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sinister6

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Posts posted by sinister6


  1. Honestly. Amazon has it for 38% off, that makes it only 62 bucks.  This has been the case for all rpgs in the last few years.  I mean you SHOULD support your local game store but honestly if you pay retail for the game, you're either a saint for supporting your brick and motar or you are a idiot for throwing money down a hole.

    So when you consider how cheap that is, no one can really gripe about the price.  Who is REALLY going to pay retail?


  2. In the 90s TSR business model was really centered around the GM. Box sets, adventure modules, and lots and lots of settings. Among TSR's other problems was the fact that players weren't buying books so heavily geared towards

     

    3x changed roleplaying because it created player crunch. Feats, special abilities, prestige classes. Books sold well because of the crunch. Now we've entered an era of RPGs that are about crunch but very concerned about organized crunch. 3X wasn't real organized, 4E, particularly with the character builder is very organized. I feel the same about this game.

     

    Crunch Sells. You couldn't sell very many copies of the Diceless Amber Roleplaying game in today's market.  Not because it's sucks(it only requires imagination), but because players like to buy crunch (that's the majority of the market). People sell "what you need" for your character to succeed.


  3. dvang said:

    Thanks for getting that info.  Always good to keep on top of what the ladies think, as they don't really think like us men do. So, you never know. I'm both dreading and anticipating what my wife will think once she tries it.

    I will agree with her.  It seemed way easier to GM 3e than GMing most other RPGs. I think the abstract combat system, despite my being pro-mini/pro-battle-grid, worked very well.  It seemed to do 2 things, for me as a GM.  Sped up combat, and forced me to narrate and describe the action more than moving figures. I was hesitant about it at first, and thinking I'd need to make some some of hybrid system ... but after using it I think it's quite usable the way it is.

     

    I do plan to put a white board under the characters and draw a battle scene.  I'll use the cards as reference for terrian features. I like the look of combat map and since we aren't using grids it won't slow down the game any.


  4. I like your review.  Indeed 4E is a tactical battle simulator. Most of the players at the local game shop are tactical battle guys. They want role playing but only after cool battles, that's why 4E works well.

    However, I have a home group that is much much more into the storytelling , and could take or leave combat, as long as the story was interesting.  So 4E to them was not as exciting as this game. 

    I think this game offers a dramatic contrast to what has been RPG tactical battle simulation since d20. Is quick, and cinematic.


  5. Lol,

    To each their own. I find 4E gets bashing from people that never give it an honest chance.

    My favorite argument is the WoW argument. I ask if the person plays wow? Yes. Did you play Wow for a long time? Yes. So you are mad a 4E for being WoW but you have spent at least 100 dollars or more on WoW, thinking it's a good game? Yes.

    And YES I will go on record saying IT is WAY better than 3X. I'm so happy that game is less played around here.   Although I think AD&D might be as good as 4E.


  6.  

    See for me I look at this game in the opposite light of 4E.  I'm a fan of DnD and I happen to like 4E, but EVERYTHING about the game is just a tactical decision about combat. Position, effects, conditions, to hit rolls, combat advantage, etc...This makes the game a fun exercise in character combat but does little in the way of giving a cinematic feel.

    This game is more about crafting a cinematic scene around the game. The dice aren't distracting, they are a mechanic to build upon the RPG experience. 

     


  7. Emirikol said:

    I updated Night of Mystery by Carl Sargent from 1e to 2e.  It's a solo.  You could easily use the dice and stats for the creatures and checks there to play it.  Do a search for that with my name.

     

    jh

    that's funny, I'm updating Cart's death's dark shadow for 3E.  I like his stuff. I'm thinking about buying more old modules. Any advice where to buy them?


  8. Realistically you are going to have this problem at a con, a game store, or at home (if player with people you don't trust).  That's just part of the problem with the fiddly bits of this particular game. It's not a board game, but it DOES have board game components.

    Personally in a convention setting I'd put out one set of the basics and the players put recharge tokens near the card (not on it) based on their relative table seat (the player north recharges the tokens on the north side, etc).  That would also cut down on theft or accidents. I'd also mention how much money the game is and what an investment it was for you. Good gamers will be extra careful to respect that.

    In the end however, that's sort of the price you pay running any sort of boardgame at a con or gams store, parts can go missing. Since RPG were mostly pencil and paper and standard dice, nobody cared till now.

     

     


  9. Good Review,

     

    My points:

     

    . The action cards are MUCH like DnD, they clearly define the action without the needs of the rulebook. Where they very is that the standard effects are +2 damage,etc.. rather that a push pull slide ongoing damage or knockdown effect. it's not a TCG at all but there's a reason why DnD and this game have gone the way of power cards. It organizes information for the player without the need for a rulebook.  I have no problem with that.

     

     


  10. Good review.

     

    I'll make one point. The core set is a box set. It's been a long time since we've seen a  classic box set for an rpg. It IS going to be expensive. My gripe is the books are really nice content but cheap bindings.  I mean you pay 40 bucks for a DnD book or any even nicer pathfinder book, you can tell you are getting quality. What you are paying for in this box set is the componets.  Some of which can be protected by card sleves, although the half card talents are really just a pain more than anything. The books, I wish would be better binded or hardcovers for the price.

     

    I do think I have a solution however, and that's PDFs of the rulebooks. Since the game has to be played with the componets, I can't see priracy being an issue at all so hopefully FFG makes pdfs that are dirt cheap that we can copy paste into a word file for our adventures. That way the books don't get trashed before their time.


  11. superklaus said:

    dvang said:

    Just because Chris Pramas didn't feel he could make a mostly new ruleset for WFRP (and keep it feeling like WFRP), doesn't mean that no one can.  <shrug>

     

     

     

     

    I never said that noone could make 3rd ed. rulesets. Great Shane Hensley could do it. Maybe Robin Law (if he could ever develope any healthy sense in accepting miniatures in a rpg) and of course I could do it myselfgui%C3%B1o.gif. (And FFG can do the artwork and marketing)

    Just a note on designers.

    Shane Hensely wouldn't be my first choice. Don't get me wrong, Shane is a great guy, Deadlands is brilliant, but savage worlds is so ordinary, and often over-rated.

    I would choose Matt Forebeck, who not only worked on deadlands, and is a great game designer, but he also has experience with Games Workshop writing the novels and comic books for Blood Bowl. 

    Robin Laws has the ability to do some great work too.


  12. I totally see the rules move made with FFG buisness model. They sell quality componets. That's what they do. In a market of RPGs that are a dime a dozen, you have to be creative and different and FFG is playing to their strength, ie boardgame elements, not only makes them effective (because THAT's what they do) but it also makes something different out their in the marketplace.I'm not real keen on buying fiddly bits, I'm just not.  Still, the game has some other elements which draw me to it.

    But consider this

    In DnD (either 3x or 4E) you buy books to gain new powers, so in Wahammer, you are going to buy componets for that.  It's really not that different, just instead of all books, it's cards, and stuff.

    As for the theme. I can tell you that not all DnD is the same. Ravenloft and Birthright bring a totally different feel to DnD than say forgotten realms. Ebberron is a totally different feel as well to generic DnD.  Mechanics can lead to a settings feel. That's why 7th sea and L5R are basically the same system but used in 2 totally different ways to acheive a different "feel". 

    However, just saying "it's a boardgame" or "it's not percentiles" so it's not Warhammer isn't being fair.  You have to play it, and evaulate it yourself.  I played one session, and it's still not enough to say for sure.  I can say that I felt that dark grittyness between the lethalness of combat, and the players treating the material as such.

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