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sinister6

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Everything posted by sinister6

  1. I use a dry erase board. In the case of an eye for an eye, I drew the entire manor and grounds on a 2 x 3 foot dry erase board. I went through and made a paragraph description of each room that I read aloud. Hope that helps. I'd send you a pic of the dry erase board but I just erased it an hour ago before seeing this post.
  2. Depending on your level of CDO (that's ocd in its proper order) Arranged by spells, favors, combat, social, and special (like ritual dances, ancestor) then arrange alphabetically.
  3. I ask because while I like breaking up cults, it seems the majority of adventures I've come across have something to do with cults and I need to change the pace for my players.
  4. morskittar said: I'm a big fan of omitting things to preserve the mystery, surprise, and future reveals. I'll do a lot to convince new players that the skaven don't exist or are a fairytale, ignore Lizardmen and make other continents vague, unknown places, obfuiscate the differences between Dark and High Elves (except for to High Elf players), and deliver conflicting information to various players depending on what they know. The best part is when you have a mix; like in my group, where I've got one player who's a big WFB fan and has a Lizardmen army, and another who knows nothing of the setting. When they entered a Lizardmen temple, he began to freak out (his character a studied wizard with some idea what it might be), which really usettled the new player (and her dwarf) who had no idea what was making him so nervous. This is why in my game the party isn't going to know about the comet hitting mordhiem because 5 out of 6 have never heard of the city. And the sixth one I swore to secrecy.
  5. so what is the rough night adventure about?
  6. TonyACT said: I have just started my first read through of the rules (and have no problem with organisation or readability so far except for minor typos - will see what lies in store). Anyway, got to page 19 of the main book and lo and behold, an old friend - the cover picture from my 1986 softcover edition. I had heard they had dregded up some older classics - nice to see this one feature so prominently - it has aged quite well (kinda like me I hope ). Yes I have that book.
  7. 5 of the 6 players in my group know nothing about warhammer. Here's wait I said: "It's a world that mirrors our own. Where europe is, is what's called the old world. The dark elves live in the US and Canada, the lizards in south america, the high elves on an island in the pacific. Theres a group of humans, that follow basically the beliefs of knight and chivalry in france." Then add layers.... First session. "Tonight I want to talk a little about chaos and the runious powers" Next Session "Tonight I want to discuss the empire cults...." If you add it in layers and take just 5 minutes a session to teach something new, your players should absorb it just fine. I also recommend the Warhammer online wiki, which is pretty good at providing general info.
  8. Six people is a handful, I can tell you that from personal experience. Not to mention the players will need to share cards. Still you can do it. I recommend you make the characters and use any of the core careers. It'll give you a taste for the character creation process. Best of luck.
  9. These are what the career sleves look like by the way. They aren't nearly as stiff as the FFG card sleeves but they fit for these card perfecty.
  10. I'm unfolding my campaign slowly. The players are delievering astronomy equipment that will see the twin talied comet and the comet that will hit mordhiem. Should be great fun.
  11. mac40k said: Buying a second set still doesn't solve your problem if 3 players all want the same card, so making copies of the just the needed cards may be the way to go. No, but it gives you 6 basic sets of cards, back up rulebooks, another set of dice, twice the cardboard stands and 2 of every other card.
  12. Want some fun for your players while shopping for coaches? 74.53.20.230/hammerzeit/index.php A side trek with some funny roleplaying oppertunities plus ideas for carriage reliability.
  13. excellent example of using the spirit of the rules to come up with your own houserule flavor.
  14. I bought 2 core boxes and 2 toolkits. So I can run with 8 players, although I never would. I have a group of 6. The REAL problem of running with more than 3 with 1 core box is not enough basic cards, so players must share. Also you can't ever have players choose the same action cards without sharing as well. So to answer your questions, you CAN play with more than 3 players but they will need to share cards. I wish the FFG would make a character sheet program similar to wotc's 4E character builder. It puts the cards on the character sheet. That way you would have this issue. Then again FFG may be banking on people like me buying 2 core sets.
  15. I have not. I'm unfamilar with that ruleset. I would be curious to see it.
  16. Available now: Sinister Adventure #1 Bugman's Bitter Blues Download it here: 74.53.20.230/hammerzeit/index.php Advice, notes, proof-reading, It's all welcome. I'll try to go back and updated it as things need to be addressed. The next sinister adventure will probably be about Bretonnia!
  17. I redited the original post. I had a few things in there left over from the scenario.
  18. Emirikol said: The 4x5 negative page holders were a god-send! Since I don't allow my players to even TOUCH my career cards, they remain in the binder BTW, we put SOCKETS and career card info on the character sheets. It dramatically reduced the amount of crap on the table. jh What about the other cards? Do the players have those?
  19. Emirikol said: I did all of my cards in a 3-ring binder. jh That idea is a good one. Do you have your cards in sleeves? I just wonder if they fit in the binder with sleeves.
  20. mac40k said: The one thing this system absolutely does not need is detailed, encounter keyed maps. Save the money that you would spend on a cartographer and give is more examples of social encounters and uses of the progress tracker. I don't need hugely detailed maps. But a full map of the lodge would have been nice.
  21. www.fantasyflightgames.com/edge_foros_discusion.asp This thread has good information.
  22. The game I run A priest of sigmar A Coachman A wood elf mercenary -recently killed. A Female dwarf agitator A High Elf Mage - Which he is using the apprentice career with access to all lores of magic as a comprise to the character concept. A dillitante
  23. I'm a fan of boxed sets in general. I enjoyed many of the old school box sets put out in the 80s and 90s. Glad that's coming back in fashion.
  24. Mark Theurer said: We're just starting today but am curious to hear from any GMs out there with a game or more of W3 under their belts. What's the PC mortality rate like? I know that sometimes poor decisions on the player's part will lead to the death of their character, but I mean more in general terms. For example, in our D4 games it's hard as heck to get killed. I've managed to do it twice in the past 18 months but that was mostly because I was reckless and I think that we've had maybe one other PC death in D4 (falling into a river of acid will do that to you). Anyway, have combats in W3 been ultra deadly or just mostly painful on the PCs? thanks, Mark I've had one character die in the first two seessions I ran. It's more likely to get knocked out than die, but it's VERY possible to die.
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