Jump to content

Polaria

Members
  • Content Count

    734
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Polaria got a reaction from Egyptoid in Campaign Log: The Maneater   
    The Dead Ground – Planning and Preparation
     
    * * *
     
    MISSION REQUEST / BLUE PRIORIOTY / REQUESTING PARTY: ORDO XENOS
     
    ORDO XENOS HAS DETERMINED THAT THE TAU ARE ENGAGED IN INVESTIGATING THE XENOS RUINS FOUND ON OBJECT BR-11789. DUE TO THE HEAVY PRESENCE OF TAU FORCES IN SYSTEM FURTHER INVESTIGATION OF THE RUINS HAS PROVED IMPOSSIBLE BUT IT SEEMS THAT THE TAU HAVE A SOURCE GUIDING THEM INSIDE THE XENOS RUINS. FURTHER INTELLIGENCE INDICATES THAT THE SOURCE IS LIKELY A LIVING CREATURE. IDENTIFICATION AND CAPTURE OF THIS SOURCE IS OF GREAT INTEREST TO ORDO XENOS.
     
    MISSION TASKS: IDENTIFY AND CAPTURE TARGET CODENAME ”UPSILON” ALIVE AND FUNCTIONAL AND EVACUATE IT TO ORDO XENOS CUSTODY
     
    PERSONNEL: ONE (1) KILL TEAM
     
    COMMUNICATIONS: DIRECT RADIO UPLINK TO TRANSPORTING SHIP, USABLE ONLY FOR EMERGENCY PROCEDURES
     
    BACKUP COMMUNICATIONS: NONE
     
    INSERTION METHOD: ORBITAL DEAD DROP WITH EITHER DROP POD OR GRAV CHUTES
     
    EXTRACTION METHOD: THUNDERHAWK PICKUP
     
    MISSION TIME: APPROXIMATELY FIVE (5) DAYS
     
    MISSION ABORT PARAMETERS: IF CAPTURING TARGET CODENAME ”UPSILON” IS IMPOSSIBLE, IN THIS CASE THE MISSION REVERTS TO SECONDARY PRIORITY WHICH IS TO KILL TARGET CODENAME ”UPSILON”. IF BOTH CAPTURE AND KILLING OF TARGET CODENAME ”UPSILON” ARE IMPOSSIBLE THEN THE TERTIARY PRIORIOTY IS TO CALL AN ORBITAL STRIKE ON COORDINATES OF TARGET CODENAME ”UPSILON”.
     
    MISSION END PARAMATERS: TARGET CODENAME ”UPSILON” IS ALIVE AND IN ORDO XENOS CUSTODY
     
    MISSION DANGER RATING: WHITE
     
    * * *
     
    The team has returned from last mission into Baraban and find themselves being given another set of three urgent calls for assistance. After a longish discussion the team finally come to the conclusion that the situation developing slowly at Object 11879 needs to be handled as the Tau have suddenly developed an unhealthy interest to the arcane xeno ruins on Object. The kill team has also been assigned to a new Watch Captain, in this case Watch Captain Mordu of Fire Angels, a member of a chapter known for its ties to Ecclesiarchy. Fire Angels being from one of the more recent foundings and known for their tendency to support the canon Imperial Creed as preached by Ecclesiarchy several members of the kill team, especially ones from First Founding chapters, don't exactly seem too happy with their new assigned leader.
     
    Before starting to work on their plan the kill team decide to gather some information on the Object 11879 and the strange ruins. They meet up with Watch Fortress Eriochs cartograph and one of the Inquisitorial Stormtroops scouts who has just come back from reconnaisance mission on Object. After some talk with both the cartographer and the scout the kill team walks away with maps of the area and some solid knowledge on the environment on Object 11879. Meanwhile Brother Victor managed to track down some information on the ruins and finds out that they are known to be remains of the unseen xeno-race of Necrontyr, presumed to have been extinct for last 60 million years. Victor actually knows these types of ruins as his chapter, Death Spectres, has examined similar ruins before in the Ghoul Stars region and raided them for xeno artefacts on behalf of Inquisition. The ruins are known to be dangerous because space and time do not function normally within them and it is easy to get lost forever. The Object itself offers hazards as it is an airless rock orbiting a powerfull pulsar star. The radiation from the pulsar disrupts all radio communications and its radiation is dangerous to exposed personnel and equipment. As if that would not be enough the scout has told the kill team that the Tau have several space ships orbiting the Object and maintain a well-equipped fighter base on the surface.
     
    The kill team decides on a basic plan which involves them slowly infiltrating near the Tau air base and camp and wait for the ”Upsilon” to show up. When this happens the first part of the team, Cassius, Eukarios, Marius, Siracum, Ulrik and Victor, ambush and catch the ”Upsilon” while a second detachment, Ezekiel, Falcon and Regis, attack the fighter base and destroy the fighters on ground before they can take off. With this plan prepared the kill team elects Viktor to lead the team, take the Oath of Astartes and prepare to take off. While preparing to take off brother Siracum prepares a service to Emperor and Primarchs in the chapel of the Watch Fortress. This, however, turns sour as the Ultramarines Cassius and Regis politely decline to attend the service, preferring instead their own prayers. As Siracum approaches Regis and asks what is wrong an argument develops as Regis explains to Siracum that he does not feel comfortable with prayers and rituals of Sanguinus and blood. Several other also take part in the discussion and suddenly Victor finds out that the situation is hopelessly deadlocked. Bother Eukarios even suggests that Regis and Siracum should duel, but both decline that idea. Finally Viktor has no other option but to ask for Watch Captain Mordu to step in.
     
    Watch Captain Mordu meets up with the kill team in the chapel and hears out the case. Finally he instructs brother Siracum to lead a short common prayer to Emperor to the whole kill team together and then leave the rest of the time allocated to prayers and religious service for everyone for their own chapter-specific rites. Everyone agrees to this. After leading the short common prayer brother Siracum leaves to meditate on the recent turn of events. This is the first time in his career that he has been reminded of the fact that all Astartes do not have the same beliefs and revere primarch Sanguinius as he does.
     
     
  2. Like
    Polaria got a reaction from pearldrum1 in Sniper Rifles   
    In Dark Heresy one of the characters in my group has grown very fond of her Long las. Combined with high BS, Talents and Hotshot-shells it is doing pretty bad-ass damage. For marine sniping purposes the Sniper Rifle and the Stalker pattern both do their stuff. One is for ultra-stealthy soft-target elimination, other for more general purpose dedicated marksmanship job. If you need to positively kill every Tyranid in the room then you are better off with heavy weapons like Heavy Bolter or Missile Launcher anyway.
    One thing I would change, though, is that Sniper Rifle is Exotic Weapon. I mean 90% of existing chapters have their young scouts use that weapon so how in earth doesn't a basic marine have the skills to use it? If you are building a starting character and want him to be a sniper of sorts, I would suggest Tactical Marine with standard Godwyn Pattern bolter. Give him some longer range bolts (Kraken rounds, if I remember correct) and targeting scope for the bolter and he will do his job just fine. Sniper Rifle is a special tool, for special jobs, not something a squad dedicated marksman would carry to battle. God knows US army dedicated marksmen sometimes do their job with simple M4 + scope (although they really shouldn't).
    BTW, unlike Hollywood says "sniper rifle" is not a synonym of .50 BMG and "snipers" do much more than just extremely long-range shooting... In my youth in army I did qualify for sniper and later helped in training some more. The weapons used by the snipers varied, according to job at hand, from silenced .22 LR to 14,5 mm heavy machinegun.
     
  3. Like
    Polaria got a reaction from pearldrum1 in Marine Gender?   
    The BT belief in emperors divinity is described very clearly in current Codex (p.51 top). Its mentioned that unlike other Astartes Black Templars worship Emperor as a divinity and it is unknown when or why exactly they started to do so.
  4. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Stand and Die - Epilogue
     
    * * *
     
    In the distance the sky was burning.
     
    At least that is what it looked like, standing at the top of the hive prime's defensive wall, high above the ground. It was fire, yes, but what was burning was not the sky, but the remains of a crashed kraken ship, spread over several dozen square miles of desert. Kraai turned away from the wreckage of battle surrounding the city and started to walk towards the landing pad where the Thunderhawk was waiting for him. Around it the remaining few Angels Vermillion, Raptors and the Kill Team Maneater were waiting for the lift-off. The Astartes and the Deathwatch had done their part here, the Castobel was safe at least for now. It was time to head to other warzones.
     
    Kraai didn't join the other black-clad Deathwatch marines who were gathered in their own tight group. After the last cleanup operations the Kill Team Maneater had received a message from Watch Fortress Erioch that invading the Julius Robert and the battle of Castobel, even though unplanned and unsanctioned by the Watch Commander, were, due to actions of Inquisition, entered into Deathwatch annals as official operations and would thus count as the ninth and tenth operational missions for the members of Kill Team Maneater. In effect their tour in Deathwatch was now over and they would be going home. Kraai, being seconded into Deathwatch for the second time now, knew that this moment would be better left for the Kill Team themselves. They would be saying farewells to each other, leaving for their home chapters, possibly never to meet each other again. They needed this moment for themselves.
     
    It was not easy to go back to home chapter. Kraai knew that even with the best hypnotherapy pushing the memories of the Deathwatch to the back of the mind the former members of the Kill Team Maneater had high risk of never fully adjusting back to their own chapter. Many would end up loners, some would, perhaps, come back to Deathwatch like he had. Kraai noticed that one of them, the Carcharodon Marius, walked over to him.
     
    "You know, everyone is heading home. Everyone except me."
     
    Kraai turned his head, "I'm not. Not yet at any rate. But how come?"
     
    "My motherfleet is too far away. To be exact, no-one even knows where." Marius noted, sounding as unemotional as ever.
     
    "And they can't very well send you home if they don't know where it is, can they?" Kraai smiled.
     
    "No."
     
    "Don't worry. We'll find a place for you here, if you wish to stay.", Kraai answered planting a playfull punch into Carcharodons left shoulder plate, "Besides, I'm not sure if those guys are going to find home where they are going either."
     
    * * *
     
    Yep. The Stand and Die was the "season final" for the Kill Team Maneater and after a debriefing the proud members were sent back to their home chapters. I have planned a "second season" for them, which will take place at least ten years later and we have already played the opening scenes for that campaign too. So there might be a new Campaign Log about the Kill Team later on... Maybe in this thread to continue the story.
  5. Like
    Polaria got a reaction from Lynata in Marine Gender?   
    I have a very simple solution I've used for introducing female characters into Deathwatch: Create the characters exactly same as any other Marine, but lore-wise consider them to be Sisters of Battle.
     
    Seriously. When you think of this there is no downsides. Sisters of Battle characters detailed in Dark Heresy supplements are ruleswise designed to work in game which is fundamentally different both ruleswise and storywise from Deathwatch. Integrating them into Deathwatch will create rulesproblems and also be inequeal because the SoB characters would have access to ten times as many skills and talents as Space Marines do at same experience level. So it really would require too much work. Creating a "female space marine chapter" or changing fluff to fill all chapters with female marines would fundamentally change many things in the existing lore and open up a huge number of questions which were, in original lore, irrelevant. Sure, as a GM you can provide all the answer to the myriad questions of "are there female chapter masters? I want one 'cause she is my characters hero", "do the female and male marines get intimate with each other?", "are marine babies born with black carapace?", "are there differences in male and female power armour?", but why would you go through all those man-hours of work to write new lore to accommodate all those changes to the original setting when the original setting already has Adepta Sororitas? 
     
    Think about it: The rules are there simply to allow you to tell a story. In Deathwatch the focus of the story is a bunch of badass warriors who kill stuff and save worlds. Thats what the Deathwatch rules are for. Sisters of Battle are badass warriors who kill stuff and save worlds. So use the rules that let them do that.
     
    The genre I GM most with is running historical campaigns. Basically anything from ancient rome to 17th century early american settlers to World War II. My group has two regular female players who prefer female characters and a couple of players who play male or female regardless of their own gender (one is female, one is male if you need to know). I've never, ever yet changed the history in the campaigns and declare that, for example, 17th century english settlers had female soldiers in their militia army. I simply haven't had any need for it as I've always found a way to accomodate characters by other, more in-world, means if I need to.
  6. Like
    Polaria got a reaction from pearldrum1 in Marine Gender?   
    I have a very simple solution I've used for introducing female characters into Deathwatch: Create the characters exactly same as any other Marine, but lore-wise consider them to be Sisters of Battle.
     
    Seriously. When you think of this there is no downsides. Sisters of Battle characters detailed in Dark Heresy supplements are ruleswise designed to work in game which is fundamentally different both ruleswise and storywise from Deathwatch. Integrating them into Deathwatch will create rulesproblems and also be inequeal because the SoB characters would have access to ten times as many skills and talents as Space Marines do at same experience level. So it really would require too much work. Creating a "female space marine chapter" or changing fluff to fill all chapters with female marines would fundamentally change many things in the existing lore and open up a huge number of questions which were, in original lore, irrelevant. Sure, as a GM you can provide all the answer to the myriad questions of "are there female chapter masters? I want one 'cause she is my characters hero", "do the female and male marines get intimate with each other?", "are marine babies born with black carapace?", "are there differences in male and female power armour?", but why would you go through all those man-hours of work to write new lore to accommodate all those changes to the original setting when the original setting already has Adepta Sororitas? 
     
    Think about it: The rules are there simply to allow you to tell a story. In Deathwatch the focus of the story is a bunch of badass warriors who kill stuff and save worlds. Thats what the Deathwatch rules are for. Sisters of Battle are badass warriors who kill stuff and save worlds. So use the rules that let them do that.
     
    The genre I GM most with is running historical campaigns. Basically anything from ancient rome to 17th century early american settlers to World War II. My group has two regular female players who prefer female characters and a couple of players who play male or female regardless of their own gender (one is female, one is male if you need to know). I've never, ever yet changed the history in the campaigns and declare that, for example, 17th century english settlers had female soldiers in their militia army. I simply haven't had any need for it as I've always found a way to accomodate characters by other, more in-world, means if I need to.
  7. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Stand and Die - Execution: Part II
     
    * * *
     
    OPERATIONAL PLANE / PRIORIOTY PRIMA / PROCECUTING PARTY: ADEPTUS MECHANICUM
     
    DESIRED END STATE OF OPERATIONS: TYRANID FORCES BESIEGING CASTOBEL ARE UNABLE TO CONTINUE PLANETARY ASSAULT ON CASTOBEL. HIVE PRIME IS COMPLETELY UNDER IMPERIAL CONTROL. IMPERIAL FORCES ARE IN CONTROL OF LOWER ORBITS. RESUPPLY AND RESTORATION OF HIVE PRIME DEFENCIVE CAPABILITIES HAVE BEEN STARTED.
     
    PHASING OF OPERATIONS:
     
    PHASE 1: FLEET FORCE TENSEGRITY WILL SEIZE THE CONTROL OF LOWER ORBITS AND SECURES A LANDING SITE NEAR THE HIVE PRIME.
     
    PHASE 2: FLEET FORCE TENSEGRITY WILL LAND FORCES ON THE CASTOBEL SURFACE AND DEFEAT THE TYRANID PLANETARY ASSAULT IN GROUND COMBAT.
     
    PHASE 3: FLEET FORCE TENSEGRITY WILL CLEANSE THE LOWER ORBITS AND HIVE PRIME VICINITY OF REMAINING TYRANID FORCES AND COMMENCE RESUPPLYING HIVE PRIME AND RESTORING ITS DEFENCES IN FULL CAPACITY.
     
    ORDER OF BATTLE:
     
    Ark Mechanicus Tensegrity
    Factory Ship Diffeomorphism
    Escort ship Prestress
    Escort ship Pretension
    Escort ship Precompression
     
    1st Battle Maniple of Legio Venator
    Maenater Detachment – Deathwatch [RESTRICTED]
    Silencio Cell – Officio Assassinorum [RESTRICTED]
    Delta-116 Special Operations Detachment of Legio Cybernetica
    Omega-559 Special Operations Detachment of Legio Cybernetica
    Fi-13 Battalion of Skitarii Tech Guard
    Fi-23 Battalion of Skitarii Tech Guard
    Fi-33 Battalion of Skitarii Tech Guard
    Nu-Nu-7 Demi-Formation of Ordo Reductor
     
    * * *
     
    After dealing with the broodlord the Kill Team returned to the upper hive and learned that the death of the broodlord had caused a momentary surge of violence amongst the cultists, exposing many of the so-far unknown cultists hiding amongst the PDF. Led by kill marine Kraai the Adeptus Arbites was dealing with the cultists and it seemed to be going quite smoothly now that the efforts of the cultists seemed to be less coordinated and many cultists who could have posed an inside threat were exposed before they could do any harm. However, other intelligence said that while there had been furious space combat between AdMech fleet and the Tyranids the "invisible" Kraken ship was still in the orbit, blocking the Adeptus Mechanicus ships from closing in. Furthermore the tyranid fleet had started to drop increasing amounts of troops on Castobel and was clearly preparing for imminent assault.
     
    The Kill Team decided to push ahead while the Tyranid biotitan was still hibernating and geared up for destroying it. Their plan was to sneak near the biotitan and fire upon its carapace with two lascannons to blast a whole in the several feet thick carapace to expose the flesh and blood inside. When the hole was done, one marine would shoot the anti-psi missile into it, thus (likely) injecting the anti-psi agent into the blood stream of the biotitan. According to their earlier experiences with the first broodlord and current theory this should cause the hivemind lose connection with the biotitan, thus interpreting the biotitan as dead or excess biomass to be devoured. There was no quarantees on it working, but as it was the only weapon they could even hope to hurt the biotitan with it was worth the taking the shot.
     
    Sneakingpast the patrolling hormagaunt hordes proved easy enough and the Kill Team managed to get into secure firing positions about half a kilometer away. Just before opening fire on the biotitan the Kill Team sent an astropathic message to both their own Inquisitorial ship Maneater and the the Officio Assassinorum ship Silencio to coordinate their attacks. There was no reply from either one, possibly due to shadow in the warp effect, so the Kill Team just had to continue as planned. The first lascannon shots sheared off enough carapace from the biotitan to expose the soft flesh inside and the psy-out missile hit the target. However, immeadeatly after the psy-out missile hit the weather turned suddenly very foul and a dust storm of deadly intensity covered the area. At that moment the librarian realized that the biotitan was probably a strongly psychic and due to the already adverse weather typical to Castobel it had evolved psychic powers to control the weather… Powers which the enraged biotitan was now using to destroy its attackers. Harassed by dust tornadoes, lightning and enraged swarm of gaunts the Kill Team had to retreat quickly to the hive.
     
    Once the Kill Team got inside the hive and managed to get to the perimeter walls they realized that the Tyranid attack had started in full force. Clearly something was wrong with the biotitan who was now rushing towards the wall, covered with smaller gaunts, swarming it like a pack of hungry ants. Also, something had clearly happened to the Kraken ship which was no longer invisible but burning as its dead hulk made an uncontrolled re-entry into the atmosphere just a couple of dozen miles away. The Kill Team tried to contact their ship but got only garbled transmissions in return and the remains of the kraken ship impacting the Castobels surface with the energy of several dozen nuclear bombs, causing earthquakes and a new dust storm did not help the matter. As the biotitan crashed against the perimeter wall, cracking it and started to claw at it while the gaunts were eating the biotitan from inside the Kill Team decided to seek cover deeper inside the Hive city.
     
    On their way deeper inside the Hive brother Marius suddenly noticed a group of automated servitors hauling rocket ammunition needed specifically in aircraft rocket launchers. As the Kill Team did not previously have any information about imperials having aircrafts in the hive they decided to follow the servitors and stumbled upon an ancient, long-forgotten shuttle-bay built inside the hive wall and sealed with astartes markings. Inside the shuttle-bay they found an ancient Stormeagle gunship, possibly thousands of years old, with Salamander markings and started to investigate it. It turned out that the Stormeagle gunship in question had belonged to the Salamander legion during the times of Horus Heresy and had been abandoned by a lone survivor of the legion during those times. It had been well stored and regularly maintained by the hives servitors ever since, however, and the tech-marine was able to put it into use quite quickly. The Kill Team decided to board the Stormeagle, man the guns and take the fight to the sky.
     
    Flying through the dust storm raised by the kraken ships impact the Kill Team finally managed to get above the storm and contact the Maneater ship. It turned out that the lone Culexus assassin had indeed managed to do the impossible and hurt the psionic kraken ship enough to make it crash. After the biotitan had been attacked by the tyranid swarm it seemed that the swarm had lost all three hivemind nexi and was now operating purely on instinct. However, even uncontrolled the sheer amount of the creatures on the ground could probably tear down the hive if nothing was done to stop them so the Inquisitor Carmillus suggested that she would set the Maneater on low orbit above the hive city and could burn away much of the swarm with ship-board lance as long as someone could target the lance strikes from below the dust storm. The Kill Team took the chance and the Stromeagle dived back towards the planet. Above the hive the Stormeagle was attacked by the first Tyranid flier swarms that had got into air after Kraken ship impact and even though they did kill hundreds of bioforms with Stormeagles missiles and with heavy bolter fire out of the hatches the Stormeagles cockpit was soon breached. At this point brother Cassius brazenly climbed out of the broken cockpit window to clear the Stormeagles surface of flying gaunts and librarian Falcon and apothecary also assisted him with flamers.
     
    With the Stormeagle finally cleared of gaunts the Kill Team flew it around the hive city, close to the ground coordinating searing lance strikes from the Maneater across the swarming tyranids. Several minutes later the biggest parts of the Tyranid swarm were burned down to the ground but it took several days to finally clear the hive and its surroundings of tyranid creatures. The Kill Team spent the first critical 72 hours in the Stormeagle, observing tyranid movements, coordinating lance strikes and leading the ground parties organized by kill marine Kraai, the remains of the Angels Vermillion forces on the ground and the AdMech Legio Cybernetic special operation detachments. After several weeks of fighting the tyranid swarm was finally defeated, the AdMech forced had secured the hive and the Castobel was saved.
     
    Imperial casualties: Millions of civilian, PDF, Adeptus Arbites and skitarii dead. At planetary scale the casualties were approaching 90% of the original population.
     
    Xeno casualties: Too numerous to count. At least 95% of the tyranid biomass on Castobels surface and at least 70% of the total tyranid biomass inside the Castobel system had been destroyed.
     
     
  8. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Stand and Die - Planning and Preparation
     
    * * *
     
    It had to be the most poorly executed call for assistance brother-lexicanium Falcon had ever seen. It was clear the AdMech representative had composed it in haste and without any thought at all, printing it out last minute so they would fulfill the bare minimum requirements of Imperial bureaucracy. The ink was still moist and it had typos all over. Falcon did not even want to go there. How on earth could an AdMech official call for assistance have typos? Unless it was intentional and they made it purely to insult. Maybe it was. It was very clear what was happening here. The AdMech had brought their own army and own fleet and were taking over the war. It was clear they didn't spare a thought for the imperial citizens and the millions of civilians on the planet. All they wanted was to save their precious Caduceus Machine. They probably though Deathwatch had messed the whole operation and were insulted as well because Watch Commander had authorized putting a couple of cyclonic torpedoes into their godly Caduceus Machine.
     
    It was a right mess, no doubt, but Falcon was trying to make best of a poor start. Millions of lives depended on him and the rest of the Kill Team. Sure, the AdMech wanted to absorb them into their own armies for the operation but that was not how Deathwatch worked and that was certainly not the best way to utilize the skills of Kill Team Maneater. So let the machinebodies have fun with their petty insults, ignore, roll with the punches and go on. Falcon wasn't doing this for his own glory or satisfactions. He was doing this for the civilian population of Castobel and the whole of mankind.
     
    * * *
     
    After stopping the Exterminatus the Kill Team returned to the Maneater and heard that an armed fleet sent by Adeptus Mechanicus was coming to Castobel to help with the Tyranid problem and the take over the Caduceus Machine. They had received a call for assistance to return to defend a Watch Station against Tau but after a short discussion they decided that they had spilled too much blood for Castobel to let the Tyranids win. They would stay and work alongside the AdMech fleet, taking advantage of any resources they could get their hands on, and try to stop the Tyranid invasion and end the battle for Castobel now before it was too late. They managed to contact the AdMech and get an official call for assistance to work on, but it seemed the AdMech was waging their own war for the most parts. Intelligence gotten from planetside from kill-marine Kraai who was still commanding the local PDF indicated that they had four primary problems:
     
    1) There was a some sort of highly evolved "invisible" Kraken ship on the orbit which prevented the AdMech fleet from taking orbital control. The hive had defence lasers set up to burn it out of the sky, but could not get targeting devices to fix on its location without help.
     
    2) The Tyranids had landed a hibernating biotitan on the Castobel and were feeding smaller creatures to it to load it up for eventual assault to breach the hivecity.
     
    3) The hivecity had problems of its own: The possible landing pads that could be used to air drop AdMech reinforcements on the planet were taken over by flying Tyranid bioforms and there was a large scale problem with the remnants of the Genestealer Cult.
     
    The Kill Team discussed the situation for a long time, trying to sort out the best tactic to approach the problems on Castobel. Finally they decided to try to contact an Officio Assassinorum ship that was in the area and ask for their assistance. Before this they consulted the Emperor's Tarot and brother-lexicanium Falcon saw a vision which confirmed him that the Kraken ship was some sort of psychic Nexus for the Tyranids and that there were two other psychic Nexi of similar kind on the planet itself. They managed to get in contact with the Officio Assassinorum ship and got to discuss with the mistress of the ship, a Culexus clade assassin. As Falcon told her of the vision he had seen the Culexus replied that she had been sent here to remove a "Tyranid bioform of unprecented psychic abilities" and had the authority and time for one target. The Kill Team told her that the only target they could locate with any accuracy for the moment was the Kraken ship and it did fit the description. Culexus agreed to take on that target and try to coordinate it with the Kill Teams other actions. She also gave the Kill Team a couple of psyk-out grenades to use against the other possible psykers.
     
    The Kill Team decided to modify the psyk-out grenades to make a single psyk-out missile. The rough plan would be that they would drop on the Castobel near the hive city and contact Kraai. After getting the current intelligence from the ground they would find whoever was leading the Genestealer Cult and neutralize the Cult, thus giving the PDF better chance to concentrate on the Tyranids outside. After this they would locate the biotitan and try to deploy the psyk-out missile inside its body. It was a long shot, but if they could get the pysk-out missile to cut the biotitan out of the hive minds psychic network even for a small time the other Tyranids would probably see it as an enemy and attack it, making the defence of the hive city easier. Furthermore, if possible, they would try to coordinate the Culexus attack on the Kraken ship psyker at the same time with their own psyk-out attack on the biotitan to mess the hive minds ability to coordinate its myriad bioforms. Much of the plan was, however, dependant on how things actually turned out on the ground so they agreed that they would probably have to think on their feet and make things up as they went along. In any case everyone was sure that this operation might be a one-way ticket with no chance but to go down fighting if things went wrongs. However, they were also equally adamant that they would not give up Castobel without a good fight…
     
     
  9. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Stand and Die - Prelude
     
    * * *
     
    Battle Brother Novak chambers a bolt very slowly so as not to make a sound.  The group of Space Marines, ten in number, are waiting for him in the shuttle bay. They had contacted him through secure Deathwatch channels and the crypting checks out. Hell, they even have an Inquisitor to back their claim. Still he wonders. These same Astartes exchanged shots with him not many days ago and stopped an Exterminatus sanctioned by the Watch Commander himself. How can he trust them?
     
    Novak slowly raises his boltgun and looks through the scope. The most dangerous of them, the hulking Dark Angel with heavy bolter, stands relaxed. He is scanning his surroundings like any marine would but his heavy bolter is locked at his side and his head is looking up, exposing the weak, soft armour of the neck between the Mk 6 helmet and the Mk 7 chestpiece. Novak has a clear line of sight to the neck. A clean shot, right through the armour. That would neutralize their fire support. Then another shot to the apothecary, to put him down. Maybe.
     
    Novak lowers his boltgun and clicks the safety on. **** Inquisitor to back them up. He can't resist hearing how this mess came about and the Inquisitor is probably the only one who knows…
     
    * * *
     
     
    Anarete finds her Inquisitor sitting alone in her chambers, looking at the darkness of the space. Only here, in her private chambers, the Inquisitor ever steps out of her power armour and wears the simple silken robes she so much likes. Being a powerfull telepath and a biomancer has its downsides. Having been under Inquisiotor Carmillusses harsh training regime for several dozen years now, Anarete is tied to her soul and body in ways that cannot be understood by anyone else. It is even hard to describe at times.
     
    What she knows is that Carmillus is a pessimist down to the last fraction of her soul. She believes, truly believes, that the Emperor will never wake up, the Imperium is collapsing and mankind is doomed to extinction. Paradoxically enough that is why she keeps on fighting. That is where she gets her power and will. Carmillus is a narcist who believes only in herself and no-one else.  And she wants to make a difference. She wants to show everyone that she is right. This is why she thrives in crises. This is why she can deal with her job only through believing that the mankind is doomed but maybe, just maybe she can save them all. For if she could not, then everything she has ever believed of herself would be lie and she would have no reason to live.
     
    It's not easy to love such a mistress, but Anarete has no choice. Being tied to her in almost cellular level means she might as well kill herself if she could not love her Inquisitor. Anarete walks over to her Inquisitor and gently touches her shoulder. The connection forms with no resistance at all. Her Inquisitor is in odd mood. It is an exotic mix of desperation and happiness. The world has once again confirmed her deepest fears and hopes. The Imperium is a mess the mankind is racing towards the cliff and only Inquisitor Carmillus herself, the self-appointed messiah of her own world, is smart enough to realize it.  
     
    * * *
     
    INTERNAL  SECURITY LOG 894632789
    SUBJECT: KILL TEAM MANEATER, PRIVATE CONVERSATION BETWEEN ASTARTES
     
    "So let me get this story straight: Watch Commander Mordigael sent Kill Marine Novak alone to contact the Imperial Navy Sectorial Command and speak them over to sending a fleet to help Castobel but he also gave Novak order to ensure Exterminatus of Castobel?"
     
    "Yes, he though if the fleet declined to request then Castobel would be doomed and Exterminatus was the only choice possible."
     
    "But then the Inquisitor okayed us to stop the Exterminatus, walking over Watch Commanders explicit orders and basically messing up his plans."
     
    "Well, yes, but it is not all lost. Inquisitor tells us Adeptus Mechanicum is sending a fleet force to protect their beloved machine we found on Castobel. Maybe they can stop the Tyranids. If it doesn't work I'm sure the Inquisitor can commission another Exterminatus mission on Castobel herself. In any case she is here, we are here and Watch Commander is months away."
     
    "Hell, I've been fighting too long for the blasted Castobel rock to let it go down in flames without even trying to save it. I say to hell with Watch Commander. Lets do this."
     
    +++ LOG ENDS +++
     
    /delete log
     
    +++ TYPE YOUR ID TO CONFIRM TO DELETE +++
     
    Hezika Carmillus, Inquisitor
     
    +++ LOG DELETED+++
     
    * * *
     
     
  10. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Blood in the Void – Execution
     
    * * *
     
    Sometimes the Pilot envied his brothers and sisters who had been given reign over Astartes battle-ships. Having a command and control over a Deathwatch Kill Ship was, of course, one of the highest honors a Pilot like him could ever be given, but it came with the acceptance that it was, possibly, the most boring job for a full-cyborg Pilot.
     
    Like his brothers and sisters he was also permanently tied to the machine spirit of the ship, never leaving the ship and rarely even stepping outside his cockpit. He didn’t crave for sensations of organic senses or the pleasures of the flesh as the neural links to those functions of his brain had been long ago replaced with couplings for machine senses and interfaces of the ships mechanisms. He saw what the ship perceived through its multi-spectrum sensors and he felt what the ships myriad machine-spirits felt.
    And it was all limited by the strict operational security requirements inherent to Kill Ships. He was one of the seven pilots who only remained awake one at a time so what he saw was really just the uneventful voyages from system to system, popping out of the immaterium only for brief whiles. In the immaterium he was awake when it was his turn, but the ship was blind. When they came out of immaterium they only stayed for long enough to check protocols and launch exterminates if need be. Three days maximum, often less.
     
    What he really, really envied of his brothers and sisters was, however, the bliss of battle. He knew that many Pilots had been designed so that their pleasure-centers were hardwired directly into weapons and battle-cognitors driving them to excel in ship-to-ship battle regardless of the personal risks. He was, however, completely cut off the network the moment command for Exterminatus came so he would not, and indeed, could not interfere with the Exterminatus protocol as it was being carried out. There was no orgasmic pleasure of feeling the lances break enemy ships spine for him. There was only the long wait.
    The long wait without any meaningful sensory input at all, just waiting for the sensors to come back online just long enough for him to witness the death of a world.
     
    * * *
     
    As the Kill Team entered the ship they were instantly drawn into firefight with the murder servitors and gun servitors defending the ship. At first they were attacked by several unnaturally fast, power-weapon wielding murder servitors on hovering, human-like platforms supported by slower gun servitors fitted with heavy bolters. In the quite closed surroundings of the ship with darkness and blinking emergency lights everywhere the fight was short and brutal with several Kill Team members being wounded right away. After the first servitors had been destroyed the Kill Team quickly found out that the darkness and the emergency lights (along with vapor and smoke) were probably part of the automated defences, purposefully engineered to distract them. The terrain around them was also changing, with tunnels, chasms and blast doors moving around, trying to cut the Kill Team into multiple parts, isolating single members from other for easier destruction. They were attacked by several new waves of servitors and had to use jump packs to carry people over the chasms the automated defence tried to use to isolate them. In the end they decided to use the melta-gun brother Eukarios was carrying to simply shoot their way through the walls.
     
    The next major obstacle on their way was a deep and wide chasm with a raised and walled shooting gallery on the other side. Several members were wounded by heavy bolter fire while entering the room and quickly they were forced to take cover behind remains of the walls. Their first plan was for the assault marines to jump over the chasm to deal with the gun servitors but this failed due to the sheer number of multi-meltas and heavy bolters facing them and resulted in brother Marius having to burn fate point to avoid being killed by fall into chasm as his jump pack was damaged. The next plan was to use Tekwitch Lysianas command of magnetic fields together with heavy weapons and snipers. Lysiana would use her  cybernetics to create a magnetic containment field that would stop the first multi-melta blast, while brothers Cassius, Ezekiel and Falcon would target the multi-melta and heavy bolter wielding servitors simultaneously with missile launcher, heavy bolter and stalker-pattern boltgun. The plan worked and the three astartes all hit their marks, killing the gun servitors. During the firefight a number of murder-servitors tried to climb up the chasm to engage the astartes in close quarters, but this attempt was stopped short as brother Marius spotted them and warned the other while also killing one servitor with his plasma-pistol.
     
    While exiting the chasm-room and making their way deeper into the ship the Kill Teams medic, brother Siracum, was shot by a sniper using a stalker-pattern boltgun and kraken rounds. Siracum was seriously wounded but managed to continue but the implications of the shot were worrying. It seemed there were other marines aboard, trying to stop their mission. The Kill Team did manage to get into the command center only to find it defended by several gun servitors. As they did not want to get into a long firefight which could potentially damage of kill the pilot they decided to sneak up on the servitors through the access-cable tunnels below the command center. The plan succeeded and they managed to destroy all three servitors by well-placed shots fired from under the servitors and through the floor. Communicating with the pilot the Kill Team found out that the command for Exterminatus protocol had been approved by Deathwatch Watch Commander and given by Kill Marine Novak who had been earlier sent to secure Imperial Navy help for lifting the siege on Castobel. Furthermore the only sure way to stop the Exterminatus protocol was to stop the launcher which was programmed to launch the cyclonic torpedoes.
    The Kill Team made their way into the launcher bay now advancing very slowly and watching out for the sniper they now assumed to be Kill Marine Novak himself. The launchers access panel was protected by automated hurricane bolters and a heavy force field which they planned to neutralize by having someone (brother Cassius volunteered) to draw the fire of the bolters while brother Ezekiel would destroy the force-field power-input with precision shot and others using heavy weapons to put down the unprotected hurricane bolters after that. At the last moment the plan was changed as brother Eukarios wanted to build a barricade to protect them from the hurricane bolters and the Kill Team retreated to search for suitable metal for the barrier. While ripping pieces of metal from the hull they were, again, fired upon by a sniper using stalker-pattern boltgun and brother Eukarios was critically wounded. The Kill Team answered the fire, laying down a heavy cover of boltgun shells and destroying large part of the room to force the sniper into cover and retreated back to the launcher. The building of the barricade was abandoned and the Kill Team returned to earlier plan. The force field was shut down by a well-placed shot and the hurricane bolters destroyed almost at the same time so brother Cassius (who was running to draw the fire) survived unharmed. After this Lysiana bypassed to panel and shut down the launchers. The Kill Team subsequently exited the ship simply walking down to launcher barrel into open space to be picked up by a shuttle.  
     
    Imperial Casualties: Two seriously wounded and two critically wounded battle-brothers. Several dozen destroyed servitors.
    Xeno Casualties: None.
    Aftermath: The Exterminatus protocol was stopped and Castobel saved… For now.
  11. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Mission: False Flag – Execution
     
    The Kill Team made planetfall during a particularly violent storm. The air was filled with volcanic ash and visibility was cut to 15 meters. After narrowly evading a tyranid hormagaunt patrol, the point man Siracum concealed himself under camo-cloack only 10 meters away from nearest gaunt, the Kill Team found the outer defence ring of the hive and made a hole into it with a meltabomb. They then rigged a remote-control pheromone bombs to the hole and proceeded inside the underhive. After negotiating the severs the Kill Team entered into huge hot-air ducts that would eventually lead them to the maintenance tunnels where the Broodlord was to be found. However, the air ducts were corroded, in bad repair and far from empty. After a few hours of travel the Kill Team came into a junction where the smaller ventilation tunnels connected with a huge vertical shaft 70 meters across vanishing into darkness both below and above their level. There was a small catwalk going around the open shaft to the other side where they were supposed to go next but guarding the shaft there was a small team of enforcers who had set up a strong-point into one of the smaller tunnels. There was five enforcers hidden behind aegis blast-shields, armed with shotguns and one plasmagun. Luckily point-man Siracum had spotted the enforcers and stopped the team before the enforcers sighted them. The Kill Team desided to kill the enforcers quickly before they had a chance to radio in. The devastators set up aiming at two enforcers with sniper-rifles while the rest of the team sneaked up behind the aegis shields and drew combat knives. On a mark of ”Go” the snipers dropped two of the enforcer with simultaneous head-shots and the rest of the team jumped over the shields and promptly killed the enforcers with a few precise stabs of combat blades.
    After dropping the bodies of the enforcers into the large ventilation shaft the Kill Team continued on their way. Their next encounter with enforcer teams came half-an-hour later when they were crawling across a ruptured ventilation duct and spotted an enforcer rhino on overwatch, guarding the duct. Brother Siracum climbed down to the rhino and moved silently beside the rhino, arming his melta-bomb. He then waited for the others to slowly crawl across the rupture the rhino gunner was guarding, ready to melta-bomb the rhino at first sight of trouble. The enforcers did not spot the Kill Team and never knew how close to death they came that night... A few hours later the Kill Team entered the upper maintenance tunnels and brother Ulris took the duties of the point-man. A few moments later he ran into a genestealer at point-blank ranges and Emperors providence allowed him to kill the foul xeno with one, surprising burst of boltgun fire. Not long after the Kill Team sighted another genestealer in the front and auspex warned of second one closing fast behind. Brother Ulris and Viktor braced themselves, aiming at the stealer in the front waiting for a sign of it (or another genestealer) spotting the Team. They did not have to wait for long before they heard shouting and whoosh of a flamer from behind. Taking this as a decicive sign they executed the genestealer with a few accurate bursts from boltgun and bolt pistol. At the aft of the Team the second genestealer managed to ambush Eukarios and Siracum despite the auspex and ripped a large chunk of flesh from Eukarios' leg while the techmarine used his flamer. After this Siracum and Eukarios engaged the, now-flaming, beast with combat knives in hand. The genestealer was furious with the burns and managed to swipe brother Siracum to the face, ripping off several teeth, lower lip and large part of his lowe jaw before Siracum ended the genestealer, stabbing it through the skull with his combat-blade.
    After quick first-aid to the wounded the Kill Team continued on their mission. Next point-man Ulris spotted a huge figure of a genestealer moving across the corridor and informed the others he had sighted the Broodlord moving. The Kill Team took a look at the map and decided to spread into to teams with one sniper in each. First team would go straight ahead trying to catch the moving Broodlord from behind while second team would move to intercept it along its likely path. At this point brother Eukarios launched the remote-controlled pheromone bomb left on the hole in the hive defence ring and attracting the tyranids to the pre-marked pheromone-trail. First sniper to get a line of sight on the Broodlord was Ezekiel who was forced to take a quick snap-shot at rapidly fleeing form. Despite the difficult shot his anti-psy needle hit but failed to penetrate the Broodlords carapace. Broodlord continued its escape and ran right into Regis' sights. His first needle also failed to penetrate the hulking beasts carapace so it came down to the third, and last, needle. With sure aim and unshaking hand the ultramarine put the last needle into the neck of the beast. With the anti-psy poison injected into the Broodlord and tyranids coming Ulris threw his anti-psy grenade right into the lap of the Broodlord. With the agonized screams of the thrashing Broodlord echoing in the tunnels the Kill Team decided to escape fast. The point of the team ran into several genestealers with Falcon, Viktor and Marius at fore. One of the genestealers dropped right into Falcons face who responded with pushed strenght Avenger. His psychic flames did not quite kill the creature, but the weave of the reality was torn and the tunnels in 50 meter radius of Falcon were filled with hypnotic sights and eerie cackle of daemons. Pushing through the distractions with pure force of will Viktor and Marius killed of the genestealer with chainswords. The remaining two genestealers were overcome by the disturbing visions of warp and scurried off into shadows.
    With the Broodlord incapacitated by the combined effects of the poison and the anti-psy grenade, the genestealer bodyguards fleeing in confused panic and the chitter of several hundred blood-hungry hormagaunts echoing along the pheromone path the Kill Team made its way outside the hive and were picked up by a Thunderhawk which transported them right back to destroyer Maneater. Eukarios and Siracum were immeadeatly admitted to sick bay.
    Imperial Casualties: Two seriously wounded Battle-Brothers. Five Imperial Enforcers killed.
    Xeno Casualties: Four Genestealers killed.
    Aftermath: The resulting three-way fight between Hive Fleet Dagon intrusion force, the Genestealer Cult and Imperial Enforcers lasted for three days. The final estimation of the casualties of the battle is that the Broodlord, eight genestealers, 350 genestealer hybrids, 500 tyranid hormagaunts, 36 Imperial Enforcers, 89 PDF troopers and 600 civilians were slain.
  12. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Mission: False Flag – Planning & Preparation
     
    The Kill Team (Battle brothers Eukarios, Ezekiel, Falcon, Marius, Regis, Siracum, Ulris and Victor) had only spent a week after the last mission on the orbit of Castobel, when they were summoned to meet Frater Astrotechnicus Mikail. After a brief discussion on the desperate situation of Castobel Mikail briefed them on the Kill Teams next mission. The Deathwatch wanted to neutralize a genestealer cult that had infiltrated into one of the remaining Hives of Castobel and had members amongst the PDF, the Adeptus Arbites and the High Command of the Hive. The problem was that they needed to do it in such away that it would not alert the Hive Fleet Dagon. Thus a complicated and desperate scheme was hatched. The Kill Team would make a hole into the outer defence ring of the Hive infiltrate into the underhive marking their own path with the Hive Fleet Dagon Lictor pheromone samples that had been collected from their equipment after last mission. They would make their way to the Broodlords lair and find a way to inject the Broodlord with a specifically brewed poison made from the same chemicals used in psy-out warheads. The Hive Fleet Dagon tyranids patrolling outside the hive would find the hole and follow the pheromone trail into Broodlords lair while the poison would temporarily neutralize the Broodlords psychic abilities and disconnect it from the hivemind thus creating a situation where the tyranids following the pheromones would not recognize the Broodlord as one of their own and would attack it. At least in theory... If the scheme succeeded there was a strong chance that the Hive Fleet Dagon would actually destroy its own genestealer vanguard which would throw their whole invasion plan out of track.
    Hearing of the plan the Kill Team discussed long about the situation on Castobel as some of them were hesitant to breach the hives defences and lure hundreds or even thousands of tyranids into the Imperial hive. However, in the end they concluded that if they did nothing the Hive would be doomed by the genestealer infestation and this plan actually gave the citizens of the hive a marginal, but real, chance of survival. Since the plan depended on usage of anti-psy equipment and disrupting tyranid hivemind the Kill Team decided that their librarian brother Falcon was best to lead the team. Their plan was to reach the Broodlord without alerting anyone on the hive of their presence (after all, local troops were infiltrated by the genestealer cult). Thus they decided to wear scout armor and camo-cloacks. Interrogator Generus Herreu of Ordo Xenos and got three anti-psy needles and two anti-psy grenades for the mission. The needles were prepared to work on the Broodlord while the grenades were more of general-purpose type and could be used to disorientate the Broodlord or neutralize any hybrid psykers present.
    After getting their anti-psy ordnance the Kill Team held pre-battle rituals, including an open mass for Emperor and brother Falcon used the Emperors Tarot to augur for any major obstacles during the mission. Several battle-brothers were overcome by strong visions of genestealers during the augurs and the Kill Team took this as a sign that they would face the genestealers in the underhive. After these ritual Interrogator Carmen Merinae and Frater Astrotechnicus Mikail escorted the Kill Team aboard a fully-automated Deathwatch supply-cruiser (similar to kill-ships, but carrying equipment between Watch Fortresses) for requisitioning equipment. The Kill Team took sniper rifles for both devastators (Regis and Ezekiel) and lots of hellfire rounds, meltabombs, demolition kits and other general purpose gear for others. In addition several of the Kill Team took autopistols and equipped them with silencers in case they needed to quietly kill humans or hybrids in the underhive. Eukarios took a flamer, Regis took his personal heavy flamer and Ezekiel took his personal heavy bolter for heavier support.
  13. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Mission: Hivemares – Prelude
     
    MISSION TASKS: CONDUCT RECONNAISSANCE ON THE TARGET WORLD AND UPDATE THE CURRENT INTELLIGENCE SUMMARY WITH THE AIM OF PROVIDING NECESSARY INTELLIGENCE FOR FUTURE DEPLOYMENT OF DEATHWATCH KILL TEAM ON THE TARGET WORLD. CONTACT ANY LOYAL IMPERIAL FORCES PRESENT ON THE TARGET WORLD AND SECURE THEIR HELP FOR DEATHWATCH KILL TEAM.
    PERSONNEL: ONE (1) DEATHWATCH BATTLE-BROTHER, ONE (1) INQUISITION LIAISON.
    COMMUNICATIONS: DIRECT ASTROPATHIC LINK BETWEEN INQUISITION LIAISON AND INQUISITOR IN CHARGE.
    BACKUP COMMUNICATIONS: NONE.
    INSERTION METHOD: SINGLE UNGUIDED DEAD DROP. NO CURRENT INTELLIGENCE ON THE LANDING ZONE AVAILABLE.
    EXTRACTION METHOD: NONE.
    MISSION TIME: APPROXIMATELY 90 DAYS
    MISSION ABORT PARAMETERS: NONE.
    MISSION END PARAMATERS: THE ARRIVAL OF DEATHWATCH KILL TEAM ON TARGET WORLD.
    MISSION DANGER RATING: PURPLE
    * * *
    The engines screamed and the pod shook violently throwing brother Ulris and Anarete against the safety harness. Even though the harness was securely bolted to the huge metal stalk in the middle of the pod floor for a few seconds it felt like it really could give up under the stress of several hundred kilos of power armored marine being thrown against it. The screaming intensified, drowning all other sound and the drop pod stabilized for a fraction of a second before it hit the planets crust with bone-jarring crash. The lights went out and the emergency bolts exploded, releasing the drop pod doors to open. Brother Ulris threw his head back and let out a howl of joy. The wolf had landed.
    The drop pod doors slammed to the ground, revealing a landscape of black basalt and orange sky. The ground looked like solid bedrock of basalt and the horizon was filled with volcanic clouds of ash pouring to the sky from the ground. Somewhere between the clouds one could just make out the outline of a huge hive, obscuring the sky with its unreal looking mass. The hive must have been at least half-a-dozen kilometers away but its bulk filled most of the sky on one side and it towered so high that most of it vanished above the clouds. The air smelled of sulphur and smoke and the hot air stung brother Ulrises eyes, filling them with tears.
    Looking back inside the pod Ulris saw the small, power armored form of Anarete making her way out from between the jumbled mass of equipment crates. Under the stress of drop pods tumbling around in flight and finally hitting the solid rock surface of the planet the crates had broken loose and one had nicked Ulris on the forehead, leaving a small cut. Anarete seemed unharmed except for a few scratches on her armor. As there was no sign of anyone else around Ulris shouldered his boltgun and started to sort through the crates, lifting them out of the pod while making a mental list of all the stuff they had…
    Twenty stainless steel tanks with 50 liters of oxygen each, ten thermoplastic canisters of water with 100 liters each, 200 individual rations of “food-like-substance” packed in twenty small plastic boxes. Containers including, that was more than three tons of stuff. Enough to keep the two of them alive for 100 days even if they were completely dependent on power armor life-support systems. Then there were the weapons: Both of them had a boltgun with 180 bolts and bolt pistol with another 24 bolts, the drop pod housed a Stormbolter with two boxes of 60 bolts in it. And then there were the crates of ammunition, twelve in total, each weighing closer to hundred kilos and inside each crate was 600 securely packed bolts. A total combat load of 7728 bolts. In top of all the oxygen, food, water, weapons and ammunition came the aegis shield elements, the ferrocrete elements, the thermoplastic shelters, long range voxcaster with hundred kilos of extra batteries and lots of other, smaller stuff.
    Enough for the mission, Ulris thought. Then it sunk into his mind… It had to be enough, there was no extraction planned and their nearest point of contact was in another star system. In this mess they were truly alone. Well, at least for the time before the rest of the Kill Team would make planetfall. Ulris had no doubt they were coming. Sooner or later.
    * * *
    Intelligence Summary: CASTOBEL
    Deathwatch / Astartes Only
    World Type: Hive
    Terrain: The terrain consists of desert and volcanic plains broken by large canyons and mountain ranges of volcanic origin.
    Weather: Hostile. The whole planet is constantly battered by violent windstorms which bring torrential rains of volcanic ash. Radioactive fallout brought by the rains is a recent, but reoccurring phenomena after one of the hives destroyed itself in nuclear pyre caused by purposefully inflicted meltdown of its central reactor system.
    Enemy Activity: The world is under constant siege of Hive Fleet Dagon. The Hive Fleet has managed to achieve an almost complete orbital control of the planet, but has continued to have trouble in getting a solid foothold on the planetary surface. While the Tyranid organisms have managed to overrun two of planets six hives the hives fleets victories have so far resulted in net loss of biomass for the Tyranids. This is partly because the second hive to fall committed a mass suicide in a nuclear pyre which denied the Tyranids of their flesh. However, the harsh nature of the planetary terrain and weather systems along with complete lack of indigenous life is also working against the Tyranids.
    Currently the hive fleet is conducting its operations by relying on the hive fleets own biomass and energy, organizing massive scale orbital landings in order to capture the remaining hives and access the biomass they contain.
    Imperial Activity: The planetary government have managed to keep the population of the rest of the hives under control, but maintaining civil order along with repelling constant planetfalls by Tyranid organisms are draining resources quickly. Current analysis suggests that the PDF has less than 20% of its orbital defence capability and less than 50% of its ground-fighting capability left. While the losses on PDFs trained manpower have been sustainable so far the shortage on weapons and ammunition is slowly becoming critical.
    The Achileus Crusade has lost all contact with the world. Before the world came under attack the Tyranid attack a few ships of the Imperial Navy managed to get through the hive fleet, but after repair and rearming they were unable to flee the Castobel port. 3rd company of Angels Vermillion along with parts of 132nd Scout Maniple of Legio Titanicus was dispatched to search for the lost ships and managed to make a planetfall, but they are also now stuck on Castobel with no way out. They have been involved in heavy figthing ever since and are now reduced to two Warhound-class Titans and approximately 40 battle-brothers of Angels Vermillion. The detachment is running dangerously low on ammunition and repair-parts.
    * * *
    Anarete sat on the the edge of a huge basalt crevasse and watched the fire whirl dancing several kilometers away. For now it was harmless to their little camp, but she could still remember how the last one wiped out the drop pod, destroyed much of their shelters and scatter most of their equipment around several square kilometers area. The flaming tornado created by the combination of high winds and heat which ignited the dust-like ash had actually been strong enough to push the ferrocrete aside and throw aegis shield elements around like paper kites. Luckily their shelter and their power armor had protected them from the worst. The only real damage was some singed hair. Anarete had to crop her hair shorter than before after losing an inch or so of her hair to hungry flames. Ulris had escaped with just lost eyebrows, but perhaps the hit his ego had taken after was more severe than that.
    Several hundred meters away, at the bottom of the crevasse, Ulris was concentrated in something totally different. The tracks in the ash looked familiar. Termagaunts. After meeting the Angels Vermillion astartes a few days back and agreeing to patrol the valley together with them Ulris and Anarete had ran into these small Tyranid creatures almost daily. Ulris pointed at the tracks and opened his fist twice, spreading his fingers to signal the red-armored angels following that there was at least ten or more Termagaunts nearby. His own radio cracked once. It was a signal that Anarete who was above them, keeping watch at the fire tornadoes had seen the signal. Quickly glancing back Ulris saw the form of brother Galenor, an Angel Vermillion devastator, nod as the red-clad giant started to charge his plasma cannon. The Angels were an odly serious, even sour bunch and while Ulris found little in common with their rituals and litanies he had to agree that they were very experienced in hunting the tyranid bioforms.
    The force of the astropathic transmission hit her like an electric jolt, forcing Anarete to her power armored fingers into the basalt rock when her whole body tensed up. It was a very strong sending. Strong and precise enough to cut through the veil of silence that enveloped the Castobel system and the symbols invaded her mind, coming a quick bursts. Anarete was trained to push her feelings aside, block out most of the sending and concentrate purely on memorizing the symbols one by one. Many times it was actually necessary to protect her own mind from all the emotional package that came through together with the actual message, but in this case there was no need. The intimacy of the sending was unmistakable. There was no need to protect against this mind and she knew that her link with the sender was so strong, so primal, that the symbols would be burned into her memory without her even thinking about it. Instead, she just emptied her mind, threw her head back, closed her eyes and enjoyed the warm, almost orgastic rush of the renewed connection. For a brief, fleeting moment it almost felt like she could touch Iris... and then it was over. Sadness filled her mind. Anarete could remember how at times the loss of such an intimate connection almost brought tears her eyes, but now there was no time for it. Forcing herself on her feet and starting to talk to the radio Anarete noticed how her whole body felt prickly in the aftermath of the shock the sending had sent through her.
    Unaware of what had happened a few hundred meters away Ulris only noted that Anaretes speech sounded like she was a bit short of breath. He didn't have much time to think about it, as the news stole away his attention. ”Hey howler, her highness just sent that they are on their way. As we speak the ship is exiting warp in our system and she'll send the kill team by drop pod into Landing Zone Alpha Three-Three-Fower as soon as pilots can plot the route. She estimates the team will land in few days.”
    ”Hell, its about time!” Ulris replied grinning inside his helmet.
    * * *

     
  14. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Mission: Into The Beasts Maw – Execution

    The Kill Team infiltrated by orbital with grav chutes, but right from the start things didn’t go as planned. Although the grav chutes were configurated for the Barabans gravity and general atmospheric conditions no-one could have foreseen that the Kill team would hit high winds about five kilometers above their target area. The winds scattered the Kill Team, tore loose some of their equipment and carried them dozen kilometers off the planned zone. They had to spend several hours of regrouping and searching for all the scattered equipment, but in the end several missiles, grenades and weapon magazines were never found.

    Not wanting to spend any extra time in the zone in fear of patrols the kill team started their march. To reach the valley where they expected the Tau commander to arrive they had to cross a few mountains and march a couple of dozen kilometers through the Tau infested terrain. During their march they came across a destroyed imperial forward observation post. By examining the tracks around the post and especially after eating the flesh of few of the fallen imperial guardsmen they deducted that the imperial guardsmen had fallen prey to the madness-inducing ghosts of the Baraban and killed each other. They also noted that the imperial guard long-range artillery was constantly bombarding the next valley even though there were no Tau targets to be seen there.

    After quickly running through the bombarded area the kill team climbed the next ridge and rested a few hours. During the night they witnessed some of the “ghosts” firsthand as they saw down in the bombarded valley figures of people which could not possibly exists there. On the morning the ghosts had vanished and they were almost enthusiastic to get further away from there. On the next ridge the Kill Team saw a line of fortified rebel positions and had to climb a few very exposed peaks to go around them unnoticed and finally reach their target valley.

    Scouting the next valley the Kill Team found three villages which all housed rebel troops, in two of these villages there were detachments of Tau troops also. All the villages seemed to be constantly patrolled by Tau drones which would really hamper any attempts to sneak closer to the villages. The main problem was that on the end of the valley in a place which had pretty much the best possible view over the valley and the mountains they saw a well-camouflaged Tau devilfish transport, unable to get closer to it without a risk of being spotted they figured that it could be the transport of a Tau Pathfinder team.

    The Kill Team divided into three teams: Brothers Ezekiel and Regis deployed about 300 meters away from the devilfish and were prepared to destroy the transport with missile launchers. Brothers Falcon and Alyxander prepared snipers positions near each village and waited for the tracking device to come to the valley. Everyone else was simply waiting nearby to support the others as needed. Finally the tracker came to the device and was detected to stop into second village, showing some kind of meeting in its future. The sniper team moved to their prepared position, situated 600 meters from the village, and waited. By following the trackers “visions” and observing the place through targeting scopes they successfully identified first the Tau commander and then the rebel commander and his second-in-command. Waiting for the Tau to first leave they then set up waiting for the time when they could neutralize the rebels… an unexpected chance came eight hours later when suddenly both the rebel commander and the second-in-command appeared on the yard heading to next building, unable to wait any longer brother Alyxander opened fire when both the rebels were at least twenty meters away from buildings.

    The snipers hit their targets and killed both on the spot but the surprising start left the rest of the Kill Team without clear instructions on how to proceed. Ezekiel shot two krak missiles into the devilfish, destroying it. Unable to see any other targets but not willing to run straight into possible rail rifle –wielding pathfinders brother Regis used the heavy flamer to set the forest on fire and both devastators started to fall back using the flames and smoke as cover. At least a kilometer away the snipers the three others, Victor, Eukarios and Siracum, started to fall back towards the ridgeline when they suddenly came under fire from several burstcannons used by Tau stealth battlesuits. They were all wounded and pinned down in uneven firefight when brothers Alyxander and Falcon, both falling back from sniper positions, walked into the same kill zone. The five brothers tried their best to get forward, using flamer to set the woods on fire, throwing grenades and shooting at almost invisible targets. Unable to push on and still taking hits they were quickly outflanked by a few stealth suits and found themselves under focused burstcannon fire from two directions, both 200 to 300 meters away. Situation looked already bleak when two Tau devilfish transports, coming out of the villages, came in behind, also focusing their burstcannons on the five brothers, nailing them down between incoming fire from three directions.

    At this point the five wounded marines, pinned down on the kill zone, started to suspect that someone (perhaps the Pathfinders) had spotted them and were guiding more and more fire on their location. They simply had to get out. Yelling to the devastators over the radiocom to take out the devilfish brother Siracum stood up and ran straight towards the stealth suits. As he cried out for Sanguinus and Emperor others stood up, Victor joined the assault and Alyxander gave the order to cover the two with grenades and boltgun fire. This brave act turned the battle. Ezekiel took out both devilfish with two last krak missiles, giving the assaulting pair a short window of opportunity while others suppressed the stealth suits with long bursts of boltgun fire. Siracum and Victor hit the stealth suits like personified Emperors Wrath, tearing three suits apart with their chainswords. Seeing half of their team fall in seconds and hearing how the devilfish had been left burning down below the Tau morale collapsed and the remaining stealth suits took flight.

    After regrouping and patching up all the casualties (five of them, including the medic, were seriously wounded and medic was also in throes of rage) the kill team quickly cleared the area, retreated a few kilometers away and called for the teleportation. Unable to calibrate the teleporter that far away they were teleported into empty space and floated around for several hours before picked up by space ship.
    Mission was over.

    Imperial Casualties: Five seriously wounded battle brothers.
    Xeno Casualties: Rebel commander and his second-in-command, three Tau armored transports (type: devilfish), three Tau stealth battle suits. Unidentified number of Tau transport crew.
     
     
  15. Like
    Polaria got a reaction from pearldrum1 in Campaign Log: The Maneater   
    Mission: Seedworld 357 – Execution

    When the Thunderhawk finally dropped the Kill Team to the surface of Seedworld 357 the Kill Team found themselves in middle of a silent, peaceful night out in the desert. The single moon of the Seedworld was illuminating everything with blue light as they started to slowly approach the cave entrance. Slowly stalking through the tunnels for several kilometers, the Kill Teams approach was suddenly interrupted by a single laser blast bouncing off the power armor of the point man. Everyone went for cover, scanning for targets. Nothing. A second lasblast, then third… and the thunderous crescendo when the Kill Team opened up with heavy bolter and three boltguns. More lasblasts hitting the power armor, stinging but not really wounding. After several minutes of exchanging shots the kill Team started to realize that their return fire was not having any noticeable effect and the range to the closest adversary was close to 600 meters. Brother Victor ordered the Kill Team to advance. As the Kill Team advanced with Victor and Siracum leading on their jump packs and rest of the team supporting with bolter fire more and more lasblasts started hitting them, a few finding their mark between the armored plates, burning and drawing blood.

    When the Kill Team had advanced slowly up to 150 meters of the enemy the lasblasts stopped and suddenly a large group of Eldar dire avengers stood up from their covers, opening fire with dozens of shuriken catapults. As the Kill Team braced for the hail of sharp metal they could see a trio of huge elder war machines, humanoid walkers of some sort, approaching behind the dire avengers, their weapons shooting warp-blasts that seemed to cut straight through reality itself. As Brother Ezekiel stood up and started to fire on the closing giants with heavy bolter, several members of the team instantly grabbed krak grenades, throwing them at the gigantic beasts. Without even waiting to see the results of their grenadiers, brother-lexicanum Falcon and Anarete charged ahead. Both were lightly wounded by shuriken catapult fire, but when they reached the Eldar lines both unleashed their psychic powers on the elder. A flaming form of a huge snake rammed the elder lines as brother Falcon gestured with his force mace and Anarete seemed to sweep dozens of elder down with a wave of her slender hand. The dire avengers broke and ran, leaving their war machines standing without support, soon to be cut down by heavy bolter fire, half-a-dozen krak grenades and a few more focused blasts of psychic energy. The Kill Team had just won their first victory together.

    The Kill Team treated their wounds, picked up a few pieces of the elder war machine for later investigation and entered the temple. The eldar had fled and the temple was empty. The Kill Team quickly found their way to the bottom of the complex and managed to remove the stone tablets which were tied together and attached to brother Eukarioses armor for easier transportation. Making haste out the Kill Team made it to the cave exit without seeing the Eldar again. However, just as they were calling down the Thunderhawk for extraction they saw a twisted portal opening several kilometers away, revealing a trio of sleek, spiky skimmers. Taking the risk the Kill Team called the Thunderhawk down to what was rapidly becoming a very hot landing zone and when they climbed aboard the Thunderhawn for a moment it seemed the risk was paying off… Then the dark eldar crafts reached their maximum range and the Kill Teams mistake was revealed as dark lances started to scour the surface of the Thunderhawk hovering almost motionless while the pilots were adjusting engines for ascend.

    Thunderhawk had reached an altitude of maybe 700 meters when the dark lances pierced its cockpit, killing the pilot and fatally damaging the control-surface. With anti-grav pods straining against the the hawk started to fall. Not wanting to see the results of the crash close-up the Kill Team exited from the hawk. Brothers Sicarius, Victor and Eukarios used the jump packs to steer away from the dropping hawk, keeping their altitude to keep away from the dark eldar crafts. Anarete used telekinetic powers to slow her descent into a slow levitation while the others just waited until the hawk had dropped to maybe 300 meters and jumped out, aiming for the closest dark eldar craft. Brothers Ezekiel, Alyxander, Ulris and Falcon managed to land on one of the eldar crafts, their fall gently broken by the antigrav field surrounding the Raider. Without a pause they charged the dark eldar warriors with bolt pistols, knives and forcemace.

    Meanwhile Anarete landed on the prow of a Ravager. Quickly killing the pilot and the few gunners she took control of one of the dark lances and forced the third remaining dark eldar craft, a Raider, seek relative safety by crashing alongside the other Raider. The two Raiders now locked together the four members of the Kill Team fought their way through the swarms of dark eldar while Anarete abandoned the Ravager she was unable to pilot to crash somewhere. The four brothers finally killed of the last of the dark eldar warriors and managed to stop the Raiders. At this point the rest of the team had managed to contact the Maneater for secondary shuttle extraction.
    Mission was over.

    Imperial Casualties: One seriously damaged Thunderhawk with whole crew killed. Later on the Thunderhawk was successfully recovered by Raven Guard Strike Team Iron Corvus. Three full battle brothers and five scouts were lost in recovering the valuable machine.
    Xeno Casualties: Approximately twenty to thirty killed eldar aspect warriors (type: dire avenger), three destroyed light walkers (type: unknown), approximately thirty killed dark eldar warriors, two dark eldar transport crafts (type: Raider) and one dark eldar gunship craft (type: Ravanger) destroyed.

×
×
  • Create New...