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Keeg2

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Posts posted by Keeg2


  1. We were doing the second scenario, in which 4 mobs start the game in the first room. First hero turn, one of the heroes moved and missed the red beastman, the second hero moved and killed one of the other beastman. OLs first turn, rolled 7 wounds on the first attack (reduced to 5), 9 on the second attack with the red beastman (reduced to 8), and 3 damage with the last mob (reduced to 1) for a total of 16 damage. Second hero turn they drank healing potions and killed one of the 3 remaining mobs, with the other hero scoring a miss. Second OL turn I did enough damage that if they hadn’t healed they both would have died, removing enough conquest tokens to end the game. Exact numbers may be wrong, but you get the point.

    I know this may just be dice luck, but every game we have played has been similar.
     


  2. First off I want to point out that I just got the game and have no expansions.

    My question is, is there any primary healing in the game, other than the one per turn health potion and the one health per turn that a few characters have?

    We are baffled that there is no way to heal, as it seems that the overlord just kicks the players asses every game, even when we were playing it wrong and the players could drink multiple healing potions a turn, and they were spending about half of their money on potions.

    For example, in our last game (a 2 player with the player playing two heroes, and using the 2 player overlord cards) first turn, as the overlord, I took one hero, that started with 16 health, down to 8, and the other hero, that started with 12 health, down to 4. If the player hadn't been able to drink multiple healing potions her second turn, I would have killed them both on my second turn, ending the game.

    Maybe we are just missing something, but it seems like without healing, it will be hard for the overlord to lose.

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