sinister6
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Posts posted by sinister6
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On the small but vicious dog it says:
Dog recovers obedience in the same way characters recover fatigue and stress, using te owner's Animal Handling instead of Discipline or Resilience.
But you recover stress and fatigue based on toughness and willpower.
Or am I missing something?
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LukeZZ said:
Sinister said:
It requires the expenditure of fatigue.
So the short answer is running makes you tired.
The problem is that running makes you tired in few turns (equal to not a lot of seconds). It's just... weird.
Well, maybe I will use something like a basic action that lets you do 2 maneuvers usable for movement only.
As abstract, it's a matter of personal opinion.
Cover the ground between extended to engage, for instance, is such an incredible amount of space (remember that it's the distance between extreme longbow range and personal combat) that it would most certainly tire you out. That's covering 200 yards in one combat round.
Moving half that space, from medium to enaged. In other worlds, half a bow shot range costs you one fatigue (medium to close, and one to engage) seems very fair. That's covering 100 yards, if compared to a longbow's range. That's running from home plate to half way between third base and home in baseball terms, all for 1 fatigue, after your free move.
It's about twice the distance you can get as a full run in DnD. Then again we have to find some point of reference to gage it, again I'm using a longbow's 200 yard range.
It is however something you may want to change, because it's abstract. It could be more than 200 yards for some gms, could be less. That feels right to me.
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It requires the expenditure of fatigue.
So the short answer is running makes you tired.
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amrowe1999 said:
that is what you get in this box for the msrp of $24.95 not a bad deal when you figure that for $29.95 over at the Wotc booth you get one single hard cover book that will let you expand your classes, but you still need pay another $9.95 to get all the cards for that class and then another $10.99 for the box of minis to have a figure to represent you on the battlefield. Just something to think about when you guys try to play the money card with this or any expansion that FFG puts out for this game. One more thing to remember is that if you have a close enough group this cost can be deferred amongst the whole group making it fairly cheap to buy. While you can do this with the DND book as well each player would still need the cards and figures which still costs $20.
Just some food for thought.
To be fair, the cards aren't necessary if you are using the character builder for DnD, heck you can just write out the powers on paper, if you want. Unlike this game you do have access to a book where all the powers are listed.
Likewise you can a mini for 50 cents to a buck.
Any 30 dollar wotc book also has many more powers than this expansion. There's over 100 powers for the barbarian alone in primal power.
But I'm not sure that written content is necessarily a proper way to evaulate this game. It's rules lighter than DnD for starters.
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Question is
Toughness and soak come off the damage once or each time damage transfers to a new henchman? Seems like they are all sharing one henchman's toughness and soak.
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I'm running this as the second adventure for the group. I'll be using a witch elf and the web alternatives idea.
I think this is a good solid adventure, thanks for sharing it.
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Ravenheart87 said:
Emirikol said:
I think the FAQ/Errata is unavoidable. D&D had something like 25 pages within the first month..we're only to 7.
Don't forget that D&D is quite rules heavy, at least compared to WFRP3, so there's more stuff to find errors in - many of them weren't really errors, just changing the wording of the text to make it 100% clear. Still, there were games with much more errata issues (like T4, or the previous edition of HackMaster).
DnD is up to about 58 pages of errata but it's been around for two years. (at least the new edition)
I think the editing on this game was D+ in terms of proofing and layout. It's probably the only thing to gripe about.
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Renocide said:
Looking at the box I was kinda disappointed at what I was getting for my money...
Maybe it's just he way I precieve what I am getting compairing it to other RPGs. Normally getting big hard covered books vs. cards/components.
Well I think the expansion is worth 20 bucks, that the price at most online places.
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schoon said:
If I have some time over the weekend, I'll draw up the Inn's floorplan in SketchUp...
If you get this done by monday, I'll use it for my game!!
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The game is played with dice with symbols indicating a number of factors besides hit or no hit.
Successes
boons
banes
comet of sigmar
Special Success
Mark of Chaos
So many effects go off during a dice roll making it more interesting than most rpgs.
The game puts all it's special abilities on cards. You will need them and the dice to play.
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I'm running this one on monday.
A couple of notes already:
1. There needs to be more npcs pics. I added a bunch for flavor. And so I can reinforce who's who.
2. I'm adding a bit with Andreas. I felt his story went by the way side once the adventure begins. So his face will be the reflection in the eye and the characters will be able to make the connection with a painting of him in the gallery.
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Also just as a side note:
I'm adding another element to the adventure. I found that the intro about Andreas was completely not in the rest of the story so. The painting appears to have a face in it. That's Andreas, and the players can compare it with a painting in the gallery of him to make the connection.
Just an extra bit of flavor to get people asking about the former Lodge Owner.
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I need a good sampling of dark elves for an adventure.
I'm thinking a witch elf, corsair, and reapting crossbow soldier.
Any thoughts?
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Deviantart.com is a great place to pull fantasy art from as well. I greatly improved the lack of npc art from "An eye for an eye" from there.
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All great uses mentioned here. Although I'm playing with a different group than some of my normal players, and probably won't need it there's a couple other good uses.
In a group of 8 players that get distracted easily with their cell phone, lap top computers, and what I did last night stories, then have to ask me 100 questions when their turn comes up. I would use the tension meter. This is mostly a large group distraction issue, but I could see using it, wish I had it for my 8+ player group of DnD, that's for sure.
I would also use it the second that a fight between characters, become a fight between players.
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I put everything in plastic sleeves, the players have picked their cards and stances. All that and the character sheet fit nicely into the large sandwhich bags I bought. Those baggies are passed out before each session begins, then collected afterwords. The rest of the cards are stored in baseball card type cardboard box containers.
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The Asgardian said:
So I broke down and bought a 2nd Core Set from my LFGS after buying one as soon as they came out on retail (No, not any of my players are planning on buying a Core Set for themselves
)I feel comfortable now with having plenty of marks, stance tracker, possible duplicates of many Talents and Careers that would stave off if a couple of players wanted the same.
Now I just need to find a way to encourage my group members to normally buy an actual RPG book when we play a game... and not to rely on my stash... sigh.
-ashe-
I bought two as well.
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NezziR said:
And the final career, most likely to be ignored:
- Fanboi
Didn't you just recently get accused of completing that career over on stun or strike?
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I don't see it listed anywhere.
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Blustar said:
Anyone else concerned about the amount of options in Chargen for first time players?
It can be daunting. I know my players looked at the stack of cards and said "Really? I have to look throught all those?" But I placed them into piles of social, combat, spells, blessings, etc. It really only took about 30 minutes for the players to choose cards, which was the longest part of the character generation.
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CaffeineBoy said:
I'd say 2, and I wouldn't give mooks/henchmen the Agility check, although named NPCs/wargors/etc. maybe. But just toss the henchies over the railing!
I agree.
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My group had left over character points after making their characters. Can these be used for something? I couldn't find it in the rulebook.
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Gorehammer said:
Sinister said:
Overall it's just an easier system than many RPGS on the market at the moment. I might use the word elegant too.
There's places in the books where I kept reading a paragraph then had to go back through the book to find information that was a corollary to the paragraph.
The book is just unorganized to me. It's sort of subjective how a book is laid out, not everyone's thought processes grok it the same.
Indexes can help mitigate that.
Easy? Not really. It could most easily be compared to the storyteller system dice pools, which are much easier. Use d10s, roll one 8+. That the system. It's not easier than that. Nor is it easier than d20/dnd. Roll a d20 for everything. Add your bonus, beat a number. Roll a number of different types dice, based on your stat, stance, training, difficulty of the task and bonuses/penalties, and achieve more hammers than crossed swords, but also if you have more eagles than skulls something good may happen; something bad if vice versa. Easy...? Not when you're trying to explain it to noobs.
I completely agree with your second point. Also, very basic rules considerations are not spelled out at all. When channeling, what is the base difficulty? 0 <p>? 1 <p>? 2 <p>? it's a skill check which seems to imply the base is 2 <p>, but then channeling would be nearly impossible for starting characters since 3 <p> even when full stanced is extremely risky and will likely lead to the wizard doing nothing most of the time.
Does a priest get access to all basic spells for free or do they have to buy them?
If a zealot takes the advanced skill invocation can that character immediately cast blessings? Does that character immediately gain all basic blessings for free?
What does the judgement descriptor do? Does that mean only witchhunters can take it?
Why is this stuff not explicitly spelled out?I think you are assuming everything on dice mechanics. D20 can be more difficult a system when attempting to manage 1000s of feats and 100s of prestige classes and the special abilities from someone that's multiclassed 8 times.
I admit that rolling a single die in d20 is less complex dice rolling compared to a pool, but it's really more complex a game by the time you've reached 20 levels of stuff that's modifying the rolls. After you roll that d20 there's a slew of effects that could be the result, many many more effects than this game, all tucked away in books, most of the time that require several minutes to find if you aren't familiar with it.
That brings us to the battlefield. This battlefield is extremely easy. Anything not on a card is most likely a manoevre. No quick actions, no free actions, no move equivalent actions, no full round actions, just moves and cards. The battlefield isn't set up provoking attacks of oppertunity or needing to specifiy 5 foot squares. You don't need to look up rules on cover, concealment, height advantage, flanking, etc....
So when taken as a total game (no just the dice) it's WAY simpler than d20. I would hesitate to say it's simpler than warhammer previous editions, I don't have that much experience with it, certianly not simpler than cthulhu which uses a d100. Then again, while cthulhu's skill system rules are awesome, it's combat is horrible. I don't find it simpler than most RPGs on the market, however.
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limelight said:
OK...it say that on a rigtheous success the player "rolls an additional die of the same type that generated the righteous success". The only die that has the righteous success is the yellow die...seems a bit weird that they would phrase it that way...it reads as if there was another type of die that supplied a righteous success!
so maybe its not a question, just a thought!
agreed

What monsters might say.
in WFRP Gamemasters
Posted
To add a bit of flair to the game I'm running tomorrow I'm coming up with some one line talking points the monsters might have. Suggestions and additions would be welcome.
Goblin Sayings:
“We Be Friends Now?”
“Dasa gonna bleed boss!”
“Dat Really Hurts! Ouchy!
“You be food for the squiggy.”
“Calls us a trucy?”
“AAAAH! Right in the Grengals!”
Orc Sayings:
“Oi! My Choppa Wants to Talk”
“Outta my way, time for de big smash!”
“You gonna be a boss trophy.”
“My Choppa is Hungry”
“Punny humie makes squishy sound.”
“You really hurt Bork! No…… Not Really….”
“That’s all you got pinky?”
“You not dead? Don’t make me call a waaaaagh!”