Jump to content


  • Content Count

  • Joined

  • Last visited

About GoblynKing

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    , South Carolina, United States

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm confused. I was under the impression that Fantasy Flight would no longer support the line (as per it's official announcement). Are they testing the waters to resurrect the line again? Why would they reprint the core set and dice? a process that would cost them money no doubt. Not that I'm complaining. I'd love to buy one more set of dice in case I start a new campaign in the near future.
  2. If you have access to a color scanner you can scan a selection of cards and upload them into Roll20's card decks feature. It comes loaded with a deck of poker cards, but you can upload your own card front and back images if you wish. I scan the cards in sheets and split'em up in Photoshop... Wounds Mutations Diseases Insanity's Miscasts Only the Basic Actions and Talents that the players have for the current characters, you can worry about scanning the rest later. Load everything sans the Actions and Talents into the decks feature. This will allow you to deal cards from each deck to individual character/players "hands" (located under each players icon/chat window at the bottom of the screen), where they can be referenced by themselves or the gm. Use Roll20's adjustable level bars (attached to each character icon on the table top area) to track standard Wound level, stress and fatigue. Crits can be dealt to player hands. As for Actions and Talents, if you don't trust your players to track their own cards recharge you can upload them as character icons/tokens and use the adjustable level bars to track recharge on the table top (warning: this can make for a crowded screen if you don't have a gianormous display)...otherwise you can just upload the scanned images as handouts for easy reference of rules. Honestly I don't upload Actions and Talents to Roll20 as I trust my players to use their cards responsibly as we reward and enjoy storytelling and interesting/dramatic ideas over min-maxing...that being said, I toss Insanity's, Corruption, Diseases and Miscasts like it's nobodies beezwax, but it's all in good fun.
  3. So I've been scouring the interwebs for a used or new Adventurer's Toolkit for a couple of months now to no avail. The only ones I can find are on Amazon for $80-$150. I really just need the additional pad of character sheets, party sheets, and career cards. I'm willing to pay the original price of $30 (+ shipping) if it's used and $40 new. I've also got a few items that I'd be willing to trade or combine with the purchase including: The Thousand Thrones Campaign (for WFRP 2nd Ed) Sigmar's Heirs (for WFRP 2nd Ed.) The Gathering Storm (no box or tokens included. book and cards included)
  4. Nope. Before each campaign, I simply construct a deck of career cards based on the "style" of campaign I'll be running, and have my players draw three random careers and pick one. Examples: Grim and gritty campaign where the players begin as gutter trash and have to scrape by for brass pennies = remove all Advanced and Epic career cards. Also remove more "badass" careers such as Waywatcher, Iron Breaker, Witch Hunter, etc. PC's can move into these careers later if the story allows for it, but otherwise more mundane careers such as Rat Catcher, Peasant, Guard, Boatman etc are the starting point. Political Intrigue campaign where the players are directly involved with the nobility and politicking of the Empire = build a career deck with cards that represent careers that might be involved in such affairs (i.e. Messenger, Herald, Agent, Soldier/Captain, etc) and so on
  5. Cooooool. I'm seriously considering going this route when I get around to resurrecting my Warhammer campaign in the future. No GM screen...as it just clutters up the space between me and the players, and just the components that came with the game....nice and clean.
  6. Follow up question. How do you add the WFRP .pak file to the steam version?
  7. Question, do you use FG via Steam, or via direct download?
  8. As per RAW, no...the action card, Perform A Stunt is ONLY used in place of an action that isn't covered by a card in the PCs action deck. A "passive" observation check isn't covered in the RAW, but in the past I've made those rolls myself, behind my GMs screen. Unless the PC has a specific Observation specialization or a talent that covers something like "heightened senses" etc, I just make a raw Observation(Int) check (no expertise dice) behind my screen and keep the result secret if they fail. However, as I've been running this game on and off for a few years now, I'd have to say that a much easier and more streamlined way of doing this would be to throw the idea of Actions and Maneuvers being separate things out the window, and instead just call anything a player actively does on their turn and Action. This would include movement, attacking, making active skill checks, etc. A "movement action" would allow the player to move their maximum number of range bands, while other "actions" would allow the PC to use an action card, a skill check, etc. This seems much less confusing than trying to decide how to define an action that uses the Perform A Stunt card and a skill check that does not. Perform a Stunt, should really have been called something like "Use a Skill"...since not all uses of the card can be defined as a "stunt". This would allow the PC two "actions" per turn.
  9. Awesome! Even with the death of the game (for now), I'm quite excited about this!
  10. My guess is that they'll keep the forums up until the license is sold to someone else OR until a new edition is released in-house (if that's something they'll do).
  11. It's about godsdamn time they got around to making it official. I'm actually happy with this annoucement, sort of a relief honestly. Here's seconding the hope for a new edition from either Fantasy Flight or some other company in the near future.
  12. The expansion, The Witch's Song, contains information and components needed to play a Witch and Warlock (the advanced version of the Witch). The background flavor/fluff text is kept vague enough, that if you combine the mechanics with some of the lore found in (2nd Editions) Realm of the Ice Queen you've got yourself a 3rd Ed Kislevite Witch.
  13. My guess is they're either waiting for the license to run out so they can sell it off, OR they're planning a new edition and want to put a couple of years between the last release and said new edition to cut down on negative backlash. If there is a new edition on the horizon, it will most likely not contain anywhere as many components to cut down on production costs. This could either manifest itself in a parred down, Edge of the Empire style system with specialty dice (no cards), OR a throwback to the percentile system now used with the Warhammer 40k line of RPGs. I for one would like ANY new material as I'm a sucker for that sorta thing, but am happy to wait and continue using the rules and components that I already own to run games. That being said, IF a new 4th editon of WFRP is released by Fantasy Flight down the road, I'd prefer the core rules to come in one big hardcover tome (ala Pathfinder or Edge of the Empire) with the specialty dice (if any) sold seperately (ala EotE), and any cards sold in optional packs (ala EotE). I was enamored at first with the "splat book" magazine style rulebooks of 3rd ed., but quickly became jaded due to the overt component and book bloat. That bing said, I'm familar enough with the rules now that I rarely need to reference a book, which helps.
  14. Searched for your username to no avail. Can you post a link to the items?
  • Create New...