Jump to content

sinister6

Members
  • Content Count

    427
  • Joined

  • Last visited

    Never

Posts posted by sinister6


  1. morskittar said:

    I'm a big fan of omitting things to preserve the mystery, surprise, and future reveals.  I'll do a lot to convince new players that the skaven don't exist or are a fairytale, ignore Lizardmen and make other continents vague, unknown places, obfuiscate the differences between Dark and High Elves (except for to High Elf players), and deliver conflicting information to various players depending on what they know.

    The best part is when you have a mix; like in my group, where I've got one player who's a big WFB fan and has a Lizardmen army, and another who knows nothing of the setting.  When they entered a Lizardmen temple, he began to freak out (his character a studied wizard with some idea what it might be), which really usettled the new player (and her dwarf) who had no idea what was making him so nervous. 

     

    This is why in my game the party isn't going to know about the comet hitting mordhiem because 5 out of 6 have never heard of the city.  And the sixth one I swore to secrecy.


  2. TonyACT said:

    I have just started my first read through of the rules (and have no problem with organisation or readability so far except for minor typos - will see what lies in store).

    Anyway, got to page 19 of the main book and lo and behold, an old friend - the cover picture from my 1986 softcover edition.  I had heard they had dregded up some older classics - nice to see this one feature so prominently - it has aged quite well (kinda like me I hope gui%C3%B1o.gif  ).

     

    Yes I have that book.


  3. 5 of the 6 players in my group know nothing about warhammer. Here's wait I said:

     

    "It's a world that mirrors our own. Where europe is, is what's called the old world. The dark elves live in the US and Canada, the lizards in south america, the high elves on an island in the pacific. Theres a group of humans, that follow basically the beliefs of knight and chivalry in france."

     

    Then add layers....

     

    First session.  "Tonight I want to talk a little about chaos and the runious powers"

    Next Session "Tonight I want to discuss the empire cults...."

    If you add it in layers and take just 5 minutes a session to teach something new, your players should absorb it just fine.

     

    I also recommend the Warhammer online wiki, which is pretty good at providing general info.


  4. Six people is a handful, I can tell you that from personal experience. Not to mention the players will need to share cards. 

     

    Still you can do it.  I recommend you make the characters and use any of the core careers. It'll give you a taste for the character creation process.

     

    Best of luck.


  5. mac40k said:

    Buying a second set still doesn't solve your problem if 3 players all want the same card, so making copies of the just the needed cards may be the way to go.

     

    No, but it gives you 6 basic sets of cards, back up rulebooks, another set of dice, twice the cardboard stands and 2 of every other card.


  6. I bought 2 core boxes and 2 toolkits. So I can run with 8 players, although I never would.  I have a group of 6. The REAL problem of running with more than 3 with 1 core box is not enough basic cards, so players must share.

     

    Also you can't ever have players choose the same action cards without sharing as well.

     

    So to answer your questions, you CAN play with more than 3 players but they will need to share cards.

     

    I wish the FFG would make a character sheet program similar to wotc's 4E character builder. It puts the cards on the character sheet.  That way you would have this issue.  Then again FFG may be banking on people like me buying 2 core sets.


  7. mac40k said:

    The one thing this system absolutely does not need is detailed, encounter keyed maps. Save the money that you would spend on a cartographer and give is more examples of social encounters and uses of the progress tracker.

    I don't need hugely detailed maps. But a full map of the lodge would have been nice.


  8. Mark Theurer said:

    We're just starting today but am curious to hear from any GMs out there with a game or more of W3 under their belts.  What's the PC mortality rate like?  I know that sometimes poor decisions on the player's part will lead to the death of their character, but I mean more in general terms.  For example, in our D4 games it's hard as heck to get killed.  I've managed to do it twice in the past 18 months but that was mostly because I was reckless and I think that we've had maybe one other PC death in D4 (falling into a river of acid will do that to you).  Anyway, have combats in W3 been ultra deadly or just mostly painful on the PCs?

     

    thanks,


    Mark

     

    I've had one character die in the first two seessions I ran.  It's more likely to get knocked out than die, but it's VERY possible to die.

×
×
  • Create New...