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Surak

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About Surak

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  • Birthday 05/31/1985

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    Medway, Kent, United Kingdom

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  1. Surak

    FLGS stock of Wave 3

    our FLGS hasn't been able to get ANY of 2.0 in, despite the local players asking after it. Apparently its to do with the UK distribution rather than the store not wanting to stock it
  2. Surak

    FFG is shipping Wave 3

    The Asmodee Uk releases document for next week seems to agree with this. Very strange, I wonder what caused the shipment split?
  3. Surak

    Scummy Swarms - no Quads

    trick shot was my first choice, until i realised the TIEs only ignore rocks on movement, they still can't shoot off of them. as for predator being useful - well I triggered it about 7/8 tines in the first game so I'm not sure its actually completely useless - more science required
  4. Surak

    Scummy Swarms - no Quads

    interesting ideas all round. my opponent also had 0 luck with Ion during our game, and I've not seen in have any real effect at our store. for my attempt at re-building the squad I also dropped the Fang, but went a very different route M3-A Interceptor - Tansarii Point Veteran - 34 Tansarii Point Veteran - (32) Predator (2) M3-A Interceptor - Tansarii Point Veteran - 34 Tansarii Point Veteran - (32) Predator (2) M3-A Interceptor - •Laetin A’shera - 35 •Laetin A’shera - Car’das Enforcer (33) Predator (2) M3-A Interceptor - •Serissu - 43 •Serissu - Flight Instructor (40) Elusive (3) Modified TIE/ln Fighter - Mining Guild Surveyor - 27 Mining Guild Surveyor - (25) Predator (2) Modified TIE/ln Fighter - Mining Guild Surveyor - 27 Mining Guild Surveyor - (25) Predator (2) Total: 200/200 View in the X-Wing Squad Builder
  5. as part of my preparations for the new Separatist/CIS faction that I'm planning on flying I felt I needed to get a little time in flying swarms (my normal lists being either 2/3 large or medium bases, or 3/4 small bases) but I don't own any Empire. So last night I got this list on the table; M3-A Interceptor - •Sunny Bounder - 30 •Sunny Bounder - Incurable Optimist (30) M3-A Interceptor - Cartel Spacer - 28 Cartel Spacer - (28) M3-A Interceptor - Cartel Spacer - 28 Cartel Spacer - (28) Fang Fighter - •Old Teroch - 59 •Old Teroch - Mandalorian Mentor (56) Fearless (3) Modified TIE/ln Fighter - Mining Guild Surveyor - 27 Mining Guild Surveyor - (25) Predator (2) Modified TIE/ln Fighter - Mining Guild Surveyor - 27 Mining Guild Surveyor - (25) Predator (2) Total: 199/200 View in the X-Wing Squad Builder my opponent flew a rebel list of Luke, Wedge, and 2x double tap Ion Y-wings. after some VERY fickle dice on both sides of the table, the swarm came out on top but was very bloody (1 dead Syck, and everything except 1 Surveyor at half damage of worse). So any suggestions on tweaking the swarm?
  6. Surak

    Give A-Wings look fun, and strong!

    having been on the wrong end of a 4x Green +Arvel alpha-strike list recently, I can say that the rebel ones are in a pretty good place as well
  7. Surak

    Double Tapping Scum

    thanks for the comments everyone. **** I made a meta list, guess that means I'll have to stop flying it or people at my store will start worrying (I'm notorious for not following the meta, often on purpose). As for the use of IG-88 crew, I don't have a enough points for perceptive co-pilot, and in both of my games all of the upgrades were used multiple times so I can't really justify dropping something to get PerCo in. I'll fly it a few more times and see how it goes.
  8. Surak

    Double Tapping Scum

    Ok, so a quick intro on this one. I had a game last night at the local store, and didn't really have a list ready to go. I hadn't flow the Scurrg yet in 2.0, and hadn't flown the Y-wing since the points changes, so I decided to throw together a squadron that contained both. BTL-A4 Y-wing - •Drea Renthal - 54 •Drea Renthal - Pirate Lord (42) Expert Handling (2) Dorsal Turret (2) R4 Astromech (2) Veteran Turret Gunner (6) Scurrg H-6 bomber - Lok Revenant - 55 Lok Revenant - (43) Dorsal Turret (2) •IG-88D (4) Veteran Turret Gunner (6) BTL-A4 Y-wing - Hired Gun - 45 Hired Gun - (33) Expert Handling (2) Dorsal Turret (2) R4 Astromech (2) Veteran Turret Gunner (6) BTL-A4 Y-wing - Hired Gun - 45 Hired Gun - (33) Expert Handling (2) Dorsal Turret (2) R4 Astromech (2) Veteran Turret Gunner (6) Total: 199/200 View in the X-Wing Squad Builder this was what I came up with, it was not tailored against any sort of list, just a bunch of upgrades and ships that looked fun to fly and vaguely effective. my opponent brought a Ten Numb/Dutch/Lando rebel list that was all about getting max dice mods each round. we played two games, the first he tried to out-flank my formation and we ended up with a clash in the middle of a very dense asteroid cluster in centre-table which my squadron emerged from battered, but victorious (all ships down to 3/4 hull except Drea ho had taken no damage). The second game he decided to go all-in and try and best me in a straight up joust. This did not go well for him. I kept a tight formation with the Scurrg flanked by the two Hired Guns and Drea tucked in behind and he flew straight into my guns and tried to focus the Scurrg down. To do this he had flown his falcon into very close range (almost bumping) of the Scurrg which meant he was in arc and range one of my whole squadron. The end of that shooting phase saw his falcon gone and my Scurrg down to 3 Hull. From that point he had a little too much of a hill to climb and ended up loosing his whole force for the loss of one Hired Gun. so my question; is this a fluke? has anyone else flow this sort of list with any success? And as always, does anyone have any suggestions for tweaking the list to get even more out of it?
  9. Surak

    Has anybody tried...

    I've had some fun with double YV's, I've not tried them since the points readjustment but this is what I'm planning on running YV-666 Light Freighter - •Moralo Eval - 91 •Moralo Eval - Criminal Mastermind (70) Trick Shot (2) Jamming Beam (0) Perceptive Copilot (8) •0-0-0 (5) Shield Upgrade (4) •BT-1 (2) YV-666 Light Freighter - •Bossk - 101 •Bossk - Fearsome Hunter (66) •Lone Wolf (5) Jamming Beam (0) •IG-88D (4) •Maul (11) Rigged Cargo Chute (4) Shield Upgrade (4) •Hound’s Tooth (1) •Dengar (6) Z-95-AF4 Headhunter - •Nashtah Pup - 6 •Nashtah Pup - Contingency Plan (6) Total: 198/200 View in the X-Wing Squad Builder
  10. Surak

    Double-Tap Vennie

    my contribution to this entertaining idea MG-100 StarFortress - •Ben Teene - 101 •Ben Teene - Crimson Bolide (63) Trajectory Simulator (10) •C-3PO (6) Proton Bombs (5) Shield Upgrade (4) •Paige Tico (7) Veteran Turret Gunner (6) MG-100 StarFortress - •Vennie - 98 •Vennie - Crimson Cutter (62) Perceptive Copilot (8) Shield Upgrade (4) •Rey (14) •Finn (10) Total: 199/200 View in the X-Wing Squad Builder I'm also playing with the idea of Vennie and 2 Cobalt Squadron bombers for 3x270 degrees of fun
  11. Surak

    3 YV-666's ??!

    Basically to keep both the ships independent of each other. 0-0-0 and BT-1 make a great combo for boosting Moralo's damage potential/annoyance value, my aim was to make both ships viable threats to stop Bossk being the obvious first target
  12. Surak

    3 YV-666's ??!

    you know what, I'm ALMOST tempted to take Greedo on Bossk....almost anywhere, here is my current double YV list YV-666 Light Freighter - •Bossk - 101 •Bossk - Fearsome Hunter (66) •Lone Wolf (5) Jamming Beam (0) •IG-88D (4) •Maul (11) Rigged Cargo Chute (4) Shield Upgrade (4) •Hound’s Tooth (1) •Dengar (6) YV-666 Light Freighter - •Moralo Eval - 91 •Moralo Eval - Criminal Mastermind (70) Trick Shot (2) Jamming Beam (0) Perceptive Copilot (8) •0-0-0 (5) Shield Upgrade (4) •BT-1 (2) Z-95-AF4 Headhunter - •Nashtah Pup - 6 •Nashtah Pup - Contingency Plan (6) Total: 198/200 View in the X-Wing Squad Builder
  13. Surak

    3 YV-666's ??!

    I'll absolutely second the use of Moralo, I've used him to both outflank the opposing force for the initial engagement AND to double back and secure my blind-spots. at the moment my biggest problem is the lack of useful gunners on the YV, the best I've got so fsr is Dengar on Bossk and BT-1 (with 0-0-0 crew) on Moralo
  14. Surak

    3 YV-666's ??!

    I've been playing this pre-points adjustment, surprised a few people with how effective it actually is. YV-666 Light Freighter - •Moralo Eval - 87 •Moralo Eval - Criminal Mastermind (70) Perceptive Copilot (8) •0-0-0 (5) Shield Upgrade (4) YV-666 Light Freighter - •Bossk - 94 •Bossk - Fearsome Hunter (66) •Lone Wolf (5) •IG-88D (4) •Maul (11) Rigged Cargo Chute (4) Shield Upgrade (4) Total: 181/200 View in the X-Wing Squad Builder
  15. Surak

    5 Double Tap Turret Lists

    Yeh I know, but having flown a 4x version of it the bow-tie double-tap triggers alot more often than you would expect, especially against swarms. The trick I've found is mixing your arcs between front-back and left-right so the enemy has very little chance of arc dodging the formation. I'll admit it's not the most efficient build, but its **** fun to fly
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