much news. The fans of this game..what can you say. Armada is a really good game and has lots of options for one to explore.
  12. I like this 4 MC30 Fleet idea. Looks like it would be fun..
  13. I thought about it. I am really torn over INTEL Officer for the obvious reason. Here is what I have. I still have some points. With the GOV, I am inclined to not try to bid for First Player. Revenginators MK III Author: Simpatikool Faction: Galactic Empire Points: 393/400 Commander: Admiral Konstantine Assault Objective: Most Wanted Defense Objective: Capture the VIP Navigation Objective: Dangerous Territory Imperial Star Destroyer Kuat Refit (112 points) - Governor Pryce ( 7 points) - Sensor Team ( 5 points) - Phylon Q7 Tractor Beams ( 6 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - Expanded Launchers ( 13 points) = 154 total ship cost [ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Konstantine ( 23 points) - Interdictor ( 3 points) - Engine Techs ( 8 points) - Phylon Q7 Tractor Beams ( 6 points) - Heavy Ion Emplacements ( 9 points) - G-8 Experimental Projector ( 8 points) - Grav Shift Reroute ( 2 points) = 149 total ship cost Raider II-Class Corvette (48 points) - Disposable Capacitors ( 3 points) - Ion Cannon Batteries ( 5 points) = 56 total ship cost Gozanti-class Assault Carriers (28 points) - Suppressor ( 4 points) - Comms Net ( 2 points) = 34 total ship cost
  14. This looks like a fun list. Wish there was a better Red Objective for those control pieces.
  15. So I tried a list previously with Konstantine and two Kuats (w/ Tractor beams) It did all right, was fun to fly, but needed a little more control. The Dictor with G8 is really all I could come up with. The trick of the control is keeping targets where I want them, which is always a challenge. With the control approach, I find that I have had a use for expanded Launchers over APTs or External Racks. It is also a strong counter to Raddus Bombs. The control mechanisms keep ships at bay and when one does plop in front, it takes a serious pounding. With the two ISD list I had struggled with tokens interfering with my work. I do agree with the Gunnery team though, I could change the Combat refit to a standard so I can roll 3 blue dice and hope for a crit with HIEs. While Jer Jerrod is fun and I have flown him plenty, the point is, I am enjoying board control with Konstantine, and trying to find ways to exploit what he does. With multiple ships that can control enemy movement, I have a real solid means to disrupt enemy plans, It is fun for me. I am going to play around with those changes and see how it fares. I have some more games coming this weekend.
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