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Surak

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About Surak

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  • Birthday 05/31/1985

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    Medway, Kent, United Kingdom

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  1. Ok, so after a flying some CIS, and being betrayed by my green dice, I've come back to my double YV's Flew this in a local tournament yesterday; Double YV redux (64) Bossk [YV-666 Light Freighter] (5) 0-0-0 (12) Maul (2) BT-1 (3) Contraband Cybernetics Points: 86 (68) Moralo Eval [YV-666 Light Freighter] (3) Contraband Cybernetics (6) Jabba the Hutt Points: 77 (29) Lando Calrissian [Escape Craft] (6) Tactical Officer Points: 35 Total points: 198 Went 1-3 on the day to come 11th, but with the exception of 1 game the losses were all very close and could have gone either way. First game was Vs resistance 5's (Rey, Tali, Lulo) and was a re-match against an opponent from a tournament from the week before. The game was good fun and very close, coming down to Moralo Vs Lulo and a 1 hull Tali - before we went to time and I lost 120-163 Second match was Vs scum bombers, Emon, Nym, and a Quadjumper. This was the match that wasn't that close (83-200 loss), I hadn't had any practice Vs bombs, and it turns out that this list really doesn't like them (not a surprise really). Third match was another re-match against an opponent from the week before, this time Vs a first order list with Blackout, Quickdraw, Scorch, and Null. This was by far the closest match of the tournament for me, finishing 61-83 at time (again my loss). Dice variance was a huge factor in this game, with neither of us being able to land any sort of damage despite buckets of dice being thrown in both directions. The final game was Vs my squadron mate who was flying triple IG's, and coming of the back of a forth place the week before with the same list. Needless to say I wasn't holding out much hope until realised that something must have gone wrong with his day as we were fighting for 11th and 12th out of 12. Turns out, his green dice weren't doing so well, and after the second round of fire IG-88a was dead, and IG-88d was at half points in exchange for the shields on both YV's. At that point I'd also got the IG's stuck in the corner, and with the assistance of my opponents green dice the match finished 200-43 for my 1 win of the day.
  2. Surak

    Darth Maul Advice

    I ran him at a tournament at the weekend with Dooku, Palo, and Hate - alongside Grievous and 404 - Maul was about the only consistent part of the list, with 5 force and hate he was very difficult to kill, and didn't really mind being stressed. Unfortunately the dice god's were not on my side and I rolled a total of 7 evade results across 4 rounds of swiss, to come last - but none of that changes that the Maul build gave all my opponents issues, and during a test game solo'd three IG-88's (which had all lost some shields) to win the game
  3. A friend of mine just took D+C+A to 4th in a local store tournament (24 players) https://listfortress.com/tournaments/932
  4. Surak

    Community Need

    If you wanted something I've found helpful, the Fly Better(formerly Mynock) podcast has a series on the basics of the game - including choosing maneuvers. Other than that, it's just practice, practice, practice
  5. I always enjoy flying Guru, but she really needs a list that works with her Here is one I want to try soon StarViper-class Attack Platform - •Guri - 82 •Guri - Prince Xizor’s Bodyguard (64) Predator (2) Advanced Sensors (10) Afterburners (6) Lancer-class Pursuit Craft - Shadowport Hunter - 58 Shadowport Hunter - (58) Lancer-class Pursuit Craft - Shadowport Hunter - 58 Shadowport Hunter - (58) Total: 198/200 View in the X-Wing Squad Builder
  6. Thanks everyone for the feedback, The PerCo, Hate, Dookcrew combo on Maul is all about the multiple modded attacks, trying to keep Dookie active as much as possible and using the double focus to keep the damage going. I'll give the probe droids another try, this time on Maul. Now the real meat of the issue, Dookcrew on Maul and outmanoeuvre on Grievous OR a Trade Federation Drone blocker?
  7. So I've been messing about with this as a concept since we got 404 spoiled, and now with points and a model I finally got a version of it on the table Triple Aces (30) DBS-404 [Hyena-class Droid Bomber] (6) Adv. Proton Torpedoes (5) DRK-1 Probe Droids (1) Munitions Failsafe Points: 42 (44) General Grievous [Belbullab-22 Starfighter] (6) Afterburners (6) Soulless One (6) Outmaneuver Points: 62 (67) Darth Maul [Sith Infiltrator] (9) Hate (8) Perceptive Copilot (10) Count Dooku Points: 94 Total points: 198 So this went up against a friend of mine flying two Skill 1 interceptors and the Skill 4+5 bombers (I don't play Imperial so I really can't remember the names, sorry) Game went my way (only lost 404) but there is something of a difference in 2.0 knowledge (I've got 70+ games in, he's on less than 10) so I'm not sure if it's a good guage for the list. The one thing that really didn't fit was the Probe droids, they did nothing except erm my opponent points when he killed 404. So here is my second take on this; Triple Aces with blocker (30) DBS-404 [Hyena-class Droid Bomber] (6) Adv. Proton Torpedoes Points: 36 (44) General Grievous [Belbullab-22 Starfighter] (6) Afterburners (6) Soulless One (3) Elusive Points: 59 (67) Darth Maul [Sith Infiltrator] (9) Hate (8) Perceptive Copilot Points: 84 (21) Separatist Drone [Vulture-class Droid Fighter] Points: 21 Total points: 200 So I suppose there are a few questions; - is anyone else running this, and what have your experiences been with it? - which version do you think is more competitive? - any changes you would suggest?
  8. Ok, post game-night update Flew the Bossk/Moralo/Pup list but on a last moment thing I swapped contraband cybernetics for rigged cargo - big mistake. Flew against a Wolfe/Sinker/Mace Republic list, successfully managed to get Mace off the table fairly early, but I really messed up my maneuvers on Bossk so he spent 2 turns on gas clouds which cost him big. Moralo worked perfectly, pulling Mace and Sinker off Bossk for about 3 turns, and killing Mace. Unfortunately the lack of cybernetics (allowing for stop+action) on Bossk, poor piloting on my part (don't fly tired kids!), and good flying on my opponents part (well done mate) meant that the end game became the Pup Vs two Arc's, one with 3 hull and one with only shield damage. I've got 2 more gaming nights before the tournament, so I'll switch back to cybernetics and see if I can't tighten up my maneuvers a bit
  9. I normally find Bossk is target of choice, right up to the point they have Moralo in their back-field. The Double YV version of the list is currently 4-1 in second edition (including a win and a loss against 5 missile Awings, the loss being because I tried to change my normal approach). I will fully admit that I flew the double YV a lot in 1st ed so I've had quite a bit of practice with double buses - I find the key is keeping Bossk either reinforced or double modded depending on if you want him to be offensive or defensive that turn, where as Moralo is all about timing your board-edge teleportation for maximum psychological impact, if not actual damage impact - there threat of a powerful 180 degree arc ship behind there whole list will often force a crisis of indecision in your opponent when there plan for dealing with your slow bricks goes out the airlock
  10. Ok I understand the BT-1/Bossk interaction, I really do, but I've always managed to get more out of Bossks ability with the combo of Lone Wolf and Dengar gunner. I use Moralo to flank my opponents list, usually aiming for Moralo dropping off the table the turn before I think the first engagement will happen and then force my opponent to deal with being sandwiched between two heavily modified YV's
  11. An interesting take on the double buses, not sure if it would fit my normal play style, but it looks interesting
  12. And here is the support ship version Escape Craft - •Lando Calrissian - 31 •Lando Calrissian - Smooth-talking Gambler (29) Tactical Officer (2) YV-666 Light Freighter - •Bossk - 92 •Bossk - Fearsome Hunter (66) •Lone Wolf (5) •IG-88D (4) •Maul (11) •Dengar (6) YV-666 Light Freighter - •Moralo Eval - 77 •Moralo Eval - Criminal Mastermind (70) •0-0-0 (5) •BT-1 (2) Total: 200/200 View in the X-Wing Squad Builder So, what do people think?
  13. Ok, so with an upcoming extended tournament I'm dusting this one off. Z-95-AF4 Headhunter - •Nashtah Pup - 6 •Nashtah Pup - Contingency Plan (6) YV-666 Light Freighter - •Moralo Eval - 91 •Moralo Eval - Criminal Mastermind (70) Trick Shot (2) Perceptive Copilot (8) •0-0-0 (5) Shield Upgrade (4) •BT-1 (2) YV-666 Light Freighter - •Bossk - 102 •Bossk - Fearsome Hunter (66) •Lone Wolf (5) •IG-88D (4) •Maul (11) Contraband Cybernetics (5) Shield Upgrade (4) •Hound’s Tooth (1) •Dengar (6) Total: 199/200 View in the X-Wing Squad Builder Any thoughts or suggestions welcomed I'm also still trying to put a Bossk/Moralo/Lando (escape craft) version that I'll post when I figure it out
  14. This has been my bread and butter since 1.0 (obviously with very different upgrades) YV-666 Light Freighter - •Bossk - 101 •Bossk - Fearsome Hunter (66) •Lone Wolf (5) Jamming Beam (0) •IG-88D (4) •Maul (11) Rigged Cargo Chute (4) Shield Upgrade (4) •Hound’s Tooth (1) •Dengar (6) YV-666 Light Freighter - •Moralo Eval - 91 •Moralo Eval - Criminal Mastermind (70) Trick Shot (2) Jamming Beam (0) Perceptive Copilot (8) •0-0-0 (5) Shield Upgrade (4) •BT-1 (2) Z-95-AF4 Headhunter - •Nashtah Pup - 6 •Nashtah Pup - Contingency Plan (6) Total: 198/200 View in the X-Wing Squad Builder Great fun once you get the hang of Moralo
  15. I flew this at a recent Hyperspace tournament. Really good fun to fly and came 10th out of 14 (my dice truly hated me for most of the day) StarViper-class Attack Platform - •Prince Xizor - 56 •Prince Xizor - Black Sun Kingpin (54) Predator (2) StarViper-class Attack Platform - •Guri - 75 •Guri - Prince Xizor’s Bodyguard (63) Outmaneuver (6) Afterburners (6) StarViper-class Attack Platform - •Dalan Oberos - 66 •Dalan Oberos - Elite Bounty Hunter (54) Predator (2) Advanced Sensors (10) Total: 197/200 View in the X-Wing Squad Builder
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